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	<id>https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4.35.221.193</id>
	<title>SCP: Secret Laboratory Public Beta Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=4.35.221.193"/>
	<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Special:Contributions/4.35.221.193"/>
	<updated>2026-04-13T03:12:47Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=4237</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=4237"/>
		<updated>2021-10-04T12:27:01Z</updated>

		<summary type="html">&lt;p&gt;4.35.221.193: This should be correct. Unless it isn&amp;#039;t, then :/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; is the only firearm that cannot be unloaded by holding {{Key Press|R}}.&lt;/div&gt;</summary>
		<author><name>4.35.221.193</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=4125</id>
		<title>First Aid Cabinet</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=First_Aid_Cabinet&amp;diff=4125"/>
		<updated>2021-09-27T13:56:51Z</updated>

		<summary type="html">&lt;p&gt;4.35.221.193: Adrenaline sounds better then &amp;#039;blue&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image1 = GreenMedCabinet.png&lt;br /&gt;
|image2 = BlueMedCabinet.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&amp;lt;br&amp;gt;[[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
The &#039;&#039;&#039;First Aid Cabinet&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. First Aid Cabinets are a small white case attached to the wall. It can be opened and closed by pressing {{Key Press|E}}. Each case contains one [[First Aid Kit]], which the player can use to restore HP. At least one First Aid Cabinet in a round will have a blue logo instead of green. These First Aid Cabinets will not only spawn a First Aid Kit but an [[Adrenaline]] shot as well. Up to five First Aid Cabinets in a given round can be the adrenaline version. There will always be at least one adrenaline version.&lt;br /&gt;
&lt;br /&gt;
In total, there can be 13 First Aid Cabinets in a given round, with a minimum of three.&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
First Aid Cabinet can spawn in a multitude of locations throughout [[Locations|Site-02]]. It should be noted that this section lists all possible spawn locations - spawning is random, meaning that something else (or nothing) may spawn in its place.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Light Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
**On the right wall, opposite the door to the glass chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Office - PC|PC Room]]&lt;br /&gt;
**On the wall to the right of the door.  Up to two can spawn.&lt;br /&gt;
&lt;br /&gt;
* [[SCP-914|SCP-914&#039;s Room]] &lt;br /&gt;
**Outside the containment chamber on the left wall.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Water Closet - WC|Water Closet]]&lt;br /&gt;
**On the wall beside the door frame.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
**Behind the door opposite to the plants.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
**On the checkpoint itself.&lt;br /&gt;
&lt;br /&gt;
*[[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|SCP-173&#039;s Chamber]]&lt;br /&gt;
**Right outside the chamber or in the side room&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Heavy Containment Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left and right side of the room. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**On either side of the room containing the Micro. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, on the wall near the door or the wall opposite to it. Up to two can spawn here.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt; Entrance Zone &amp;lt;/u&amp;gt;&lt;br /&gt;
* [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
**Inside the Cubical.&lt;br /&gt;
* [[Entrance Zone#Walkway Office|Walkway Office]]&lt;br /&gt;
**On the 2nd level of the room.&lt;br /&gt;
* [[Entrance Zone#Intercom Room|Intercom]]&lt;br /&gt;
**Outside the door on the corner part of the wall.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:First Aid Cabinet Blue.png|A Adrenaline First Aid Cabinet in Glass Room 18|450px|thumb]]&lt;br /&gt;
|[[File:First Aid Cabinet 173 Side.png|A Adrenaline First Aid Cabinet in the side room of SCP-173&#039;s chamber|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:First Aid Cabinet 914.png|A Green First Aid Cabinet at the entrance of SCP-914&#039;s chamber|450px|thumb]]&lt;br /&gt;
|[[File:First Aid Cabinet Open 914.png|An opened First Aid Cabinet|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>4.35.221.193</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4083</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4083"/>
		<updated>2021-09-23T14:52:31Z</updated>

		<summary type="html">&lt;p&gt;4.35.221.193: /* Tesla Gate */  Changed the wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; (HCZ) is one of four zones in [[Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It is also home to three [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is home to the Overcharge event, which is used to re-contain SCP-079. Overcharge will happen a few seconds after all 3 Emergency Power Stations are activated and if the button in SCP-079&#039;s chamber is pressed. It also happens if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 10 seconds, everything goes back to normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]&lt;br /&gt;
Located above HCZ, the &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.&amp;lt;br&amp;gt;&lt;br /&gt;
The area with the control panel is covered up by a wall with openings that face the only entrance to the silo. Making this a great place to shoot targets at the elevator and hiding behind cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not need a Keycard to open. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory contains a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will also spawn in the armoury. &amp;lt;br&amp;gt;&lt;br /&gt;
