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	<id>https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CoolGuy67</id>
	<title>SCP: Secret Laboratory Public Beta Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CoolGuy67"/>
	<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Special:Contributions/CoolGuy67"/>
	<updated>2026-04-21T15:04:26Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Main_Page&amp;diff=4343</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Main_Page&amp;diff=4343"/>
		<updated>2021-11-05T16:01:47Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: fixed spelling error on solely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Welcome to the Official SCP: Secret Laboratory Beta Wiki!&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;This is a beta wiki, content may quickly become outdated. Pages may be broken as we test out new or reworked templates! Our team is fairly busy atm. Sorry if any info is outdated or images are missing.&amp;lt;br&amp;gt; &amp;lt;font color=red&amp;gt; THIS WIKI IS SOLELY FOR THE SCP SL PATREON AND PUBLIC BETAS! Chances are it will not be updated during times when there are no betas.&amp;lt;/font&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- WIKI MAINTAINERS LIST --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Wiki Maintainers&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wiki Manager&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[User:Jamintheinfinite|Terranhawk]] ([[User_talk:Jamintheinfinite|Talk]] | [[Special:Contributions/Jamintheinfinite|Contribs]])&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Wiki Coordinators&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[User:Argus|Argus]] ([[User_talk:Argus|Talk]] | [[Special:Contributions/Argus|Contribs]])&lt;br /&gt;
* [[User:Hoang|Hoang]] ([[User talk:Hoang|Talk]] | [[Special:Contributions/Hoang|Contribs]])&lt;br /&gt;
* [[User:ŁukaszKlapek|Klapek]] ([[User_talk:ŁukaszKlapek|Talk]] | [[Special:Contributions/ŁukaszKlapek|Contribs]])&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Stewards&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
* [[User:WinterBeyond|WinterBeyond]] ([[User talk:WinterBeyond|Talk]] | [[Special:Contributions/WinterBeyond|Contribs]])&lt;br /&gt;
* [[User:Zabszk|Zabszk]] ([[User_talk:Zabszk|Talk]] | [[Special:Contributions/Zabszk|Contribs]])&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- TECH INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Technical Info&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Server Info]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[System Requirements]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Remote Admin]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Docs:Server Config|Server Config]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;[[Docs:Permissions|Permissions]]&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;!-- GAME CONTENT BOX --&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;quot;GAME CONTENT BOX Desktop&amp;quot;---&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Game Content&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;{{Hycontent|SCPs|NEWSCPCAT}}{{Hycontent|Humans|NEWHUMANCAT}}{{Hycontent|Weapons|NEWWEAPONSCAT}}{{Hycontent|Items|NEWITEMCAT}}{{Hycontent|Site-02|NEWLOCATIONSCAT}}{{Hycontent|Mechanics|NEWMECHANICSCAT2}}{{Hycontent|Achievements|NEWACHIEVEMENTCAT}}{{Hycontent|Soundtrack|NEWSOUNDTRACKCAT}}{{Hycontent|Cut Content (Coming Soon)|CUTCONTENTCAT5}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- WIKI INFO BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Links&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:115%;line-height:1.6;&amp;quot;&amp;gt;&lt;br /&gt;
*[https://ru.scpslgame.com Pусский]&lt;br /&gt;
*[https://pl.scpslgame.com Polski]&lt;br /&gt;
*[https://hub.scpslgame.com Global Wiki Hub]&lt;br /&gt;
&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!-- UPDATE BOX --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Latest Update and Announcement&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-right2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content3&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hello everyone!&#039;&#039;&#039;&lt;br /&gt;
Today we want to discuss the next steps in our development, what you can expect to see in future updates, and some other notable news.&lt;br /&gt;
It’s been a long time since we’ve publicly said anything about future goals and updates for the game. The time has finally come to change this. . .&lt;br /&gt;
&lt;br /&gt;
[https://store.steampowered.com/news/app/700330/view/3020194687232327304| Read full article]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;[[File:Default Update Logo 2.jpg|250px]]&amp;lt;/center&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Version:&#039;&#039;&#039; v11.0.0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Release Date:&#039;&#039;&#039; Oct 8th&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;span style=&amp;quot;font-size: 110%; font-weight: bold;&amp;quot;&amp;gt;Update Highlights&amp;lt;/span&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
*Gun Overhaul&lt;br /&gt;
*SCP-173 Overhaul&lt;br /&gt;
*New Item Animations&lt;br /&gt;
*106 Jacket&lt;br /&gt;
*Coin Overhaul&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;font-size:80%;margin:10px 0 0 0;&amp;quot;&amp;gt;[[Updates/11.0.0|Update changelogs]]&amp;lt;br&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Talk Box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt; &lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;Suggestions/Issues with wiki?&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
We do not use talk pages on this wiki. If you have an issue with the wiki or want to suggest something. &amp;lt;br&amp;gt;&lt;br /&gt;
Join the [https://discordapp.com/invite/scpsl Official SCP:SL Discord] and ask a SL Wiki Staff for help in the &amp;lt;br&amp;gt;&#039;&#039;#scpsl-wiki-feedback&#039;&#039; channel.&amp;lt;br&amp;gt;&lt;br /&gt;
It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3939</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3939"/>
		<updated>2021-08-30T10:21:40Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Replaced &amp;quot;Guard Armor&amp;quot; by &amp;quot;Light Armor&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length = 14&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = Chaos Repressors&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The Revolver will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not). &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescoping Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Innacuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier  &amp;lt;font color= #05e814&amp;gt; +70% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Pistol Grip&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Long Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|12 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Guard Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Facility_Guard&amp;diff=3923</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Facility_Guard&amp;diff=3923"/>
		<updated>2021-08-29T12:08:54Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Replaced MP7 by FSP-9&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|MainImage = [[File:Facility_GuardInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|160px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies = [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Classes|military class]] that spawn in the [[Entrance Zone]] of Site-02 at the start of the round. Where they spawn specifically varies - potential points include in front of the Shelter, Gates, or in a random hallway. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The goal of the Facility Guard is to enter lower levels to escort the scientists to the Entrance, allowing the spawning MTF units to extract them. Regardless of whether or not Guards wish to do so, they must go into the facility as they lack the proper cards to actually get out. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
While looking similar to the actual MTF units, and being noticeably weaker, the Guards wear a more simple grey camouflage as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Strengths:&#039;&#039;&#039;===&lt;br /&gt;
* Only class to spawn in with a weapon at the beginning of the round.&lt;br /&gt;
* Spawns in EZ with easy access to loot located in HCZ and EZ.&lt;br /&gt;
* Can easily take down weaker [[SCPs]] if working as a team.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Weaknesses:&#039;&#039;&#039;===&lt;br /&gt;
* Spawns with a weaker gun, the [[FSP-9]].&lt;br /&gt;
* Often killed by SCPs near the start of the round.&lt;br /&gt;
* Often a favored target by [[Class-D]] personnel.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Tutorial&amp;diff=3922</id>
		<title>Tutorial</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Tutorial&amp;diff=3922"/>
		<updated>2021-08-29T12:08:20Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added &amp;quot;None&amp;quot; to the enemies tab.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = [[File:Tutorial_Front.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:Tutorial_Front.png|75px|center]]&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|zone = [[Surface Zone]]&lt;br /&gt;
|allies = None&lt;br /&gt;
|enemies = None&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|humantype = military&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Tutorials&#039;&#039;&#039; are a Restricted class that can only be manually spawned in through the use of Remote Admin. The Tutorial Class spawns in the Surface Tower (see below) as of V10.2.2 &lt;br /&gt;
&lt;br /&gt;
Tutorials spawn with an empty inventory and can interact with items and the environment just like any other class.&lt;br /&gt;
The Tutorial UI is green and the character model appears as a red hue of a [[Facility Guard]] (See right). The original purpose for the Tutorial Class was to allow players who were new to the game to spawn in a set of &amp;quot;Tutorials&amp;quot; that would equip the player for a real multiplayer game experience.&lt;br /&gt;
&lt;br /&gt;
To spawn in a tutorial in 11.0 You can run &amp;quot;forceclass [ID] 14&amp;quot; or you can use the Forceclass Remote Admin Tab&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*V0.1.0 The First instance of the playable Tutorial. This version had 3 Tutorials called &#039;&#039;&#039;1. The Basics&#039;&#039;&#039;, &#039;&#039;&#039;2. Using Weapons&#039;&#039;&#039;, &#039;&#039;&#039;3. SCP-914&#039;&#039;&#039;. In this version the Tutorials were accessed on the Play Game Menu via the &amp;quot;Tutorials&amp;quot; button. Tutorials were locked until you had completed the previous level.&lt;br /&gt;
&lt;br /&gt;
*V6.0.0 Despite being promised more tutorials soon, upon release players discovered the Tutorial had been removed and only spawnable through the Text-Based Remote Admin Version command &amp;quot;forceclass [ID] 14&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*V9.0.0 On November 29, 2019 Megapatch II was launched and with it the addition of the Tutorial Class Button to the Forceclass Remote Admin Tab.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Prior to V11.0.0 Upon death, the Tutorial&#039;s body became a [[Class-D]] ragdoll.&lt;br /&gt;
* V0.1.0 onwards had YouTuber TheVolgun voice acting the tutorials.&lt;br /&gt;
* The Tutorial was never updated from the original version outside of minor changes such as textures and [[SCP-914/Outputs|914 path changes]]. The voice lines remained unchanged from 0.1.0 to 5.1.1.&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Tutorial_Menu.png|thumb|600px|The Tutorial Menu]]&lt;br /&gt;
|[[File:1_The_Basics.png|thumb|600px|The Start of the Basics Tutorial]]&lt;br /&gt;
|[[File:1_The_Basics_Items.png|thumb|600px|Finding Your First [[Keycard]]]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:2_Weapons.png|thumb|600px|Firing Your First [[Weapons|Firearm]] in the Weapons Tutorial]]&lt;br /&gt;
|[[File:3_914.png|thumb|600px|Upgrading Items with [[SCP-914|914]] Tutorial]]&lt;br /&gt;
|[[File:3_Tutorial_Completion.png|thumb|600px|You have successfully completed the Tutorial]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Tutorial_BetaWiki_Surface_Tower.png|thumb|600px|The Tower where Tutorials Spawn in the current game]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=3921</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=3921"/>
		<updated>2021-08-29T12:06:05Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: added a missing period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = [[File:ChaosInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ChaosF1.png|145px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Class-D|Class-Ds]]&lt;br /&gt;
