<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoang</id>
	<title>SCP: Secret Laboratory Public Beta Official Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://betawiki.scpslgame.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Hoang"/>
	<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Special:Contributions/Hoang"/>
	<updated>2026-04-12T21:22:31Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Keycard3&amp;diff=6080</id>
		<title>Template:Keycard3</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Keycard3&amp;diff=6080"/>
		<updated>2023-09-01T19:29:54Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;width:170px;margin:1px;display: inline-block;&amp;quot;&amp;gt;&amp;lt;center&amp;gt;[[File:{{{Required Access1}}}.png|50px]]{{#if: {{{Required Access2|}}}|[[File:{{{Required Access2|}}}.png|50px]]}}&amp;lt;br&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Janitor Icon.png|top|{{{size|50px}}}]]&lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Janitor Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Guard Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout={{#switch:{{KeycardAsk|Keycard=Guard Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:ZManager icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout={{#switch:{{KeycardAsk|Keycard=Zone Manager Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Scientist Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Scientist Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--{{Blackout&lt;br /&gt;
|image = [[File:Private Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout={{#switch:{{KeycardAsk|Keycard=Private Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:CEngineer icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Containment Engineer Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Research Supervisor Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Research Supervisor Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Sergeant  Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Sergeant Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Chaos card icon2.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Chaos Insurgency Access Device|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:Captain Icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
|blackout= {{#switch:{{KeycardAsk|Keycard=Captain Keycard|Access1={{{Required Access1}}}|Access2={{{Required Access2}}}}}|True=|True (True)=True|False}}&lt;br /&gt;
}}&lt;br /&gt;
{{Blackout&lt;br /&gt;
|image = [[File:O5 icon.png|top|{{{size|50px}}}]] &lt;br /&gt;
}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;&#039;{{#switch:{{{Required Access1}}}|CC1 = Containment Access 1|CC2 = Containment Access 2 | CC3 = Containment Access 3 | AA1 = Armory Access 1| AA2 = Armory Access 2 | AA3 = Armory Access 3| NA = Nuke Access| GA = Gate Access | CA = Checkpoint Access | IA = Intercom Access}} {{#switch:{{{Required Access2|}}}|CC1 = Containment Access 1|CC2 = Containment Access 2 | CC3 = Containment Access 3 | AA1 = Armory Access 1| AA2 = Armory Access 2 | AA3 = Armory Access 3| NA = Nuke Access| GA = Gate Access | CA = Checkpoint Access | IA = Intercom Access}}&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br clear = all&amp;gt;&lt;br /&gt;
{{Keycard3&lt;br /&gt;
|Required Access1 = AA1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Keycard3&lt;br /&gt;
|Required Access1 = CA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Keycard3&lt;br /&gt;
|Required Access1 = AA3&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Keycard3&lt;br /&gt;
|Required Access1 = CC2&lt;br /&gt;
|Required Access2 = CA&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{KeycardAsk|Keycard=Zone Manager Keycard|Access1={{{Required Access1|CC2}}}|Access2={{{Required Access2|CA}}}}}&lt;br /&gt;
{{KeycardAsk|Keycard=Janitor Keycard|Access1={{{Required Access1|CC2}}}|Access2={{{Required Access2|CA}}}}}&lt;br /&gt;
{{KeycardAsk|Keycard=Guard Keycard|Access1={{{Required Access1|CA}}}|Access2={{{Required Access2|CA}}}}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=6079</id>
		<title>Template:914 Item 2</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=6079"/>
		<updated>2023-09-01T18:46:07Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|Janitor Keycard = {{914_Item|Janitor Icon|Keycard|Janitor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|  Scientist Keycard = {{914_Item|Scientist Icon|Keycard|Scientist Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Research Supervisor Keycard = {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Containment Engineer Keycard = {{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Guard Keycard = {{914_Item|Guard Icon|Keycard|Guard Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Cadet Keycard| Private Keycard = {{914_Item|Cadet icon2|Keycard|Private Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Lieutenant Keycard| Sergeant Keycard | Operative Keycard = {{914_Item|Lieutenant Icon|Keycard|Operative Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Commander Keycard | Captain Keycard = {{914_Item|Commander icon|Keycard|Captain Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Zone Manager Keycard = {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Facility Manager Keycard = {{914_Item|Owner Icon|Keycard|Facility Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Chaos Insurgency Access Device = {{914_Item|Chaos_card_icon2|Keycard|CI Access Device|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| O5 Keycard = {{914_Item|O5 icon|Keycard|O5 Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Painkillers = {{914_Item|NewPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|First Aid Kit = {{914_Item|MedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Adrenaline = {{914_Item|AdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-018 = {{914_Item|SCP018Icon|SCP-018|SCP-018|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-207 = {{914_Item|UpdatedSCP207Icon|SCP-207|SCP-207|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-A = {{914_Item|SCP244AIcon|SCP-244|SCP-244-A|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-B = {{914_Item|SCP244BIcon|SCP-244|SCP-244-B|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-268 = {{914_Item|UpdatedSCP268Icon|SCP-268|SCP-268|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-500 = {{914_Item|SCP500Icon|SCP-500|SCP-500|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-1576 = {{914_Item|SCP1576Icon|SCP-1576|SCP-1576|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-1853 = {{914_Item|SCP1853Icon|SCP-1853|SCP-1853|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-2176 = {{914_Item|Updated2176Icon|SCP-2176|SCP-2176|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Radio = {{914_Item|RadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Disarmer = {{914_Item|ModDisarmer2|Cut/Legacy Content/Items#Disarmer|Disarmer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashlight = {{914_Item|FlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Weapon Manager Tablet = {{914_Item|WeaponManager|Cut/Legacy Content/Items#Weapon_Manager_Tablet|Weapon Manger Tablet|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Coin = {{914_Item|CoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-15 | COM-15 Sidearm= {{914_Item|COM-15Icon|COM-15|COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-18 | USP = {{914_Item|IconCom18|COM-18|COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| COM-45 = {{914_Item|IconCom45|COM-45|COM-45|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Crossvec = {{914_Item|CrossvecIcon|Crossvec|Crossvec|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| MP7 | FSP-9= {{914_Item|FSP-9Icon|FSP-9|FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Epsilon-11 SR | MTF-E11-SR = {{914_Item|E11SRIcon|MTF-E11-SR|MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 3-X MD | 3-X Molecular Disruptor = {{914_Item|IconDisruptor|3-X Particle  Disruptor|3-X Particle  Disruptor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|  Micro H.I.D. = {{914_Item|UpdatedMicroHIDIcon|Micro H.I.D.|Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Jailbird = {{914_Item|JailbirdIcon|Jailbird|Jailbird|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Logicer = {{914_Item|LogicerIcon|Logicer|Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Revolver = {{914_Item|RevolverIcon|Revolver|Revolver|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Shotgun = {{914_Item|ShotgunIcon|Shotgun|Shotgun|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| AK = {{914_Item|NewAKIcon|AK|AK|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|High-Explosive Grenade|Fragmentation Grenade = {{914_Item|GrenadeIcon|High-Explosive Grenade|High-Explosive Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashbang Grenade = {{914_Item|FlashbangIcon|Flashbang Grenade|Flashbang Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 9x19mm ={{914_Item|Icon9x19mm|3=9x19mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 5.56x45mm ={{914_Item|Icon556x45|3=5.56x45mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 7.62x39mm ={{914_Item|Icon762x39|3=7.62x39mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| .44 Mag ={{914_Item|Icon44cal|3=.44 Mag|4={{{chance|}}}|amount={{{total|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| 12/70 Buckshot ={{914_Item|Icon12ga|3=12/70 Buckshot|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| Light Armor = {{914_Item|LightArmorIcon|Light Armor|Light Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Combat Armor = {{914_Item|CombatArmorIcon|Combat Armor|Combat Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Heavy Armor = {{914_Item|HeavyArmorIcon|Heavy Armor|Heavy Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|914 Button = {{914_Item|914CAT|SCP-914/Outputs|Click for 914 Recipes|{{{chance|}}}|{{{size|100px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Coal = {{914_Item|CoalIcon|Coal|Coal|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|SCP-2536-2 = {{914_Item|CoalIcon|SCP-2536/2020#Coal|SCP-2536-2|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Logicer = {{914_Item|OldLogicerIcon|Cut/Legacy Content/Weapons#Old_Logicer|Old Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-18|Old USP = {{914_Item|OldCOM-18Icon|Cut/Legacy Content/Weapons#Old_COM-18|Old COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-15 = {{914_Item|OldCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older COM-15 = {{914_Item|OlderCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Epsilon-11 SR |Old MTF-E11-SR = {{914_Item|OldE11SRIcon|Cut/Legacy Content/Weapons#Old_MTF-E11-SR|Old MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old FSP-9|Old MP7 = {{914_Item|OldFSP-9Icon|Cut/Legacy Content/Weapons#Old FSP-9|Old FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Project 90|P90 = {{914_Item|Project90Icon|Cut/Legacy Content/Weapons#Project 90|Project 90|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|Old Micro HID = {{914_Item|OldMicroHIDIcon|Cut/Legacy Content/Weapons#H.I.D._Prototype_Handheld_Firearm|Old Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old First Aid Kit = {{914_Item|OldMedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older First Aid Kit = {{914_Item|OldMedkitIcon|Cut/Legacy Content/Items#Old_First_Aid_Kit|Old Medkit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Adrenaline = {{914_Item|OldAdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Painkillers = {{914_Item|OldPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashlight = {{914_Item|OldFlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Even Older Flashlight = {{914_Item|FlashlightOld|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Radio = {{914_Item|OldRadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Coin = {{914_Item|OlderCoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashbang = {{914_Item|OldFlashbangIcon|Flashbang Grenade|Flashbange Grenade|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Fragmentation Grenade = {{914_Item|FragmentationGrenadeIcon|High-Explosive Grenade|Fragmentation Grenade|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Janitor Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}{{914 Item 2&lt;br /&gt;
|Scientist Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Radio&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|3-X MD&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-A&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{914 Item 2|Flashbang Grenade|total=4}}&lt;br /&gt;
{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
{{914_Item_2|5.56x45mm|total=3:2}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=6078</id>
		<title>Template:914 Item 2</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:914_Item_2&amp;diff=6078"/>
		<updated>2023-09-01T18:44:45Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#switch:{{{1}}}&lt;br /&gt;