There are two possible [[Emergency Power Stations]] spawns in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:Heavy Ammo_Armory Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player. Since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit, causing SCP-173 to die.&lt;br /&gt;
&lt;br /&gt;
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm magazines and a [[Workstation]]. There is a chance that a [[Bulletproof Locker №7]] will spawn inside the armoury.&lt;br /&gt;
&lt;br /&gt;
Two of the outside walls of the armory are also possible spawn locations of [[Emergency Power Stations]] and Medkit Cabinets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Flashlight]]&lt;br /&gt;
*[[Radio]]&lt;br /&gt;
*9x19mm Ammo (60 Rounds)&lt;br /&gt;
*5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|Tesla Gate Animation]]&lt;br /&gt;
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Tesla Gates are also quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|400px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers, mainly used for hiding.&lt;br /&gt;
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Common hiding spots in this room including behind any of the servers or under the stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]] can also spawn on the top floor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors, this wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the middle of the side room is a door that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro H.I.D.]]&lt;br /&gt;
* [[Weapon Manager Tablet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049Chamber.png|400px|right|thumb|SCP-049&#039;s chamber]]&lt;br /&gt;
[[File:049Armory.png|400px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can spawn in the hallway outside the elevator.&lt;br /&gt;
&lt;br /&gt;
Once ascending into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049&#039;s empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] with an [[Epsilon-11 SR]] and ammo or a [[Weapon Locker Type 21]] with multiple items.&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079SideRoom.png|400px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. &amp;lt;br&amp;gt; &lt;br /&gt;
At the start of the round,&lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]]s can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.&lt;br /&gt;
&lt;br /&gt;
Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. The gates are locked closed until all Emergency Power Stations are activated. Afterwards the room is locked in an open state.&lt;br /&gt;
&lt;br /&gt;
The side room past the 2nd gate contains a lot of loot and a button to terminate SCP-079. Pressing the button will allow the gates to be closed/opened with any Keycard that has Containment Tier 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A plaque can be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Firearms:&lt;br /&gt;
** [[Crossvec]]&lt;br /&gt;
*Grenades:&lt;br /&gt;
** 3 [[Flashbang Grenade]]s&lt;br /&gt;
** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
*Ammo:&lt;br /&gt;
** 9x19mm (105 Rounds)&lt;br /&gt;
*Body armors:&lt;br /&gt;
** 3 [[Heavy Armor]]s&lt;br /&gt;
*Medical Items:&lt;br /&gt;
** 3 [[First Aid Kit]]s&lt;br /&gt;
** 2 [[Adrenaline]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Radio]]s&lt;br /&gt;
** 2 [[Flashlight]]s&lt;br /&gt;
** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:096Chamber.png|400px|right|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it&#039;s inside. An MTF Lieutenant keycard can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the chamber:&lt;br /&gt;
** [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106Entrance.png|400px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Door.png|400px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106&#039;s containment area, where SCP-106 spawns]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both lead the room with the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can also spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Coin]] (Shelf next to Femur Breaker)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |939Entrance.png }}|400px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png| December =Xmas SCP-939&#039;s Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]&lt;br /&gt;
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]&lt;br /&gt;
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
Both [[SCP-939]] instances will spawn at the bottom of the stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
The stairway can be used as a hiding place since it isn&#039;t often used.&lt;br /&gt;
In addition to an [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]], a [[Bulletproof Locker №7]] may also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoint&#039;&#039;&#039; is a room leading to the [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two [[Emergency Power Stations]] or [[First Aid Cabinet]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
[[File:HCZ3WayWorkstation.png|400px|right|thumb|T shaped hallway with Workstation]]&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Middle Circle #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |CSE|TRN|CSW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |SRN|   |TRE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |CNE|TRS|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |ERE|4RW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Line #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |ERE|4RW|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERE|TRN|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Ring #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |TRE|SRW|TRS|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |TRE|SRW|TRN|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |ERN|   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   &lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Tetris #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |CNE|SRW|TRS|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |CSE|4RW|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |CSE|SRW|TRS|CNW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |CNE|SRW|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|TRE|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |CSE|TRN|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Squares #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERE|TRS|SRW|4RW|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |TRE|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |ERE|TRN|SRW|4RW|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In 3-Way Intersections, two doors are noticeably uncentered. Have fun being cursed forever with this knowledge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>4.35.221.193</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=4082</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=4082"/>