|Enemies =  [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[:Category:SCPs|SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 8&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Classes|military class]] that spawn under the bridge in [[Surface Zone]]. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating [[Facility Guard|Facility Guards]] and [[Mobile Task Force]], while also saving the [[Class-D]].&lt;br /&gt;
&lt;br /&gt;
The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including MTF, [[Scientist|Scientists]], and any hostile SCPs that may stand in their way. Chaos Insurgents win the &amp;quot;Class D Victory&amp;quot; if at least one D Class manages to escape, and all Nine Tailed Fox operators and scientists are dead. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It should be noted however, that on some servers; Chaos are given the option to detain Scientists with a disarmer, then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escape on the win screen, allowing Chaos to still win even if no Class-D managed to escape. When a Class-D or a disarmed Scientist escape, they become a Chaos Conscript.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos don&#039;t have to kill [[SCPs]] to win, but should still be cautious of them. SCPs also don&#039;t have to kill Chaos to get an &amp;quot;SCP Victory&amp;quot;, meaning that both factions can choose to either co-operate or fight.&lt;br /&gt;
&lt;br /&gt;
The Insurgents have the advantage of surprise upon entering the facility, given that only the Class-D and other Chaos can hear their arrival via a subtle music cue. It should also be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but it cannot hear the same cue.&lt;br /&gt;
&lt;br /&gt;
However, this &#039;element of surprise&#039; is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned Chaos Conscript only spawn when a Class-D or disarmed Scientist escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;Chaos Riflemen&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The most common Chaos Subclass, will always spawn.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Chaos Insurgency Device]], [[AK]], [[First Aid Kit]], [[Painkillers]] and [[Combat Armor]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
*.44 Mag - 0 rounds; &lt;br /&gt;
*5.56x44mm - 0 rounds;&lt;br /&gt;
*7.62x39mm - 90 rounds; &lt;br /&gt;
*9x19mm - 0 rounds;&lt;br /&gt;
*12/70 Buckshot - 0 rounds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;Chaos Repressor&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The 2nd most common Chaos Subclass, will only spawn if at least four players respawned.&lt;br /&gt;
====Items====&lt;br /&gt;
*  [[Keycard|Chaos Insurgency Device]], [[Revolver]], [[Shotgun]] [[First Aid Kit]], [[Painkillers]] and [[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
*.44 Mag - 20 rounds; &lt;br /&gt;
*5.56x44mm - 0 rounds;&lt;br /&gt;
*7.62x39mm - 0 rounds; &lt;br /&gt;
*9x19mm - 0 rounds;&lt;br /&gt;
*12/70 Buckshot - 42 rounds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;Chaos Marauder&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The rarest Chaos Subclass, often only 1 or 2 will spawn.&lt;br /&gt;
====Items====&lt;br /&gt;
*  [[Keycard|Chaos Insurgency Device]], [[Logicer]], [[First Aid Kit]], [[Adrenaline]] and [[Heavy Armor]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
*.44 Mag - 0 rounds; &lt;br /&gt;
*5.56x44mm - 0 rounds;&lt;br /&gt;
*7.62x39mm - 100 rounds; &lt;br /&gt;
*9x19mm - 0 rounds;&lt;br /&gt;
*12/70 Buckshot - 0 rounds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;Chaos Conscript&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
Escaped Class-Ds and escaped disarmed Scientist become a Conscript.&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Chaos Insurgency Device]], [[AK]], [[First Aid Kit]], [[Painkillers]] and [[Combat Armor]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
*.44 Mag - 0 rounds; &lt;br /&gt;
*5.56x44mm - 0 rounds;&lt;br /&gt;
*7.62x39mm - 90 rounds; &lt;br /&gt;
*9x19mm - 0 rounds;&lt;br /&gt;
*12/70 Buckshot - 0 rounds&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Spawns with the [[Logicer]]; a weapon holding the highest rate of fire and greatest mag capacity.&lt;br /&gt;
*The round will end if only Chaos and SCPs remain; so both sides could technically team to achieve either the SCP or Class D victory.&lt;br /&gt;
*Each insurgent spawns with the equivalent of the [[Keycard|Commander Keycard]].&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be outmatched in long range fights, due to their weapon&#039;s lack of range and bullet spread.&lt;br /&gt;
*Can easily be heard by the sound of their boots, as they are quite loud.&lt;br /&gt;
*The Logicer does half damage to SCPs, largely mitigating its firepower advantage. If you have to engage SCPs, it is advised you scavenge MTF guns.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Respawning as Chaos will grant the &#039;&#039;&#039;CHAAOOOOS!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.&lt;br /&gt;
* The Chaos Subclass names were chosen by an event where patreon would suggest them via discord, then they were voted on by staff and patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the patreon user Bapple, with the name &amp;quot;Consript&amp;quot; coming from a Northwood staff member. &lt;br /&gt;
** Conscript --&amp;gt; Ender&lt;br /&gt;
** Rifleman --&amp;gt; Splatn’t &lt;br /&gt;
** Marauder --&amp;gt; Crescent&lt;br /&gt;
** Repressor was adapted from the name &amp;quot;Suppressor&amp;quot; which was suggested by Mikel.&lt;br /&gt;
**The winner for the name for Rifleman was actually the word &amp;quot;Assault&amp;quot; and was suggested by CheeseChurger.&lt;br /&gt;
***It was changed as the devs wanted the word to be three syllables.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=3920</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=3920"/>
		<updated>2021-08-29T12:04:15Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Changed instances of NTF to MTF for Terran, rewrote some things and corrected some spelling errors. Added info.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = [[File:ClassDInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:ClassDF1.png|150px|center]]&lt;br /&gt;
|image_size = 150&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 1 &amp;lt;br&amp;gt; Canon Name: Jan Kalous&lt;br /&gt;
|spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Classes|civilian class]] that spawn within the [[Light Containment Zone]], being brought to [[Locations|Site-02]] for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must scavenge the Light Containment Zone for any items that can assist in their escape, while watching out for any other threats such as [[SCPs]], [[Facility Guard|Facility Guards]], and armed [[Scientist|Scientists]]. &lt;br /&gt;
&lt;br /&gt;
Given the fact that they spawn with no items, Class-Ds are generally considered to be the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive. &lt;br /&gt;
&lt;br /&gt;
Class-Ds win along with the [[Chaos Insurgent|Chaos Insurgents]] if they manage to eliminate all MTF and SCPs located within the facility.&lt;br /&gt;
&lt;br /&gt;
Class-D must go to the [[Surface Zone]] to reach the escape zone, near where the [[Mobile Task Force|MTF]] respawn. When a Class-D goes down the ramp they will escape and respawn as a [[Chaos Insurgent]]. This will give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing one more Chaos Insurgent to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using any weaponry and holding {{Key Press|E}} on the player.&lt;br /&gt;
&lt;br /&gt;
A disarmed Class-D escaping also gives the MTF one Respawn Ticket. This allows one more Nine Tailed Fox to spawn in that round, effectively granting the MTF two additional teammates that round. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Killing a Class-D does not give the MTF any tickets.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Will be notified if Chaos spawn in via the Chaos theme.&lt;br /&gt;
*More Class-Ds spawn than any other class at the start of the round.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*They lack any actual ability and don&#039;t spawn with any items or weapons.&lt;br /&gt;
*Much weaker and less tanky than any other playable class.&lt;br /&gt;
*They tend to be shot on sight.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Class-Ds usually call themselves &amp;quot;D-Boys&amp;quot;, or the &amp;quot;Men in Orange&amp;quot;.&lt;br /&gt;
* They are the most difficult class to play, but arguably the most fun.&lt;br /&gt;
* All but one faction is out to kill them, their counterparts: the Chaos Insurgency.&lt;br /&gt;
* All Class-Ds are criminals, and never truly escape the Foundation after their &amp;quot;use&amp;quot;.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=3919</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=3919"/>
		<updated>2021-08-29T11:58:59Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Made Scientist escape paragraph more consistent with that of the Class-D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|MainImage = [[File:ScientistInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:CATSCI.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]]&lt;br /&gt;
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 8 &amp;lt;br&amp;gt; Canon Name: Mr. Janusz&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.&lt;br /&gt;
&lt;br /&gt;
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Scientists must go to the [[Surface Zone]] to reach the escape zone, near where the [[Mobile Task Force|MTF]] respawn. When a Scientist goes down the ramp they will escape and respawn as an [[MTF|MTF Specialist]]. This will give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing one more MTF to spawn during that round.&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to &#039;true&#039; on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:00Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:GR18Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC|Water Closet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Scientist&#039;s main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the exit.&lt;br /&gt;
&lt;br /&gt;
After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminate all Class-Ds and Chaos Insurgents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* [[Surface Zone#Escape Room|Escaping]] as Scientist grants the &#039;&#039;&#039;For Science!&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* [[SCP-914|Upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing an SCP as Scientist grants the &#039;&#039;&#039;If you want something done right...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.&lt;br /&gt;
* The Scientist&#039;s name is Mr. Janusz.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=3918</id>
		<title>Mobile Task Force</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Mobile_Task_Force&amp;diff=3918"/>
		<updated>2021-08-29T11:49:57Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Changed instances of NTF to MTF for Terran, rewrote some things and corrected some spelling errors. Put Sergeant after Specialist and corrected hierarchy errors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Mobile Task Force&lt;br /&gt;
|MainImage = [[File:Nine Tailed FoxInfoBox2.png|60px|center]]&lt;br /&gt;
|F1MenuArt = [[File:mpc-classes.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies =  [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class IDs:&amp;lt;br&amp;gt; 4 = MTF Specialist &amp;lt;br&amp;gt;11 = MTF Sergeant &amp;lt;br&amp;gt; 12 = MTF Captain &amp;lt;br&amp;gt;13 = MTF Private &amp;lt;br&amp;gt; Voice Actor: Doggdemon (Update Trailers)&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote =Attention all units, the D Class, ju-....just vanished?!&lt;br /&gt;
|speaker = Unnamed MTF Member in the &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://youtu.be/dC7hWOo60a0?t=19 Megapatch II Trailer] &amp;lt;/span&amp;gt; before being killed.&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Mobile Task Force&#039;&#039;&#039; is an in-game depiction of Epsilon-11 (&#039;&#039;&#039;Nine Tailed Fox&#039;&#039;&#039;). The MTF is a [[Classes|military class]] tasked with recontaining the [[SCPs]] and rescuing any [[Scientist|Scientists]]. They spawn on [[Surface Zone]].&lt;br /&gt;
The command hierarchy is depicted in game through various MTF squadrons spawning at various times. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[C.A.S.S.I.E]] will announce when the MTF spawn, mentioning the number of SCPs remaining in the facility. If there are no SCPs left alive, C.A.S.S.I.E. will announce that substantial threats to safety remain within the facility.&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The primary objective of the MTF is to enter the facility and help extract the Scientists.&lt;br /&gt;
&lt;br /&gt;
Their secondary objectives are to contain all escaped SCPs and neutralizing all the escaped D-Class.&lt;br /&gt;
&lt;br /&gt;