|Janitor Keycard = {{914_Item|Janitor Icon|Keycard|Janitor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|  Scientist Keycard = {{914_Item|Scientist Icon|Keycard|Scientist Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Research Supervisor Keycard = {{914_Item|Research Supervisor Icon|Keycard|Research Supervisor Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Containment Engineer Keycard = {{914_Item|CEngineer icon|Keycard|Containment Engineer Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Guard Keycard = {{914_Item|Guard Icon|Keycard|Guard Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Cadet Keycard| Private Keycard = {{914_Item|Cadet icon2|Keycard|Private Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|Lieutenant Keycard| Sergeant Keycard | Operative Keycard = {{914_Item|Lieutenant Icon|Keycard|Sergeant Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Commander Keycard | Captain Keycard = {{914_Item|Commander icon|Keycard|Captain Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Zone Manager Keycard = {{914_Item|ZManager icon|Keycard|Zone Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Facility Manager Keycard = {{914_Item|Owner Icon|Keycard|Facility Manager Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Chaos Insurgency Access Device = {{914_Item|Chaos_card_icon2|Keycard|CI Access Device|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| O5 Keycard = {{914_Item|O5 icon|Keycard|O5 Keycard|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Painkillers = {{914_Item|NewPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|First Aid Kit = {{914_Item|MedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Adrenaline = {{914_Item|AdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-018 = {{914_Item|SCP018Icon|SCP-018|SCP-018|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-207 = {{914_Item|UpdatedSCP207Icon|SCP-207|SCP-207|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-A = {{914_Item|SCP244AIcon|SCP-244|SCP-244-A|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-244-B = {{914_Item|SCP244BIcon|SCP-244|SCP-244-B|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-268 = {{914_Item|UpdatedSCP268Icon|SCP-268|SCP-268|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-500 = {{914_Item|SCP500Icon|SCP-500|SCP-500|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| SCP-1576 = {{914_Item|SCP1576Icon|SCP-1576|SCP-1576|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| SCP-1853 = {{914_Item|SCP1853Icon|SCP-1853|SCP-1853|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|SCP-2176 = {{914_Item|Updated2176Icon|SCP-2176|SCP-2176|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Radio = {{914_Item|RadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Disarmer = {{914_Item|ModDisarmer2|Cut/Legacy Content/Items#Disarmer|Disarmer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashlight = {{914_Item|FlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Weapon Manager Tablet = {{914_Item|WeaponManager|Cut/Legacy Content/Items#Weapon_Manager_Tablet|Weapon Manger Tablet|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
| Coin = {{914_Item|CoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-15 | COM-15 Sidearm= {{914_Item|COM-15Icon|COM-15|COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| COM-18 | USP = {{914_Item|IconCom18|COM-18|COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| COM-45 = {{914_Item|IconCom45|COM-45|COM-45|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Crossvec = {{914_Item|CrossvecIcon|Crossvec|Crossvec|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| MP7 | FSP-9= {{914_Item|FSP-9Icon|FSP-9|FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Epsilon-11 SR | MTF-E11-SR = {{914_Item|E11SRIcon|MTF-E11-SR|MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 3-X MD | 3-X Molecular Disruptor = {{914_Item|IconDisruptor|3-X Particle  Disruptor|3-X Particle  Disruptor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|  Micro H.I.D. = {{914_Item|UpdatedMicroHIDIcon|Micro H.I.D.|Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Jailbird = {{914_Item|JailbirdIcon|Jailbird|Jailbird|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Logicer = {{914_Item|LogicerIcon|Logicer|Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| Revolver = {{914_Item|RevolverIcon|Revolver|Revolver|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Shotgun = {{914_Item|ShotgunIcon|Shotgun|Shotgun|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| AK = {{914_Item|NewAKIcon|AK|AK|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
|High-Explosive Grenade|Fragmentation Grenade = {{914_Item|GrenadeIcon|High-Explosive Grenade|High-Explosive Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
| Flashbang Grenade = {{914_Item|FlashbangIcon|Flashbang Grenade|Flashbang Grenade|{{{chance|}}}|{{{size|50px}}}|amount={{{total|}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}} &lt;br /&gt;
| 9x19mm ={{914_Item|Icon9x19mm|3=9x19mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 5.56x45mm ={{914_Item|Icon556x45|3=5.56x45mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}} &lt;br /&gt;
| 7.62x39mm ={{914_Item|Icon762x39|3=7.62x39mm|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| .44 Mag ={{914_Item|Icon44cal|3=.44 Mag|4={{{chance|}}}|amount={{{total|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| 12/70 Buckshot ={{914_Item|Icon12ga|3=12/70 Buckshot|4={{{chance|}}}|{{{size|25px}}}|ammo={{{rounds|}}}|amount={{{total|}}}|nolink=true}}&lt;br /&gt;
| Light Armor = {{914_Item|LightArmorIcon|Light Armor|Light Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Combat Armor = {{914_Item|CombatArmorIcon|Combat Armor|Combat Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
| Heavy Armor = {{914_Item|HeavyArmorIcon|Heavy Armor|Heavy Armor|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|914 Button = {{914_Item|914CAT|SCP-914/Outputs|Click for 914 Recipes|{{{chance|}}}|{{{size|100px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Coal = {{914_Item|CoalIcon|Coal|Coal|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|SCP-2536-2 = {{914_Item|CoalIcon|SCP-2536/2020#Coal|SCP-2536-2|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Logicer = {{914_Item|OldLogicerIcon|Cut/Legacy Content/Weapons#Old_Logicer|Old Logicer|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-18|Old USP = {{914_Item|OldCOM-18Icon|Cut/Legacy Content/Weapons#Old_COM-18|Old COM-18|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old COM-15 = {{914_Item|OldCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older COM-15 = {{914_Item|OlderCOM-15Icon|Cut/Legacy Content/Weapons#Old_COM-15|Old COM-15|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Epsilon-11 SR |Old MTF-E11-SR = {{914_Item|OldE11SRIcon|Cut/Legacy Content/Weapons#Old_MTF-E11-SR|Old MTF-E11-SR|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old FSP-9|Old MP7 = {{914_Item|OldFSP-9Icon|Cut/Legacy Content/Weapons#Old FSP-9|Old FSP-9|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Project 90|P90 = {{914_Item|Project90Icon|Cut/Legacy Content/Weapons#Project 90|Project 90|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}|nolink={{{nolink|}}}}}&lt;br /&gt;
|Old Micro HID = {{914_Item|OldMicroHIDIcon|Cut/Legacy Content/Weapons#H.I.D._Prototype_Handheld_Firearm|Old Micro H.I.D.|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old First Aid Kit = {{914_Item|OldMedkitIcon|First Aid Kit|First Aid Kit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Even Older First Aid Kit = {{914_Item|OldMedkitIcon|Cut/Legacy Content/Items#Old_First_Aid_Kit|Old Medkit|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Adrenaline = {{914_Item|OldAdrenalineIcon|Adrenaline|Adrenaline|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Painkillers = {{914_Item|OldPainkillersIcon|Painkillers|Painkillers|{{{chance|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashlight = {{914_Item|OldFlashlightIcon|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Even Older Flashlight = {{914_Item|FlashlightOld|Flashlight|Flashlight|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Radio = {{914_Item|OldRadioIcon|Radio|Radio|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Coin = {{914_Item|OlderCoinIcon|Coin|Coin|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
|Old Flashbang = {{914_Item|OldFlashbangIcon|Flashbang Grenade|Flashbange Grenade|{{{chance|}}}|{{{size|50px}}}|{{{size|50px}}}|nohover={{{hover|}}}}} &lt;br /&gt;
|Old Fragmentation Grenade = {{914_Item|FragmentationGrenadeIcon|High-Explosive Grenade|Fragmentation Grenade|{{{chance|}}}|amount={{{total|}}}|{{{size|50px}}}|nohover={{{hover|}}}}}&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Janitor Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}{{914 Item 2&lt;br /&gt;
|Scientist Keycard&lt;br /&gt;
|chance = 50%&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|Radio&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|3-X MD&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-A&lt;br /&gt;
}}&lt;br /&gt;
{{914 Item 2&lt;br /&gt;
|SCP-244-B&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{914 Item 2|Flashbang Grenade|total=4}}&lt;br /&gt;
{{914_Item_2|Fragmentation Grenade|chance=50%|total=2}}&lt;br /&gt;
{{914_Item_2|5.56x45mm|total=3:2}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6064</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6064"/>
		<updated>2023-08-26T01:59:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=HUD=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
File:FilmmakerHUD1.png|Filmmaker HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Upper left corner shows the current position, precision mode and zoom level. &amp;lt;br&amp;gt;&lt;br /&gt;
Upper right corner contains the Playback Speed button, Update Preview on timeframe, Update Preview and Transition mode. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
File:FilmmakerHUD2.png|Filmmaker HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Bar at the bottom is called the &#039;&#039;&#039;Timeline&#039;&#039;&#039; and contains the &#039;&#039;&#039;tracks&#039;&#039;&#039; which are colored Green, Blue and Purple.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Features and Controls=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move. &amp;lt;br&amp;gt;&lt;br /&gt;
Spacebar and C are used to move up and down. &amp;lt;br&amp;gt;&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Precision levels affects the speed you move and the degrees of tilt. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds. &amp;lt;br&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively. &amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &amp;lt;br&amp;gt;&lt;br /&gt;
The points transition can be edited by clicking on it. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantHigh: camera moves to next point at the start. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6063</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6063"/>
		<updated>2023-08-26T01:53:57Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=HUD=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
File:FilmmakerHUD1.png|Filmmaker HUD&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Bar at the bottom is called the &#039;&#039;&#039;Timeline&#039;&#039;&#039; and contains the &#039;&#039;&#039;tracks&#039;&#039;&#039; which are colored Green, Blue and Purple.&lt;br /&gt;
&lt;br /&gt;
=Features and Controls=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move. &amp;lt;br&amp;gt;&lt;br /&gt;
Spacebar and C are used to move up and down. &amp;lt;br&amp;gt;&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds.&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively. &amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The points transition can be edited by clicking on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantHigh: camera moves to next point at the start. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6062</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6062"/>
		<updated>2023-08-26T01:47:19Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=HUD=&lt;br /&gt;
Bar at the bottom is called the &#039;&#039;&#039;Timeline&#039;&#039;&#039; and contains the &#039;&#039;&#039;tracks&#039;&#039;&#039; which are colored Green, Blue and Purple.&lt;br /&gt;
&lt;br /&gt;
=Features and Controls=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move. &amp;lt;br&amp;gt;&lt;br /&gt;
Spacebar and C are used to move up and down. &amp;lt;br&amp;gt;&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds.&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively. &amp;lt;br&amp;gt;&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The points transition can be edited by clicking on it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly. &amp;lt;br&amp;gt;&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end. &amp;lt;br&amp;gt;&lt;br /&gt;
- ConstantHigh: camera moves to next point at the start. &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6060</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6060"/>
		<updated>2023-08-05T03:18:10Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=Features=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move. &amp;lt;br&amp;gt;&lt;br /&gt;
Spacebar and C are used to move up and down. &amp;lt;br&amp;gt;&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left. &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The Precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. &amp;lt;br&amp;gt;&lt;br /&gt;
The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds.&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly.&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end.&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end &lt;br /&gt;
- ConstantHigh: camera moves to next point at the start&lt;br /&gt;
&lt;br /&gt;
=CONTROLS=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move.&lt;br /&gt;
&lt;br /&gt;
Spacebar and C are used to move up and down.&lt;br /&gt;
&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Precision&#039;&#039;&#039; can be changed by pressing TAB.&lt;br /&gt;
&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &lt;br /&gt;
&lt;br /&gt;
The points transition can be edited by clicking on it.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6059</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6059"/>
		<updated>2023-08-05T03:16:44Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=HUD=&lt;br /&gt;
&lt;br /&gt;
The Precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. &lt;br /&gt;
The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the &#039;&#039;&#039;Timeline&#039;&#039;&#039; which allows for recording of up to 20 seconds.&lt;br /&gt;
The &#039;&#039;&#039;tracks&#039;&#039;&#039; in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly.&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end.&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end &lt;br /&gt;