		<updated>2021-09-23T14:43:02Z</updated>

		<summary type="html">&lt;p&gt;4.35.221.193: /* Glass Room - GR18 */  Formatting was wrong for that one&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move  down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:ClassDHalloween.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas2.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
{|style=&amp;quot;margin-left: auto; margin-right: 0px; margin-top:345px&amp;quot;&lt;br /&gt;
|[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]] and [[First Aid Cabinet]]s sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Chamber.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a small room containing a gate that can be opened without the use of a keycard.&lt;br /&gt;
Scientist can sometimes spawn in this part of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
Behind the gate is a medium sized room with a glass chamber in the middle.&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]] or a [[Standard Locker]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn in this room on their own. &amp;lt;br&amp;gt;&lt;br /&gt;
If the glass in the chamber is broken, it can be walked through by any class that isn&#039;t SCP-096. Making it a useful way to avoid SCP-096.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the glass cage or on the shelf&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:00Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber - #012==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_Door.png | December = Xmas 012_Door.png |012Entrance.png }}|400px|right|thumb|Entrance to SCP-012&#039;s room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_side_room.png | December = 012ClosetXmas.png|012Side.png }}|400px|right|thumb|The small side room at the end of the hallway]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012 Room.png| December = Xmas 012_Room.png |012Control.png }}|400px|right|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
[[File:012Chamber.png|400px|right|thumb|SCP-012&#039;s chamber]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-012&#039;s Containment Chamber&#039;&#039;&#039; is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. &amp;lt;br&amp;gt;&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] on the control room outside of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The room is often used as a hiding place to avoid SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Side Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that stores [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that stores [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it. &amp;lt;br&amp;gt; &lt;br /&gt;
The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a Keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|VTEntrance.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|VTPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |VTSide.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039; also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039; contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interesting, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension, this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. This only exist in v8.0.0 of the game.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PSI #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |CSE|SRW|4RW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |ERS|   |ERE|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |SRN|   |   |   |TRE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |ERE|TRW|   |ERS|   |SRN|CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |CNE|SRW|4RW|SRW|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=    |   |   |   |   |  |   |   |SRN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|SRW|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Hub #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |SRN|CSE|TRN|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |ERE|CSW|TRE|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |TRE|4RW|4RW|SRW|ERW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |ERE|CNW|SRN|CNE|CSW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Line #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |CDE|CSW|ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |CSE|TRN|4RW|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERN|   |ERN|   |ERN|   |TRE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |   |   |CNE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mess #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERS|   |CSE|SRW|TRW|CSE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |CNE|TRS|TRW|   |CNE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |CNE|4RW|ERW|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|TRS|TRN|SRW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |TRE|CSW|   |   |CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |CDE|TRW|CNE|ERW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Ring #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |ERE|TRS|SRW|TRN|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERE|TRW|   |   |CDE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|4RW|SRW|TRS|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |ERE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>4.35.221.193</name></author>
	</entry>
</feed>