On some servers, D-Class can be dealt with by arresting them after they surrender. This can be done by holding down the {{Key Press|E}} key with any gun, then successfully escorting them to the escape zone on the Surface. Doing so will turn the D-Class into a Nine Tailed Fox Cadet. It also counts as a Scientist escaping, allowing MTF to win if all the Scientists were killed.&lt;br /&gt;
&lt;br /&gt;
==Ranks==&lt;br /&gt;
The MTF spawn in waves with at least one Captain and three Sergeants, the rest being Privates. Each of these ranks spawn with different gear.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Captain&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Captain is the leader of the MTF squadron, and the highest figure of Foundation authority appearing in the game. His task is to give orders to MTF Specialists, MTF Sergeants, MTF Privates and the Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Captain Keycard]], [[MTF-E11-SR]], [[Fragmentation Grenade]], [[Adrenaline]] and a [[Radio]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 100 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 120 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Specialist&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Specialist is the second in command of the MTF and gives orders to MTF Privates and Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Specialist only spawns when a Scientist successfully escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Sergeant Keycard]], [[MTF-E11-SR]], [[Fragmentation Grenade]], [[Radio]] and a [[First Aid Kit]]&lt;br /&gt;
&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 120 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 20 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Sergeant&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Sergeant is the third in command of the MTF, and gives orders to MTF Privates and Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Sergeant Keycard]], [[MTF-E11-SR]], [[Fragmentation Grenade]], [[Radio]] and a [[First Aid Kit]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 80 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 50 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;big&amp;gt;&#039;&#039;MTF Private&#039;&#039;&amp;lt;/big&amp;gt;===&lt;br /&gt;
The Mobile Task Force Private is the fourth in command of the MTF and can only give orders to the Facility Guards. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Items====&lt;br /&gt;
* [[Keycard|Private Keycard]], [[Crossvec]], [[Radio]] and a [[First Aid Kit]]&lt;br /&gt;
====Reserve Ammo====&lt;br /&gt;
* &#039;&#039;&#039;5.56mm&#039;&#039;&#039; - 40 Bullets &lt;br /&gt;
* &#039;&#039;&#039;9mm&#039;&#039;&#039; - 100 Bullets&lt;br /&gt;
* &#039;&#039;&#039;7.62mm&#039;&#039;&#039; - 0 Bullets&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Respawning as Nine Tailed Fox grants the &#039;&#039;&#039;Gear Up, Boys!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Disarming a Nine Tailed Fox grants the &#039;&#039;&#039;The Tables Have Turned&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*During the Halloween Event, MTF were renamed to &amp;quot;Ghost Busters&amp;quot;. The &amp;quot;Spooky Scary Skeletons&amp;quot; song was also added to the announcement before giving the regular CASSIE announcement.&lt;br /&gt;
*The MTF Classes have gone through names changes&lt;br /&gt;
**MTF Captains were originally called &amp;quot;MTF Commanders&amp;quot;&lt;br /&gt;
**MTF Sergeants were originally called &amp;quot;MTF Lieutenants&amp;quot;&lt;br /&gt;
**MTF Specialist were originally called &amp;quot;MTF Scientist&amp;quot;&lt;br /&gt;
**MTF Privates were originally called &amp;quot;MTF Cadets&amp;quot; and before Facility Guards were ingame, they were called &amp;quot;MTF Guard&amp;quot;&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=3917</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=3917"/>
		<updated>2021-08-29T11:38:52Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Turned NTF to MTF for Terran, corrected instances of &amp;quot;Nine Tailed Fox Scientist&amp;quot;, fixed punctuation and rephrased a few things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|MainImage = [[File:ScientistInfoBox2.png|75px|center]]&lt;br /&gt;
|F1MenuArt = [[File:CATSCI.png|150px|center]]&lt;br /&gt;
|Health = 100&lt;br /&gt;
|Walk = 5.4&lt;br /&gt;
|Sprint = 7.35&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force|Nine Tailed Fox]]&lt;br /&gt;
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 8 &amp;lt;br&amp;gt; Canon Name: Mr. Janusz&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.&lt;br /&gt;
&lt;br /&gt;
In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.&lt;br /&gt;
&lt;br /&gt;
Scientists must go to the [[Surface Zone]] to escape on the Gate B side. Near where [[Mobile Task Force]] respawn is a door that leads to the escape zone. When a Scientist goes down the ramp they will escape and respawn as a Nine Tailed Fox Specialist, dropping any items they had prior to escaping under them. This also provides MTF with one [[Respawn Tickets|Respawn Ticket]].&lt;br /&gt;
&lt;br /&gt;
If the cuffed_escapee_change_team config option is set to &#039;true&#039; on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:00Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:GR18Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC|Water Closet]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Objectives==&lt;br /&gt;
The Scientist&#039;s main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the exit.&lt;br /&gt;
&lt;br /&gt;
After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminate all Class-Ds and Chaos Insurgents.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* [[Surface Zone#Escape Room|Escaping]] as Scientist grants the &#039;&#039;&#039;For Science!&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* [[SCP-914|Upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing an SCP as Scientist grants the &#039;&#039;&#039;If you want something done right...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.&lt;br /&gt;
* The Scientist&#039;s name is Mr. Janusz.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3916</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3916"/>
		<updated>2021-08-29T11:24:55Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added keybinding to mentions of Left Click and Middle Click, and made two small changes to existing sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length = 14&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = Chaos Repressors&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The Revolver will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not). &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescoping Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Innacuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier  &amp;lt;font color= #05e814&amp;gt; +70% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Pistol Grip&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Long Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|12 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Guard Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3915</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3915"/>
		<updated>2021-08-29T11:19:38Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added a &amp;quot;The&amp;quot; in front of the first occurence of the word Crossvec&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.5&lt;br /&gt;
|length = 24&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]] (Large Cabinets) &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Private]]&lt;br /&gt;
|manufactor= [[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The Crossvec spawns on [[Mobile Task Force|MTF Privates]] and can be found in the LCZ Armory, as well as inside of the Large Cabinets of the [[Weapon Locker Type 21]] . The firearm has a fair amount of attachments, making it quite versatile. Being an SMG, the weapon itself is fairly light and great for unleashing continuous fire over a short and medium distance while moving. The weapon&#039;s very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +0.8s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|2 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Collapsed Stock&#039;&#039;&lt;br /&gt;
|Draw Time &amp;lt;font color= #05e814&amp;gt; -1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|8 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -40% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Crossvec]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Crossvec Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Crossvec Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3914</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3914"/>
		<updated>2021-08-29T11:19:09Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Removed unnecessary boldness on 2nd occurence of the word COM-15&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 12 (+1)&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length = 7&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.6&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|LCZ- SCP-012&#039;s room]] &amp;lt;br&amp;gt;[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - SCP-173&#039;s room]]&lt;br /&gt;
|ID = 13&lt;br /&gt;
|manufactor= [[File:PGArmsLogo.png|35px|middle]] [[Manufacturers#PG_Arms|PG Arms]] &amp;lt;br&amp;gt; [[Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-15&#039;&#039;&#039; is a [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a pistol that spawns in various locations in the [[Light Containment Zone]]. Its medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The [[COM-18]] is a direct upgrade from the COM-15, boasting a higher mag capacity, higher damage, and more.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Suppressor.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt;-10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine= &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15StandardMag.png|60px|center]]&#039;&#039;Regular Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]&#039;&#039;Extended Magazine&#039;&#039;&lt;br /&gt;
|Magazine Count &amp;lt;font color= #05e814&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Flashlight.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a flashlight to the gun&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-15]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-15-1&lt;br /&gt;
 |?COM-15-2&lt;br /&gt;
 |?COM-15-3&lt;br /&gt;
 |?COM-15-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything and is simply random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=3888</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=3888"/>
		<updated>2021-08-27T16:12:12Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Rephrased some minor things, fixed punctuation and a few english errors and changed Nine Tailed Fox to Mobile Task Force for Terran, corrected a &amp;quot;CASSSIE&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CASSIE Infobox&lt;br /&gt;
|image=CASSIECAT2.jpg&lt;br /&gt;
|name = Central Autonomic Service System for Internal Emergencies&lt;br /&gt;
|Role = Maintain Site-02&#039;s safety&lt;br /&gt;
|VA = Narlor&amp;lt;br&amp;gt;Welk (.g7/reeee)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CASSIE.png|center|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies&#039;&#039;&#039;, also known as &#039;&#039;&#039;C.A.S.S.I.E.&#039;&#039;&#039; is an automatic service system that is used for the management and mitigation of emergencies that occur within [[Locations|Site-02]]. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCPs|SCP]]. &lt;br /&gt;
In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E.&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of C.A.S.S.I.E.&#039;s role, several security measures are implemented. C.A.S.S.I.E.&#039;s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can&#039;t be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
C.A.S.S.I.E.&#039;s system is divided into several cores, each of which are responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Data Storage Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DSM)&#039;&#039;- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:&lt;br /&gt;