- ConstantHigh: camera moves to next point at the start&lt;br /&gt;
&lt;br /&gt;
=CONTROLS=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow players to move.&lt;br /&gt;
&lt;br /&gt;
Spacebar and C are used to move up and down.&lt;br /&gt;
&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Precision&#039;&#039;&#039; can be changed by pressing TAB.&lt;br /&gt;
&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &lt;br /&gt;
&lt;br /&gt;
The points transition can be edited by clicking on it.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6058</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6058"/>
		<updated>2023-08-05T03:02:11Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=In Game=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow layers to noclip.&lt;br /&gt;
&lt;br /&gt;
Spacebar and C are used to move up and down&lt;br /&gt;
&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left.&lt;br /&gt;
&lt;br /&gt;
The precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the Timeline which allows for recording of up to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The tracks in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively.&lt;br /&gt;
&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &lt;br /&gt;
The points transition can be edited by clicking on it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly.&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end.&lt;br /&gt;
- ConstantLow: camera moves to next point at the very end &lt;br /&gt;
- ConstantHigh: camera moves to next point at the start&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6057</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6057"/>
		<updated>2023-08-05T02:37:54Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Filmmaker&#039;&#039;&#039; is an [[Humans|special class]] that can be spawned by using the [[Remote Admin]].&lt;br /&gt;
=In Game=&lt;br /&gt;
Upon selecting the filmmaker class, players will lose the ability to move using WASD. Holding the right mouse button will allow layers to noclip.&lt;br /&gt;
&lt;br /&gt;
Spacebar and C are used to move up and down&lt;br /&gt;
&lt;br /&gt;
Pressing Q will tilt the camera right and E will tilt the camera left.&lt;br /&gt;
&lt;br /&gt;
The precision can be changed by pressing TAB. Precison mode has 3 levels: Fast, Medium and Precise. The Precision levels affects the speed you move and the degrees of tilt.&lt;br /&gt;
&lt;br /&gt;
The bar at the bottom is the Timeline which allows for recording of up to 20 seconds.&lt;br /&gt;
&lt;br /&gt;
The tracks in the bar colored Green, Blue and Purple represent the Position, Rotation and Zoom respectively.&lt;br /&gt;
&lt;br /&gt;
Clicking on a track&#039;s button will save the camera current position and clicking the button again will save another point on the track. &lt;br /&gt;
The points can be &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview&#039;&#039;&#039; will check the values between keyframes&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Update Preview on timeframe&#039;&#039;&#039; will allow players to drag the pointer on the tracks or hold SPACE to preview the camera movemnets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transition mode&#039;&#039;&#039; allows players to choose transition type. It is by default a movement from left to right. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of transition:&lt;br /&gt;
&lt;br /&gt;
- Linear: default, transitions between the start and end points will stop instantly.&lt;br /&gt;
- Smooth: camera moves from start to end point and will slow down near the end.&lt;br /&gt;
- ConstantLow: camera moves at the very end &lt;br /&gt;
- ConstantHigh: camera moves at the start&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6054</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6054"/>
		<updated>2023-07-10T19:55:14Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|Filmmaker|FilmmakerIcon}}&lt;br /&gt;
{{Hycontent|Spectator|UnknownIcon}}&lt;br /&gt;
{{Hycontent|Tutorial|TutorialIcon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Spectator&amp;diff=6053</id>
		<title>Spectator</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Spectator&amp;diff=6053"/>
		<updated>2023-07-10T19:54:37Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;Spectator&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spectator&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6052</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6052"/>
		<updated>2023-07-10T19:54:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|Filmmaker|FilmmakerIcon}}&lt;br /&gt;
{{Hycontent|Spectator|SpectatorIcon}}&lt;br /&gt;
{{Hycontent|Tutorial|TutorialIcon}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Humans&amp;diff=6051</id>
		<title>Humans</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Humans&amp;diff=6051"/>
		<updated>2023-07-10T19:47:52Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Humans&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There are &#039;&#039;&#039;5&#039;&#039;&#039; Different Human Classes in SCP SL. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;Unlike SCPs, humans have to manage both stamina and a proper inventory in order to survive. Each class provides a different experience and POV in game.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt; {{Hycontent|Chaos Insurgent|ChaosIcon}} {{Hycontent|Class-D Personnel|ClassDIcon}} {{Hycontent|Facility Guard|GuardIcon}} {{Hycontent|Mobile Task Force|MTFCaptainIcon}}  {{Hycontent|Scientist|ScientistIcon}} &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Unavailable Category --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;&#039;&#039;&#039;Misc Classes&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;There is &#039;&#039;&#039;1&#039;&#039;&#039; Human Class which is no longer accessible by default, and can only be spawned in by using the [[Remote Admin]].&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt; {{Hycontent|Misc Classes|UnknownIcon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6050</id>
		<title>Filmmaker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Filmmaker&amp;diff=6050"/>
		<updated>2023-07-10T19:47:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;Filmmaker class&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Filmmaker class&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6049</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6049"/>
		<updated>2023-07-10T19:39:03Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|Filmmaker|NEWSCPCAT}}&lt;br /&gt;
{{Hycontent|Spectator|NEWSCPCAT}}&lt;br /&gt;
{{Hycontent|Tutorial|NEWSCPCAT}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6048</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6048"/>
		<updated>2023-07-10T19:36:53Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|Filmmaker|NEWSCPCAT}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6047</id>
		<title>Misc Classes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Misc_Classes&amp;diff=6047"/>
		<updated>2023-07-10T19:33:07Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created blank page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=3584</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=3584"/>
		<updated>2021-08-13T03:04:41Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox &lt;br /&gt;
|caption = &lt;br /&gt;
&amp;lt;tabber&amp;gt; &lt;br /&gt;
SCP-939-53=&lt;br /&gt;
[[File:New939-53.png|200px]]&lt;br /&gt;
|-|&lt;br /&gt;
SCP-939-89=&lt;br /&gt;
[[File:New939-89.png|200px]]&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|HP = 2600&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walk: {{MetersToHubes|6|unit=m/s}} &amp;lt;br&amp;gt; Sprint: {{MetersToHubes|9.3|unit=m/s}}&lt;br /&gt;
|ability = Can sprint &amp;lt;br&amp;gt; Speak to humans &amp;lt;br&amp;gt; See sound through walls &amp;lt;br&amp;gt; Attack gives players the &amp;lt;br&amp;gt;{{Hoverimage|Cause the player to not be able to reload &amp;lt;wbr/&amp;gt;their weapon or open their inventory.|text=Amnesia Effect}}&lt;br /&gt;
|ID = 16 = 939-53 &amp;lt;br&amp;gt; 17 = 939-89&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939s are creatures that are able to mimic the voice of their prey, using it to lure in new victims. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 acts as a &#039;chase&#039; SCP, being able to easily catch up to humans who waste their [[Stamina]]. SCP-939 also acts in a minor support role with the ability to talk to humans, in an attempt to trick them into opening doors.&amp;lt;br&amp;gt;&lt;br /&gt;
Unlike other the other playable SCPs, multiple SCP-939s can spawn in a given round.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Starting the round, SCP-939 will spawn in its containment cell which has a ramp leading to the HCZ. Upon escaping, SCP-939 is able to roam curiously around the HCZ, finding prey or other escaped SCPs. &amp;lt;br&amp;gt;&lt;br /&gt;
Many encounters can happen for SCP-939, such as being attacked by the [[Facility Guard]]s or they could possibly head straight towards the LCZ.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can only see people who are making noise (i.e. walking, sprinting or firing weapon within a certain distance) and can view these players through walls.&amp;lt;br&amp;gt; People who SCP-939 see will have an animated ghostly white outline.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 can also see people who are within a very close range to him and can always see people on the surface no matter what. SCP-939 can&#039;t see people who are sneaking unless he touches them. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-939 is not affected by people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has a bite attack that it can perform with a {{key Press|Leftclick}} and is generally most effective to simply hold down {{key Press|Leftclick}}. The bite attack is extremely strong, dealing 50 damage of HP as well as applying the [[Status Effects|Amnesia Effect]].&lt;br /&gt;
&lt;br /&gt;
SCP-939 has the ability to speak with a voice identical in behaviour to humans, with proximity range and heard by all players nearby. This is done by holding down the {{key Press|V}} key and can only be heard by people near SCP-939 - it cannot be heard by other SCPs unless they are near it.&amp;lt;br&amp;gt;Like other SCPs, SCP-939 can talk to the other SCP players by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-939&#039;s footsteps are completely silent unless sprinting, allowing him to easily sneak up behind unsuspecting targets.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Despite being blind, SCP-939 is not immune to [[Flashbang Grenade|Flashbang Grenades]], this is because SCP-939 instances are very sensitive to light, similar to [[SCP-106]].&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Can run&lt;br /&gt;
*Can talk to [[Classes|non-SCPs]]&lt;br /&gt;
*Can see outlines of players causing sound through multiple walls&lt;br /&gt;
* Footsteps are silent when not sprinting&lt;br /&gt;
*Not affected by people using [[SCP-268]]&lt;br /&gt;
*Weapons that increase firing noise are heard easier by SCP-939 than other classes.&lt;br /&gt;
**P90 and E-11 Heavy Barrel increases range by 44%&lt;br /&gt;
**USP Heavy Barrel increases range by 125%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Can easily be avoided&lt;br /&gt;
*Incredibly large hitbox&lt;br /&gt;
*Cooldown on attacks&lt;br /&gt;
*Takes multiple hits to kill enemies&lt;br /&gt;
*Slower sprint speed than human classes&lt;br /&gt;
*Attachments that decrease firing noise are harder to hear as SCP-939 compared to other classes&lt;br /&gt;
**Silencers reduce the range to 6.25%&lt;br /&gt;
**Suppresors reduce the range to 16%&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=939Attack1.mp3|title=Growl 1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack2.mp3|title=Growl 2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=939Attack3.mp3|title=Growl 3|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
939 Vision 1.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision 2.png|A human player in SCP-939&#039;s vision.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=250px&amp;gt;&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 used for April Fools by Intimating Creature.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Interesting, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*For the 2019 April Fools Update, SCP-939&#039;s model was changed to SCP-999, along with his name being changed to Evil SCP-999. It made high pitch growls when attacking and the vision was white and orange.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=3583</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=3583"/>
		<updated>2021-08-13T03:02:40Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 106Jacket.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 800&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|1.3|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|8|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in SCP-106&#039;s room near the entrance of the main room. Allowing them to either leave or if they have a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard they can open SCP-106&#039;s door and recontain him if someone else gets in the Femur Breaker. A common tactic is to drop an item before going down a hallway to mark it. Allowing people to know which is the correct path. Despite popular belief, there is no pattern to easily escape the Pocket Dimension, the correct exit is chosen by pure RNG.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that the exit changes after Decontamination Process, or even have the exit randomize each time someone escapes; meaning that marking a hallway is useless. Server owners can also change the room a player is taken to when they escape. This allowing there be multiple possible rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit (Only applicable on servers that do not randomize the exits every time a player escapes).&lt;br /&gt;
