<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dado</id>
	<title>SCP: Secret Laboratory Public Beta Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Dado"/>
	<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Special:Contributions/Dado"/>
	<updated>2026-04-12T05:15:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=4308</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=4308"/>
		<updated>2021-10-08T08:50:01Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = 3.1&lt;br /&gt;
|length2 = 87&lt;br /&gt;
|ads_time = &lt;br /&gt;
|draw_time = &lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = All [[Mobile Task Force|MTF Units]] except MTF Private &lt;br /&gt;
|inspired = Maxim Defense MDX 508 &amp;lt;br&amp;gt; MDX 510 (Rifle Body)&lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor=[[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic assault rifle which [[Mobile_Task_Force|MTF]] Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface_Zone]], although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the [[Mobile_Task_Force|MTF]]&#039;s &amp;quot;budget&amp;quot; equivalent to the [[Logicer|Logicer]] fielded by [[Chaos_Insurgent#Chaos_Marauder|Chaos Marauders]], although lacking in many aspects compared to the dedicated LMG.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_E11.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Holo_E11.png|60px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DotAttachement.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NV_E11.png|60px|center]]&#039;&#039;Nightvision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_E11.png|60px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy  &amp;lt;font color= #05e814&amp;gt;+33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +32% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +54% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.13s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -26% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.04s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.12s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +18% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color=#05e814&amp;gt; -13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Recoil-Reducing Stock&#039;&#039;&lt;br /&gt;
|Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -33.3% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -1% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +8% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= ea2107&amp;gt; Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +11% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +21% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= ea2107&amp;gt; +79% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Low-Cap JHP Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+30%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Low-Cap AP Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+20%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-3%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[MTF-E11-SR Rack]]&lt;br /&gt;
*On [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]] and [[Mobile_Task_Force#MTF_Captain|MTF Captains]] when spawning.&lt;br /&gt;
*On [[Mobile_Task_Force#MTF_Specialist|MTF Specialist]] when escaping as a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E11SREquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E11SRDryFire.mp3|title=Dry Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:E-11 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:E-11 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E-11 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:E-11 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; .&lt;br /&gt;
*An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=4306</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=4306"/>
		<updated>2021-10-07T21:11:00Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 14 (+2)&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = 3.95&lt;br /&gt;
|length2 = 74&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|inspired = Standard Manufacturing DP-12&lt;br /&gt;
|ID = 41&lt;br /&gt;
|manufactor= [[Manufacturers#Standard_BGT._Co.|Standard BGT. CO.]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039;, also known as the &#039;&#039;&#039;Double Barrel Baguette&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]] as they are the only class in the game to spawn with it (along with the [[Revolver|Revolver]]). The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damage falloff, making it only effective at close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The default spray pattern for firing the weapon leans towards the right, although the spread is random. This means it is best to aim near the left of players when engaging at long range. With the Choke Barrel attachment, the spray pattern is no longer random but the overall spread is increased. The Extended Barrel attachment increases penetration and lowers the spread, but makes the spray pattern completely random while also increasing the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Buckshot rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|20px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|40px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.03%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Pattern Consistency &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Pellet Spread &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when 8 out of 12 the pellets hit the person. Players hit by more than 8 pellets do not take additional damage. Shotgun ignores headshot and limbshot.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Shotgun is also called the Double Barrel Baguette due to the fact it was created in New France, USA.&lt;br /&gt;
* When inspecting the Shotgun, it is possible to see how many shells remain inside of it. This is rather inprecise, but can be a small loophole around using the Ammo Counter attachment, in favor of using the Laser or Flashlight attachments.&lt;br /&gt;
* The Shotgun is the only firearm that cannot be unloaded by holding {{Key Press|R}}.&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=4305</id>
		<title>.44 Revolver</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=.44_Revolver&amp;diff=4305"/>
		<updated>2021-10-07T21:10:00Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol &lt;br /&gt;
|image = RevolverIcon.png&lt;br /&gt;
|caliber = .44 Mag&lt;br /&gt;
|ammo = 6&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|fire_rate = 240&lt;br /&gt;
|weight = 0.45&lt;br /&gt;
|length2 = 34&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = 0.45&lt;br /&gt;
|fire_delay = 0.1&lt;br /&gt;
|fire_delay2 = 0&lt;br /&gt;
|damage_falloff = 75&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = &lt;br /&gt;
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Repressors]]&lt;br /&gt;
|inspired = S&amp;amp;W Model 629&lt;br /&gt;
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] [[Manufacturers#Luty_Arms_Co.|Luty Arms Co.]]&lt;br /&gt;
|ID = 39&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Revolver&#039;&#039;&#039; is a [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon&#039;s power allows it to easily perform one tap headshots.&lt;br /&gt;
&lt;br /&gt;
The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.&lt;br /&gt;
The Revolver will always one tap headshot any human player that isn&#039;t wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not). &lt;br /&gt;
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor]]; even then, the Revolver must have the Long Barrel to do so.&lt;br /&gt;
&lt;br /&gt;
The Revolver has two modes: &#039;&#039;Double-Action&#039;&#039; and &#039;&#039;Single-Action&#039;&#039;. By default the Revolver is in &#039;&#039;Double-Action&#039;&#039; mode. When in &#039;&#039;Double-Action&#039;&#039; mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to &#039;&#039;Single-Action&#039;&#039; mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
In &#039;&#039;Single-Action&#039;&#039; mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player has to manually cock the Revolver&#039;s hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.&lt;br /&gt;
&lt;br /&gt;
The Revolver has three different cylinders: &lt;br /&gt;
- The default 6-shot cylinder with 6 FMJ bullets&lt;br /&gt;
- The 4-shot cylinder with 4 AP bullets &lt;br /&gt;
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.&lt;br /&gt;
&lt;br /&gt;
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate (when using the large cylinder or &#039;&#039;Single-Action&#039;&#039;) and an extended equip time. This makes it extremely ineffective as a sidearm or in close combat.&lt;br /&gt;
&lt;br /&gt;
The Revolver&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverIronSight.png|100px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverDotSight.png|100px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.02s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverScope.png|100px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.05s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelMedium.png|80px|center]]&#039;&#039;Medium Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]&#039;&#039;Long Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Acuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.08s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +37% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]&#039;&#039;Short Barrel&#039;&#039;&lt;br /&gt;
| Equip Time &amp;lt;font color= #05e814&amp;gt; -0.19s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -22% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -23% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverButtstock.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +150% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.11s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +89% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder6.png|60px|center]]&#039;&#039;6-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder4.png|60px|center]]&#039;&#039;4-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Magazine Capacity &amp;lt;font color= #ea2107&amp;gt; -2 &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:RevolverCylinder8.png|60px|center]]&#039;&#039;8-Shot Cylinder&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +2 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
No Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Light Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Guard]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Combat Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Combat]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Heavy Armor=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Revolver]]&lt;br /&gt;
[[Armor::Heavy]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?revolver1&lt;br /&gt;
 |?revolver2&lt;br /&gt;
 |?revolver3&lt;br /&gt;
 |?revolver4&lt;br /&gt;
 |?revolver5&lt;br /&gt;
 |?revolver6&lt;br /&gt;
 |introtemplate=RevolverHeader&lt;br /&gt;
 |template=RevolverBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort = position&lt;br /&gt;
 |class = smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Revolver  Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Revolver  Equip Rare New.gif|thumb|600px|Rare Equip Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Revolver  Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Rare Reload New.gif|thumb|600px|Rare Reload Animation]]&lt;br /&gt;
|[[File:Revolver  Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=4304</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=4304"/>
		<updated>2021-10-07T21:08:39Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length2 = 115&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = 9&lt;br /&gt;
|stamina = 24&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|inspired = H&amp;amp;K MG5&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 24&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a LMG found exclusively on [[Chaos Insurgent|Chaos Repressors]]. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on [[Chaos Insurgent|Chaos Repressors]], they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer&#039;s barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.35s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +3% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +2% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Log Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS In.mp3|title=ADS In |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Log ADS Out.mp3|title=ADS Out|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Red Dot Sight will take players to the [https://youtu.be/9ejzqm1KWjg following YouTube video.]&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=4303</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=4303"/>
		<updated>2021-10-07T21:07:39Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30 (+1)&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.3&lt;br /&gt;
|length2 = 45&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K MP7A1&lt;br /&gt;
|spawn_class = Facility Guard&lt;br /&gt;
|manufactor = [[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;, and the only weapon that [[Facility Guard|Facility Guards]] spawn with. As such, it has been associated with the class despite being able to be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. The weapon has extremely high inaccuracy and recoil, making it very difficult to use without using its foregrip and stock attachments. Despite this, the high fire rate of this fully-automatic SMG makes the FSP-9 a powerful gun at the start of every round, allowing to quickly mow down groups of unarmed players (mostly Class-D personnel). The weapon only has 50% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon&#039;s light weight makes it effective at shooting while moving.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +18% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +4% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Gunshot loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.38s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+100%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #05e814&amp;gt;-40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+1.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+51% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Foregrip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt;-30%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.7s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Ammo Counter&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+27% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+12% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.24s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +16% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FSP9EquipStock.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=FSP9ADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=4302</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=4302"/>
		<updated>2021-10-07T21:06:16Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 40 (+1)&lt;br /&gt;
|fire_rate = 690&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.5&lt;br /&gt;
|length2 = 61&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]] (Large Cabinets) &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
|inspired = KRISS Vector SMG &amp;lt;br&amp;gt; Vector CRB/SO (Extended Barrel)&lt;br /&gt;
|spawn_class = [[Mobile Task Force#MTF Private|MTF Privates]]&lt;br /&gt;
|manufactor= [[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  &amp;lt;br&amp;gt; [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)&lt;br /&gt;
|ID = 21&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
The &#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The Crossvec spawns on [[Mobile Task Force|MTF Privates]] and can be found in the LCZ Armory, as well as inside of the Large Cabinets of the [[Weapon Locker Type 21]] . The firearm has a fair amount of attachments, making it quite versatile. Being an SMG, the weapon itself is fairly light and great for unleashing continuous fire over a short and medium distance while moving. The weapon&#039;s very high fire rate makes it very effective against SCPs and groups of humans, as it possesses a high DPS ratio. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +17% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night-Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Night Vision&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.22s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +47% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-65%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.32s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +33% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +43% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.32s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +23% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-10%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +6% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt;-0.47s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-33%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil When Aiming &amp;lt;font color= #ea2107&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #ea2107&amp;gt; -38% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -40%&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= 05e814&amp;gt; +67% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +8% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= 05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= ea2107&amp;gt;+0.14s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +11% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Crossvec]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecEquipStock.mp3|title=Equip (Stock)|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecFire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecSuppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSIn.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CrossvecADSOut.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Crossvec Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:Crossvec Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=4301</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=4301"/>