**&#039;&#039;&#039;HDD submodule&#039;&#039;&#039; - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.&lt;br /&gt;
**&#039;&#039;&#039;SSD submodule&#039;&#039;&#039; - used to store the most important data and current activities. 2 terabytes of space.&lt;br /&gt;
**&#039;&#039;&#039;Magnetic tape reader&#039;&#039;&#039; - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Memory Bank&#039;&#039;&#039; &#039;&#039;(CASSIE-RAM)&#039;&#039;- 128 GB in 64x units of static random-access memory. Typically used for caching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Address System&#039;&#039;&#039; &#039;&#039;(CASSIE-PAS)&#039;&#039;- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decision-Making Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DMM)&#039;&#039;- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a  cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardware Diagnostic Module&#039;&#039;&#039; &#039;&#039;(CASSIE-HDM)&#039;&#039;- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standby-mode Handlers&#039;&#039;&#039; &#039;&#039;(CASSIE-SMH)&#039;&#039;- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emergency Power Unit&#039;&#039;&#039;  &#039;&#039;(CASSIE-EPU)&#039;&#039;- a special unit that provides emergency power (up to 10 hours) when the main power fails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Backup Generator&#039;&#039;&#039;  &#039;&#039;(CASSIE-BGR)&#039;&#039;- when the CASSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.&lt;br /&gt;
&lt;br /&gt;
===Procedures===&lt;br /&gt;
C.A.S.S.I.E. has many procedures that it will activate in the response to a threat, such as anti-fire procedures, lockdown procedures and anti-SCP procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of procedures that C.A.S.S.I.E. can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; used to slowdown SCPs and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
====In-game Procedures====&lt;br /&gt;
Only some of C.A.S.S.I.E.&#039;s procedures are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule [[Decontamination Process]], in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it. &amp;lt;br&amp;gt;&lt;br /&gt;
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an [[Emergency Power Stations|Emergency Power Station]], [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.&lt;br /&gt;
&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with C.A.S.S.I.E.. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also change the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make C.A.S.S.I.E. say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
Currently, C.A.S.S.I.E.&#039;s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile. &lt;br /&gt;
&lt;br /&gt;
The noise of all other audio sources are reduced when an announcement is playing, making announcements a great time to sneak up on unsuspecting players.&lt;br /&gt;
&amp;lt;small&amp;gt; (The audio files below will not have the background noises or bells for clarity) &amp;lt;/small&amp;gt;&lt;br /&gt;
===Mobile Task Force===&lt;br /&gt;
One of the following will play when the MTF respawn.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination, substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=xmas MTF Spawn.mp3|title=Announcement during December 25th to 31st or when forced by devs:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Tactical Holiday Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the workshop. All remaining elves are advised to seek shelter in the nearest gingerbread house, until a unit has festivized the facility. Awaiting recontainment of [#] spoil-sport holiday haters.  &amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, C.A.S.S.I.E. will announce the SCP&#039;s death as well as how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E. will not announce the termination of SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Containment Unit NTF2.mp3|title=When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Telsa4.mp3|title=When an SCP dies from Tesla:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Decon2.mp3|title=When an SCP dies from Light Zone Decontamination:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP warhead3.mp3|title=When an SCP dies from Nuke:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Scientist3.mp3|title=When an SCP dies from a Scientist:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP death by Class D3.mp3|title=When an SCP dies from a Class D:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Chaos3.mp3|title=When an SCP dies from a Chaos:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 death by generators2.mp3|title=When SCP-079 is killed by generators:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 successfully terminated by generator recontainment sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP079 auto recontainment2.mp3|title=When all SCPs except SCP-079 are dead:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;All SCP subjects have been secured, SCP-079 recontainment sequence commencing, Heavy Containment Zone overcharge in T-minus one minute&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch.mp3|title=When SCP-106 is recontained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that contained SCP-106].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch.mp3|title=When SCP-106 is recontained via Femur Breaker:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that pushed the button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Termination Cause Unspecified3.mp3|title=When C.A.S.S.I.E. can&#039;t determine how an SCP died:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCPUnknownClass.mp3|title=If an SCP died from anticheat or if the game can&#039;t find the class that killed the SCP:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, containment unit unknown.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Emergency Power Stations===&lt;br /&gt;
When an [[Emergency Power Stations|Emergency Power Station]] is turned on C.A.S.S.I.E. will play the following announcements&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead===&lt;br /&gt;
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the [[Alpha Warhead]], plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; (Unlike the other announcements, the background noises and sirens are apart of the actual announcement and not separate) &amp;lt;/small&amp;gt;&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the &#039;&#039;&#039;Light Containment Zone is locked down&#039;&#039;&#039; line, which is played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
Using the Remote Admin command &#039;&#039;&#039;cassie&#039;&#039;&#039;, one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in its databank will cause it to just skip it, as no audio file for it exists.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP-999 3.mp3|title=An example of a custom announcement:|description=&#039;&#039;&#039; &#039;&#039;&amp;quot;SCP-999 successfully terminated &amp;quot;&#039;&#039;&#039; &#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Any C.A.S.S.I.E announcement that was removed or changed can be found here:&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Old MTF Announcenment.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if less than 3 SCPs are alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of (1 or 2) SCP subject(s). Proceed with protocol and exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=More than 2 SCPs.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if there were 3 or more SCPs alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of, an uncalculated number of SCPs. Emergency action is advised.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Oldest MTF Announcement.mp3|title=Pre v7.3.1; An older version of the MTF Announcement, changes are subtle:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, Nine Tailed Fox, devision &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. All SCP subjects have been secured, substantial threat to safety remains within the facility -- exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP killed by MTF.mp3|title=Pre v7.4.0; When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX(NATO #s)  contained successfully, containment unit [Military Phonetic Alphabet]-[Nato #].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Unknown.mp3|title=Pre v7.4.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX(NATO #s) contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpookyLabsHalloween_1.mp3|title=During Halloween 2018 Event, CASSIE sang before MTF announcement:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Spooky, scary skeletons, send shivers down your spine, shrieking skulls will shock your soul and seal your doom tonight. Spooky, scary skeletons, speak with such a screech, you&#039;ll shake and shudder in surprise, when you hear these zombies shriek.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilMain90.mp3|title=April Fools 2019 Event Warhead:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Alpphhaaa Waaarheaad Deeetonaaaatiooon Eeeeemergency  Sequence engaggggeeeed. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Containment Unit Unknown.mp3|title=Pre v9.0.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The font used for C.A.S.S.I.E.&#039;s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.&lt;br /&gt;
*Older possible names for C.A.S.S.I.E. included:&lt;br /&gt;
**&#039;&#039;&#039;Emergency Public Address System - EPAS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Critical Response and Assist Service Station - CRASS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Automatic Manager of Emergency Systems - AMES&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. originally stood for &#039;&#039;&#039;Critical Action Service Station for Internal Emergencies&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. is based off &#039;&#039;&#039;Aperture Employee Guardian and Intrusion System&#039;&#039;&#039; also known as &#039;&#039;&#039;AEGIS&#039;&#039;&#039;, from the Portal fan game, &#039;&#039;Portal Stories: Mel&#039;&#039;.&lt;br /&gt;
**C.A.S.S.I.E. voice is based off the &#039;&#039;&#039;Black Mesa Announcement System&#039;&#039;&#039; from the Half Life series.&lt;br /&gt;
*The Decontamination and Alpha Warhead lines are the oldest C.A.S.S.I.E. announcements ingame, existing before C.A.S.S.I.E. was fully finalized ingame. &lt;br /&gt;
**The Decontamination and warhead lines were added in [[Updates/5.0.0|v5.0.0]] while the SCP recontainment announcements and MTF announcements were added in [[Updates/7.3.0|v7.3.0]].&lt;br /&gt;
*Before [[Updates/3.0.0|v3.0.0]], the Alpha Warhead announcement used the same one from &#039;&#039;SCP: Containment Breach&#039;&#039;, but in v3.0.0 it was replaced with a [https://www.youtube.com/watch?v=fJe26PAztnc| female announcer.]&lt;br /&gt;
**In even older versions of the game, there were Polish MTF and Alpha Warhead Announcement.&lt;br /&gt;
*SCP-079 and SCP-106 are the only SCPs that have a special terminated/recontainment announcement unique to them.&lt;br /&gt;
{{Locations Navbox}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3887</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3887"/>
		<updated>2021-08-27T15:51:14Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Removed unnecessary boldness on instances of the word Revolver other than the first one of the article&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length = 14&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = Chaos Repressors&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The Revolver will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of [[Armor]] type. &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver&#039;s hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescoping Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Innacuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier  &amp;lt;font color= #05e814&amp;gt; +70% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Pistol Grip&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Long Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|12 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Guard Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Painkillers&amp;diff=3865</id>
		<title>Painkillers</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Painkillers&amp;diff=3865"/>
		<updated>2021-08-26T13:17:03Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed trivia punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= NewPainkillersIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Medical&lt;br /&gt;
|usage	= Heals the user&lt;br /&gt;
|spawn	= On certain classes &amp;lt;br&amp;gt; [[Standard Locker]]s&lt;br /&gt;
|Description = &#039;&#039;Relieve minor injuries.&#039;&#039;&lt;br /&gt;
|ID = 34&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Painkillers=&lt;br /&gt;
&#039;&#039;&#039;Painkillers&#039;&#039;&#039; are a type of [[Items|Medical Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Painkillers are a weak medical item that give a small regeneration effect when used. Their main purpose is to treat small injuries.&amp;lt;br&amp;gt;&lt;br /&gt;
Painkillers can be used by press {{Key Press|Leftclick}} while they are equipped.&lt;br /&gt;
==Ingame==&lt;br /&gt;
* Quick apply time (1.0s)&lt;br /&gt;
* Regenerates HP over time&lt;br /&gt;
** Regeneration starts off extremely slow for a few seconds, before rapidly speeding up linearly to a max of 5 HP/s.&lt;br /&gt;
** Regeneration time is about 10 seconds in total&lt;br /&gt;
* Removes the Concussed [[Status Effects]]&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Chaos Insurgent]]&lt;br /&gt;