*Humans that escape SCP-106&#039;s Pocket Dimension will spawn in it&#039;s containment chamber, allowing players with the appropriate keycards easy access to the femur breaker. (Some servers have it set so the room you appear in upon escape is not the chamber)&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=3582</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=3582"/>
		<updated>2021-08-13T03:02:14Z</updated>

		<summary type="html">&lt;p&gt;Hoang: add hubes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 106Jacket.png&lt;br /&gt;
|image_size = 150px&lt;br /&gt;
|HP = 800&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Walking through Doors: {{MetersToHubes|0.75|unit=m/s}} &amp;lt;br&amp;gt; Normal: {{MetersToHubes|8|unit=m/s}}&lt;br /&gt;
|ability = Create and move to portals. &amp;lt;br&amp;gt; Move through doors. &amp;lt;br&amp;gt; Send people to the Pocket&amp;amp;nbsp;Dimension. &amp;lt;br&amp;gt; High damage resistance to bullets&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
==Description==&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 is an old humanoid entity with the powers of teleportation and ability to phase through matter. The Pocket Dimension is a dimension entirely controlled by SCP-106 that it uses to torture and kill its prey. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a playable tank SCP, capable of taking many shots due to his bullet resistance, but is extremely weak to other sources of damage.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-106 spawns in [[Heavy Containment Zone]] outside its Containment Chamber, apparently stuck at the bottom of a pit as there are no visible exits but a locked door which requires a keycard with {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}}. However, 106&#039;s unique ability to walk through closed doors allows it to exit via the door and ascend the staircase to enter Heavy Containment. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s signature passive ability, the ability to walk through doors, allows 106 to access any room in the facility, suffering only from a slight decrease of speed whilst walking through the door. This allows 106 to deal with campers, either by attacking everyone in the room or flushing them out, forcing them into other SCPs. SCP-106 can also walk through glass windows.&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s second passive ability is damage resistance. SCP-106 takes reduced damage from almost all forms of weaponry, reducing almost all damage taken to a measly 2 damage per hit except for the Micro-HID, which deals normal damage on 106. This ability makes 106 the tankiest SCP in the game, despite having almost a fifth of [[SCP-173]]&#039;s HP.&lt;br /&gt;
&lt;br /&gt;
On top of all this, SCP-106 also has the ability to teleport to portals placed by him. Pressing {{Key Press|Tab}} brings up a menu displaying two options; one with a portal with a small plus symbol above it and one with a portal with two arrows coming out of it. The first option places a portal directly beneath 106. This portal will remain in this position for the whole game until 106 places another portal.  The second option causes 106 to sink into the ground, instantly climbing back up at the position of the portal.&lt;br /&gt;
One will have to {{Key Press|Leftclick}} on an option to pick it.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Icon&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:106_portal_create.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Place a portal&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  |[[File:106_portal_exit.png|center|80px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot;  | Teleport to the created portal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
SCP-106 also has a unique attack. Upon pressing {{Key Press|Leftclick}} on a target, they will be taken to the Pocket Dimension, a small room with 8 exits. 6 of these will kill anyone who walks into them instantly. Two will allow the victim to escape, spawning them outside 106&#039;s chamber. SCP-106 has a cooldown of 2 seconds for his attack, which will only activate on successful hits.&lt;br /&gt;
&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&lt;br /&gt;
&lt;br /&gt;
When SCP-106 reaches zero HP, an animation will play of him sinking into the ground.&lt;br /&gt;
&lt;br /&gt;
===Femur Breaker===&lt;br /&gt;
[[File:Femur Cruncher.png|125px|right|thumb|The Femur Breaker.]]&lt;br /&gt;
SCP-106, despite his abilities, is not without his weaknesses. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
SCP-106&#039;s greatest weakness is the Femur Breaker, which is a containment method unique to him. If a human has a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} keycard and another human as a sacrifice, they can enter 106&#039;s observation room and can use the Femur Breaker. Upon being used, the Femur Breaker will sound throughout the facility for about 18 seconds. Afterwards, SCP-106 sinks into the ground and is removed from the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
MTF will not be given [[Respawn Tickets]] from SCP-106 being recontained via Femur Breaker due to the fact it despawns SCP-106 instead of dealing lethal damage.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pocket Dimension==&lt;br /&gt;
[[File:Pocket Dimension.png|300px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is a place where players caught by SCP-106 end up. Players lose 40 HP upon entering and cannot sprint. Their HP decays overtime. The decay rate also speeds up as time passes. There are multiple hallways around the room. Walking down the incorrect hall instantly kills the player. If the correct hallway is picked, the player will spawn in SCP-106&#039;s room near the entrance of the main room. Allowing them to either leave or if they have a {{Hoverimage|{{HoverKeycard|Required Access1=CC3}}|text=Containment Access 3}} Keycard they can open SCP-106&#039;s door and recontain him if someone else gets in the Femur Breaker. A common tactic is to drop an item before going down a hallway to mark it. Allowing people to know which is the correct path. Despite popular belief, there is no pattern to easily escape the Pocket Dimension, the correct exit is chosen by pure RNG.&lt;br /&gt;
&lt;br /&gt;
===Server Config===&lt;br /&gt;
There are multiple config options for the Pocket Dimension that server owners can use. With these options server owners can make it so that items and bodies despawn in the Pocket Dimension after awhile. They can also make it so that the exit changes after Decontamination Process, or even have the exit randomize each time someone escapes; meaning that marking a hallway is useless. Server owners can also change the room a player is taken to when they escape. This allowing there be multiple possible rooms.&amp;lt;br&amp;gt;&lt;br /&gt;
Another option controls how many exits can there be in the Pocket Dimension at once, by default this is two.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Only takes a 1/10 of damage from bullets, making guns far less effective against it.&lt;br /&gt;
*Can access any room in the facility.&lt;br /&gt;
*Moderate speed and ability to walk through doors makes it difficult to escape.&lt;br /&gt;
*Can travel great distances with teleportation.&lt;br /&gt;
*Can kill/displace humans with its attack.&lt;br /&gt;
*Can instantly kill people after the nuke has gone off.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Femur Breaker, as it quickly removes SCP-106 from the game, taking very little time to grab one of the three keycards that can open his door.&lt;br /&gt;
*Due to low HP, it can be easily killed by the Micro-HID, Tesla Gates and [[Fragmentation Grenade|Grenades]].&lt;br /&gt;
*Has a cooldown on its attack, making it harder to hit enemies.&lt;br /&gt;
*Corpses in the Pocket Dimension can indicate the exit, and items can be used to mark the exit (Only applicable on servers that do not randomize the exits every time a player escapes).&lt;br /&gt;
*Humans that escape SCP-106&#039;s Pocket Dimension will spawn in it&#039;s containment chamber, allowing players with the appropriate keycards easy access to the femur breaker. (Some servers have it set so the room you appear in upon escape is not the chamber)&lt;br /&gt;
*106&#039;s loud footsteps can indicate its presence from a great distance away.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
As any human class, dying in the Pocket Dimension grants the &#039;&#039;&#039;Newb&#039;&#039;&#039; [[Achievements|achievement]] &amp;lt;br&amp;gt;&lt;br /&gt;
Escaping the Pocket Dimension grants the &#039;&#039;&#039;Larry Is Your Friend!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
Recontaining SCP-106 grants the &#039;&#039;&#039;Secure. Contain. Protect.&#039;&#039;&#039; achievement.&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=FemurBreaker.mp3|title=Femur Breaker Scream|description=Plays throughout the whole facility when the Femur Breaker is activated.}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=AprilFoolsFemurBreaker.mp3|title=April Fools 2019 Femur Breaker|}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model looked a lot like the model used for SCP-049-2, except for the fact that it was taller, more greyish and completely naked.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=3581</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=3581"/>
		<updated>2021-08-13T03:01:25Z</updated>

		<summary type="html">&lt;p&gt;Hoang: add hubes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = Newer SCP-049 InfoBox.png&lt;br /&gt;
|image_size = 225px&lt;br /&gt;
|HP = 2500&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = {{MetersToHubes|8|unit=m/s}}&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-049 is a highly intelligent, humanoid entity with the appearance of a plague doctor.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances. Which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049 spawns in his containment cell at [[Heavy Containment Zone]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning and must use the elevator in this area to reach HCZ proper. Upon leaving, SCP-049 will be let loose to cure the impure of the facility, and end the &amp;quot;Pestilence&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|human]] instantly by pressing {{Key Press|leftclick}} on them, instantly killing the victim regardless of their HP.&lt;br /&gt;
&lt;br /&gt;
By holding {{Key Press|E}} on a human corpse, SCP-049 can resurrect them as an instance of SCP-049-2.&amp;lt;br&amp;gt; &lt;br /&gt;
SCP-049 can revive any dead body within a period of 10 seconds after they died. It takes 7 seconds to revive any dead body.&amp;lt;br&amp;gt;&lt;br /&gt;
The cause of death also does not matter - SCP-049 can revive people who he didn&#039;t kill.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can&#039;t revive other SCPs, nor other deceased SCP-049-2 instances.&lt;br /&gt;
SCP-049 can still kill people while reviving someone.&lt;br /&gt;
&lt;br /&gt;
To balance his formidable abilities, SCP-049 has considerable weaknesses. SCP-049 is incapable of running and walks briskly at most, making him one of the slowest SCPs in the game. SCP-049 can also only jump slightly higher than [[SCP-173]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049&#039;s attack has a 1.5 cooldown, activating only on successful kills, making it hard for him to kill a group of people easily.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Strengths and Weaknesses==&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Instant kills.&lt;br /&gt;
*Can create instances of SCP-049-2, which can be used as meat shields for the SCPs and can overwhelm humans.&lt;br /&gt;
*No capacity on how many instances of SCP-049-2 can exist, meaning a massive army can be constructed if played correctly.&lt;br /&gt;
*Ability to resurrect any human dead body, no matter the cause of death.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Incredibly slow movement.&lt;br /&gt;
*Low HP.&lt;br /&gt;
*Audible and recognizable footsteps.&lt;br /&gt;
*Can only create instances of SCP-049-2 from people that were killed within the last 10 seconds.&lt;br /&gt;
*Spawning SCP-049-2 instances forces SCP-049 to be immobile until the respawn is complete.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Due to his ability to create new SCPs (049-2), he can reverse the SCP termination count at the end of a match, sometimes into the negatives.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=3580</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=3580"/>
		<updated>2021-08-13T02:34:25Z</updated>

		<summary type="html">&lt;p&gt;Hoang: add hubes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = 049-2 infobox.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 500&lt;br /&gt;
|speed = {{MetersToHubes|6.5|unit=m/s}}&lt;br /&gt;
|ability = Melee attack&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
=Description=&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 are entities that have been &#039;cured&#039; by [[SCP-049]]. SCP-049-2 instances do not retain their former memories and are known to be extremely hostile. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people while also acting as protection for other SCPs.&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
An SCP-049-2 instance is only created when SCP-049 resurrects a human player within 10 seconds after their death. Other [[SCPs]] cannot become SCP-049-2 instances. Upon revival, the player will spawn where they initially died. &lt;br /&gt;
&lt;br /&gt;