		<updated>2021-10-07T21:04:26Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15 (+1)&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 0.72&lt;br /&gt;
|length2 = 19&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Heavy Containment Zone#Ammunition Armory|HCZ Ammunition Armory]] &amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|inspired = H&amp;amp;K USP &amp;lt;br&amp;gt; USP Match (Extended Barrel)&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol that acts as an upgraded version of the [[COM-15]], boasting slightly higher stats. The COM-18&#039;s stats makes it an effective weapon to use midgame for taking out singular targets. The light weight of the COM-18 makes it an effective weapon to use as a secondary weapon that can be quickly pulled out in emergencies. The Heavy Barrel attachment is great for quickly two tapping the heads of unsuspecting players, although this does make the draw speed slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|80px|center]]&#039;&#039;Iron Sights&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.01s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +99% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +76% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.09s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +45% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +69% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt;+233% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt; Laser is visible to others&amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=4300</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=4300"/>
		<updated>2021-10-07T21:03:43Z</updated>

		<summary type="html">&lt;p&gt;Dado: Attachments section revision&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 12 (+1)&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length2 = 18&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.6&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|LCZ- SCP-012&#039;s room]] &amp;lt;br&amp;gt;[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - SCP-173&#039;s room]]&lt;br /&gt;
|inspired = Ruger SR9c&lt;br /&gt;
|ID = 13&lt;br /&gt;
|manufactor= [[File:PGArmsLogo.png|35px|middle]] [[Manufacturers#PG_Arms|PG Arms]] &amp;lt;br&amp;gt; [[Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-15&#039;&#039;&#039; is a [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a pistol that spawns in various locations in the [[Light Containment Zone]]. Its medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The [[COM-18]] is a direct upgrade from the COM-15, boasting a higher mag capacity, higher damage, and more. Only one COM-15 spawns in the map naturally.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Suppressor.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Accuracy &amp;lt;font color= #05e814&amp;gt;+11% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.17s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt; +97% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine= &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15StandardMag.png|60px|center]]&#039;&#039;Regular Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]&#039;&#039;Extended Magazine&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +46% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Flashlight.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt;Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +31%&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-15]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-15-1&lt;br /&gt;
 |?COM-15-2&lt;br /&gt;
 |?COM-15-3&lt;br /&gt;
 |?COM-15-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything and is simply random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=4294</id>
		<title>AK</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=AK&amp;diff=4294"/>
		<updated>2021-10-07T13:16:40Z</updated>

		<summary type="html">&lt;p&gt;Dado: New attachments info, fixed some images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = NewAKIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|weight = 3.8&lt;br /&gt;
|length2 = 96&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 498&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|speed = 1&lt;br /&gt;
|stamina = 2&lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] &amp;lt;br&amp;gt; On [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] &lt;br /&gt;
|inspired = AK Rifles&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = 40&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;AK&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an Automatic Rifle found exclusively on [[Chaos Insurgent|Chaos Riflemen]] and [[Chaos Insurgent|Chaos Conscripts]]. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK&#039;s high customizability allows for 240 different combinations, allowing anyone&#039;s playstyle to be accounted for.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The AK&#039;s rounds are fairly limited, as [[Chaos Insurgent|Chaos Riflemen]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:IronSights_AK.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HoloAttachment.png|60px|center]]&#039;&#039;Holographic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Equip time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Weight &amp;lt;font color= #ea2107&amp;gt; +13% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:AmmoCounter_AK.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.1x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #05e814&amp;gt;Ammo Counter &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Scope_AK.png|90px|center]]&#039;&#039;Telescopic Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;6x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt;+43%&amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt;+0.06s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt;-25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+28% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DefaultBarrel_AK.png|60px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:HeavyBarrel_AK.png|80px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt;-5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+22% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Suppressor_AK.png|60px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Gunshot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  &amp;lt;font color= #05e814&amp;gt; Flash Suppression &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+14% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBrake_AK.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Gunshot Loudness &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:MuzzleBooster_AK.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Recoil &amp;lt;font color= #ea2107&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Accuracy &amp;lt;font color= #ea2107&amp;gt; -17% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Equip Time &amp;lt;font color= #ea2107&amp;gt; +0.03s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;  &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoSiderail_AK.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Foregrip_AK.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+6% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Flashlight_AK.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|&amp;lt;font color= #05e814&amp;gt; Light Source &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+13% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:Laser_AK.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; &amp;lt;font color= #ea2107&amp;gt;Laser is visible to others &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+9% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LightStock 0.png|80px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:WoodStock_AK.png|80px|center]]&#039;&#039;Heavy Stock&#039;&#039;&lt;br /&gt;
|Recoil when aiming  &amp;lt;font color= #05e814&amp;gt; -35.7% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Aiming Accuracy &amp;lt;font color= #05e814&amp;gt; +82% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #ea2107&amp;gt; -9% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #ea2107&amp;gt;+8% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt;+31% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:NoStock_AK.png|10px|center]]&#039;&#039;No Stock&#039;&#039;&lt;br /&gt;
|Equip Time &amp;lt;font color= #05e814&amp;gt; -0.18s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip-Firing Accuracy &amp;lt;font color= #05e814&amp;gt; +25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Length &amp;lt;font color= #05e814&amp;gt;-21% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #05e814&amp;gt;-8% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Aiming Speed &amp;lt;font color= #ea2107&amp;gt; -100% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaAP_AK.png|50px|center]]&#039;&#039;Banana AK Mag&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:BananaJHP_AK.png|50px|center]]&#039;&#039;Banana JHP Mag&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumAP_AK.png|50px|center]]&#039;&#039;Drum AP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:DrumJHP_AK.png|50px|center]]&#039;&#039;Drum JHP Mag&#039;&#039;&lt;br /&gt;
|Magazine Capacity &amp;lt;font color= #05e814&amp;gt; +25 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +1.6 &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weight &amp;lt;font color= #ea2107&amp;gt; +62% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKAP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::AKJHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?AK-1&lt;br /&gt;
 |?AK-2&lt;br /&gt;
 |?AK-3&lt;br /&gt;
 |?AK-4&lt;br /&gt;
 |?AK-5&lt;br /&gt;
 |?AK-6&lt;br /&gt;
 |?AK-7&lt;br /&gt;
 |?AK-8&lt;br /&gt;
 |?AK-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=AK Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Firing.mp3|title=Fire|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Silencer.mp3|title=Silencer|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AK Pickup.mp3|title=Pickup |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:AK Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:AK Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|[[File:AK Full Reload.gif|thumb|600px|Full Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:AK Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Coin&amp;diff=4029</id>
		<title>Coin</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Coin&amp;diff=4029"/>
		<updated>2021-09-07T20:24:09Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|image = CoinIcon.png&lt;br /&gt;
|image_size = 200&lt;br /&gt;
|type  = Equipment (Tool)&lt;br /&gt;
|usage = Head and Tails&lt;br /&gt;
|spawn = [[Standard Locker]]s&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&amp;lt;br&amp;gt;SCP-106&#039;s CC&lt;br /&gt;
|ID = 35&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Coins&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;, which can be used to play Heads and Tails.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Coins are often used in plugins for servers. The most common use of Coins in server plugins is to be used as an item that people can use in [[SCP-914]] to upgrade into a keycard or gun. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In the vanilla game, Coins in SCP-914 would just give the user the coin back, no matter what setting was used. Coins can be flipped by either inspecting them, Left Clicking or Right Clicking. Doing so will cause a random side to land facing up. This allows players to play Heads and Tails with the coin. Other players will be able to see the coin flip and which side landed up. This can be used to help players make a choice such as which player will have their femur crunched.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=230px&amp;gt;&lt;br /&gt;
Coin.png|The former inventory icon of the Coin, that was used prior v11.0.&lt;br /&gt;
Ugly old coin.png|An even older inventory icon of the Coin. This inventory icon was borrowed from SCP: Containment Breach.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Coins were originally used for SCP-294 and would spawn in cabinets.&lt;br /&gt;
*Coins were almost removed from the game in Megapatch II, but were kept in-game due to the Coin being utilized for multiple server plugins. The coin was given an updated model and inventory icon after it was decided it was to be kept in-game.&lt;br /&gt;
*The Coin&#039;s model is based off the American Quarter.&lt;br /&gt;
*The old Coin description for the Coin was &amp;quot;It seems to be 50 cents!&amp;quot; This was incorrect as quarters are worth 25 cents and not 50.&lt;br /&gt;
&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4028</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4028"/>
		<updated>2021-09-07T20:04:02Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039; (EZ) is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. Unlike [[Light Containment Zone]], Entrance Zone only contains one checkpoint, which leads to [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
Entrance Zone contains multiple [[Workstation|Workstations]] and three possible [[Standard Locker|Standard Lockers]] spawn locations, two of which are in the same room. Entrance Zone is also home to Gate-A and Gate-B which lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once and might include valuable items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkway Office==&lt;br /&gt;
[[File:WalkwayOverview.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Walkway Office&#039;&#039;&#039; is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a [[Standard Locker]] to spawn. A [[Workstation]] will also always spawn at the top of the stairs. The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.&lt;br /&gt;
&lt;br /&gt;
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Standard Locker&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cubical Office==&lt;br /&gt;
[[File:EZCubical.png|400px|right|thumb|An overview of the room]]&lt;br /&gt;
[[File:EZCubicalInside.png|400px|right|thumb|The Cubical located in the corner of the room. A locker will sometimes spawn here.]]&lt;br /&gt;
The &#039;&#039;&#039;Cubical Office&#039;&#039;&#039; is a medium sized office that contains multiple desk with computers on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable [[Standard Locker]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Standard Locker]]&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Janitor Keycard]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Side Office==&lt;br /&gt;
[[File:EZStraightLower.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Side Office&#039;&#039;&#039; is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conference Hallway==&lt;br /&gt;
[[File:EZConfrence.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Conference Hallway&#039;&#039;&#039; is a hallway with two locked doors. One is labeled as &#039;&#039;Conference Room 9B&#039;&#039; while the other is labeled as &#039;&#039;Dr. L&#039;&#039;. The spot near the &#039;&#039;Dr. L&#039;&#039; door is often used as a hiding place or to avoid gunfire.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
[[File:IntercomOverview.png|400px|right|thumb|Entrance to the Intercom]]&lt;br /&gt;
[[File:IntercomInside.png|400px|right|thumb|Inside of the room]]&lt;br /&gt;
[[File:IntercomSpam.png|400px|right|thumb|The Intercom]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=IA&lt;br /&gt;
|AP = 30&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intercom Room&#039;&#039;&#039; is a corner room with a keycard locked door that requires {{Hoverimage|{{HoverKeycard|Required Access1=IA}}|text=Intercom Access}} to open. The door leads to the intercom that players can use to broadcast &amp;quot;useful&amp;quot; messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown. The intercom can be used as a room of hiding as only a small amount of Keycards can open the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
[[File:Gate-A.png|400px|right|thumb|Gate A]]&lt;br /&gt;
[[File:Gate-B.png|400px|right|thumb|Gate B]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=GA&lt;br /&gt;
|AP = 80&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entrance Zone is home to two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area and so is often used by Chaos when they enter Site-02.&lt;br /&gt;
&lt;br /&gt;
Whilst &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force]] spawn area, and so is often used by the MTF when they enter Site-02. It is also closer to the Escape Area on Surface Zone, making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]].&lt;br /&gt;
&lt;br /&gt;
Both gates contain one [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
The gates can only be opened by keycard with {{Hoverimage|{{HoverKeycard|Required Access1=GA}}|text=Gate Access}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
[[File:EvacShelterDoor.png|400px|right|thumb|The Evacuation Shelter]]&lt;br /&gt;
[[File:EvacShelterInside.png|400px|right|thumb|Inside]]&lt;br /&gt;
The &#039;&#039;&#039;Evacuation Shelter&#039;&#039;&#039; is a small room that looks similar to a gate. The gate itself is badly damaged and an redish-orange gas is seen leaking out. Peeking into the room, the player can see many dead bodies.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