**Conscript&lt;br /&gt;
**Rifleman&lt;br /&gt;
**Repressor&lt;br /&gt;
*[[Locker|Lockers]] in LCZ and EZ&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Pills2.mp3|title=Use|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Painkillers Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Painkillers_Use New.gif|thumb|600px|Use Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The tag on the model of the Painkillers says only take 1-2 pills. Despite this the animation shows the player consuming eight pills.&lt;br /&gt;
* The model for the Painkillers has hidden text saying &amp;lt;!--- The quote is exactly how it is written on the model, do not fix the grammar mistakes --&amp;gt;&amp;quot;it doesn&#039;t matter what i here, its going to be too small to read anyways, purplegoop signing out.&amp;quot; &lt;br /&gt;
* The bottle says there are 40 tablets in total and each are 15 mg, making for a total of 450 mg in the bottle. This is incorrect as 15 multiplied by 40 is 600. &lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3864</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3864"/>
		<updated>2021-08-26T13:14:06Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Put a hypertext on 914&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on [[Chaos Insurgent|Chaos Marauders]], they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Marauders]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3863</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3863"/>
		<updated>2021-08-26T13:10:14Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Turned &amp;quot;damagefall off&amp;quot; to &amp;quot;damage falloff&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Flashlight&amp;diff=3862</id>
		<title>Flashlight</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Flashlight&amp;diff=3862"/>
		<updated>2021-08-26T13:07:47Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Rewrote main paragraph.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image	= FlashlightIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Shines a light in front of the user&lt;br /&gt;
|spawn	= [[Standard Locker]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Ammunition Armory|HCZ Armory]]&lt;br /&gt;
|Description = &#039;&#039;Let there be light!&#039;&#039;&lt;br /&gt;
|ID = 15&lt;br /&gt;
|manufactor = [[File:HykiaLogo.png|30px|middle]] Hykia&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
The &#039;&#039;&#039;Flashlight&#039;&#039;&#039; is a type of [[Items|item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The Flashlight is an item which allow players to see in dark areas. It can be useful for stopping [[SCP-173]] from moving when [[SCP-079]] blacks out a room. However, it is a rather uncommon item and is relatively useless outside of blackouts. It is therefore preferrable to use the Flashlight or Night Vision Scope attachment one of your firearms instead in order to avoid taking up inventory space.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] (Small Cabinets)&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|HCZ Armory]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
FlashlightOld.png|The oldest inventory icon of the Flashlight.&lt;br /&gt;
Flashlight2.png|The former inventory icon of the Flashlight, before the Parabellum (v11.0) update.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3861</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3861"/>
		<updated>2021-08-26T13:07:31Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added hypertext to SCP-914&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|weight = unknown&lt;br /&gt;
|length = unknown&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 0&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Riflemen]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]]. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK&#039;s high customizability allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Riflemen]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKIronSight.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHolographicSight.png|60px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw time &amp;lt;font color= #ea2107&amp;gt; +1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKTelescopitSight.png|90px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Time &amp;lt;font color= #ea2107&amp;gt;+0.9s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKExtendedBarrel.png|110px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKSuppressor.png|110px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBrake.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBooster.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Overall Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inacuracy &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNone.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardStock.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHeavyStock.png|25px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNoStock.png|80px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Draw Time Multiplier &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=3860</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=3860"/>
		<updated>2021-08-26T12:58:10Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Removed a useless line skip&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = Micro HID.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = &amp;quot;Micro High-Intensity Electrical &amp;lt;br&amp;gt; Discharge Thrower&amp;quot;&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 90&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = 10&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|fire_delay = 2&lt;br /&gt;
|stamina_penalty = -50%&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|ID = 16&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Micro High Intensity Discharge&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It was created by [[Locations|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits. The Micro H.I.D. can not break doors.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro H.I.D., which will then automatically fire after 5 seconds. The Micro H.I.D. will consume energy while charging up and firing will greatly increase the rate of consumption.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. &lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the Micro H.I.D. will still charge up and loose energy but won&#039;t fire. This can be used to get the Micro H.I.D. charged up before hand and then {{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro H.I.D.&#039;s remaining energy, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 seconds&lt;br /&gt;
*Firing delay of 2 seconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 seconds at full charge.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing an SCP with the Micro H.I.D. grants the &#039;&#039;&#039;Microwave Meal&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping into a [[Heavy_Containment_Zone#Tesla_Gate|Tesla Gate]] while holding the Micro H.I.D. grants the &#039;&#039;&#039;Overcurrent&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As an SCP, killing someone who is firing the Micro H.I.D. grants the &#039;&#039;&#039;I&#039;ll Pass, Thanks&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-096, dying to the Micro H.I.D. while entering rage mode grants the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Charge New.gif|thumb|600px|Charge Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Fire New.gif|thumb|600px|Fire Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by Purplegoop.&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by Purplegoop.&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by Purplegoop.&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDOld.png|The former inventory icon of the Micro HID of its older model.&lt;br /&gt;
Even Older Micro HID.png|An even older inventory icon of the Micro HID.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A closer look at the Micro HID model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3859</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3859"/>
		<updated>2021-08-26T12:50:23Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed &amp;quot;They also one of two weapons&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. &amp;lt;br&amp;gt;&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approximately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.&lt;br /&gt;
&lt;br /&gt;
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators, [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCP objects. They also are one of two weapons, the other being the [[Micro HID]], to ignore SCP-106&#039;s damage resistance. &lt;br /&gt;
&lt;br /&gt;
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, the High-Explosive Grenade&#039;s multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade(10 by default). The other option sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was a Unity Store Asset leading it to be replaced by the Fragmentation Grenade.&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3858</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3858"/>
		<updated>2021-08-26T12:48:37Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added a comma between &amp;quot;elevator&amp;quot; and &amp;quot;106&amp;#039;s door&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. &amp;lt;br&amp;gt;&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approximately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.&lt;br /&gt;
&lt;br /&gt;
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators, [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]], to ignore SCP-106&#039;s damage resistance. &lt;br /&gt;
&lt;br /&gt;
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, the High-Explosive Grenade&#039;s multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade(10 by default). The other option sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was a Unity Store Asset leading it to be replaced by the Fragmentation Grenade.&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3857</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3857"/>
		<updated>2021-08-26T12:40:52Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added hypertext to &amp;quot;SCP-914&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length = 14&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = Chaos Repressors&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] Luty Arms Co.&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the &#039;&#039;&#039;Revolver&#039;&#039;&#039; to always one tap human player heads, regardless of [[Armor]] type. &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the &#039;&#039;&#039;Revolver&#039;&#039;&#039; switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the &#039;&#039;&#039;Revolver&#039;&#039;&#039; has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver&#039;s hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescoping Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Innacuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier  &amp;lt;font color= #05e814&amp;gt; +70% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Pistol Grip&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Long Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|12 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Guard Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=3856</id>
		<title>Micro H.I.D.</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Micro_H.I.D.&amp;diff=3856"/>
		<updated>2021-08-26T12:39:32Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed punctuation in Trivia&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Micro HID Infobox&lt;br /&gt;
|name = Micro H.I.D.&lt;br /&gt;
|image = Micro HID.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|description = &amp;quot;Micro High-Intensity Electrical &amp;lt;br&amp;gt; Discharge Thrower&amp;quot;&lt;br /&gt;
|type = Experimental Energy Weapon&lt;br /&gt;
|ammo = 1&lt;br /&gt;
|blast_damage = 90&lt;br /&gt;
|blast_damage_dps = 1150&lt;br /&gt;
|blast_duration = 10&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|fire_delay = 2&lt;br /&gt;
|stamina_penalty = -50%&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|ID = 16&lt;br /&gt;
|weight = 21.5&lt;br /&gt;
