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	<title>SCP: Secret Laboratory Public Beta Official Wiki - User contributions [en]</title>
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	<updated>2026-04-12T16:12:23Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=3826</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=3826"/>
		<updated>2021-08-25T11:29:44Z</updated>

		<summary type="html">&lt;p&gt;46.118.76.214: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:Keycard Cycle.gif]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations,&amp;lt;br&amp;gt; cabinets and on&amp;lt;br&amp;gt; certain [[Classes|classes]]&lt;br /&gt;
|ID = 0 = Janitor &amp;lt;br&amp;gt; 1 = Scientist  &amp;lt;br&amp;gt; 2 = Research Supervisor &amp;lt;br&amp;gt; 3 = Zone Manager &amp;lt;br&amp;gt; 4 = Guard &amp;lt;br&amp;gt; 5 = Cadet &amp;lt;br&amp;gt; 6 = Containment Engineer &amp;lt;br&amp;gt; 7 = Lieutenant &amp;lt;br&amp;gt; 8 = Commander &amp;lt;br&amp;gt; 9 = Facility Manger &amp;lt;br&amp;gt; 10 = C.I. Access Device &amp;lt;br&amp;gt; 11 = O5 Keycard&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards existing in-game.&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. The player can also open the door by pressing {{Key Press|E}} on the NFC Reader located near the door.&lt;br /&gt;
&lt;br /&gt;
[[SCPs]] can open up checkpoints by themselves. Any other keycard door can only be opened by [[SCP-079]] or a [[Classes|Human]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Captain Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106&#039;s CC; while the Captain card can open the [[Emergency Power Stations]] and Armories. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:914EntranceNew.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:012Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|SCP-012&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:096Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:079Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:106Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Bulletproof Locker 049.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Armories=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:00Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:049Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gun_Locker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Micro HID Side.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EXEntrance.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gate-ADoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:IntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlDoor.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Activation Room &amp;lt;br&amp;gt; Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist]] Class.&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[https://betawiki.scpslgame.com/index.php?title=Mobile_Task_Force#MTF_Private|Nine Tailed Fox Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn [[https://betawiki.scpslgame.com/index.php?title=Mobile_Task_Force#MTF_Sergeant|Nine Tailed Fox Sergeants and Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn [[https://betawiki.scpslgame.com/index.php?title=Mobile_Task_Force#MTF_Captain|Nine Tailed Fox Captains]].&lt;br /&gt;
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt; &lt;br /&gt;
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn {{Hoverimage|[[File:PCScientist.png|400px]]|text=behind the glass}} in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012&#039;s chamber.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards and Zone Managers Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px perrow=4&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Sergeant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
LeastEffective.png|Least Efficient Progressive Keycard Upgrade Path. I don&#039;t know why you would want to use this.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Commander Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.&lt;br /&gt;
* Scanning the QR codes on the keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
* Multiple Keycards have gotten renamed throughout the game&#039;s development.&lt;br /&gt;
**Research Supervisor Keycard was originally called Major Scientist Keycard.&lt;br /&gt;
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>46.118.76.214</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=3825</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=3825"/>
		<updated>2021-08-25T11:27:37Z</updated>

		<summary type="html">&lt;p&gt;46.118.76.214: /* Classes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:Keycard Cycle.gif]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations,&amp;lt;br&amp;gt; cabinets and on&amp;lt;br&amp;gt; certain [[Classes|classes]]&lt;br /&gt;
|ID = 0 = Janitor &amp;lt;br&amp;gt; 1 = Scientist  &amp;lt;br&amp;gt; 2 = Research Supervisor &amp;lt;br&amp;gt; 3 = Zone Manager &amp;lt;br&amp;gt; 4 = Guard &amp;lt;br&amp;gt; 5 = Cadet &amp;lt;br&amp;gt; 6 = Containment Engineer &amp;lt;br&amp;gt; 7 = Lieutenant &amp;lt;br&amp;gt; 8 = Commander &amp;lt;br&amp;gt; 9 = Facility Manger &amp;lt;br&amp;gt; 10 = C.I. Access Device &amp;lt;br&amp;gt; 11 = O5 Keycard&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards allow [[Classes|players]] to access different parts of the [[Locations|Site-02]]. All keycards have a distinct color and can be identified from a distance.&lt;br /&gt;
&lt;br /&gt;