The room is sometimes used as a place to hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
Dead ends are a single door &amp;quot;rooms&amp;quot; that have no gameplay purpose but can be used as hiding spots.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:EZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway with a decorative bench along the side. The HCZ/EZ Checkpoint is always followed by two Straight Hallways no matter the layout.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:EZCorner.png|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway with a decorative bench near the corner. The corner can be used to hide from SCPs or other dangerous foes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersections==&lt;br /&gt;
[[File:EZ3Way.png|400px|right|thumb|T Shaped hallway]]&lt;br /&gt;
A 3-Way Intersection with benches.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:EntranceCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A 4-Way Intersection with a decorative bench near one of the doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
[[File:EZDeadEnd1.png|400px|right|thumb|Variation 1]]&lt;br /&gt;
[[File:EZDeadEnd2.png|400px|right|thumb|Variation 2]]&lt;br /&gt;
&#039;&#039;&#039;Dead Ends&#039;&#039;&#039; are red rooms with only one entrance. There are two variations of dead ends. &amp;lt;br&amp;gt;&lt;br /&gt;
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot. &amp;lt;br&amp;gt;&lt;br /&gt;
A large dead end room that contains a gate that can&#039;t be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:EntranceZoneHarp.png|400px|right|thumb|Hallway with offices that are locked]]&lt;br /&gt;
[[File:EntranceZoneCaution.png|400px|right|thumb|Hallway with a locked door]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing within the generation code. Both of these two Impossible Hallways are similar in layout to the Conference Hallway.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Straight Hallway on the far left is always the Checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using their official names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Yin-Yang=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|SRW|TRS|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|   |   |SRN|TRE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |SRW|SRW|TRW|CSE|SRW|CNW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |TRE|TRN|SRW|TRS|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |ERN|   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Loop=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |ERS|   |   |   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |SRN|CSE|SRW|TRS|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|CNW|   |SRN|   |   |   |   |   |   |   |   | &lt;br /&gt;
|81=   |   |   |   |   |SRW|SRW|TRW|   |   |ERE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |TRE|CSW|   |CSE|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |ERN|CNE|TRS|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
3-lane=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|       |   |   |   |   |  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |ERS|   |ERS|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|TRS|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |SRW|SRW|4RW|SRW|TRW|TRE|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |CNE|TRS|TRN|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |   | &lt;br /&gt;
|141=   |   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Divide=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |CSE|TRN|TRS|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRW|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|SRN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |SRW|SRW|TRN|TRW|ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |CSE|TRN|4RW|ERW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |TRE|SRW|4RW|TRS|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|   |SRN|SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |SRN|CSE|TRN|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |SRW|SRW|TRN|4RW|SRW|4RW|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Entrance Zone is the only zone that does not have a theme.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=4027</id>
		<title>MTF-E11-SR Rack</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR_Rack&amp;diff=4027"/>
		<updated>2021-09-07T20:00:25Z</updated>

		<summary type="html">&lt;p&gt;Dado: Information update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= E11RackOpen.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn	= [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt; [[Heavy_Containment_Zone#Warhead Silo|Warhead Silo Armory]] &amp;lt;br&amp;gt; [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Side Room]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR Rack&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. MTF-E11-SR Rack is a wide wall-mounted locker that contains one [[MTF-E11-SR]], some 5.56x45mm magazines and [[High-Explosive Grenade]]. The attachments on the gun are random.&amp;lt;br&amp;gt;&lt;br /&gt;
It requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to both open and close the locker.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
Three MTF-E11-SR Rack spawns per game. One spawns in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]. Other two always spawn in [[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Side Room]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot:&#039;&#039;&#039;&lt;br /&gt;
* [[MTF-E11-SR]]&lt;br /&gt;
* 5.56x45mm (125 rounds).&lt;br /&gt;
* [[High-Explosive Grenade]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:MTF-E11-SR Rack.png|A MTF-E11-SR Rack in SCP-049&#039;s armory|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=4026</id>
		<title>Bulletproof Locker №7</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Bulletproof_Locker_%E2%84%967&amp;diff=4026"/>
		<updated>2021-09-07T18:33:27Z</updated>

		<summary type="html">&lt;p&gt;Dado: Grammar and typo fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Bulletproof Locker N7.png&lt;br /&gt;
|image_size = 120&lt;br /&gt;
|spawn = [[Light Containment Zone]]&amp;lt;br&amp;gt;[[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Bulletproof Locker №7&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.  Bulletproof Locker №7s are a small locked pedestals that contain an SCP items. They spawn throughout Site-02 in many different rooms in both Light and Heavy Containment Zones.&amp;lt;br&amp;gt;&lt;br /&gt;
Each pedestal will have one random SCP item spawn in it at the start of every round. Possible contents include [[SCP-018]], [[SCP-207]], [[SCP-268]] and [[SCP-500]].&lt;br /&gt;
Only one instance of each SCP-018 and SCP-268 can spawn per round, whereas multiple instances of SCP-207 and SCP-500 can spawn per round.&lt;br /&gt;
&lt;br /&gt;
Bulletproof Locker №7 require a keycard with both {{Hoverimage|{{HoverKeycard|Required Access1=CC2|Required Access2=CA}}|text=Containment Access 2 and Checkpoint Access}} to open.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
===Light Containment Zone===&lt;br /&gt;
*[[Light_Containment_Zone#Garden Chamber - VT|Garden Chamber]] &lt;br /&gt;
*[[Light_Containment_Zone#SCP-012&#039;s Containment Chamber and Room - #012|SCP-012&#039;s room]]&lt;br /&gt;
*[[Light_Containment_Zone#Containment Room and Chamber of SCP-173 - PT|SCP-173&#039;s room]]&lt;br /&gt;
&lt;br /&gt;
===Heavy Containment Zone===&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Bulletproof Locker WarheadSilo.png|The Bulletproof Locker №7 located in the Alpha Warhead Silo|450px|thumb]]&lt;br /&gt;
|[[File:Bulletproof Locker 096.png|The Bulletproof Locker №7 located in SCP-096&#039;s room|450px|thumb]]&lt;br /&gt;
|[[File:Bulletproof Locker 939.png|The Bulletproof Locker №7 located in SCP-939&#039;s room|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Bulletproof Locker 049.png|The Bulletproof Locker №7 located in SCP-049&#039;s room|450px|thumb]]&lt;br /&gt;
|[[File:Bulletproof Locker Micro.png|The Bulletproof Locker №7 located in Micro HID Hallway|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4025</id>
		<title>Entrance Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Entrance_Zone&amp;diff=4025"/>
		<updated>2021-09-07T16:16:55Z</updated>

		<summary type="html">&lt;p&gt;Dado: Updated item spawn information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone&#039;&#039;&#039; (EZ) is one of four zones in [[Locations|Site-02]]. It contains the only exits out of the facility and due to this, it is crucial for non-SCPs to keep control of it. Unlike [[Light Containment Zone]], Entrance Zone only contains one checkpoint, which leads to [[Heavy Containment Zone]].&lt;br /&gt;
&lt;br /&gt;
Entrance Zone contains multiple [[Workstation|Workstations]] and three possible [[Standard Locker|Standard Lockers]] spawn locations, two of which are in the same room. Entrance Zone is also home to Gate-A and Gate-B which lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
It is the spawn location of [[Facility Guard]]s at the start of the game.&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once and might include valuable items or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Walkway Office==&lt;br /&gt;
[[File:WalkwayOverview.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Walkway Office&#039;&#039;&#039; is a medium sized room that contains a walkway and stairs. The top of these stairs has a chance for a [[Standard Locker]] to spawn. A [[Workstation]] will also always spawn at the top of the stairs. The elevated place is commonly used by SCPs to jump down from to ambush human players as they enter the room.&lt;br /&gt;
&lt;br /&gt;
Another Locker may also spawn one the lower floor of the office near one of the doors to the office.&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Standard Locker&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cubical Office==&lt;br /&gt;
[[File:EZCubical.png|400px|right|thumb|An overview of the room]]&lt;br /&gt;
[[File:EZCubicalInside.png|400px|right|thumb|The Cubical located in the corner of the room. A locker will sometimes spawn here.]]&lt;br /&gt;
The &#039;&#039;&#039;Cubical Office&#039;&#039;&#039; is a medium sized office that contains multiple desk with computers on them. &amp;lt;br&amp;gt;&lt;br /&gt;
Near the corner of the room contains a cubical, a common hiding spot that may also contain a lootable [[Standard Locker]].&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Standard Locker]]&lt;br /&gt;
** [[Adrenaline]]&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[First Aid Kit]]&lt;br /&gt;
** [[Painkillers]] &lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Side Office==&lt;br /&gt;
[[File:EZStraightLower.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Side Office&#039;&#039;&#039; is a hallway with a small office on the side below floor level. The dividing wall of the sunken office can be used for cover and hiding.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Conference Hallway==&lt;br /&gt;
[[File:EZConfrence.png|400px|right|thumb|Overview of the room]]&lt;br /&gt;
The &#039;&#039;&#039;Conference Hallway&#039;&#039;&#039; is a hallway with two locked doors. One is labeled as &#039;&#039;Conference Room 9B&#039;&#039; while the other is labeled as &#039;&#039;Dr. L&#039;&#039;. The spot near the &#039;&#039;Dr. L&#039;&#039; door is often used as a hiding place or to avoid gunfire.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Intercom Room==&lt;br /&gt;
[[File:IntercomOverview.png|400px|right|thumb|Entrance to the Intercom]]&lt;br /&gt;
[[File:IntercomInside.png|400px|right|thumb|Inside of the room]]&lt;br /&gt;
[[File:IntercomSpam.png|400px|right|thumb|The Intercom]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=IA&lt;br /&gt;
|AP = 30&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Intercom Room&#039;&#039;&#039; is a corner room with a keycard locked door that requires {{Hoverimage|{{HoverKeycard|Required Access1=IA}}|text=Intercom Access}} to open. The door leads to the intercom that players can use to broadcast &amp;quot;useful&amp;quot; messages to the whole facility. The duration of and cooldown between broadcasts can be changed in the server config - by default, players have up to 20 seconds to send broadcasts followed by a 120 second cooldown. The intercom can be used as a room of hiding as only a small amount of Keycards can open the door.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gates==&lt;br /&gt;
[[File:Gate-A.png|400px|right|thumb|Gate A]]&lt;br /&gt;
[[File:Gate-B.png|400px|right|thumb|Gate B]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=GA&lt;br /&gt;
|AP = 80&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Entrance Zone is home to two gates that lead to the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gate A&#039;&#039;&#039; is closer to the [[Chaos Insurgent]] spawn area and so is often used by Chaos when they enter Site-02.&lt;br /&gt;
&lt;br /&gt;
Whilst &#039;&#039;&#039;Gate B&#039;&#039;&#039; is closer to the [[Mobile Task Force]] spawn area, and so is often used by the MTF when they enter Site-02. It is also closer to the Escape Area on Surface Zone, making Gate-B often used by [[Class-D|Class-Ds]] and [[Scientist|Scientists]].&lt;br /&gt;
&lt;br /&gt;
Both gates contain one [[Workstation]].&lt;br /&gt;
&lt;br /&gt;
The gates can only be opened by keycard with {{Hoverimage|{{HoverKeycard|Required Access1=GA}}|text=Gate Access}}.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Evacuation Shelter==&lt;br /&gt;
[[File:EvacShelterDoor.png|400px|right|thumb|The Evacuation Shelter]]&lt;br /&gt;
[[File:EvacShelterInside.png|400px|right|thumb|Inside]]&lt;br /&gt;
The &#039;&#039;&#039;Evacuation Shelter&#039;&#039;&#039; is a small room that looks similar to a gate. The gate itself is badly damaged and an redish-orange gas is seen leaking out. Peeking into the room, the player can see many dead bodies.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Workstation]] can be found to the left of the entrance.&amp;lt;br&amp;gt;&lt;br /&gt;
The room is sometimes used as a place to hide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways and Dead Ends=&lt;br /&gt;
Hallways are repeating connectors in between unique rooms and other hallways, most of the time nothing of interest can be found in them. &lt;br /&gt;
Dead ends are a single door &amp;quot;rooms&amp;quot; that have no gameplay purpose but can be used as hiding spots.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:EZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway with a decorative bench along the side. The HCZ/EZ Checkpoint is always followed by two Straight Hallways no matter the layout.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:EZCorner.png|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway with a decorative bench near the corner. The corner can be used to hide from SCPs or other dangerous foes.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersections==&lt;br /&gt;
[[File:EZ3Way.png|400px|right|thumb|T Shaped hallway]]&lt;br /&gt;
A 3-Way Intersection with benches.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:EntranceCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A 4-Way Intersection with a decorative bench near one of the doors.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dead End==&lt;br /&gt;
[[File:EZDeadEnd1.png|400px|right|thumb|Variation 1]]&lt;br /&gt;
[[File:EZDeadEnd2.png|400px|right|thumb|Variation 2]]&lt;br /&gt;
&#039;&#039;&#039;Dead Ends&#039;&#039;&#039; are red rooms with only one entrance. There are two variations of dead ends. &amp;lt;br&amp;gt;&lt;br /&gt;
A small version that has a collapsed ceiling, stopping one from passing. This room is a common hiding spot. &amp;lt;br&amp;gt;&lt;br /&gt;
A large dead end room that contains a gate that can&#039;t be interacted with, Facility Guards can spawn in this room. Like the other Dead End room, this room is also a common hiding place.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:EntranceZoneHarp.png|400px|right|thumb|Hallway with offices that are locked]]&lt;br /&gt;
[[File:EntranceZoneCaution.png|400px|right|thumb|Hallway with a locked door]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing within the generation code. Both of these two Impossible Hallways are similar in layout to the Conference Hallway.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Entrance Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Straight Hallway on the far left is always the Checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using their official names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Yin-Yang=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|SRW|TRS|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|   |   |SRN|TRE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |SRW|SRW|TRW|CSE|SRW|CNW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |TRE|TRN|SRW|TRS|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |ERN|   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Loop=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |ERS|   |   |   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |SRN|CSE|SRW|TRS|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|CNW|   |SRN|   |   |   |   |   |   |   |   | &lt;br /&gt;
|81=   |   |   |   |   |SRW|SRW|TRW|   |   |ERE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |TRE|CSW|   |CSE|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |ERN|CNE|TRS|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