SCP-049-2 instances are quite fast, moving almost as fast as a sprinting human.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2s are most effective in swarms, often mass produced by SCP-049 to overrun small groups of people.&amp;lt;br&amp;gt;&lt;br /&gt;
As SCP-049-2 instances can be replaced easily and rapidly, they are commonly used as &#039;meat shields&#039; - effective at tanking damage so the more important SCPs can survive.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can attack by either pressing or holding {{Key Press|Leftclick}}. SCP-049-2 attacks have no wind-up but have a 1 second delay after being used. Their attacks only deal 40 damage. SCP-049-2 attacks will break windows. It is important to note that the hitbox for SCP-049-2&#039;s attack does not last the entire attack animation, and instead only lasts for the frame that the player clicked.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
=Strengths and Weaknesses=&lt;br /&gt;
===Strengths:===&lt;br /&gt;
*Power in numbers - can easily overwhelm small groups of humans.&lt;br /&gt;
*Quite fast.&lt;br /&gt;
*Can take limbshot damage, which reduces gun damage by half.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
===Weaknesses:===&lt;br /&gt;
*Has no special abilities.&lt;br /&gt;
*Incredibly squishy compared to other SCPs.&lt;br /&gt;
*Vulnerable to headshot damage.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=Trivia=&lt;br /&gt;
*In older versions of the game, the zombies used to have T-posing models, which became a joke within community for a long time. &lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*The SCP-049-2 model has noticeably buggy animations, leading to it frequently T-Posing and holding invisible weapons, to humourous effects.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=3324</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=3324"/>
		<updated>2021-08-02T16:32:36Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Weapon Locker Type 21 Fixed.png&lt;br /&gt;
|imagesize = 350&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt;[[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapon Locker Type 21&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Weapon Locker Type 21 is a locker that has multiple different cabinet doors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each door will contain loot behind, sometimes multiple. It requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to both open and close the Large cabinets while {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} is needed to open the small cabinets. The drawer at the bottom can be opened without a Keycard. The drawer can contain medical items.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Weapon Locker Type 21 spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Large Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Large Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Guard Armor.png|50px|link=Guard Armor|middle]] [[Guard Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Combat Armor.png|50px|link=Combat Armor|middle]] [[Combat Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Heavy Armor.png|50px|link=Heavy Armor|middle]] [[Heavy Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon556x45.png|50px|middle]] 5.56x44mm Ammo (40-80 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:CrossvecIcon.png|50px|link=Crossvec|middle]] [[Crossvec]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:FSP-9Icon.png|60px|link=FSP-9|middle]] [[FSP-9]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:COM-18Icon.png|60px|link=COM-18|middle]] [[COM-18]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|14.3%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Small Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Small Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers &lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon9x19mm.png|50px|middle]] 9x19mm Ammo (15-60 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|33.3%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon556x45.png|50px|middle]] 5.56x44mm Ammo (40-80 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|66.6%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Drawer&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The drawer at the bottom contains the following loot:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:MedkitIcon.png|60px|link=First Aid Kit|middle]] [[First Aid Kit]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|44.4%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:PainkillersIcon.png|60px|link=Painkillers|middle]] [[Painkillers]] (1-3)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:RadioIcon.png|60px|link=Radio|middle]] [[Radio]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Coin.png|60px|link=Coin|middle]] [[Coin]] (x20)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|11.1%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are 6 Chambers, so an item if &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Weight shows how likely an item can spawn, the higher the number the more likely.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Weapon Locker Type 21 Nuke Silo.png|450px|thumb|Weapon Locker Type 21 in Warhead Silo]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Standard_Locker&amp;diff=3323</id>
		<title>Standard Locker</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Standard_Locker&amp;diff=3323"/>
		<updated>2021-08-02T16:30:25Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Add percent in place of weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image	= Standard Locker.png&lt;br /&gt;
|image_size = 300&lt;br /&gt;
|spawn	= Various Rooms &amp;lt;br&amp;gt; in [[Light Containment Zone]] &amp;lt;br&amp;gt; and [[Entrance Zone]]&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
&#039;&#039;&#039;Standard Locker&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Standard Lockers are full of random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. Standard Locker contain random [[Items|items]] that the player can collect. The items inside are random each round. Standard Locker spawn randomly around the facility. There are six spawn points inside the Standard Locker, at least two will always be filled with a maximum of five being filled.&lt;br /&gt;
&lt;br /&gt;
==Possible Spawn Locations==&lt;br /&gt;
&#039;&#039;[[Light Containment Zone]]&#039;&#039;&lt;br /&gt;
* [[Light Containment Zone#Glass Room - GR 18|Glass Room]]&lt;br /&gt;
* [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173&#039;s room]]&lt;br /&gt;
* [[Light Containment Zone#Office - PC15|PC Office]]&lt;br /&gt;
* [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Entrance Zone]]&#039;&#039; &lt;br /&gt;
* [[Entrance Zone#Walkway Office|Walkway Office]] &lt;br /&gt;
* [[Entrance Zone#Cubical Office|Cubical Office]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:FlashlightIcon.png|50px|link=Flashlight|middle]] [[Flashlight]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Janitor keycard2.png|50px|link=Janitor Keycard|middle]] [[Keycard|Janitor Keycard]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Zone Manager Keycard3.png|50px|link=Scientist Keycard|middle]] [[Keycard|Scientist Keycard]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Scientist_keycard2.png|50px|link=Scientist Keycard|middle]] [[Keycard|Scientist Keycard]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:MedkitIcon.png|60px|link=First Aid Kit|middle]] [[First Aid Kit]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|10%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:PainkillersIcon.png|60px|link=Painkillers|middle]] [[Painkillers]] (x3)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|20%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:RadioIcon.png|60px|link=Radio|middle]] [[Radio]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Coin.png|60px|link=Radio|middle]] [[Coin]] (x4)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|5%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are 6 Chambers, so an item if &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Weight shows how likely an item can spawn, the higher the number the more likely.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Standard Locker GR18.png|The Locker in the Glass Room|450px|thumb]]&lt;br /&gt;
|[[File:Standard Locker 173.png|The Locker in SCP-173&#039;s room|450px|thumb]]&lt;br /&gt;
|[[File:Standard Locker EZ.png|The Locker in Entrance Zone Walkway Office|450px|thumb]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Standard Locker PC15.png|The Locker in the Office|450px|thumb]]&lt;br /&gt;
|[[File:Standard Locker Open.png|An opened Locker with loot in it|450px|thumb]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player&#039;s inventory. Cabinets could only be looted once per round and only had one item.&lt;br /&gt;
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.&lt;br /&gt;
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=3322</id>
		<title>Weapon Locker Type 21</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Weapon_Locker_Type_21&amp;diff=3322"/>
		<updated>2021-08-02T16:27:29Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Add percent in place of weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Structure infobox&lt;br /&gt;
|image = Weapon Locker Type 21 Fixed.png&lt;br /&gt;
|imagesize = 350&lt;br /&gt;
|spawn = [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] &amp;lt;br&amp;gt;[[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Weapon Locker Type 21&#039;&#039;&#039; is a type of [[Locations|Structure]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. Weapon Locker Type 21 is a locker that has multiple different cabinet doors. &amp;lt;br&amp;gt;&lt;br /&gt;
Each door will contain loot behind, sometimes multiple. It requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to both open and close the Large cabinets while {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} is needed to open the small cabinets. The drawer at the bottom can be opened without a Keycard. The drawer can contain medical items.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
One Weapon Locker Type 21 spawns per game. It can either spawn in [[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]] or in the [[Heavy_Containment_Zone#Warhead Silo|Nuke Room Armory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Loot:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Large Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Large Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Guard Armor.png|50px|link=Guard Armor|middle]] [[Guard Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Combat Armor.png|50px|link=Combat Armor|middle]] [[Combat Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Heavy Armor.png|50px|link=Heavy Armor|middle]] [[Heavy Armor]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon556x45.png|50px|middle]] 5.56x44mm Ammo (40-80 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:CrossvecIcon.png|50px|link=Crossvec|middle]] [[Crossvec]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:FSP-9Icon.png|60px|link=FSP-9|middle]] [[FSP-9]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|2&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:COM-18Icon.png|60px|link=COM-18|middle]] [[COM-18]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Small Cabinets&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA1}}|text=Armory Access 1}} to open.&amp;lt;br&amp;gt;&lt;br /&gt;
The Small Cabinets contain the following loot: &lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Max Chambers &lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon9x19mm.png|50px|middle]] 9x19mm Ammo (15-60 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|1&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Icon556x45.png|50px|middle]] 5.56x44mm Ammo (40-80 Rounds)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|3&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;u&amp;gt;Drawer&amp;lt;/u&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The drawer at the bottom contains the following loot:&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;&amp;quot; |Item&lt;br /&gt;
!style=&amp;quot;text-align:center;padding: 5px;background-color:#333333;&amp;quot;|Weight&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:MedkitIcon.png|60px|link=First Aid Kit|middle]] [[First Aid Kit]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|44.4%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:PainkillersIcon.png|60px|link=Painkillers|middle]] [[Painkillers]] (1-3)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:RadioIcon.png|60px|link=Radio|middle]] [[Radio]]&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|22.2%&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;&amp;quot;|[[File:Coin.png|60px|link=Coin|middle]] [[Coin]] (x20)&lt;br /&gt;
|style=&amp;quot;padding: 5px;text-align:center;background-color:#111111;&amp;quot;|11.1%&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
Max Chambers shows how many times the loot can spawn in a locker. There are 6 Chambers, so an item if &amp;quot;Max Chambers 2&amp;quot; can spawn up to two times. It does not mean how much of a item spawns in one chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Weight shows how likely an item can spawn, the higher the number the more likely.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Weapon Locker Type 21 Nuke Silo.png|450px|thumb|Weapon Locker Type 21 in Warhead Silo]]&lt;br /&gt;
|}&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3310</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3310"/>
		<updated>2021-08-02T03:02:39Z</updated>

		<summary type="html">&lt;p&gt;Hoang: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.3&lt;br /&gt;
|length = 18&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|spawn_class = Facility Guard&lt;br /&gt;