|length = 2.1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Micro High Intensity Discharge&#039;&#039;&#039; also known as the &#039;&#039;&#039;Micro H.I.D.&#039;&#039;&#039; for short, is an experimental [[Weapons|weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It was created by [[Locations|Site-02]] and functions as a highly powerful weapon, dealing 1150 DPS. This is the highest amount of DPS that can be dealt to SCPs. It is capable of instantly killing any human in its path and making short work of SCP subjects. The weapon requires a charge time before it can be used, which is the main weakness of the weapon. The mechanical whirs and charging sound of the Micro H.I.D. will make most players run away in fear, meaning it can be used for this effect alone. The weapon can be fired for a controlled amount and kept in a charged state by holding {{Key Press|Rightclick}}, but this slowly drains the weapons power.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. can be recharged with [[SCP-914]] with the 1:1, Fine and Very Fine settings.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will break most glass windows it hits. The Micro H.I.D. can not break doors.&lt;br /&gt;
&lt;br /&gt;
==Firing==&lt;br /&gt;
The Micro H.I.D. can be fired by holding down {{Key Press|Leftclick}} to slowly charge up the Micro H.I.D., which will then automatically fire after 5 seconds. The Micro H.I.D. will consume energy while charging up and firing will greatly increase the rate of consumption.&lt;br /&gt;
&lt;br /&gt;
The Micro H.I.D. will keep firing until it either runs out of energy or {{Key Press|Leftclick}} is released. &lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|Rightclick}}, the Micro H.I.D. will still charge up and loose energy but won&#039;t fire. This can be used to get the Micro H.I.D. charged up before hand and then &amp;lt;br&amp;gt;{{Key Press|Leftclick}} once a target is in range. This will slowly consume the Micro H.I.D.&#039;s remaining energy, so it should be used wisely.&lt;br /&gt;
&lt;br /&gt;
Details:&lt;br /&gt;
*Charge time of 5 seconds&lt;br /&gt;
*Firing delay of 2 seconds&lt;br /&gt;
*The weapon can be continuously fired for at most 10 seconds at full charge.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*Only in the [[Heavy_Containment_Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing an SCP with the Micro H.I.D. grants the &#039;&#039;&#039;Microwave Meal&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Jumping into a [[Heavy_Containment_Zone#Tesla_Gate|Tesla Gate]] while holding the Micro H.I.D. grants the &#039;&#039;&#039;Overcurrent&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As an SCP, killing someone who is firing the Micro H.I.D. grants the &#039;&#039;&#039;I&#039;ll Pass, Thanks&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-096, dying to the Micro H.I.D. while entering rage mode grants the &#039;&#039;&#039;Involuntary Rage-Quit&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SpinUp.mp3|title=Charging|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinLoop.mp3|title=Fully Charged, no fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=MicroFire.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpinDown.mp3|title=Wind Down|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Charge New.gif|thumb|600px|Charge Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
   &amp;lt;td&amp;gt;[[File:Micro HID Fire New.gif|thumb|600px|Fire Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Concept Arts=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDArt1.jpg|Conceptual Art #1 by Purplegoop.&lt;br /&gt;
MicroHIDArt3.png|Conceptual Art #2 by Purplegoop.&lt;br /&gt;
MicroHIDArt2.png|Conceptual Sketch by Purplegoop.&lt;br /&gt;
MicroHIDBlueprint.png|Blueprint of Micro H.I.D.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Legacy=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
MicroHIDOld.png|The former inventory icon of the Micro HID of its older model.&lt;br /&gt;
Even Older Micro HID.png|An even older inventory icon of the Micro HID.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*A closer look at the Micro HID model reveals two pieces of text on it:&lt;br /&gt;
**The first one reads &amp;quot;SEND HELP Hubert is holding me at gun point&amp;quot;&lt;br /&gt;
**The second one reads &amp;quot;167151154154040163150151156145&amp;quot;. When translated with Octal, these numbers turn into &amp;quot;will shine&amp;quot;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3855</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3855"/>
		<updated>2021-08-26T12:30:04Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Turned &amp;quot;uing&amp;quot; to &amp;quot;using&amp;quot; (typo fix)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3854</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3854"/>
		<updated>2021-08-26T12:29:05Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Made the big paragraph a bit easier to read by turning it into 2 paragraphs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around uing the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3853</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3853"/>
		<updated>2021-08-26T12:25:10Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Turned singular to plural&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|weight = unknown&lt;br /&gt;
|length = unknown&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 0&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Riflemen]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]]. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK&#039;s high customizability allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Riflemen]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKIronSight.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHolographicSight.png|60px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw time &amp;lt;font color= #ea2107&amp;gt; +1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKTelescopitSight.png|90px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Time &amp;lt;font color= #ea2107&amp;gt;+0.9s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKExtendedBarrel.png|110px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKSuppressor.png|110px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBrake.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBooster.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Overall Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inacuracy &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNone.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardStock.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHeavyStock.png|25px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNoStock.png|80px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Draw Time Multiplier &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3850</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=3850"/>
		<updated>2021-08-25T21:19:30Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Essentially rewrote the entire article (made everything easier to read, made all iterations of the word &amp;quot;Revolver&amp;quot; bold, corrected phrasing for percentages. Fixed typos and writing errors. Removed redundant info and unnecessary punctuation. Added Armor hypertexts)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length = 14&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = Chaos Repressors&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] Luty Arms Co.&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the &#039;&#039;&#039;Revolver&#039;&#039;&#039; to always one tap human player heads, regardless of [[Armor]] type. &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the &#039;&#039;&#039;Revolver&#039;&#039;&#039; switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the &#039;&#039;&#039;Revolver&#039;&#039;&#039; has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver&#039;s hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescoping Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Innacuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier  &amp;lt;font color= #05e814&amp;gt; +70% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Pistol Grip&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Long Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|12 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Guard Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3849</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3849"/>
		<updated>2021-08-25T21:19:02Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: typo fix oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on [[Chaos Insurgent|Chaos Marauders]], they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Marauders]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3848</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3848"/>
		<updated>2021-08-25T21:18:26Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: typo fix oops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around uing the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=3847</id>
		<title>Flashbang Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Flashbang_Grenade&amp;diff=3847"/>
		<updated>2021-08-25T20:53:35Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed major spelling errors, made the article easier to read in some places.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = FlashbangIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; [[Facility Guard]]s&lt;br /&gt;
|arm_time = 3&lt;br /&gt;
|effect = {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Blinds the player for a short time|text=Flashed Effect}}&lt;br /&gt;
|manufactor = [[File:FBLogo.png|35px|middle]] Eagle Tatical Solutions&lt;br /&gt;
|ID = 26&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;Flashbang Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to temporary blind any opponents that were near the Flashbang Grenade when it goes off. They are an effective way to escape from SCPs and armed players. &lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The Flashbang Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After being thrown, the Flashbang Grenade takes 3 seconds to go off. Players affected by the Flashbang Grenade will be given both the  {{Hoverimage|Makes all noises muffled and quiet &amp;lt;wbr/&amp;gt; for a short time|text=Deafen}} and {{Hoverimage|Blinds the player for a short time|text=Flashed Effect}} effects. &lt;br /&gt;
The duration of these [[Status Effects]] depends on multiple factors.&amp;lt;br&amp;gt;&lt;br /&gt;
The full flash lasts 5 seconds and is achieved if the opponent is looking at the Flashbang Grenade within a distance equal or inferior to that of a hallway&#039;s length from it.&amp;lt;br&amp;gt;&lt;br /&gt;
However, this doesn&#039;t mean that being further than a hallway distance away will nullify the flash, as the flash distance is quite large: sometimes players who didn&#039;t even see the Flashbang Grenade may still get blinded, but the flash from this distance lasts less than four seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Flashbang Grenade&#039;s blast radius is five times larger on Surface than inside the underground section of [[Locations|Site-02]].&lt;br /&gt;
&lt;br /&gt;
[[SCP-079]] is immune to Flashbang Grenade. &amp;lt;br&amp;gt;&lt;br /&gt;
Despite being blind, [[SCP-939]] is not immune; this is because SCP-939 instances are very sensitive to light, akin to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
* On [[Facility Guard|Facility Guards]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
Smoke Grenade.png|The inventory icon of the Smoke Grenade. The model was a Unity Store Asset and the smoke effect caused lag, causing it to be removed. They solely spawned on Chaos Insurgents. &lt;br /&gt;
Flash Grenade.png|The former inventory icon of the Flash Grenade. The model was replaced in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* It is possible to call the number on the Flashbang Grenade&#039;s model. Doing so will give a joke pre-recorded message. Try now, &amp;quot;248-434-5508&amp;quot;. You must be in the United States for this to work. &#039;&#039;&#039;We do not take responsibility for any oversea charges you could receive by ignoring this warning&#039;&#039;&#039;.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3846</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3846"/>
		<updated>2021-08-25T20:44:52Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed a typo of mine. Last edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. &amp;lt;br&amp;gt;&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approximately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.&lt;br /&gt;
&lt;br /&gt;
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]], to ignore SCP-106&#039;s damage resistance. &lt;br /&gt;
&lt;br /&gt;
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, the High-Explosive Grenade&#039;s multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade(10 by default). The other option sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was a Unity Store Asset leading it to be replaced by the Fragmentation Grenade.&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3845</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3845"/>