Keycards are essential if a player wants to go anywhere in the facility, such as the checkpoints, gates, containment chambers, and certain doors and lockers which require them to enter/unlock.&lt;br /&gt;
&lt;br /&gt;
There are currently 12 keycards existing in-game.&lt;br /&gt;
&lt;br /&gt;
When hovering over a keycard in the inventory, a small group of squares are shown. These represent what the keycard can or cannot unlock, known as its access tier. Lit squares indicates that the keycard has the access tier, while dark squares mean that it doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped to be used. To equip a keycard, open the inventory by pressing {{Key Press|Tab}}, then select the keycard with {{Key Press|Leftclick}}. Then approach a door that requires a keycard and press {{Key Press|E}}. The player can also open the door by pressing {{Key Press|E}} on the NFC Reader located near the door.&lt;br /&gt;
&lt;br /&gt;
[[SCPs]] can open up checkpoints by themselves. Any other keycard door can only be opened by [[SCP-079]] or a [[Classes|Human]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that while the O5 Keycard is the best keycard in the game, it is not the best idea to go for it as it takes some time to obtain. It is often best to stop at a Facility Manager Keycard or a Captain Keycard as both of these can open most doors, with the Facility Manager being able to open the Nuke and 106&#039;s CC; while the Captain card can open the [[Emergency Power Stations]] and Armories. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Access Tiers==&lt;br /&gt;
A lot of locations around Site-02 require a Keycard to open. Each door/object has an unique access tier granted to it. Keycards must have that tier to open said door/object. Below is a chart showing everything in-game that requires a keycard to open. The chart will show the name of the tier, the icon which represents that tier, and what keycards have access to that tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:914EntranceNew.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:012Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|SCP-012&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:096Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:079Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:106Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Bulletproof Locker 049.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Armories=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:00Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:049Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gun_Locker.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Micro HID Side.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EXEntrance.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gate-ADoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:IntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:WarheadControlDoor.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Activation Room &amp;lt;br&amp;gt; Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard2|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist]] Class.&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|Nine Tailed Fox Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn [[Mobile Task Force|Nine Tailed Fox Sergeants and Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn [[Mobile Task Force|Nine Tailed Fox Captains]].&lt;br /&gt;
* Chaos Insurgency Access Device will spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|LCZ Water Closet -WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt; &lt;br /&gt;
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn {{Hoverimage|[[File:PCScientist.png|400px]]|text=behind the glass}} in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn at the {{Hoverimage|[[File:012ZoneKeycard.png|400px]]|text=bottom of SCP-012&#039;s chamber.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:GuardCardNukeRoom.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049Keycard.png|400px]]|text=on one of the two shelves}} in the back of the room/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room {{Hoverimage|[[File:096LieutenantKeycard.png|400px]]|text=behind the locked door.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards and Zone Managers Keycards can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px perrow=4&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Sergeant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
LeastEffective.png|Least Efficient Progressive Keycard Upgrade Path. I don&#039;t know why you would want to use this.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=225px&amp;gt;&lt;br /&gt;
Old Research Supervisor Inventory.png|The former appearance of the Research Supervisor Keycard&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Commander Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*In older versions of the game, hovering over a keycard in your inventory would say what type of keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there is no Foundation keycard that is Administration Tier 3 in-game.&lt;br /&gt;
* Scanning the QR codes on the keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of  every keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
* Multiple Keycards have gotten renamed throughout the game&#039;s development.&lt;br /&gt;
**Research Supervisor Keycard was originally called Major Scientist Keycard.&lt;br /&gt;
**Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>46.118.76.214</name></author>
	</entry>
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