3-lane=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|       |   |   |   |   |  |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |ERS|   |ERS|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRN|TRS|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |SRW|SRW|4RW|SRW|TRW|TRE|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |CNE|TRS|TRN|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |   | &lt;br /&gt;
|141=   |   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Divide=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |   |CSE|TRN|TRS|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |CSE|TRW|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|SRN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |SRW|SRW|TRN|TRW|ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |CSE|TRN|4RW|ERW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |   |TRE|SRW|4RW|TRS|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |   |SRN|   |SRN|SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |   |SRN|CSE|TRN|TRW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |SRW|SRW|TRN|4RW|SRW|4RW|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |   |   |ERN|   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Entrance Zone is the only zone that does not have a theme.&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4024</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4024"/>
		<updated>2021-09-07T16:10:22Z</updated>

		<summary type="html">&lt;p&gt;Dado: Updated item spawn information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; (HCZ) is one of four zones in [[Site-02]]. Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is one of the most dangerous zones as [[SCP-049]], [[SCP-096]], [[SCP-106]] and [[SCP-939]] all spawn in this zone.&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains four [[Workstation]]s, one [[MTF-E11-SR Rack]], one [[Weapon Locker Type 21]] and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s. It is also home to three [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is home to the Overcharge event, which is used to re-contain SCP-079. Overcharge will happen a few seconds after all 3 Emergency Power Stations are activated and if the button in SCP-079&#039;s chamber is pressed. It also happens if SCP-079 is the last SCP alive. Once Overcharge happens, all doors in Heavy Containment Zone will close and lock themselves while the lights in every room go out. After about 10 seconds, everything goes back to normal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms in HCZ, both rooms contain two elevators that lead to Light Containment Zone. Each system has two elevators that transport players to the LCZ checkpoint. Above both elevators is a timer showing how much time is left until Light Containment Zone is locked down from [[Decontamination Process]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:Warhead Silo Armory New.png|400px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]&lt;br /&gt;
Located above HCZ, the &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is accessed via an elevator, this is a small area that includes the silo and an adjoining armory.&lt;br /&gt;
&lt;br /&gt;
In front of the elevator is the silo itself, with the Alpha Warhead seated in place. Behind the warhead there is a control panel, which allows for the activation/deactivation of the warhead.&amp;lt;br&amp;gt;&lt;br /&gt;
The area with the control panel is covered up by a wall with openings that face the only entrance to the silo. Making this a great place to shoot targets at the elevator and hiding behind cover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not need a Keycard to open. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory contains a [[Workstation]]. A [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] will also spawn in the armoury. &amp;lt;br&amp;gt;&lt;br /&gt;
There are two possible [[Emergency Power Stations]] spawns in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:Heavy Ammo_Armory Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway will kill the player. Since SCP-173 teleports to move during blinks, it is possible for SCP-173 to teleport through the railings and over the pit, causing SCP-173 to die.&lt;br /&gt;
&lt;br /&gt;
The armory itself  requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open. The armory includes a number of 9x19mm and 5.56x45mm magazines and a [[Workstation]]. There is a chance that a [[Bulletproof Locker №7]] will spawn inside the armoury.&lt;br /&gt;
&lt;br /&gt;
Two of the outside walls of the armory are also possible spawn locations of [[Emergency Power Stations]] and Medkit Cabinets. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[COM-18]]&lt;br /&gt;
*[[Flashlight]]&lt;br /&gt;
*[[Radio]]&lt;br /&gt;
*9x19mm Ammo (60 Rounds)&lt;br /&gt;
*5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|Tesla Gate Animation]]&lt;br /&gt;
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. Coming close to the coil will activate its sensors and charge it, if a player is in the tesla coil when it is firing, it will shock and deal massive damage. Instantly killing humans, SCP-106 and SCP-049-2. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast. Tesla Gates are also quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|400px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers, mainly used for hiding.&lt;br /&gt;
There are two places in this room where a generator or Medkit cabinet can spawn. Both of these spawn places are on the top level of the room. A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Common hiding spots in this room including behind any of the servers or under the stairs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]] can also spawn on the top floor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors, this wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the two doors is a room containing multiple server racks, similar to the ones seen in the Server Room. This side room has a chance for a [[Bulletproof Locker №7]] to spawn in it.&amp;lt;br&amp;gt;&lt;br /&gt;
In the middle of the side room is a door that requires {{Hoverimage|{{HoverKeycard|Required Access1=AA3}}|text=Armory Access 3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations and Medkit Cabinets can spawn on either sides of the door to the Micro H.I.D.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Micro H.I.D.]]&lt;br /&gt;
* [[Weapon Manager Tablet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049OutsideChamber.png|400px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049Chamber.png|400px|right|thumb|SCP-049&#039;s chamber]]&lt;br /&gt;
[[File:049Armory.png|400px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]]. [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can spawn in the hallway outside the elevator.&lt;br /&gt;
&lt;br /&gt;
Once ascending into SCP-049&#039;s containment area and walking down a corridor, two doors and some shelves can be seen. The bigger gate door is the door to SCP-049&#039;s empty containment chamber, while the normal door the leads to the armory which needs {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] with an [[Epsilon-11 SR]] and ammo or a [[Weapon Locker Type 21]] with multiple items.&lt;br /&gt;
&lt;br /&gt;
There is also a chance that a [[Bulletproof Locker №7]] can spawn outside the armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079SideRoom.png|400px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. In the entrance area there is a camera and speaker for SCP-079 to use. &amp;lt;br&amp;gt; &lt;br /&gt;
At the start of the round,&lt;br /&gt;
Up to two [[Emergency Power Stations]] and/or [[First Aid Cabinet]]s can also spawn on the stairs outside the chamber. Both gates in the room require {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open.&lt;br /&gt;
&lt;br /&gt;
Behind the locked gates is a medium sized room that contains SCP-079 behind a cage. The gates are locked closed until all Emergency Power Stations are activated. Afterwards the room is locked in an open state.&lt;br /&gt;
&lt;br /&gt;
The side room past the 2nd gate contains a lot of loot and a button to terminate SCP-079. Pressing the button will allow the gates to be closed/opened with any Keycard that has Containment Tier 2.&amp;lt;br&amp;gt;&lt;br /&gt;
A plaque can be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Firearms:&lt;br /&gt;
** [[Crossvec]]&lt;br /&gt;
*Grenades:&lt;br /&gt;
** 3 [[Flashbang Grenade]]s&lt;br /&gt;
** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
*Ammo:&lt;br /&gt;
** 9x19mm (105 Rounds)&lt;br /&gt;
*Body armors:&lt;br /&gt;
** 3 [[Heavy Armor]]s&lt;br /&gt;
*Medical Items:&lt;br /&gt;
** 3 [[First Aid Kit]]s&lt;br /&gt;
** 2 [[Adrenaline]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Radio]]s&lt;br /&gt;
** 2 [[Flashlight]]s&lt;br /&gt;
** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096Entrance.png }}|400px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:096Chamber.png|400px|right|thumb|SCP-096&#039;s containment chamber]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
The chamber&#039;s door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. The chamber is a red-lit room filled with movement sensors to keep track of SCP-096 when it&#039;s inside. An MTF Lieutenant keycard can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the chamber:&lt;br /&gt;
** [[Keycard|MTF Lieutenant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106Entrance.png|400px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Door.png|400px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106Stairs.png|400px|right|thumb|The lower level of SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Bottom.png|400px|right|thumb|The bottom SCP-106&#039;s containment area, where SCP-106 spawns]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC3&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
The main doors require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} to open. Both lead the room with the Femur Breaker. Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
The Femur Breaker is a small room that allows a single person to sacrifice themselves and re-contain SCP-106. Once a human goes inside the Femur Breaker they are instantly killed and the door is closed behind them. Another human is also required to push the button in the main control room. On pressing the button an audio cue will start to play and soon after SCP-106 will be re-contained.&lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]] can also spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Coin]] (Shelf next to Femur Breaker)&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png | December =Xmas SCP_939_Top.png |939Entrance.png }}|400px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png| December =Xmas SCP-939&#039;s Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]&lt;br /&gt;
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]&lt;br /&gt;
[[File:939Spawn.png|400px|right|thumb|The bottom of the room where SCP-939 spawns]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side, and on the right side, behind a door is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
Both [[SCP-939]] instances will spawn at the bottom of the stairs.&amp;lt;br&amp;gt;&lt;br /&gt;
Most SCP-939 players will not close the doors at the bottom of this room, making it a useful way to tell if an SCP-939 spawned. &amp;lt;br&amp;gt;&lt;br /&gt;
The stairway can be used as a hiding place since it isn&#039;t often used.&lt;br /&gt;
In addition to an [[Emergency Power Stations|Emergency Power Station]] or [[First Aid Cabinet]], a [[Bulletproof Locker №7]] may also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoint==&lt;br /&gt;
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoint&#039;&#039;&#039; is a room leading to the [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two [[Emergency Power Stations]] or [[First Aid Cabinet]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
[[File:HCZ3WayWorkstation.png|400px|right|thumb|T shaped hallway with Workstation]]&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Middle Circle #1=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |CSE|TRN|CSW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |SRN|   |TRE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |CNE|TRS|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |ERE|4RW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Line #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|TRS|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |ERE|4RW|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERE|TRN|ERW|   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Ring #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |TRE|SRW|TRS|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|SRW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |TRE|SRW|TRN|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |ERN|   |   |ERN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   &lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Tetris #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |CNE|SRW|TRS|CNW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |   |   |   |CSE|4RW|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |CSE|SRW|TRS|CNW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |ERE|TRW|   |TRE|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |CNE|SRW|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |SRN|TRE|SRW|ERW|   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |CSE|TRN|CNW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Heavy Squares #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERE|TRS|SRW|4RW|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |TRE|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |SRN|   |SRN|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |ERE|TRN|SRW|4RW|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In 3-Way Intersections, two doors are noticeably uncentered. Have fun being cursed forever with this knowledge.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=4023</id>
		<title>Light Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Light_Containment_Zone&amp;diff=4023"/>
		<updated>2021-09-06T10:02:21Z</updated>

		<summary type="html">&lt;p&gt;Dado: Updated item spawn information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
The &#039;&#039;&#039;Light Containment Zone&#039;&#039;&#039; (LCZ) is one of four zones in [[Locations|Site-02]], where [[Class-D]]s, [[Scientist]]s, and [[SCP-173]] spawn. [[SCP-914]] is also found here, and often becomes a congregating point in the early game.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone contains three [[Workstation|Workstations]], four possible [[Standard Locker|Standard Lockers]] spawn locations and multiple [[Bulletproof Locker №7|Bulletproof Locker №7s]] and [[First Aid Cabinet]]s.&lt;br /&gt;
&lt;br /&gt;
Light Containment Zone is also home to the [[Decontamination Process]], a process which kills anything within the LCZ 11 minutes and 45 seconds after the round has started. This forces players to move  down to the [[Heavy Containment Zone]] and prevents backtracking to SCP-914. Interesting, the announcement in-game says 15 minutes instead of 11 minutes, this is intentional to apply pressure to the players.&lt;br /&gt;
&lt;br /&gt;
There are a few important rooms that contain supplies for players to aid their journey through the Heavy Containment Zone. A helpful navigation aid is the signs above doors, which primarily informs players of the type of room that lies beyond. Certain rooms will have fixed designations (see next section), whilst others will be pseudo-random.&lt;br /&gt;
&lt;br /&gt;
Despite popular belief, Light Containment Zone is above Heavy Containment Zone and not below it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Light Containment Zone Ambient.mp3|title=Light Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Rooms=&lt;br /&gt;
Unique rooms are rooms that spawn only once (with the exception of the airlock and two checkpoints), containing valuable items or to be used as hiding spots. These rooms have fixed designations:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Class-D Cells - CD01==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = ClassDXmas2.png |CDEntrance.png }}|400px|right|thumb|The Class-D Cells]]&lt;br /&gt;
{{#switch: {{CURRENTMONTHNAME}}| October = [[File:ClassDHalloween.png|400px|right|thumb|The back of the Class-D Cells.]] | December = [[File:ClassDXmas2.png|400px|right|thumb|The back of the Class-D Cells.]]  | [[File:CDBack.png|400px|right|thumb|Artwork found at the back of the cells]] [[File:SCPSL Art Contest Winner2 MK2.png|400px|right|thumb|The SCP-049 Contest Art made by Moranatol]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Class-D Cells&#039;&#039;&#039; are the spawn location of all [[Class-D]]s. The room is a long hallway with multiple cell doors that run along the central walls of the room. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind each cell door is a small room containing a small single bed and a table. Class-D will randomly spawn among these small cells. &amp;lt;br&amp;gt;&lt;br /&gt;
There is nothing of direct importance in this area as it simply leads into the LCZ proper. &amp;lt;br&amp;gt;&lt;br /&gt;
The back of this room contains two pieces of artwork made by winners of an art contest for SCP:SL. These artworks do not appear when the [[Clutter System|Halloween and Xmas props]] are spawned in.&lt;br /&gt;
{|style=&amp;quot;margin-left: auto; margin-right: 0px; margin-top:345px&amp;quot;&lt;br /&gt;
|[[File:SCPSL Art Contest Winner1.png|250px|right|thumb|The SCP-106 Contest Art made by Purplegoop]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Water Closet - WC00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|400px|right|thumb|WC Hallway]]&lt;br /&gt;
[[File:WCMale.png|400px|right|thumb|Men&#039;s Toilets]]&lt;br /&gt;