		<updated>2021-08-25T20:42:54Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed typos and spelling errors toward the end of the article, and the way the SCP grenade damage multiplier number was written.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. &amp;lt;br&amp;gt;&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approimately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.&lt;br /&gt;
&lt;br /&gt;
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]], to ignore SCP-106&#039;s damage resistance. &lt;br /&gt;
&lt;br /&gt;
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, the High-Explosive Grenade&#039;s multiplier damage to Humans is 0.7, while for SCPs the multiplier is 1.0. This means humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade(10 by default). The other option sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was a Unity Store Asset leading it to be replaced by the Fragmentation Grenade.&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3844</id>
		<title>High-Explosive Grenade</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=High-Explosive_Grenade&amp;diff=3844"/>
		<updated>2021-08-25T20:40:39Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed minor spelling errors. Fixed punctuation, and made some parts of the article easier to read. Removed redundant info and updated pronoun for SCP-079.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox&lt;br /&gt;
|image = GrenadeIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type = Throwable&lt;br /&gt;
|spawn = [[Light Containment Zone]] &amp;lt;br&amp;gt; [[Weapon Locker Type 21]]&amp;lt;br&amp;gt; On [[Mobile Task Force|NTF]] Operatives (except Privates)&lt;br /&gt;
|arm_time = 5&lt;br /&gt;
|damage = Varies&amp;lt;br&amp;gt; Does less damage &amp;lt;br&amp;gt; to Humans than to SCPs&lt;br /&gt;
|effect = {{Hoverimage|Increases the damage the player takes|text=Burned Effect}}&amp;lt;br&amp;gt;{{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed Effect}}&lt;br /&gt;
|ID = 25&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; is a type of [[Weapons|Weapon]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a throwable explosive device used to deal damage to opponents within its blast radius. &amp;lt;br&amp;gt;&lt;br /&gt;
Players hit by the &#039;&#039;&#039;High-Explosive Grenade&#039;&#039;&#039; will be given both the {{Hoverimage|Increases the damage the player takes|text=Burned}} and {{Hoverimage|Causes the players screen to get blurry when&amp;lt;wbr/&amp;gt; they turn, the faster they turn the blurrier it gets|text=Concussed}} [[Status Effects]]. The time these effects last depends on range, with point blank range being ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
The High-Explosive Grenade can be thrown a long distance by pressing {{Key Press|Leftclick}}, or a shorter distance by pressing {{Key Press|Rightclick}}.&amp;lt;br&amp;gt;&lt;br /&gt;
After throwing, the High-Explosive Grenade has a timer of 5 seconds before detonation. &amp;lt;br&amp;gt;&lt;br /&gt;
The maximum damage a High-Explosive Grenade can deal is 750. Its range is fairly small, as being 1.5 meters(2 hubes, approimately the size of an elevator) away will reduce damage to 300. Once the pin is pulled, there is no stopping the High-Explosive Grenade: the explosion is inevitable.&lt;br /&gt;
&lt;br /&gt;
It must be noted that doors and walls block off all damage from the High-Explosive Grenade. Keep in mind that most doors will get destroyed if a High-Explosive Grenade explodes near them. The exceptions to this rule are checkpoint doors, gates, elevators [[SCP-106|SCP-106&#039;s]] door or any door on the [[Surface Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the fact High-Explosive Grenades can blow up doors, they are extremely useful as a counter to [[SCP-079]] : this stops it from interacting with a door. Any room that has a destroyed door cannot be blacked-out/locked down by SCP-079. A good tactic as [[Mobile Task Force|Nine Tailed Fox]] is to blow up both doors that lead to the Entrance Zone/Heavy Containment Zone checkpoint. &lt;br /&gt;
&lt;br /&gt;
The High-Explosive Grenade&#039;s blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously) and along with the push from the blast it can catch some players off-guard.&lt;br /&gt;
&lt;br /&gt;
High-Explosive Grenades are highly lethal to SCP objects. They also one of two weapons, the other being the [[Micro HID]], to ignore SCP-106&#039;s damage resistance. &lt;br /&gt;
&lt;br /&gt;
[[SCP-939]] can see High-Explosive Grenades through walls, allowing them to warn other SCPs.&lt;br /&gt;
&lt;br /&gt;
==Server Config==&lt;br /&gt;
There are two config options that control a multiplier for how much damage High Explosive Grenades deal to SCPs as well as the damage they deal to humans. Server owners can edit the config to change the damage multiplier on their server.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, by default, High-Explosive Grenades multiplier damage to Humans is 0.7, while for SCPs the multiplier is one. This menas humans have a 30% grenade damage resistance while SCPs do not. Despite this, High-Explosive Grenade will one shot humans most of the time.&lt;br /&gt;
&lt;br /&gt;
There are two config options to set a limit on High-Explosive Grenade chain-reactions. One allows to set a limit of how many High-Explosive Grenades on the ground can be set off by another High-Explosive Grenade, by default this is ten. The other options sets a limit on how long the chain-reaction can be, by default this is four.&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Weapon Locker Type 21]] &lt;br /&gt;
*3 in the [[Light Containment Zone|LCZ Armory]]&lt;br /&gt;
*On all NTF operatives except the [[Mobile Task Force|MTF-Cadet]]&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Killing yourself with a High-Explosive Grenade grants the &#039;&#039;&#039;Look! I&#039;m a Rocket&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
PositronGrenade.png|The inventory icon of the Positron Grenade. The model was a Unity Store Asset leading it to be replaced by the Fragmentation Grenade.&lt;br /&gt;
Fragmentation Grenade.png|The inventory icon of the Fragmentation Grenade. The model was  replaced by the High-Explosive Grenade in v11.0 when most items were given improved models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3843</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3843"/>
		<updated>2021-08-25T20:26:04Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added a &amp;quot;to&amp;quot; to the Trivia tab&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on [[Chaos Insurgent|Chaos Marauders]], they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Marauders]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3842</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3842"/>
		<updated>2021-08-25T20:25:17Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Added hypertext to a &amp;quot;Chaos Marauders&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on [[Chaos Insurgent|Chaos Marauders]], they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Marauders]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3841</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3841"/>
		<updated>2021-08-25T20:22:56Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed spelling, vocabulary, also &amp;quot;ADS Sights&amp;quot;, and a contradiction in the first few sentences.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Marauders]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3840</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=3840"/>
		<updated>2021-08-25T20:10:07Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed some grammar mistakes, and rephrased some stuff for it to be easier to read&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|weight = unknown&lt;br /&gt;
|length = unknown&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 0&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Riflemen]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]]. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK&#039;s high customizability allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Riflemen]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKIronSight.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHolographicSight.png|60px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw time &amp;lt;font color= #ea2107&amp;gt; +1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKTelescopitSight.png|90px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Time &amp;lt;font color= #ea2107&amp;gt;+0.9s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKExtendedBarrel.png|110px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKSuppressor.png|110px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBrake.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKMuzzleBooster.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Overall Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inacuracy &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Time Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNone.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKStandardStock.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKHeavyStock.png|25px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|ADS Recoil &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; Unknown &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AKNoStock.png|80px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Draw Time Multiplier &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3839</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3839"/>
		<updated>2021-08-25T20:07:20Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: fixed a bit of my own mistakes whoops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around uing the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3838</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3838"/>
		<updated>2021-08-25T19:51:51Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed BIG grammar mistakes, and moved a section of the larger paragraph into the Trivia section while skimming it down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds is fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with it, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot Rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around uing the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3837</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3837"/>
		<updated>2021-08-25T19:50:56Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed BIG grammar mistakes, and moved a section of the larger paragraph into the Trivia section while skimming it down. Also rephrased some stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increase the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds is fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with it, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot Rounds is to pick it up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; being called the Double Barrel Baguette is due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around uing the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=3836</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=3836"/>
		<updated>2021-08-25T19:30:23Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Modified big syntax errors and added a bit of info and tips on how to configure the gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = &lt;br /&gt;
|length = 34&lt;br /&gt;
|ads_time = &lt;br /&gt;
|draw_time = &lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = All [[Mobile Task Force|MTF Units]] except MTF Private &lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor=[[File:FoundationGunworksLogo.png|35px|middle]]  Foundation Gunworks  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] Lunae Defence (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic assault rifle which [[Mobile Task Force|MTF]] Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone]], although a short-range or mid-range configuration is far more preferrable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The high penetration of the weapon makes it very effective against armored targets.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Overall Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Recoil Reducing Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|1 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Box Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Count &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;JHP Box Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+17%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Magazine Count &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;AP Box Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+15%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Magazine Count &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[MTF-E11-SR Rack]]&lt;br /&gt;
*On [[Mobile_Task_Force|MTF Sergeants]] and [[ Mobile_Task_Force|MTF Captains]] when spawning.&lt;br /&gt;