|manufactor = Foundation Gunworks &amp;lt;br&amp;gt; Lunae Defence (Various attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic SMG. While it is most commonly associated with [[Facility Guard|Facility Guards]] due to them spawning with it, FSP-9 MP7 can be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. The weapon has extremely high inaccuracy and recoil, making it very hard to use without using the grip and stock attachments. Though the high fire rate makes the FSP-9 a powerful gun at the start of the round, allowing to quickly mow down groups of players. Though the weapon only has 50% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon&#039;s light weight makes it effective at shooting while moving.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|Hides Muzzle Flash &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Shot loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;ADS Recoil &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.6s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Grip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Grip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3309</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3309"/>
		<updated>2021-08-02T02:58:29Z</updated>

		<summary type="html">&lt;p&gt;Hoang: removed lengths from attachments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = ??&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has low Hip Fire Accuracy but high ADS Fire Accuracy, making the weapon extremely efficient when hip firing. The Logicer is a very heavy weapon, so any form of movement causes the Hip Fire Accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or using ADS Sights. The Laser attachment can help makes the Hip Fire Accuracy a lot more predictable at the cost of other players being able to see the laser, which can give positions away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s ammo is fairly limited, as ammo used for firearms Chaos Insurgents spawn with, can not be found throughout Site-02. So the only way to gain more ammo is to pick it up from deceased teammates or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty) (NEEDS TO BE CHANGED)]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Holo Sight will take players to the following video.&lt;br /&gt;
&amp;lt;!--- Mediawiki is filtering the link on here, will be added on public wiki --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3308</id>
		<title>Shotgun</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Shotgun&amp;diff=3308"/>
		<updated>2021-08-02T02:57:01Z</updated>

		<summary type="html">&lt;p&gt;Hoang: removed lengths from attachments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Shotgun&lt;br /&gt;
|image = ShotgunIcon.png&lt;br /&gt;
|caliber = 12/70 Buckshot &lt;br /&gt;
|ammo = 16&lt;br /&gt;
|fire_rate = 100&lt;br /&gt;
|reload = Shotgun&lt;br /&gt;
|weight = ??&lt;br /&gt;
|length = 29&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|shot_time = 0.3&lt;br /&gt;
|pump_time = 0.7&lt;br /&gt;
|damage_falloff = 18&lt;br /&gt;
|ads_accuracy = Shotgun&lt;br /&gt;
|stationary_accuracy = Shotgun&lt;br /&gt;
|barrel_attachments = 1&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 1&lt;br /&gt;
|bottom_attachments = 1&lt;br /&gt;
|spawn_locations = Chaos Repressors&lt;br /&gt;
|ID = ??&lt;br /&gt;
|manufactor= Standard BGT. CO.&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Shotgun&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039; that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective near close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right with some randomness added. This means it is best to aim near the left of players when aiming far away. With the Choke Barrel attachment the spray pattern is no longer random but the overall spread is increase. The Extended Barrel attachment will increase penetration and lower the spread, but make the spray pattern completely random while also increase the draw-time. &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
When inspecting the Shotgun, the player can see some of the ammo currently loaded into the gun, these can be used as a visualizer for how much ammo is left in the gun. Though it isn&#039;t very accurate as it can only be used to see if a Shotgun is low on ammo, or has none at all, making the Ammo Counter a far more accurate while to see how much ammo is left.&lt;br /&gt;
&lt;br /&gt;
The Shotgun&#039;s ammo is fairly limited, as ammo used for firearms Chaos Insurgents spawn with, can not be found throughout Site-02. So the only way to gain more ammo is to pick it up from deceased teammates or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunIronSights.png|40px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoBarrel.png|20px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunChoke.png|100px|center]]&#039;&#039;Choke&#039;&#039;&lt;br /&gt;
|Spread Predictability&amp;lt;font color= #05e814&amp;gt; +100% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunLongBarrel.png|100px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Spread Multiplier&amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:ShotgunNoRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
Due to how the Shotgun works, these values only represent when all the pellets hit the person.&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Shotgun]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Shotgun-1&lt;br /&gt;
 |?Shotgun-2&lt;br /&gt;
 |?Shotgun-3&lt;br /&gt;
 |?Shotgun-4&lt;br /&gt;
 |?Shotgun-5&lt;br /&gt;
 |?Shotgun-6&lt;br /&gt;
 |?Shotgun-7&lt;br /&gt;
 |?Shotgun-8&lt;br /&gt;
 |?Shotgun-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Shotgun Equip.mp3|title=Equip|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 1st.mp3|title=Fire #1|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Firing 2nd.mp3|title=Fire #2|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun Pump.mp3|title=Pump |description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS In.mp3|title=ADS In|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Shotgun ADS Out.mp3|title=ADS Out|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Shotgun Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Shotgun Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Shotgun Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:2DamageHeader&amp;diff=3203</id>
		<title>Template:2DamageHeader</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:2DamageHeader&amp;diff=3203"/>
		<updated>2021-08-01T17:08:03Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{| class=&amp;quot;wikitable&amp;quot;  |- ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;|  ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;| No Armor  ! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;| &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;| No Armor &lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;| Guard Armor&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;| Combat Armor&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;|&lt;br /&gt;
|{{#switch:{{PAGENAME}}|MTF-E11-SR = Carbine|Standard}}&lt;br /&gt;
|style=&amp;quot;border-right:solid 2px white;|{{#switch:{{PAGENAME}}|Logicer = Light|Crossvec = Extended | COM-18 = Heavy | Shotgun = Extended |MTF-E11-SR = Rifle |Blank}} &lt;br /&gt;
|{{#switch:{{PAGENAME}}|MTF-E11-SR = Carbine|Standard}}&lt;br /&gt;
|style=&amp;quot;border-right:solid 2px white;|{{#switch:{{PAGENAME}}|Logicer = Light|Crossvec = Extended | COM-18 = Heavy | Shotgun = Extended |MTF-E11-SR = Rifle |Blank}} &lt;br /&gt;
|{{#switch:{{PAGENAME}}|MTF-E11-SR = Carbine|Standard}}&lt;br /&gt;
|style=&amp;quot;border-right:solid 2px white;|{{#switch:{{PAGENAME}}|Logicer = Light|Crossvec = Extended | COM-18 = Heavy | Shotgun = Extended |MTF-E11-SR = Rifle |Blank}} &lt;br /&gt;
|{{#switch:{{PAGENAME}}|MTF-E11-SR = Carbine|Standard}}&lt;br /&gt;
|{{#switch:{{PAGENAME}}|Logicer = Light|Crossvec = Extended | COM-18 = Heavy |Shotgun = Extended |MTF-E11-SR = Rifle | Blank}}&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:2DamageBody&amp;diff=3187</id>
		<title>Template:2DamageBody</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:2DamageBody&amp;diff=3187"/>
		<updated>2021-08-01T16:20:31Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; |colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;&amp;quot;|{{#titleparts: {{{2}}} | {{#switch: {{#titleparts:{{{2}}}|2|2}}|AHP/Burned |AHP/Burned (Head)|AHP/Burned (Limb...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border-right:solid 2px white;&amp;quot;|{{#titleparts: {{{2}}} | {{#switch: {{#titleparts:{{{2}}}|2|2}}|AHP/Burned |AHP/Burned (Head)|AHP/Burned (Limb)=2|=1}} | 2 }} &amp;lt;!--- Displays page titles correctly --&amp;gt;&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{3}}}&amp;gt;=100}}=&amp;quot;background:#980000;&amp;quot;|{{#expr:100&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;&amp;quot;|{{#expr:50&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;&amp;quot;|{{#expr:33.4&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=25}}=&amp;quot;color:white;&amp;quot;|{{#expr:25&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=20}}=&amp;quot;color:white;&amp;quot;|{{#expr:20&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=16.8}}=&amp;quot;color:white;&amp;quot;|{{#expr:16.8&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=14.3}}=&amp;quot;color:white;&amp;quot;|{{#expr:14.3&amp;gt;{{{3}}}and{{{3}}}&amp;gt;=12.5}}|{{#expr:{{{3}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;&amp;quot;}}| {{{3}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{4}}}&amp;gt;=100}}=&amp;quot;background:#980000;|{{#expr:100&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;|{{#expr:50&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;|{{#expr:33.4&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=25}}=&amp;quot;color:white;|{{#expr:25&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=20}}=&amp;quot;color:white;|{{#expr:20&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=16.8}}=&amp;quot;color:white;|{{#expr:16.8&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=14.3}}=&amp;quot;color:white;|{{#expr:14.3&amp;gt;{{{4}}}and{{{4}}}&amp;gt;=12.5}}|{{#expr:{{{4}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;}}border-right:solid 2px white;&amp;quot;| {{{4}}}&lt;br /&gt;
|style=&amp;quot;{{#switch:1|{{#expr:{{{5}}}&amp;gt;=100}}=background:#980000;|{{#expr:100&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=50}}=background:#e06666;color:black;|{{#expr:50&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=33.4}}=background:#f6956b;color:black;|{{#expr:33.4&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=25}}=color:white;|{{#expr:25&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=20}}=color:white;|{{#expr:20&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=16.8}}=color:white;|{{#expr:16.8&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=14.3}}=color:white;|{{#expr:14.3&amp;gt;{{{5}}}and{{{5}}}&amp;gt;=12.5}}|{{#expr:{{{5}}}&amp;lt;12.5}}&lt;br /&gt;
=color:white;}}&amp;quot;| {{{5}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{6}}}&amp;gt;=100}}=&amp;quot;background:#980000;|{{#expr:100&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;|{{#expr:50&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;|{{#expr:33.4&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=25}}=&amp;quot;color:white;|{{#expr:25&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=20}}=&amp;quot;color:white;|{{#expr:20&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=16.8}}=&amp;quot;color:white;|{{#expr:16.8&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=14.3}}=&amp;quot;color:white;|{{#expr:14.3&amp;gt;{{{6}}}and{{{6}}}&amp;gt;=12.5}}|{{#expr:{{{6}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;}}border-right:solid 2px white;&amp;quot;| {{{6}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{7}}}&amp;gt;=100}}=&amp;quot;background:#980000;&amp;quot;|{{#expr:100&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;&amp;quot;|{{#expr:50&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;&amp;quot;|{{#expr:33.4&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=25}}=&amp;quot;color:white;&amp;quot;|{{#expr:25&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=20}}=&amp;quot;color:white;&amp;quot;|{{#expr:20&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=16.8}}=&amp;quot;color:white;&amp;quot;|{{#expr:16.8&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=14.3}}=&amp;quot;color:white;&amp;quot;|{{#expr:14.3&amp;gt;{{{7}}}and{{{7}}}&amp;gt;=12.5}}|{{#expr:{{{7}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;&amp;quot;}}| {{{7}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{8}}}&amp;gt;=100}}=&amp;quot;background:#980000;|{{#expr:100&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;|{{#expr:50&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;|{{#expr:33.4&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=25}}=&amp;quot;color:white;|{{#expr:25&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=20}}=&amp;quot;color:white;|{{#expr:20&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=16.8}}=&amp;quot;color:white;|{{#expr:16.8&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=14.3}}=&amp;quot;color:white;|{{#expr:14.3&amp;gt;{{{8}}}and{{{8}}}&amp;gt;=12.5}}|{{#expr:{{{8}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;}}border-right:solid 2px white;| {{{8}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{9}}}&amp;gt;=100}}=&amp;quot;background:#980000;|{{#expr:100&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;|{{#expr:50&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;|{{#expr:33.4&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=25}}=&amp;quot;color:white;|{{#expr:25&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=20}}=&amp;quot;color:white;|{{#expr:20&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=16.8}}=&amp;quot;color:white;|{{#expr:16.8&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=14.3}}=&amp;quot;color:white;|{{#expr:14.3&amp;gt;{{{9}}}and{{{9}}}&amp;gt;=12.5}}|{{#expr:{{{9}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;}}&amp;quot;| {{{9}}}&lt;br /&gt;