[[File:WCFemale.png|400px|right|thumb|Women&#039;s Toilets]]&lt;br /&gt;
The &#039;&#039;&#039;Water Closet&#039;&#039;&#039; is a hallway that contains a male and female bathroom, that can sometimes have loot in them. [[Scientist]] can spawn in this room. &amp;lt;br&amp;gt;&lt;br /&gt;
A [[First Aid Cabinet]] will sometimes spawn outside the bathroom door along the wall. &amp;lt;br&amp;gt;&lt;br /&gt;
The Water Closet contains 3 toilets and 2 sinks in both the male and female restrooms. &amp;lt;br&amp;gt;&lt;br /&gt;
In the male and female bathrooms, there is the possibility of finding up to two keycards and/or the [[COM-15]]. &amp;lt;br&amp;gt;&lt;br /&gt;
The bathrooms can be used as a hiding place from SCPs, but may not be as effective against humans who may be checking the room for loot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the Toilets:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
* Men&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
* Women&#039;s Toilets:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Office - PC15==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = Halloween LCZ PC Room.png | December = PCXmas.png |PC15Entrance.png}}|400px|right|thumb|PC Room]]&lt;br /&gt;
The &#039;&#039;&#039;Office&#039;&#039;&#039; is a medium sized room that has an orderly arrangement of desks with computer monitors, phones, and other utensils. &amp;lt;br&amp;gt;&lt;br /&gt;
A single [[Keycard|Scientist Keycard]] always spawn in this room on a random desk. &lt;br /&gt;
A [[Standard Locker]] and [[First Aid Cabinet]]s sometimes spawns in this room&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* On a random desk:&lt;br /&gt;
**[[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Standard Locker]]&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glass Room - GR18==&lt;br /&gt;
[[File:GR18Entrance.png|400px|right|thumb|Entrance to the Glass Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = GR18Halloween.png | December = Xmas GR-18 Room.png| GR18Chamber.png}}|400px|right|thumb|Inside the Glass Room]]&lt;br /&gt;
The &#039;&#039;&#039;Glass Room&#039;&#039;&#039; is a medium sized testing chamber found in Light Containment Zone, marked with GR-18 above its door. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a small room containing a gate that can be opened without the use of a keycard.&lt;br /&gt;
Scientist can sometimes spawn in this part of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
Behind the gate is a medium sized room with a glass chamber in the middle.&lt;br /&gt;
The right wall of the room has a chance for a [[First Aid Cabinet]] or a [[Standard Locker]] to spawn.&lt;br /&gt;
A [[COM-15]] and Keycard can sometimes spawn in this room on their own. &amp;lt;br&amp;gt;&lt;br /&gt;
If the glass in the chamber is broken, it can be walked through by any class that isn&#039;t SCP-096. Making it a useful way to avoid SCP-096.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[COM-15]]&lt;br /&gt;
** Inside the glass cage or on the shelf&lt;br /&gt;
*Along the right wall:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the shelf:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LCZ Armory - ##00==&lt;br /&gt;
[[File:00Entrance.png|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:00Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;LCZ Armory&#039;&#039;&#039; is a medium sized room containing two [[Workstation|Workstations]] and multiple guns, grenades and ammo. The room requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open it. &amp;lt;br&amp;gt;&lt;br /&gt;
Scientist can spawn outside the keycard door in this room but are unable to grab the guns due to their keycard being unable to open the door, forcing them to find one elsewhere. &amp;lt;br&amp;gt;&lt;br /&gt;
It can be especially useful for Class-Ds to kill Scientists or [[Mobile Task Force|NTF]], or vice-versa with [[Chaos Insurgent]]s. &lt;br /&gt;
&lt;br /&gt;
It contains a variety of weapons and ammunition to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Firearms:&lt;br /&gt;
** [[FSP-9]]&lt;br /&gt;
** 2 [[Crossvec]]s&lt;br /&gt;
** 2 [[COM-18]]s&lt;br /&gt;
* Grenades:&lt;br /&gt;
** 3 [[Fragmentation Grenade]]s&lt;br /&gt;
** 4 [[Flashbang Grenade]]s&lt;br /&gt;
* Ammo:&lt;br /&gt;
** 9x19mm (150 Rounds)&lt;br /&gt;
*Body Armor:&lt;br /&gt;
** [[Heavy Armor]]&lt;br /&gt;
** 2 [[Combat Armor]]s&lt;br /&gt;
*Other:&lt;br /&gt;
** 2 [[Workstation]]s&lt;br /&gt;
** [[Flashlight]]&lt;br /&gt;
** [[Radio]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-012&#039;s Containment Chamber - #012==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_Door.png | December = Xmas 012_Door.png |012Entrance.png }}|400px|right|thumb|Entrance to SCP-012&#039;s room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012_side_room.png | December = 012ClosetXmas.png|012Side.png }}|400px|right|thumb|The small side room at the end of the hallway]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 012 Room.png| December = Xmas 012_Room.png |012Control.png }}|400px|right|thumb|SCP-012&#039;s control room]]&lt;br /&gt;
[[File:012Chamber.png|400px|right|thumb|SCP-012&#039;s chamber]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-012&#039;s Containment Chamber&#039;&#039;&#039; is a long hallway with two doors at a dead end. One doors leads to a small room that sometimes contain a [[Bulletproof Locker №7]] in it. The other door requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC2}}|text=Containment Access 2}} to open. This door leads to the actual chamber of SCP-012. &amp;lt;br&amp;gt;&lt;br /&gt;
While nothing is present inside the containment chamber of SCP-012, a [[COM-15]] has a chance to spawn here as well as a guaranteed [[Keycard|Zone Manager Keycard]] on the control room outside of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
The room is often used as a hiding place to avoid SCPs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[Keycard|Zone Manager Keycard]]&lt;br /&gt;
** [[Combat Armor]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Side Room:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Inside the Control Room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-173&#039;s Containment Chamber - PT00==&lt;br /&gt;
[[File:173Entrance.png|400px|right|thumb|Stairway leading to SCP-173&#039;s chamber]]&lt;br /&gt;
[[File:173Side.png|400px|right|thumb|The side room that is outside the chamber area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 173Halloween.png |173 Containment Room.png }}|400px|right|thumb|The room outside SCP-173&#039;s Chamber]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-173_Chamber.png|173Chamber.png }}|400px|right|thumb|SCP-173&#039;s chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;s Containment Chamber&#039;&#039;&#039; is a two story room that stores [[SCP-173]].&amp;lt;br&amp;gt;&lt;br /&gt;
In the preceding room before SCP-173&#039;s chamber, there is an inaccessible door to the right and a balcony to the left with an inaccessible control room on the upper level. &lt;br /&gt;
&lt;br /&gt;
At the beginning of the round SCP-173, if selected, will spawn in the containment chamber. The door cannot be opened immediately due to a short timer.&lt;br /&gt;
&lt;br /&gt;
There is a chance that a [[Bulletproof Locker №7]] and/or a [[COM-15]] pistol spawns inside the side room at the top of the stairs leading to [[SCP-173]]&#039;s containment.&lt;br /&gt;
&lt;br /&gt;
A [[Standard Locker]] can sometimes spawn next to SCP-173&#039;s containment cell.&lt;br /&gt;
&lt;br /&gt;
The chamber itself can be used as a hiding place from any threats.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* Inside the small room:&lt;br /&gt;
** [[COM-15]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-914&#039;s Containment Chamber - #914==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 914Entrance.png|914EntranceNew.png }}|400px|right|thumb|Entrance to SCP-914]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| October = 914Halloween2.png | December = 914Xmas.png | 914Chamber.png }}|400px|right|thumb|SCP-914]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC1&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
|doorExtra = (Containment Gate)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-914&#039;s Containment Chamber&#039;&#039;&#039; is a medium sized room that stores [[SCP-914]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Behind the door is a smaller room containing a gate that leads to SCP-914 with a poster of SCP-914 next to it. &amp;lt;br&amp;gt; &lt;br /&gt;
The gate requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC1}}|text=Containment Access 1}} to open. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-914 is the most important room in Light Containment Zone, as it is used to [[SCP-914/outputs|upgrade items]]. &amp;lt;br&amp;gt;&lt;br /&gt;
Due to this, it is a popular place for [[SCPs]] to target, making it a dangerous place to be in at the start of the round.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the chamber:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
*Inside the chamber on the shelves:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heavy Containment Zone Checkpoints - EX-A/EX-B==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|400px|right|thumb|Security checkpoint]]&lt;br /&gt;
[[File:EXElevators.png|400px|right|thumb|The elevators]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Heavy Containment Zone Checkpoints&#039;&#039;&#039; are the gateways to and from the [[Heavy Containment Zone]]. There are two checkpoints found within the LCZ.&lt;br /&gt;
&lt;br /&gt;
It contains two labeled doorways that both open once a Keycard is swiped. They lead to a pair of lifts denoted under either Lift A or Lift B (depending on the checkpoint) which lead down to the HCZ. There are also screens at either checkpoint displaying the remaining time to decontamination. &amp;lt;br&amp;gt;&lt;br /&gt;
A keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CA}}|text=Checkpoint Access}} is required to open the checkpoint. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the checkpoint itself:&lt;br /&gt;
**[[First Aid Cabinet]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Airlock - ALXX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
[[File:ALSide.png|400px|right|thumb|Inside the airlock]]&lt;br /&gt;
{{DoorDestroy|ImmunityLvl=Lvl1|imageshow=yes}}&lt;br /&gt;
The &#039;&#039;&#039;Airlock&#039;&#039;&#039; is a small, red-lit room with two doors on each side and a small dark side-room. &lt;br /&gt;
&lt;br /&gt;
Upon opening one of the inner doors, the other door will close. This makes Airlocks a great place to slow people down during a chase.&lt;br /&gt;
&lt;br /&gt;
The smaller side-room is often a place to hide in as most players pass it when running through the Airlocks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Garden Chamber - VT00==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|VTEntrance.png }}|400px|right|thumb|The VT-00 Room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Plants.png| December = VTXmas.png|VTPlants.png }}|400px|right|thumb|The plants found in the room]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = VTHalloween.png| December = Xmas VT-00 Closet.png |VTSide.png }}|400px|right|thumb|The smaller room found in VT-00 that often contains loot]]&lt;br /&gt;
The &#039;&#039;&#039;Garden Chamber&#039;&#039;&#039; also known as the &#039;&#039;&#039;Greenhouse Room&#039;&#039;&#039; contains a greenhouse area with several plants, sectioned off from the playable area with a large glass window. Players can access the plants by smashing the window, although the plants cannot be interacted with. The Garden Chamber has two entrances on opposite ends of the room.&lt;br /&gt;
&lt;br /&gt;
On the wall opposite the plants is a door that leads to a small room which either has a [[First Aid Cabinet]], a [[Standard Locker]], a [[Bulletproof Locker №7]], a [[Workstation]] or nothing.&lt;br /&gt;
&lt;br /&gt;
Interesting, the room&#039;s code, VT00, does not match with the room name. Both Greenhouse and Garden Chamber have officially been used when refering to this room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns&#039;&#039;&#039;&lt;br /&gt;
*In the side room:&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
*Behind the glass:&lt;br /&gt;
**[[Keycard|Janitor Keycard]] or [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors that connect unique rooms and other hallways. Most of the time nothing of interest can be found in them and they make up the bulk of rooms in LCZ. These rooms have pseudo-random designations - while the first two letters will remain constant, the two numbers will change with each room.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway - HS==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway that contains two vents on the upper parts of the walls. One of these vents contain an easter egg.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Corner - HC== &lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Corner.png | December = Xmas LCZ Corner.png |LCZCorner.png }}|400px|right|thumb|C shaped hallway]]&lt;br /&gt;
A simple corner hallway.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==3-Way Intersection - IT==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ 3-Way.png| December = Xmas LCZ 3-Way.png|LCZ3Way.png}}|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
A simple three way intersection.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==4-Way Intersection - IX==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}} | December =Xmas LCZ Four way.png| LightCAT.png }}|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
[[File:LCZSinkhole.png|400px|right|thumb|A sinkhole that can spawn in the room]]&lt;br /&gt;
A four way intersection.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Status Effects|Sinkhole]] can sometimes spawn in this room, as apart of the [[Clutter System]]. By default this is turned off, however server owners can change the config to allow for a percentage chance of sinkholes spawning. &amp;lt;br&amp;gt;&lt;br /&gt;
If a sinkhole is present, it will slow down any players that aren&#039;t SCPs. Unlike in &#039;&#039;Containment Breach&#039;&#039;, sinkholes will not teleport the player to the Pocket Dimension, this is intentional.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SinkholeAudio.mp3|title=Sinkhole|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Impossible Rooms==&lt;br /&gt;
[[File:OldVT00.png|400px|right|thumb|Impossible VT00]]&lt;br /&gt;
&#039;&#039;&#039;Impossible Rooms&#039;&#039;&#039; are rooms to do not naturally generate under normal ingame conditions despite existing as apart of the generation code. The Impossible VT00 is that of an older version of the room. This only exist in v8.0.0 of the game.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Light Containment Zone. Special Rooms are randomized in these layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
The Class-D Cells always spawns in the same exact spot for all five layouts, which can allow Class-Ds to figure out the layout early in the game.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts, using the community given names.&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
PSI #1 =&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |   |   |CSE|SRW|4RW|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |ERS|   |ERE|TRN|CSW|SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |   |SRN|   |   |   |TRE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |ERE|TRW|   |ERS|   |SRN|CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |   |CNE|SRW|4RW|SRW|CNW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=    |   |   |   |   |  |   |   |SRN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|SRW|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Hub #2=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|      |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=   |   |   |   |   |   |   |ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=   |   |   |   |   |   |   |SRN|CSE|TRN|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=   |   |   |   |   |ERE|CSW|TRE|TRW|   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=   |   |   |   |   |   |TRE|4RW|4RW|SRW|ERW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=   |   |   |   |   |ERE|CNW|SRN|CNE|CSW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=   |   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=   |   |   |   |   |   |CDE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Line #3=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |CDE|CSW|ERS|   |ERS|   |ERS|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |CSE|TRN|4RW|SRW|4RW|SRW|TRW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERN|   |ERN|   |ERN|   |TRE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |   |   |   |   |   |   |CNE|ERW|   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Mess #4=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERE|CSW|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |   |   |   |   |SRN|   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |ERS|   |CSE|SRW|TRW|CSE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |CNE|TRS|TRW|   |CNE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |CNE|4RW|ERW|   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|TRS|TRN|SRW|SRW|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |TRE|CSW|   |   |CNE|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |CDE|TRW|CNE|ERW|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |ERN|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
|-|&lt;br /&gt;
Light Ring #5=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{MapLayouts&lt;br /&gt;