*On [[Mobile_Task_Force|MTF Specialist]] when escape being a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E-11 Shooting.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E-11 Reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer2.mp3|title=Silencer|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:E-11 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:E-11 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E-11 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:E-11 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; &lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3833</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3833"/>
		<updated>2021-08-25T18:54:54Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed spelling and vocabulary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.5&lt;br /&gt;
|length = 24&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]] (Large Cabinets) &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Private]]&lt;br /&gt;
|manufactor= [[File:FoundationGunworksLogo.png|35px|middle]]  Foundation Gunworks  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] Lunae Defence (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
&#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The Crossvec spawns on [[Mobile Task Force|MTF Privates]] and can be found in the LCZ Armory, as well as inside of the Large Cabinets of the [[Weapon Locker Type 21]] . The firearm has a fair amount of attachments, making it quite versatile. Being an SMG, the weapon itself is fairly light and great for unleashing continuous fire over a short and medium distance while moving. The weapon&#039;s very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +0.8s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|2 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Collapsed Stock&#039;&#039;&lt;br /&gt;
|Draw Time &amp;lt;font color= #05e814&amp;gt; -1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|8 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -40% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Crossvec]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Crossvec Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Crossvec Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=3832</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=3832"/>
		<updated>2021-08-25T18:53:08Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Changed vocabulary a bit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = &lt;br /&gt;
|length = 8&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol that acts as an upgraded version of the [[COM-15]], boasting slightly higher stats. The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective weapon to use as a secondary weapon that can be quickly pulled out in emergencies. The Heavy Barrel attachment is great for quickly two tapping the heads of unsuspecting players, although this does make the draw speed slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|80px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Collimator&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Silencer&#039;&#039;&lt;br /&gt;
| Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed &amp;lt;font color= #ea2107&amp;gt;+35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|3 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip Fire Inaccuracy &amp;lt;font color= #05e814&amp;gt; -75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3831</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3831"/>
		<updated>2021-08-25T18:50:52Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Modified the paragraph to have more formal vocabulary, and explaining more in-depth why the COM-18 is an upgrade from the 15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 12 (+1)&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length = 7&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.6&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|LCZ- SCP-012&#039;s room]] &amp;lt;br&amp;gt;[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - SCP-173&#039;s room]]&lt;br /&gt;
|ID = 13&lt;br /&gt;
|manufactor= [[File:PGArmsLogo.png|35px|middle]] PG Arms &amp;lt;br&amp;gt; Advanced Apartment Corp. (Suppressor)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-15&#039;&#039;&#039; is a [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a pistol that spawns in various locations in the [[Light Containment Zone]]. Its medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The [[COM-18]] is a direct upgrade from the &#039;&#039;&#039;COM-15&#039;&#039;&#039;, boasting a higher mag capacity, higher damage, and more.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Suppressor.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt;-10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine= &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15StandardMag.png|60px|center]]&#039;&#039;Regular Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]&#039;&#039;Extended Magazine&#039;&#039;&lt;br /&gt;
|Magazine Count &amp;lt;font color= #05e814&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Flashlight.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a flashlight to the gun&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-15]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-15-1&lt;br /&gt;
 |?COM-15-2&lt;br /&gt;
 |?COM-15-3&lt;br /&gt;
 |?COM-15-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything and is simply random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3830</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3830"/>
		<updated>2021-08-25T18:45:09Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Completely rewrote the first paragraph due to poor syntax and vocabulary.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.3&lt;br /&gt;
|length = 18&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|spawn_class = Facility Guard&lt;br /&gt;
|manufactor = [[File:FoundationGunworksLogo.png|35px|middle]]  Foundation Gunworks  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] Lunae Defence (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;, and the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being able to be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, the high fire rate of this fully-automatic SMG makes the FSP-9 a powerful gun at the start of every round, allowing to quickly mow down groups of unarmed players (mostly Class-D personnel). The weapon only has 50% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon&#039;s light weight makes it effective at shooting while moving.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|Hides Muzzle Flash &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Shot loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;ADS Recoil &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.6s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Grip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Grip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=3829</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=3829"/>
		<updated>2021-08-25T18:35:02Z</updated>

		<summary type="html">&lt;p&gt;CoolGuy67: Fixed Break Neck Speeds (Breakneck Speeds in the F1 Menu)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:MatthewModel.png|center|135px]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|125px]]&lt;br /&gt;
|AbilityImage1 = [[File:CATSHIELD.png|35px]]&lt;br /&gt;
|AbilityName1 = Reinforced Concrete (Passive)&lt;br /&gt;
|AbilityDescription1 = Slight Bullet Resistance.&amp;lt;br&amp;gt; High penetration weapons deal more damage than &amp;lt;br&amp;gt;low penetration weapons.&lt;br /&gt;
|AbilityImage2 = [[File:CATSHIELD.png|35px]]&lt;br /&gt;
|AbilityName2 = Tantrum (Active)&lt;br /&gt;
|AbilityDescription2 = SCP-173 leaves a pool of filth on the ground that slows people down. &amp;lt;br&amp;gt; Restores small amounts of Hume Shield if SCP-173 kills people who are currently stained by filth.&lt;br /&gt;
|AbilityImage3 = [[File:CATSHIELD.png|35px]]&lt;br /&gt;
|AbilityName3 = Blink (Active)&lt;br /&gt;
|AbilityDescription3 = Teleport to a marker on the ground, forcing everyone to blink. &amp;lt;br&amp;gt; Will kill the nearest human if they are in range.&lt;br /&gt;
|AbilityImage4 = [[File:CATSPRINT.png|35px]]&lt;br /&gt;
|AbilityName4 = Break Neck Speeds (Active)&lt;br /&gt;
|AbilityDescription4 = SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
|Health = 3000&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 1500&lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed: &amp;lt;br&amp;gt; Normal: {{MetersToHubes|10|unit=m/s}}&amp;lt;br&amp;gt;Break Neck: {{MetersToHubes|17|unit=m/s}}&lt;br /&gt;
|OtherStat2= &amp;lt;/div&amp;gt;&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = &#039;&#039;&#039;Nickname:&#039;&#039;&#039; Matthew &amp;lt;br&amp;gt; &#039;&#039;&#039;Class ID&#039;&#039;&#039; 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups. &lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-173 will spawn in its containment cell in [[Light Containment Zone]]. SCP-173 can&#039;t leave his cell right away as it is locked, to allow [[Class-D]] and [[Scientist]] some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with {{key Press|W|A|S|D|chain=}} to move, and {{key Press|Spacebar}} to jump, though 173&#039;s jump height is very low.&lt;br /&gt;
&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap player&#039;s necks. When being looked at, SCP-173 will cease all movement, a at which point, SCP-173 can use their Blink ability. This is done by holding {{key Press|Rightclick}}, which allow SCP-173 to charge up the ability. After it fully charges up, SCP-173 will see to show where they teleport to. The player then must release {{key Press|Rightclick}} to teleport, this will force humans to blink and kill the nearest human if they are in-range of where SCP-173 teleported to. The charge up time for the Blink ability changes depending on the amount of players looking at SCP-173. By default the time is three seconds, with one additional second added with each player looking at SCP-173. The timer will only factor in players looking at SCP-173 at the start of the countdown. Time will not be added to the timer while it is counting down.&lt;br /&gt;
&lt;br /&gt;
Holding down {{key Press|Shift}} will make SCP-173 move a lot faster and have a large blink distance, but be unable to kill players. This is useful to escape a sticky situation or move around the map quickly. This mode ends when the player let&#039;s go of {{key Press|Shift}}. It also ends if SCP-173 is spotted, with a ten second of grace period where the ability is still activated. The ability has a 40 second cooldown.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{key Press|F}} key will make SCP-173 leave filth on the ground. This will give players the Stained Effect which reduces movement speed by 20% and makes players unable to sprint. After leaving the pool of filth, the Stained effect will last for three seconds before going away. If SCP-173 kills someone while they are under the effect, they will gain 100 [[Hume Shield]]. Tesla Gates will destroy nearby filth. &lt;br /&gt;
&lt;br /&gt;
SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn&#039;t as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration.&lt;br /&gt;
&lt;br /&gt;
SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
At Tier 2, [[SCP-079]] can Blackout a room for 60 AP, allowing SCP-173 to freely move. &lt;br /&gt;
This can be countered with the [[Flashlight|Flashlights]] such as the item or attachment or by using the Night Vision attachment.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instantly Kills.&lt;br /&gt;
*The Breakneck Speeds ability makes it easy to escape large armed groups.&lt;br /&gt;
*Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.&lt;br /&gt;
**Players who have the &amp;quot;Stained&amp;quot; effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.&lt;br /&gt;
*Combos incredibly well with other SCPs, especially 079 and 096.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Stops movement immediately upon being looked at.&lt;br /&gt;
*An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.&lt;br /&gt;
*Incredibly vulnerable to the Micro-HID.&lt;br /&gt;
*Can be trapped in lockable rooms.&lt;br /&gt;
*The more players looking at SCP-173, the longer the Blink ability has to be charged up.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=NeckSnap1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=NeckSnap2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=NeckSnap3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
MRNUTT.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
Frosty-173.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020, SCP-173 was covered in snow.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, instead falling apart into pieces when killed.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>CoolGuy67</name></author>
	</entry>
</feed>