|style={{#switch:1|{{#expr:{{{10}}}&amp;gt;=100}}=&amp;quot;background:#980000;&amp;quot;|{{#expr:100&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=50}}=&amp;quot;background:#e06666;color:black;&amp;quot;|{{#expr:50&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=33.4}}=&amp;quot;background:#f6956b;color:black;&amp;quot;|{{#expr:33.4&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=25}}=&amp;quot;color:white;&amp;quot;|{{#expr:25&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=20}}=&amp;quot;color:white;&amp;quot;|{{#expr:20&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=16.8}}=&amp;quot;color:white;&amp;quot;|{{#expr:16.8&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=14.3}}=&amp;quot;color:white;&amp;quot;|{{#expr:14.3&amp;gt;{{{10}}}and{{{10}}}&amp;gt;=12.5}}|{{#expr:{{{10}}}&amp;lt;12.5}}&lt;br /&gt;
=&amp;quot;color:white;&amp;quot;}}| {{{10}}}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3168</id>
		<title>Logicer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Logicer&amp;diff=3168"/>
		<updated>2021-08-01T15:57:37Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = LMG |image = LogicerIcon.png |caption =  |caliber = 7.62x39mm |ammo = 100 |weight = 9.7 |length = 45 |reload = ?? |fire_rate = 660 |ads_time = ?? |d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = LMG&lt;br /&gt;
|image = LogicerIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 7.62x39mm&lt;br /&gt;
|ammo = 100&lt;br /&gt;
|weight = 9.7&lt;br /&gt;
|length = 45&lt;br /&gt;
|reload = ??&lt;br /&gt;
|fire_rate = 660&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ?? &lt;br /&gt;
|speed = ??&lt;br /&gt;
|stamina = ??&lt;br /&gt;
|damage_falloff = 150&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_class = On [[Chaos Insurgent|Chaos Marauder]]s&lt;br /&gt;
|manufactor= &lt;br /&gt;
|ID = ??&lt;br /&gt;
}}&lt;br /&gt;
==In Game==&lt;br /&gt;
The &#039;&#039;&#039;Logicer&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is an LMG found exclusively on [[Chaos Insurgent|Chaos Marauders]]. The weapon has low Hip Fire Accuracy but high ADS Fire Accuracy, making the weapon extremely efficient when hip firing. The Logicer is a very heavy weapon, so any form of movement causes the Hip Fire Accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or using ADS Sights. The Laser attachment can help makes the Hip Fire Accuracy a lot more predictable at the cost of other players being able to see the laser, which can give positions away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Logicer&#039;s ammo is fairly limited, as ammo used for firearms Chaos Insurgents spawn with, can not be found throughout Site-02. So the only way to gain more ammo is to pick it up from deceased teammates or using SCP-914.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardSight.png|60px|center]]&#039;&#039;Standard Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerDotSight.png|60px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerAmmoCounter.png|60px|center]]&#039;&#039;Ammo Counter Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.2x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerScopeNV.png|90px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerStandardBarrel.png|100px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashHider.png|110px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerMuzzleBrake.png|110px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|4 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerShortBarrel.png|60px|center]]&#039;&#039;Light Barrel&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Damage &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|4 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerRubberRest.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerForegrip.png|25px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:LogicerLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Logicer]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Logicer-1&lt;br /&gt;
 |?Logicer-2&lt;br /&gt;
 |?Logicer-3&lt;br /&gt;
 |?Logicer-4&lt;br /&gt;
 |?Logicer-5&lt;br /&gt;
 |?Logicer-6&lt;br /&gt;
 |?Logicer-7&lt;br /&gt;
 |?Logicer-8&lt;br /&gt;
 |?Logicer-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Logicer Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Logicer Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Logicer Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Logicer Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty) (NEEDS TO BE CHANGED)]]&lt;br /&gt;
|[[File:Logicer Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Scanning the QR Code on the Holo Sight will take players to the following video.&lt;br /&gt;
&amp;lt;!--- Mediawiki is filtering the link on here, will be added on public wiki --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=3156</id>
		<title>MTF-E11-SR</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=MTF-E11-SR&amp;diff=3156"/>
		<updated>2021-08-01T15:24:57Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = Rifle |image = E11SRIcon.png |caliber = 5.56x45mm  |ammo = 41 |fire_rate = 570 |reload = |weight =  |length = 34 |ads_time =  |draw_time =  |damage_...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|image = E11SRIcon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammo = 41&lt;br /&gt;
|fire_rate = 570&lt;br /&gt;
|reload =&lt;br /&gt;
|weight = &lt;br /&gt;
|length = 34&lt;br /&gt;
|ads_time = &lt;br /&gt;
|draw_time = &lt;br /&gt;
|damage_falloff = 100&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|body_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = All [[Mobile Task Force|MTF Units]] except MTF Private &lt;br /&gt;
|ID = 20&lt;br /&gt;
|manufactor= Foundation Gunworks &amp;lt;br&amp;gt; Lunae Defence (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;MTF-E11-SR&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic rifle most commonly used by the [[Mobile Task Force|MTF]], however it can also be found inside the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments it has. The weapon can be customized to be effective in long range combat or short range combat. The weapon is very effective when used on the [[Surface Zone]] in long range combat. Due to being a rifle, the weapon is extremely accurate for the first few shots but, the weapon quickly becomes very inaccurate during continue fire. Making the weapon best used in short burst instead of long sprays. The weapon also have very poor movement accuracy, making it best used when standing still, or using lighter attachment setups. The high penetration of the weapon makes it a great anti-armor weapon.&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:No Attachment.png|60px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.3x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Body=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Carbine Body&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Rifle Body&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +7.5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Fire Rate &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Silencer.png|60px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Booster&#039;&#039;&lt;br /&gt;
| Fire Rate &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Overall Recoil &amp;lt;font color= #ea2107&amp;gt; +30% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Heavy.png|60px|center]]&#039;&#039;Muzzle Brake&#039;&#039;&lt;br /&gt;
| Overall Recoil &amp;lt;font color= #05e814&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot Loudness &amp;lt;font color= #ea2107&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|1 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Standard Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Lightweight Stock&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Recoil Reducing Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; +20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|1 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -50% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -5% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Box Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;FMJ Drum Magazine&#039;&#039;&lt;br /&gt;
|Magazine Count &amp;lt;font color= #05e814&amp;gt;+25&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Reload Time &amp;lt;font color= #ea2107&amp;gt; +2s &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;JHP Box Magazine &#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt;+17%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Magazine Count &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Penetration &amp;lt;font color= #ea2107&amp;gt; -40% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:USP Flash.png|60px|center]]&#039;&#039;AP Box Magazine &#039;&#039;&lt;br /&gt;
|Penetration &amp;lt;font color= #05e814&amp;gt;+15%&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Magazine Count &amp;lt;font color= #ea2107&amp;gt; -10 &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
FMJ Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11FMJ]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
AP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11AP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
JHP Mag=&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::E-11JHP]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?MTF-E11-SR-1&lt;br /&gt;
 |?MTF-E11-SR-2&lt;br /&gt;
 |?MTF-E11-SR-3&lt;br /&gt;
 |?MTF-E11-SR-4&lt;br /&gt;
 |?MTF-E11-SR-5&lt;br /&gt;
 |?MTF-E11-SR-6&lt;br /&gt;
 |?MTF-E11-SR-7&lt;br /&gt;
 |?MTF-E11-SR-8&lt;br /&gt;
 |?MTF-E11-SR-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
* [[MTF-E11-SR Rack]]&lt;br /&gt;
*On [[Mobile_Task_Force|MTF Sergeants]] and [[ Mobile_Task_Force|MTF Captains]] when spawning.&lt;br /&gt;
*On [[Mobile_Task_Force|MTF Specialist]] when escape being a [[Scientist]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=E-11 Shooting.mp3|title=Firing|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=E-11 Reload.mp3|title=Reload|description=}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{multi-listen item|filename=Silencer2.mp3|title=Silencer|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:E-11 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:E-11 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:E-11 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:E-11 Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Unlike every other item, the inventory icon for the MTF-E11-SR is not fully transparent, a slightly fuzz grey background can be seen behind it. &lt;br /&gt;
* The MTF-E11-SR seen in the inventory icon is that of an outdated Epsilon-11 SR model.&lt;br /&gt;
* The MTF-E11-SR is one of two weapons that can one tap heads. The other being the USP.&lt;br /&gt;
**The MTF-E11-SR can only one tap classes that have a max HP of 100 and have the burned effect. The Heavy Barrel must also be equipped.&lt;br /&gt;
*It was once planned to rename the MTF-E11-SR to &#039;&#039;&#039;Facility Recovery-Standard Rifle (FR-SR)&#039;&#039;&#039; &lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3155</id>
		<title>Crossvec</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Crossvec&amp;diff=3155"/>
		<updated>2021-08-01T14:38:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = SMG |image = CrossvecIcon.png |caption =  |caliber = 9x19mm |ammo = 41 |fire_rate = 720 |reload = ?? |weight = 2.5 |length = 24 |ads_time = ?? |draw...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = CrossvecIcon.png&lt;br /&gt;
|caption = &lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 41&lt;br /&gt;
|fire_rate = 720&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.5&lt;br /&gt;
|length = 24&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 30&lt;br /&gt;
|barrel_attachments = 4&lt;br /&gt;
|sight_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]] (Large Cabinets) &amp;lt;br&amp;gt; [[Light Containment Zone#LCZ Armory - ##00|LCZ - Armory]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Private]]&lt;br /&gt;
|manufactor= Foundation Gunworks &amp;lt;br&amp;gt; Lunae Defence (Various attachments)&lt;br /&gt;
|ID = ??&lt;br /&gt;
}}&lt;br /&gt;
==In-game==&lt;br /&gt;
&#039;&#039;&#039;Crossvec&#039;&#039;&#039; is a type of [[Weapons|firearm]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. The Crossvec spawns on [[Mobile Task Force|MTF Privates]] and can be found in the LCZ Armory and inside the Large Cabinets of the [[Weapon Locker Type 21]] . The firearm has a fair amount of attachments, making it quiet versatile. Being an SMG, the weapon itself is fairly light and great for continuing fire over a short and medium distance while moving. The weapon&#039;s very high fire rate makes it very effective against SCPs and groups of humans, dealing massive amounts of DPS. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecIronSights.png|30px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.25x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecHoloSight.png|80px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecDotSight.png|80px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNightVision.png|80px|center]]&#039;&#039;Night Vision Scope&#039;&#039;&lt;br /&gt;
|ADS Zoom  &amp;lt;font color= #05e814&amp;gt;1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +0.8s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelStandard.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelSupp.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
| Shot Loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelLong.png|150px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