|   |   |   |   |   |   |   |   |   |ERS|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|21=|   |   |   |   |   |ERE|TRS|SRW|TRN|SRW|TRS|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|41=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|61=|   |   |   |   |   |ERE|TRW|   |   |CDE|TRW|   |   |   |   |   |   |   |   |&lt;br /&gt;
|81=|   |   |   |   |   |   |SRN|   |   |   |SRN|   |   |   |   |   |   |   |   |&lt;br /&gt;
|101=|   |   |   |   |   |ERE|4RW|SRW|TRS|SRW|TRN|ERW|   |   |   |   |   |   |   |&lt;br /&gt;
|121=|   |   |   |   |   |   |SRN|   |ERN|   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|141=|   |   |   |   |   |ERE|CNW|   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
|161=|   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |   |&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4019</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=4019"/>
		<updated>2021-09-03T22:17:27Z</updated>

		<summary type="html">&lt;p&gt;Dado: Audiofiles update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CASSIE Infobox&lt;br /&gt;
|image=CASSIECAT2.jpg&lt;br /&gt;
|name = Central Autonomic Service System for Internal Emergencies&lt;br /&gt;
|Role = Maintain Site-02&#039;s safety&lt;br /&gt;
|VA = Narlor&amp;lt;br&amp;gt;Welk (.g7/reeee)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CASSIE.png|center|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies&#039;&#039;&#039;, also known as &#039;&#039;&#039;C.A.S.S.I.E.&#039;&#039;&#039; is an automatic service system that is used for the management and mitigation of emergencies that occur within [[Locations|Site-02]]. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCPs|SCP]]. &lt;br /&gt;
In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E.&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of C.A.S.S.I.E.&#039;s role, several security measures are implemented. C.A.S.S.I.E.&#039;s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can&#039;t be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
C.A.S.S.I.E.&#039;s system is divided into several cores, each of which are responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Data Storage Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DSM)&#039;&#039;- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:&lt;br /&gt;
**&#039;&#039;&#039;HDD submodule&#039;&#039;&#039; - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.&lt;br /&gt;
**&#039;&#039;&#039;SSD submodule&#039;&#039;&#039; - used to store the most important data and current activities. 2 terabytes of space.&lt;br /&gt;
**&#039;&#039;&#039;Magnetic tape reader&#039;&#039;&#039; - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Memory Bank&#039;&#039;&#039; &#039;&#039;(CASSIE-RAM)&#039;&#039;- 128 GB in 64x units of static random-access memory. Typically used for caching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Address System&#039;&#039;&#039; &#039;&#039;(CASSIE-PAS)&#039;&#039;- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decision-Making Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DMM)&#039;&#039;- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a  cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardware Diagnostic Module&#039;&#039;&#039; &#039;&#039;(CASSIE-HDM)&#039;&#039;- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standby-mode Handlers&#039;&#039;&#039; &#039;&#039;(CASSIE-SMH)&#039;&#039;- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emergency Power Unit&#039;&#039;&#039;  &#039;&#039;(CASSIE-EPU)&#039;&#039;- a special unit that provides emergency power (up to 10 hours) when the main power fails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Backup Generator&#039;&#039;&#039;  &#039;&#039;(CASSIE-BGR)&#039;&#039;- when the CASSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.&lt;br /&gt;
&lt;br /&gt;
===Procedures===&lt;br /&gt;
C.A.S.S.I.E. has many procedures that it will activate in the response to a threat, such as anti-fire procedures, lockdown procedures and anti-SCP procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of procedures that C.A.S.S.I.E. can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; used to slowdown SCPs and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
====In-game Procedures====&lt;br /&gt;
Only some of C.A.S.S.I.E.&#039;s procedures are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule [[Decontamination Process]], in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it. &amp;lt;br&amp;gt;&lt;br /&gt;
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an [[Emergency Power Stations|Emergency Power Station]], [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.&lt;br /&gt;
&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with C.A.S.S.I.E.. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also change the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make C.A.S.S.I.E. say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
Currently, C.A.S.S.I.E.&#039;s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile. &lt;br /&gt;
&lt;br /&gt;
The noise of all other audio sources are reduced when an announcement is playing, making announcements a great time to sneak up on unsuspecting players.&lt;br /&gt;
&amp;lt;small&amp;gt; (The audio files below will not have the background noises or bells for clarity) &amp;lt;/small&amp;gt;&lt;br /&gt;
===Mobile Task Force===&lt;br /&gt;
One of the following will play when the MTF respawn.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination, substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=xmas MTF Spawn.mp3|title=Announcement during December 25th to 31st or when forced by devs:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Tactical Holiday Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the workshop. All remaining elves are advised to seek shelter in the nearest gingerbread house, until a unit has festivized the facility. Awaiting recontainment of [#] spoil-sport holiday haters.  &amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, C.A.S.S.I.E. will announce the SCP&#039;s death as well as how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E. will not announce the termination of SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Containment Unit NTF3.mp3|title=When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Telsa5.mp3|title=When an SCP dies from Tesla:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Decon3.mp3|title=When an SCP dies from Light Zone Decontamination:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP warhead4.mp3|title=When an SCP dies from Nuke:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP contain by Scientist.mp3|title=When an SCP dies from a Scientist:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP contain by Class D.mp3|title=When an SCP dies from a Class D:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP contain by Chaos.mp3|title=When an SCP dies from a Chaos:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=079 Death by Button.mp3|title=When SCP-079 is recontained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 contained successfully by [Class that pushed the button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch2.mp3|title=When SCP-106 is recontained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that contained SCP-106].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch2.mp3|title=When SCP-106 is recontained via Femur Breaker:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that pushed the button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Termination Cause Unspecified4.mp3|title=When C.A.S.S.I.E. can&#039;t determine how an SCP died:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCPUnknownClass2.mp3|title=If an SCP died from anticheat or if the game can&#039;t find the class that killed the SCP:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, containment unit unknown.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Emergency Power Stations===&lt;br /&gt;
When an [[Emergency Power Stations|Emergency Power Station]] is turned on C.A.S.S.I.E. will play the following announcements&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1-2 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead===&lt;br /&gt;
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the [[Alpha Warhead]], plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; (Unlike the other announcements, the background noises and sirens are apart of the actual announcement and not separate) &amp;lt;/small&amp;gt;&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the &#039;&#039;&#039;Light Containment Zone is locked down&#039;&#039;&#039; line, which is played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
Using the Remote Admin command &#039;&#039;&#039;cassie&#039;&#039;&#039;, one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in its databank will cause it to just skip it, as no audio file for it exists.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP-999 3.mp3|title=An example of a custom announcement:|description=&#039;&#039;&#039; &#039;&#039;&amp;quot;SCP-999 successfully terminated &amp;quot;&#039;&#039;&#039; &#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Any C.A.S.S.I.E announcement that was removed or changed can be found here:&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Old MTF Announcenment.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if less than 3 SCPs are alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of (1 or 2) SCP subject(s). Proceed with protocol and exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=More than 2 SCPs.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if there were 3 or more SCPs alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of, an uncalculated number of SCPs. Emergency action is advised.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Oldest MTF Announcement.mp3|title=Pre v7.3.1; An older version of the MTF Announcement, changes are subtle:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, Nine Tailed Fox, devision &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. All SCP subjects have been secured, substantial threat to safety remains within the facility -- exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP killed by MTF.mp3|title=Pre v7.4.0; When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX(NATO #s)  contained successfully, containment unit [Military Phonetic Alphabet]-[Nato #].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Unknown.mp3|title=Pre v7.4.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX(NATO #s) contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpookyLabsHalloween_1.mp3|title=During Halloween 2018 Event, CASSIE sang before MTF announcement:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Spooky, scary skeletons, send shivers down your spine, shrieking skulls will shock your soul and seal your doom tonight. Spooky, scary skeletons, speak with such a screech, you&#039;ll shake and shudder in surprise, when you hear these zombies shriek.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilMain90.mp3|title=April Fools 2019 Event Warhead:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Alpphhaaa Waaarheaad Deeetonaaaatiooon Eeeeemergency  Sequence engaggggeeeed. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Containment Unit Unknown.mp3|title=Pre v9.0.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The font used for C.A.S.S.I.E.&#039;s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.&lt;br /&gt;
*Older possible names for C.A.S.S.I.E. included:&lt;br /&gt;
**&#039;&#039;&#039;Emergency Public Address System - EPAS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Critical Response and Assist Service Station - CRASS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Automatic Manager of Emergency Systems - AMES&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. originally stood for &#039;&#039;&#039;Critical Action Service Station for Internal Emergencies&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. is based off &#039;&#039;&#039;Aperture Employee Guardian and Intrusion System&#039;&#039;&#039; also known as &#039;&#039;&#039;AEGIS&#039;&#039;&#039;, from the Portal fan game, &#039;&#039;Portal Stories: Mel&#039;&#039;.&lt;br /&gt;
**C.A.S.S.I.E. voice is based off the &#039;&#039;&#039;Black Mesa Announcement System&#039;&#039;&#039; from the Half Life series.&lt;br /&gt;
*The Decontamination and Alpha Warhead lines are the oldest C.A.S.S.I.E. announcements ingame, existing before C.A.S.S.I.E. was fully finalized ingame. &lt;br /&gt;
**The Decontamination and warhead lines were added in [[Updates/5.0.0|v5.0.0]] while the SCP recontainment announcements and MTF announcements were added in [[Updates/7.3.0|v7.3.0]].&lt;br /&gt;
*Before [[Updates/3.0.0|v3.0.0]], the Alpha Warhead announcement used the same one from &#039;&#039;SCP: Containment Breach&#039;&#039;, but in v3.0.0 it was replaced with a [https://www.youtube.com/watch?v=fJe26PAztnc| female announcer.]&lt;br /&gt;
**In even older versions of the game, there were Polish MTF and Alpha Warhead Announcement.&lt;br /&gt;
*SCP-079 and SCP-106 are the only SCPs that have a special terminated/recontainment announcement unique to them.&lt;br /&gt;
{{Locations Navbox}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Emergency_Power_Stations&amp;diff=4018</id>
		<title>Emergency Power Stations</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Emergency_Power_Stations&amp;diff=4018"/>
		<updated>2021-09-03T22:14:12Z</updated>

		<summary type="html">&lt;p&gt;Dado: Audiofiles update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = EPSActive.png&lt;br /&gt;
|image_size = 350&lt;br /&gt;
|spawn = [[Heavy Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Emergency Power Stations&#039;&#039;&#039; &#039;&#039;&#039;(EPS)&#039;&#039;&#039; also known as &#039;&#039;&#039;Generators&#039;&#039;&#039; are a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Emergency Power Stations are a recontainment devices that spawn around [[Heavy Containment Zone]] that are used to recontain [[SCP-079]]. Three Emergency Power Stations will spawn each round. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
An Emergency Power Station requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked anyone can open/close them. A lever must be flipped to activate it. Each Emergency Power Station takes 125 seconds to power up and a countdown is displayed on active Emergency Power Stations. [[C.A.S.S.I.E.]] will announce when Emergency Power Stations are successfully powered up and will keep count of the number of Emergency Power Stations active. Activated Emergency Power Stations cannot be deactivated, but the powering-up process can be cancelled by pressing {{Key Press|E}} on the button. The timer will save its place when an Emergency Power Station is turned off, but it will slowly count back up to 125.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations are used to recontain SCP-079. Turning on all 3 Emergency Power Stations will unlock SCP-079&#039;s chamber where players must go to so they can finish the Overcharge sequence. Powering up an Emergency Power Station will alert [[SCP-079]] and rooms containing said Emergency Power Stations will be marked red on the map.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Emergency Power Stations have multiple visuals on them while powering up. One of these visuals is a timer showing how much time is left until it turns on. &amp;lt;br&amp;gt;&lt;br /&gt;
The timer will say Engaged once the Emergency Power Station is turned on.&lt;br /&gt;
There is a dial labeled Local Voltage that also shows how much time is left by having an arrow slowly move from green to red. &amp;lt;br&amp;gt;&lt;br /&gt;
The dial labeled Total Voltage will show how many Emergency Power Stations are currently on. &amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Power Stations have two lights that show if the Emergency Power Station is activated or if it is disabled.&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
Emergency Power Stations can only spawn in Heavy Containment Zone, up to a maximum of three at any given time. There are 10 rooms in which Emergency Power Stations can spawn. Two generators can appear in the same room at a time, however this is a rare occurence.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Ammunition Armory|HCZ Armory Room]]&lt;br /&gt;
**On the left or the right side of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Entrance Zone Checkpoint|Entrance Zone Checkpoint]]&lt;br /&gt;
**On either side of the door to the HCZ. &lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Micro HID Armory|Micro HID Armory]]&lt;br /&gt;
**Either left and/or right if the door to the room containing the Micro.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Server Room|Server Room]]&lt;br /&gt;
**On the upper level of the room, or on the wall near the door or the wall opposite to it.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#Warhead Silo|Nuke Room]]&lt;br /&gt;
**Down the elevator, near the control panel and/or parralel to the armory door.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Room]]&lt;br /&gt;
**At the top of the elevator, in the hallway.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Room]]&lt;br /&gt;
**Outside the gate leading to the containment chamber.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Room]]&lt;br /&gt;
**On the right wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Room]]&lt;br /&gt;
**On the left wall of the room.&lt;br /&gt;
&lt;br /&gt;
*[[Heavy_Containment_Zone#SCP-939&#039;s Containment Area|SCP-939&#039;s Room]]&lt;br /&gt;
**On the wall that runs along the walkway of the room.&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1-2 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When Heavy Containment Zone Overcharges:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150px&amp;gt;&lt;br /&gt;
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.&lt;br /&gt;
EPSMicro.png|An Emergency Power Station in the Micro HID Room.&lt;br /&gt;
EPS106.png|An Emergency Power Station in SCP-106&#039;s Room.&lt;br /&gt;
EPSCount.png|An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png|The Local Voltage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png|An engaged Emergency Power Station.&lt;br /&gt;
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Overcharge&amp;diff=4017</id>
		<title>Overcharge</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Overcharge&amp;diff=4017"/>
		<updated>2021-09-03T22:12:34Z</updated>

		<summary type="html">&lt;p&gt;Dado: Audiofiles update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Overcharge&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that cause [[Heavy Containment Zone]] to be overloaded with power while also forcing [[SCP-079]] out of [[Locations|Site-02&#039;s]] systems.&lt;br /&gt;
&lt;br /&gt;
==Ingame==&lt;br /&gt;
At the start of the game, SCP-079&#039;s containment unable to be opened, making it impossible for players to go in there. To unlock the chamber, players will have to find the 3 [[Emergency Power Stations]] around Heavy Containment Zone. There are 10 possible rooms they can spawn in. They require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked they can be opened or closed by anyone. A lever must be flipped on the Emergency Power Station to boot it up. When the lever is flipped, SCP-079 is alerted via pop-up. The room will then be marked red on his map, allowing him to tell [[SCPs]] where they are. Anyone can cancel the boot-up sequence by pressing {{Key Press|E}} on the red button or the level. After 2 minutes and 5 seconds, the Emergency Power Station will turn on and [[C.A.S.S.I.E.]] will announce it. &amp;lt;br&amp;gt;&lt;br /&gt;
Once all 3 are turned on, SCP-079&#039;s chamber will permanently open up, allowing players to finish the Overcharge sequence. When Overcharge happens, Heavy Containment Zone blacks out, all doors will close and can not be opened. If there is an SCP-079 present, he will be forced out of Site-02 systems and be successfully recontained.  After about 10 seconds, power will return to normal in Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
Overcharge will not happen while the [[Alpha Warhead]] is going off. Recontaining SCP-079 with Overcharge will not give the MTF [[Respawn Tickets]].&lt;br /&gt;
&lt;br /&gt;
Due to the fact Overcharge closes doors, it can cause people to get trap in a room with an SCP.&lt;br /&gt;
&lt;br /&gt;
If [[SCP-079]] is the last SCP, the Overcharge process will be forced to happen instantly with 3 seconds countdown.&lt;br /&gt;
&lt;br /&gt;
==Text-Based Remote Admin==&lt;br /&gt;
Using Text-Based Remote Admin, one can force an Overcharge in Heavy Containment Zone with the overcharge command. The parameters are as follow: &#039;&#039;overcharge &amp;lt;duration&amp;gt; &amp;lt;onlyHeavy&amp;gt;&#039;&#039;. The &amp;lt;onlyHeavy&amp;gt; parameter will cause the blackout to happen in [[Light Containment Zone]] if set to false. Forcing an Overcharge with Remote Admin does not kill SCP-079, and is simply only used to blackout Heavy Containment Zone and Light Containment Zone, making this command useful for server events.&lt;br /&gt;
&lt;br /&gt;
==Anouncements==&lt;br /&gt;
(Audio Files need updating)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of3button.mp3|title=When Emergency Power Stations 1-2 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=3of3button.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3, 2, 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150px&amp;gt;&lt;br /&gt;
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.&lt;br /&gt;
EPSCount.png|An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png|The Local Volage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png|An engaged Emergency Power Station.&lt;br /&gt;
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.&lt;br /&gt;
Elevator Blackout.png|The HCZ Elevators B during the blackout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Overcharge&amp;diff=3942</id>
		<title>Overcharge</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Overcharge&amp;diff=3942"/>
		<updated>2021-08-30T20:43:19Z</updated>

		<summary type="html">&lt;p&gt;Dado: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Overcharge&#039;&#039;&#039; is a [[Mechanics|mechanic]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that cause [[Heavy Containment Zone]] to be overloaded with power while also forcing [[SCP-079]] out of [[Locations|Site-02&#039;s]] systems.&lt;br /&gt;
&lt;br /&gt;
==Ingame==&lt;br /&gt;
At the start of the game, SCP-079&#039;s containment unable to be opened, making it impossible for players to go in there. To unlock the chamber, players will have to find the 3 [[Emergency Power Stations]] around Heavy Containment Zone. There are 10 possible rooms they can spawn in. They require a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to unlock them. Once they are unlocked they can be opened or closed by anyone. A lever must be flipped on the Emergency Power Station to boot it up. When the lever is flipped, SCP-079 is alerted via pop-up. The room will then be marked red on his map, allowing him to tell [[SCPs]] where they are. Anyone can cancel the boot-up sequence by pressing {{Key Press|E}} on the red button or the level. After 2 minutes and 5 seconds, the Emergency Power Station will turn on and [[C.A.S.S.I.E.]] will announce it. &amp;lt;br&amp;gt;&lt;br /&gt;
Once all 3 are turned on, SCP-079&#039;s chamber will permanently open up, allowing players to finish the Overcharge sequence. When Overcharge happens, Heavy Containment Zone blacks out, all doors will close and can not be opened. If there is an SCP-079 present, he will be forced out of Site-02 systems and be successfully recontained.  After about 10 seconds, power will return to normal in Heavy Containment Zone. &amp;lt;br&amp;gt;&lt;br /&gt;
Overcharge will not happen while the [[Alpha Warhead]] is going off. Recontaining SCP-079 with Overcharge will not give the MTF [[Respawn Tickets]].&lt;br /&gt;
&lt;br /&gt;
Due to the fact Overcharge closes doors, it can cause people to get trap in a room with an SCP.&lt;br /&gt;
&lt;br /&gt;
If [[SCP-079]] is the last SCP, the Overcharge process will be forced to happen instantly with 3 seconds countdown.&lt;br /&gt;
&lt;br /&gt;
==Text-Based Remote Admin==&lt;br /&gt;
Using Text-Based Remote Admin, one can force an Overcharge in Heavy Containment Zone with the overcharge command. The parameters are as follow: &#039;&#039;overcharge &amp;lt;duration&amp;gt; &amp;lt;onlyHeavy&amp;gt;&#039;&#039;. The &amp;lt;onlyHeavy&amp;gt; parameter will cause the blackout to happen in [[Light Containment Zone]] if set to false. Forcing an Overcharge with Remote Admin does not kill SCP-079, and is simply only used to blackout Heavy Containment Zone and Light Containment Zone, making this command useful for server events.&lt;br /&gt;
&lt;br /&gt;
==Anouncements==&lt;br /&gt;
(Audio Files need updating)&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-2 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 3 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;3 out of 3 generators activated. All generators have been successfully engaged.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3, 2, 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; heights=150px&amp;gt;&lt;br /&gt;
EPSClosedNew.png|An Emergency Power Station in the Ammunition Armory.&lt;br /&gt;
EPSCount.png|An Emergency Power Station counting down.&lt;br /&gt;
EPSDials.png|The Local Volage and Total Voltage dials.&lt;br /&gt;
EPSEngaged.png|An engaged Emergency Power Station.&lt;br /&gt;
SCP-079 HUD warning.png|The alert that SCP-079 gets when an Emergency Power Station is being booted up.&lt;br /&gt;
Elevator Blackout.png|The HCZ Elevators B during the blackout.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mechanics]]&lt;br /&gt;
{{Mechanics Navbox}}&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=3940</id>
		<title>C.A.S.S.I.E.</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=C.A.S.S.I.E.&amp;diff=3940"/>
		<updated>2021-08-30T16:01:34Z</updated>

		<summary type="html">&lt;p&gt;Dado: Updated some audiofiles and lines&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CASSIE Infobox&lt;br /&gt;
|image=CASSIECAT2.jpg&lt;br /&gt;
|name = Central Autonomic Service System for Internal Emergencies&lt;br /&gt;
|Role = Maintain Site-02&#039;s safety&lt;br /&gt;
|VA = Narlor&amp;lt;br&amp;gt;Welk (.g7/reeee)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:CASSIE.png|center|500px]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Central Autonomic Service System for Internal Emergencies&#039;&#039;&#039;, also known as &#039;&#039;&#039;C.A.S.S.I.E.&#039;&#039;&#039; is an automatic service system that is used for the management and mitigation of emergencies that occur within [[Locations|Site-02]]. C.A.S.S.I.E. will make announcements throughout the facility during an emergency. These announcements can range from warning everyone in [[Light Containment Zone]] about the [[Decontamination Process]] to the recontainment of an [[SCPs|SCP]]. &lt;br /&gt;
In-game, C.A.S.S.I.E. is not a true Text-to-Speech system. Everything C.A.S.S.I.E. can say is a pre-recorded line said by a real human. C.A.S.S.I.E. is voiced by Narlor.&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
C.A.S.S.I.E. first began operation in March 2008. Initially, it primarily functioned as a simple PA system, although it had limited autonomy to, for example, put out fires or detect a disease outbreak within the site. In the following six years, C.A.S.S.I.E. was continually upgraded, with new and improved systems expanding C.A.S.S.I.E.&#039;s control over the site. &lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E.&#039;s present role is to keep the staff of Site-02 safe from a range of emergencies. Such emergencies include containment breaches, fires, Chaos Insurgency attacks or biological threats. If a threat is detected, Site Management will be alerted and C.A.S.S.I.E. will wait for a response. If no response is provided, C.A.S.S.I.E. will act within its capabilities to mitigate or eliminate the threat. &lt;br /&gt;
&lt;br /&gt;
Because of the nature of C.A.S.S.I.E.&#039;s role, several security measures are implemented. C.A.S.S.I.E.&#039;s core is tightly guarded, requiring Level 5 clearance to access and override it. Sources indicate that C.A.S.S.I.E.&#039;s core was last opened in December 2014 for the installation of new upgrades. This restriction means that C.A.S.S.I.E. can&#039;t be controlled remotely - with numerous measures in place to prevent hacking or malicious communications.&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
For more info about C.A.S.S.I.E., the official public C.A.S.S.I.E. Doc can be viewed by [https://docs.google.com/document/d/1lJhWaunRINsqqv0igtm5R-KvT1gQOQH5PCbAYWcYEOE/edit#| clicking here].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Components===&lt;br /&gt;
C.A.S.S.I.E.&#039;s system is divided into several cores, each of which are responsible for different tasks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Data Storage Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DSM)&#039;&#039;- a three-stage device, responsible for storing and saving all universal and management logs and event summaries, which C.A.S.S.I.E. has retained since first activation. Thanks to this, C.A.S.S.I.E. can learn and make decisions based on events from the past. CASSIE-DSM consists of:&lt;br /&gt;
**&#039;&#039;&#039;HDD submodule&#039;&#039;&#039; - used to store pre-recorded voice announcements and non-essential data, such as system logs or insignificant memories. This submodule allows saving up to 20 terabytes of data.&lt;br /&gt;
**&#039;&#039;&#039;SSD submodule&#039;&#039;&#039; - used to store the most important data and current activities. 2 terabytes of space.&lt;br /&gt;
**&#039;&#039;&#039;Magnetic tape reader&#039;&#039;&#039; - allows C.A.S.S.I.E. and its systems to read older, outdated formats, such as magnetic tape, etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Memory Bank&#039;&#039;&#039; &#039;&#039;(CASSIE-RAM)&#039;&#039;- 128 GB in 64x units of static random-access memory. Typically used for caching.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Address System&#039;&#039;&#039; &#039;&#039;(CASSIE-PAS)&#039;&#039;- a small subsystem responsible for formulating and processing phrases/sentences and announcing them using Facility speakers for use of essential personnel information and facility monitoring.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Decision-Making Module&#039;&#039;&#039; &#039;&#039;(CASSIE-DMM)&#039;&#039;- the biggest subsystem responsible for analyzing danger and executing judgement procedures. The module has several connected microprocessors, having a  cumulative total of 128 cores. Every single core has a computing power of 3.4 GHz.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hardware Diagnostic Module&#039;&#039;&#039; &#039;&#039;(CASSIE-HDM)&#039;&#039;- periodically scans for hardware damage. If any is present, it specifies a temporary solution in which a compromise can be made with existing backup systems, and/or to store repair methods for planned repairs in the near-future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Standby-mode Handlers&#039;&#039;&#039; &#039;&#039;(CASSIE-SMH)&#039;&#039;- when C.A.S.S.I.E. is not actively dealing with a threat, standby mode is activated and the rest of the modules are turned off to avoid unnecessary use of resources and potential passive overload. CASSIE-SMHs are always waiting to arm in preparation for potential internal emergencies, and are ready to initiate C.A.S.S.I.E.’s main systems when necessary. For safety, two CASSIE-SMH modules have been installed. They are constantly diagnosing each other, to ensure there are no system errors, faults, and that continuity and maintenance is upheld to the highest level for optimal response time.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Emergency Power Unit&#039;&#039;&#039;  &#039;&#039;(CASSIE-EPU)&#039;&#039;- a special unit that provides emergency power (up to 10 hours) when the main power fails. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Backup Generator&#039;&#039;&#039;  &#039;&#039;(CASSIE-BGR)&#039;&#039;- when the CASSIE-EPU runs out, the final backup generator will start. It’s an alternator based on a diesel engine - an independent source of electrical power that keeps C.A.S.S.I.E. in operational mode until the diesel fuel tank is empty. The generator has never been used in any emergency situation, but its technical condition is checked by CASSIE-HDM once a month. The fuel tank is big enough to support C.A.S.S.I.E. for at least 3 days in operational (alarmed) mode, and at least a month in the passive standby mode. This amount of time is sufficient for the technical crew.&lt;br /&gt;
&lt;br /&gt;
===Procedures===&lt;br /&gt;
C.A.S.S.I.E. has many procedures that it will activate in the response to a threat, such as anti-fire procedures, lockdown procedures and anti-SCP procedures.&amp;lt;br&amp;gt;&lt;br /&gt;
There are four different types of procedures that C.A.S.S.I.E. can use.&lt;br /&gt;
* &#039;&#039;&#039;P-E&#039;&#039;&#039; protocols are &#039;&#039;Thermal procedures&#039;&#039; which are used to stop the spread of fire or prevent explosions.&lt;br /&gt;
* &#039;&#039;&#039;P-B&#039;&#039;&#039; protocols are &#039;&#039;Biological hazard removal procedures&#039;&#039; which include things like Decontamination of a zone and Alpha Warhead activation.&lt;br /&gt;
* &#039;&#039;&#039;P-L&#039;&#039;&#039; protocols are &#039;&#039;Lockdown procedures&#039;&#039; which are used to lockdown the facility.&lt;br /&gt;
* &#039;&#039;&#039;P-S&#039;&#039;&#039; protocols are &#039;&#039;Anti-SCP procedures&#039;&#039; used to slowdown SCPs and announce their termination or recontainment.&lt;br /&gt;
&lt;br /&gt;
====In-game Procedures====&lt;br /&gt;
Only some of C.A.S.S.I.E.&#039;s procedures are ingame, they are as follows:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;P-B-3&#039;&#039;&#039; &#039;&#039;Zone-wide Decontamination (S)&#039;&#039;: A schedule Decontamination of a zone. &lt;br /&gt;
* &#039;&#039;&#039;P-S-1&#039;&#039;&#039; &#039;&#039;SCP Proximity Track&#039;&#039;: C.A.S.S.I.E. uses the security cameras around the facility to monitor the breached SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-2&#039;&#039;&#039; &#039;&#039;SCP Mortality and Status Track&#039;&#039;: Equivalent of P-S-1, which notifies personnel regarding elimination &amp;amp; recontainment of escaped SCPs.&lt;br /&gt;
*&#039;&#039;&#039;P-S-3&#039;&#039;&#039; &#039;&#039;Tesla Gate&#039;&#039;: Enabling Tesla Gates to terminate and/or obstruct passing SCPs.&lt;br /&gt;
&lt;br /&gt;
==In-game==&lt;br /&gt;
At the start of the game, C.A.S.S.I.E. will perform a site wide scan, as shown by the monitors found in the Light Containment Checkpoints and LCZ elevators. After about 20 seconds into the round C.A.S.S.I.E. will initiate a P-B-3 security procedure, a schedule [[Decontamination Process]], in Light Containment Zone. C.A.S.S.I.E. will warn everyone in Light Containment Zone about the schedule decontamination. The monitors found in both LCZ Checkpoints and above the elevators that lead to Light Containment Zone will now have a timer showing how much time is remaining until decontamination. After the timer hits zero, C.A.S.S.I.E. will lock down Light Containment Zone and decontaminate it, killing anyone left inside it. &amp;lt;br&amp;gt;&lt;br /&gt;
C.A.S.S.I.E. will also make multiple announcements throughout the game, including the death of an SCP, time remaining until LCZ is decontaminated, activation of an [[Emergency Power Stations|Emergency Power Station]], [[Mobile Task Force]] spawn, and the activation and deactivation of the Alpha Warhead. Randomly, when C.A.S.S.I.E. is making announcements, glitch sound effects will occur and C.A.S.S.I.E. will even sometimes stutter on a word.&lt;br /&gt;
&lt;br /&gt;
Using [[Remote Admin]], one can create custom announcements with C.A.S.S.I.E.. There are over 700 possible words C.A.S.S.I.E. can say including numbers, ending sounds and the NATO Alphabet. One can also change the pitch of these custom announcements, add glitch sound effects and even make C.A.S.S.I.E. stutter on a word. &amp;lt;br&amp;gt;&lt;br /&gt;
If one tries to make C.A.S.S.I.E. say a word that isn&#039;t in the database, the word will simply be skipped.&lt;br /&gt;
&lt;br /&gt;
Currently, C.A.S.S.I.E.&#039;s room is not ingame, but the C.A.S.S.I.E. doc mentions that its room is located on the [[Surface Zone]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
Throughout the game, C.A.S.S.I.E. will make multiple announcements related to events that have happened. Bells will play before each announcement allowing the player to know when an announcement is about to start. When an announcement ends, bells will play once more. Throughout the announcement, background fuzz can be heard. C.A.S.S.I.E. will also glitch and stutter on a word every once in awhile. &lt;br /&gt;
&lt;br /&gt;
The noise of all other audio sources are reduced when an announcement is playing, making announcements a great time to sneak up on unsuspecting players.&lt;br /&gt;
&amp;lt;small&amp;gt; (The audio files below will not have the background noises or bells for clarity) &amp;lt;/small&amp;gt;&lt;br /&gt;
===Mobile Task Force===&lt;br /&gt;
One of the following will play when the MTF respawn.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cassie Multiple SCPs remain2.mp3|title=Announcement when there are SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, [Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols until an MTF squad reaches your destination. Awaiting re-containment of: [#] SCP subject(s).&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=CASSIE no scps2.mp3|title=Announcement when there are no SCPs alive:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination, substantial threat to safety remains within the facility -- exercise caution.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=xmas MTF Spawn.mp3|title=Announcement during December 25th to 31st or when forced by devs:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Tactical Holiday Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet-[#], has entered the workshop. All remaining elves are advised to seek shelter in the nearest gingerbread house, until a unit has festivized the facility. Awaiting recontainment of [#] spoil-sport holiday haters.  &amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===SCP Related Announcements===&lt;br /&gt;
&lt;br /&gt;
When an SCP dies, C.A.S.S.I.E. will announce the SCP&#039;s death as well as how the SCP died. &amp;lt;br&amp;gt;&lt;br /&gt;
If multiple SCPs die from Alpha Warhead or Decontamination Process at the same time, C.A.S.S.I.E. will list all of them in one announcement. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
C.A.S.S.I.E. will not announce the termination of SCP-049-2 instances.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Containment Unit NTF3.mp3|title=When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX contained successfully, containment unit [Military Phonetic Alphabet]-[#].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Telsa5.mp3|title=When an SCP dies from Tesla:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Automatic Security System.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Decon3.mp3|title=When an SCP dies from Light Zone Decontamination:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX lost in Decontamination Sequence.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP warhead4.mp3|title=When an SCP dies from Nuke:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated by Alpha Warhead.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Scientist3.mp3|title=When an SCP dies from a Scientist:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Science Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP death by Class D3.mp3|title=When an SCP dies from a Class D:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Class D Personnel.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Death by Chaos3.mp3|title=When an SCP dies from a Chaos:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX terminated by Chaos Insurgency.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=079 Death by Button.mp3|title=When SCP-079 is recontained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-079 contained successfully by [Class that pushed the button.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch2.mp3|title=When SCP-106 is recontained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that contained SCP-106].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=106 Death by Femur Crunch2.mp3|title=When SCP-106 is recontained via Femur Breaker:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-106 contained successfully by [Class that pushed the button].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Termination Cause Unspecified4.mp3|title=When C.A.S.S.I.E. can&#039;t determine how an SCP died:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, termination cause unspecified.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCPUnknownClass2.mp3|title=If an SCP died from anticheat or if the game can&#039;t find the class that killed the SCP:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX successfully terminated, containment unit unknown.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Emergency Power Stations===&lt;br /&gt;
When an [[Emergency Power Stations|Emergency Power Station]] is turned on C.A.S.S.I.E. will play the following announcements&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=1of5 2.mp3|title=When Emergency Power Stations 1-4 are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;X out of 5 generators activated.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=5of5 2.mp3|title=When all Emergency Power Stations are activated:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;5 out of 5 generators activated. All generators have been successfully engaged. Finalizing recontainment sequence. Heavy Containment Zone overcharge in T-minus one minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=321 3.mp3|title=When SCP-079 Recontainment Process activated or all SCPs were contained:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Overcharge in 3 2 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=OverchargeNo079.mp3|title=When overcharge ends and there was no SCP-079:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Facility is back in operational mode.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead===&lt;br /&gt;
C.A.S.S.I.E. will announce the activation, reactivation and deactivation of the [[Alpha Warhead]], plus the time until detonation. When there is about 45 seconds left until the Alpha Warhead blows up, Ajoura starts playing, this is an actual apart of the audio files that play the nuke announcements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt; (Unlike the other announcements, the background noises and sirens are apart of the actual announcement and not separate) &amp;lt;/small&amp;gt;&lt;br /&gt;
====Activation====&lt;br /&gt;
One of the following lines will play when the nuke is turned on for the first time in a round.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Main120.mp3|title=When the nuke starts (120 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 120 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main110.mp3|title=When the nuke starts (110 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 110 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main100.mp3|title=When the nuke starts (100 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main90.mp3|title=When the nuke starts (90 seconds) (default time):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Main80.mp3|title=When the nuke starts (80 seconds):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Alpha Warhead Emergency Detonation Sequence engaged. The underground section of the facility will be detonated in T-minus 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Cancellation====&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Cancel_Warhead.mp3|title=When the nuke is cancelled:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation cancelled, restarting systems.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
====Reactivation====&lt;br /&gt;
One of the following lines will play when the nuke is reactivated after being cancelled.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Resume100.mp3|title=When the nuke is reactivated after being cancelled (100 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 100 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume90.mp3|title=When the nuke is reactivated after being cancelled (90 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 90 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume80.mp3|title=When the nuke is reactivated after being cancelled (80 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 80 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume70.mp3|title=When the nuke is reactivated after being cancelled (70 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 70 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume60.mp3|title=When the nuke is reactivated after being cancelled (60 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 60 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume50.mp3|title=When the nuke is reactivated after being cancelled (50 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 50 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume40.mp3|title=When the nuke is reactivated after being cancelled (40 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 40 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Resume30.mp3|title=When the nuke is reactivated after being cancelled (30 seconds left):|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Detonation Sequence resumed, T-minus, 30 seconds.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Decontamination===&lt;br /&gt;
Throughout the round C.A.S.S.I.E. will announce the status of Light Containment Zone Decontamination Process.&amp;lt;br&amp;gt;&lt;br /&gt;
All these announcements can only be heard by people in LCZ with the exception of the &#039;&#039;&#039;Light Containment Zone is locked down&#039;&#039;&#039; line, which is played throughout the whole facility.&lt;br /&gt;
&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Decontamination_15_minutes.mp3|title=15 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention, all personnel. The Light Containment Zone decontamination process will occur in T-minus 15 minutes. All biological substances must be removed in order to avoid destruction.&amp;quot;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_10.mp3|title=10 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 10 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination5minutes.mp3|title=5 Minutes left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 5 Minutes.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination1minute.mp3|title=1 Minute left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 1 Minute.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decont_countdown.mp3|title=30 seconds left:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Danger, Light Containment Zone overall decontamination in T-minus 30 seconds. All checkpoint doors have been permanently opened. Please evacuate immediately. 20. 19. 18. 17. 16. 15. 14. 13. 12. 11. 10 seconds. 9. 8. 7. 6. 5. 4. 3. 2. 1.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Decontamination_begin.mp3|title=After Light Containment Zone Locks Down:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;Light Containment Zone is locked down and ready for decontamination. The removal of organic substances has now begun.&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Custom===&lt;br /&gt;
Using the Remote Admin command &#039;&#039;&#039;cassie&#039;&#039;&#039;, one can generate custom announcements from a word list of over 700 different words. Attempting to make C.A.S.S.I.E. say a word not in its databank will cause it to just skip it, as no audio file for it exists.&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=SCP-999 3.mp3|title=An example of a custom announcement:|description=&#039;&#039;&#039; &#039;&#039;&amp;quot;SCP-999 successfully terminated &amp;quot;&#039;&#039;&#039; &#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
===Legacy===&lt;br /&gt;
Any C.A.S.S.I.E announcement that was removed or changed can be found here:&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Old MTF Announcenment.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if less than 3 SCPs are alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of (1 or 2) SCP subject(s). Proceed with protocol and exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=More than 2 SCPs.mp3|title=Pre v7.4.0; An older version of the MTF announcement, this played if there were 3 or more SCPs alive:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, &amp;quot;[Military Phonetic Alphabet]-[NATO #], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. Awaiting recontainment of, an uncalculated number of SCPs. Emergency action is advised.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Oldest MTF Announcement.mp3|title=Pre v7.3.1; An older version of the MTF Announcement, changes are subtle:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Mobile Task Force Unit, Epsilon-11, designated, Nine Tailed Fox, devision &amp;quot;[Military Phonetic Alphabet]-[#], has entered the facility. All remaining personnel are advised to proceed with standard evacuation protocols, until an MTF squad reaches your destination. All SCP subjects have been secured, substantial threat to safety remains within the facility -- exercise caution.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP killed by MTF.mp3|title=Pre v7.4.0; When an SCP dies from NTF:|description=&#039;&#039;&#039;&#039;&#039;&amp;quot;SCP-XXX(NATO #s)  contained successfully, containment unit [Military Phonetic Alphabet]-[Nato #].&amp;quot;&#039;&#039;&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SCP Unknown.mp3|title=Pre v7.4.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX(NATO #s) contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=SpookyLabsHalloween_1.mp3|title=During Halloween 2018 Event, CASSIE sang before MTF announcement:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Spooky, scary skeletons, send shivers down your spine, shrieking skulls will shock your soul and seal your doom tonight. Spooky, scary skeletons, speak with such a screech, you&#039;ll shake and shudder in surprise, when you hear these zombies shriek.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilMain90.mp3|title=April Fools 2019 Event Warhead:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;Alpphhaaa Waaarheaad Deeetonaaaatiooon Eeeeemergency  Sequence engaggggeeeed. The underground section of the facility will be detonated in T-minus 90 seconds.&amp;quot; &#039;&#039; &#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Containment Unit Unknown.mp3|title=Pre v9.0.0; If an SCP died from anything that isn&#039;t MTF/Facility Guard:|description=&#039;&#039;&#039; &#039;&#039; &amp;quot;SCP-XXX contained successfully, containment unit unknown. &amp;quot;&#039;&#039; &#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*The font used for C.A.S.S.I.E.&#039;s logo is called Federation Starfleet Hull 23rd. A font that is used for Star Trek.&lt;br /&gt;
*Older possible names for C.A.S.S.I.E. included:&lt;br /&gt;
**&#039;&#039;&#039;Emergency Public Address System - EPAS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Critical Response and Assist Service Station - CRASS&#039;&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Automatic Manager of Emergency Systems - AMES&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. originally stood for &#039;&#039;&#039;Critical Action Service Station for Internal Emergencies&#039;&#039;&#039;.&lt;br /&gt;
*C.A.S.S.I.E. is based off &#039;&#039;&#039;Aperture Employee Guardian and Intrusion System&#039;&#039;&#039; also known as &#039;&#039;&#039;AEGIS&#039;&#039;&#039;, from the Portal fan game, &#039;&#039;Portal Stories: Mel&#039;&#039;.&lt;br /&gt;
**C.A.S.S.I.E. voice is based off the &#039;&#039;&#039;Black Mesa Announcement System&#039;&#039;&#039; from the Half Life series.&lt;br /&gt;
*The Decontamination and Alpha Warhead lines are the oldest C.A.S.S.I.E. announcements ingame, existing before C.A.S.S.I.E. was fully finalized ingame. &lt;br /&gt;
**The Decontamination and warhead lines were added in [[Updates/5.0.0|v5.0.0]] while the SCP recontainment announcements and MTF announcements were added in [[Updates/7.3.0|v7.3.0]].&lt;br /&gt;
*Before [[Updates/3.0.0|v3.0.0]], the Alpha Warhead announcement used the same one from &#039;&#039;SCP: Containment Breach&#039;&#039;, but in v3.0.0 it was replaced with a [https://www.youtube.com/watch?v=fJe26PAztnc| female announcer.]&lt;br /&gt;
**In even older versions of the game, there were Polish MTF and Alpha Warhead Announcement.&lt;br /&gt;
*SCP-079 and SCP-106 are the only SCPs that have a special terminated/recontainment announcement unique to them.&lt;br /&gt;
{{Locations Navbox}}&lt;br /&gt;
[[Category: Lore]]&lt;/div&gt;</summary>
		<author><name>Dado</name></author>
	</entry>
</feed>