| Damage &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +5% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt; -30% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -20% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecBarrelHider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
| Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|2 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecStock.png|80px|center]]&#039;&#039;Stock&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecCollapsedStock.png|30px|center]]&#039;&#039;Collapsed Stock&#039;&#039;&lt;br /&gt;
|Draw Time &amp;lt;font color= #05e814&amp;gt; -1s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Inaccuracy &amp;lt;font color= #ea2107&amp;gt; +60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length -{{Mvar|8 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecNoBottom.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecGrip.png|30px|center]]&#039;&#039;Foregrip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -40% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecLaser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= 05e814&amp;gt; -40% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:CrossvecFlashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::Crossvec]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?Crossvec-1&lt;br /&gt;
 |?Crossvec-2&lt;br /&gt;
 |?Crossvec-3&lt;br /&gt;
 |?Crossvec-4&lt;br /&gt;
 |?Crossvec-5&lt;br /&gt;
 |?Crossvec-6&lt;br /&gt;
 |?Crossvec-7&lt;br /&gt;
 |?Crossvec-8&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:Crossvec Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:Crossvec Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:Crossvec Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Crossvec Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:Crossvec Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=3154</id>
		<title>COM-18</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-18&amp;diff=3154"/>
		<updated>2021-08-01T14:35:55Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = Pistol |image = COM-18Icon.png |caliber = 9x19mm |ammo = 15 |fire_rate = 360 |reload = ?? |weight =  |length = 8 |ads_time = ?? |draw_time = ?? |dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-18Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 15&lt;br /&gt;
|fire_rate = 360&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = &lt;br /&gt;
|length = 8&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|spawn_locations = [[Weapon Locker Type 21]]&lt;br /&gt;
|ID = 30&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-18&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a semi-powerful pistol that acts as an upgraded version of the [[COM-15]] with having slightly higher stats. The weapon&#039;s  stats makes it an effective weapon to use midgame for taking out single targets. The light weight of the COM-18 makes it an effective weapon to use as a secondary weapon that can be quickly pulled out in emergencies. The Heavy Barrel attachment is great for quickly two tapping the heads of unsuspecting players, though this does make the draw speed slower.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18IronSights.png|80px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.22x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18DotSight.png|60px|center]]&#039;&#039;Collimator&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt; 1.05x &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt;  Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Suppressor.png|100px|center]]&#039;&#039;Silencer&#039;&#039;&lt;br /&gt;
| Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Heavy.png|65px|center]]&#039;&#039;Extended Barrel&#039;&#039;&lt;br /&gt;
|Damage &amp;lt;font color= #05e814&amp;gt; +15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Penetration &amp;lt;font color= #05e814&amp;gt; +10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; ADS Speed &amp;lt;font color= #ea2107&amp;gt;+35% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|3 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18NoSideRail.png|80px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Laser.png|80px|center]]&#039;&#039;Laser Sight&#039;&#039;&lt;br /&gt;
|Hip Fire Inaccuracy &amp;lt;font color= #05e814&amp;gt; -75% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-18Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a Flashlight &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= ea2107&amp;gt; -10% &amp;lt;/font&amp;gt; &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-18]]&lt;br /&gt;
[[Armor::None]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-18-1&lt;br /&gt;
 |?COM-18-2&lt;br /&gt;
 |?COM-18-3&lt;br /&gt;
 |?COM-18-4&lt;br /&gt;
 |?COM-18-5&lt;br /&gt;
 |?COM-18-6&lt;br /&gt;
 |?COM-18-7&lt;br /&gt;
 |?COM-18-8&lt;br /&gt;
 |?COM-18-9&lt;br /&gt;
 |introtemplate=2DamageHeader&lt;br /&gt;
 |template=2DamageBody&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-18 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-18 Inspect New.gif|thumb|600px|Insect Animation]]&lt;br /&gt;
|[[File:COM-18 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-18 Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:COM-18 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*The former name of the COM-18 was &#039;&#039;&#039;USP&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3153</id>
		<title>COM-15</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=COM-15&amp;diff=3153"/>
		<updated>2021-08-01T14:30:50Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = Pistol |image = COM-15Icon.png |caliber = 9x19mm |ammo = 12 |fire_rate = 300 |reload = 1.6 |weight = 0.65 |length = 7 |ads_time = 0.2 |draw_time = 0...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Pistol&lt;br /&gt;
|image = COM-15Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 12&lt;br /&gt;
|fire_rate = 300&lt;br /&gt;
|reload = 1.6&lt;br /&gt;
|weight = 0.65&lt;br /&gt;
|length = 7&lt;br /&gt;
|ads_time = 0.2&lt;br /&gt;
|draw_time = 0.6&lt;br /&gt;
|damage_falloff = 22&lt;br /&gt;
|barrel_attachments = 2&lt;br /&gt;
|sight_attachments = 1&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations = [[Light Containment Zone#SCP-012&#039;s Containment Chamber - #012|LCZ- SCP-012&#039;s room]] &amp;lt;br&amp;gt;[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] &amp;lt;br&amp;gt; [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] &amp;lt;br&amp;gt; [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|LCZ - SCP-173&#039;s room]]&lt;br /&gt;
|ID = 13&lt;br /&gt;
|manufactor= PG Arms &amp;lt;br&amp;gt; Advanced Apartment Corp. (Suppressor)&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;COM-15&#039;&#039;&#039;, is a [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a pistol that spawns in various locations in the [[Light Containment Zone]]. Its medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or just straight up killing them. The [[COM-18]] acts like an upgraded version of the COM-15.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoMuzzleDevice.png|25px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Suppressor.png|120px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Bullet Inaccuracy &amp;lt;font color= #05e814&amp;gt;-10% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Shot loudness &amp;lt;font color= #05e814&amp;gt;-60% &amp;lt;/font&amp;gt;  &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|7 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine= &lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15StandardMag.png|60px|center]]&#039;&#039;Regular Magazine&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]&#039;&#039;Extended Magazine&#039;&#039;&lt;br /&gt;
|Magazine Count &amp;lt;font color= #05e814&amp;gt;+5&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15NoSideRail.png|60px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:COM-15Flashlight.png|60px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Adds a flashlight to the gun&amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -5% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::COM-15]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?COM-15-1&lt;br /&gt;
 |?COM-15-2&lt;br /&gt;
 |?COM-15-3&lt;br /&gt;
 |?COM-15-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* &amp;quot;COM&amp;quot; in COM-15 does not stand for anything and is just random letters.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=MediaWiki:Common.css&amp;diff=3152</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=MediaWiki:Common.css&amp;diff=3152"/>
		<updated>2021-08-01T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;/* CSS placed here will be applied to all skins */ /* CSS placed here will be applied to all skins */  /* Link formating */ a.new:visited, #ca-talk &amp;gt; span &amp;gt; a { 	color: #d6b29...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* CSS placed here will be applied to all skins */&lt;br /&gt;
&lt;br /&gt;
/* Link formating */&lt;br /&gt;
a.new:visited, #ca-talk &amp;gt; span &amp;gt; a { 	color: #d6b295 !important; }&lt;br /&gt;
a.new:link, #ca-talk &amp;gt; span &amp;gt; a { 	color: #926b6b !important; }&lt;br /&gt;
a.external, #ca-talk &amp;gt; span &amp;gt; a {color: #f2d7c1 !important; }&lt;br /&gt;
a:link, #ca-talk &amp;gt; span &amp;gt; a { color: #f2d7c1 !important; }&lt;br /&gt;
.hycontent a:hover, #ca-talk &amp;gt; span &amp;gt; a {color: #9c8a7b !important; }&lt;br /&gt;
/* Infobox test */&lt;br /&gt;
.infobox-container {&lt;br /&gt;
    position: relative;&lt;br /&gt;
    display: inline-block;&lt;br /&gt;
    margin: 5;&lt;br /&gt;
    padding: 5;&lt;br /&gt;
    width: auto;&lt;br /&gt;
}&lt;br /&gt;
/* Plain list */&lt;br /&gt;
.plainlist ul {&lt;br /&gt;
    line-height: inherit;&lt;br /&gt;
    list-style: none none;&lt;br /&gt;
    margin: 0;&lt;br /&gt;
}&lt;br /&gt;
.plainlist ul li {&lt;br /&gt;
    margin-bottom: 0;&lt;br /&gt;
}&lt;br /&gt;
/* Tabber Formating  */&lt;br /&gt;
tabbernav {&lt;br /&gt;
    font-family: inherit !important;&lt;br /&gt;
    font-weight: normal !important;&lt;br /&gt;
    font-size: initial !important;&lt;br /&gt;
    overflow: hidden !important;&lt;br /&gt;
    padding: 0.3em 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabbernav a {&lt;br /&gt;
    padding: 0.3em 0.5em !important;&lt;br /&gt;
    margin: 0 !important;&lt;br /&gt;
    color: none !important;&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    background: #282829 !important;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabbernav li {&lt;br /&gt;
    display: inline-block !important;&lt;br /&gt;
    margin-top: 0 !important;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
.tabbertab {&lt;br /&gt;
    border: none !important;&lt;br /&gt;
    padding: 0 !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tabbernav {&lt;br /&gt;
    text-align:center;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    padding-bottom: 0px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.infobox-tabber .tabbernav li {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    padding-bottom: 7px !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li a:hover {&lt;br /&gt;
	background: #39393b !important;&lt;br /&gt;
	border: 1px solid #39393b;&lt;br /&gt;
         border-radius: 5px 5px 0 0;&lt;br /&gt;
	-moz-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-webkit-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-o-border-radius: 5px 5px 0 0;&lt;br /&gt;
	color: black !important;&lt;br /&gt;
	font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
ul.tabbernav li a {&lt;br /&gt;
	background: #1c1c1c !important;&lt;br /&gt;
        border: 1px solid #1c1c1c;&lt;br /&gt;
        border-radius: 5px 5px 0 0;&lt;br /&gt;
	-moz-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-webkit-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-o-border-radius: 5px 5px 0 0;&lt;br /&gt;
}&lt;br /&gt;
 &lt;br /&gt;
ul.tabbernav li.tabberactive a {&lt;br /&gt;
	background: #59595c !important;&lt;br /&gt;
	border: 1px solid #59595c;&lt;br /&gt;
         border-radius: 5px 5px 0 0;&lt;br /&gt;
	-moz-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-webkit-border-radius: 5px 5px 0 0;&lt;br /&gt;
	-o-border-radius: 5px 5px 0 0;&lt;br /&gt;
	color: black !important;&lt;br /&gt;
	font-weight: bold !important;&lt;br /&gt;
}&lt;br /&gt;
/* Header Tabber Formating */&lt;br /&gt;
.round-tabber .tabberlive .tabbertab,&lt;br /&gt;
.round-tabber .tabber .tabbertab {&lt;br /&gt;
    border-bottom-color: transparent; /* doesn&#039;t have to be transparent, could be the same border color used elsewhere */&lt;br /&gt;
    border-left-color: transparent; /* doesn&#039;t have to be transparent, could be the same border color used elsewhere */&lt;br /&gt;
    border-right-color: transparent; /* doesn&#039;t have to be transparent, could be the same border color used elsewhere */&lt;br /&gt;
    border-top-color: #59595c; /* This should match your general choice of border color */&lt;br /&gt;
    border-image: none;&lt;br /&gt;
    border-style: solid none none;&lt;br /&gt;
    border-width: 1px medium medium;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav {&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    margin-top: -22px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li a {&lt;br /&gt;
    background: none repeat scroll 0 0 #59595c; /* This should match your general choice of background color */&lt;br /&gt;
    border: 1px solid #59595c; /* This should match your general choice of border color */&lt;br /&gt;
    border-image: none;&lt;br /&gt;
    border-radius: 5px 5px 0 0; /* This is only if you want your tabs to have rounded corners */&lt;br /&gt;
    margin-left: 3px;&lt;br /&gt;
    padding: 3px 0.5em;&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li {&lt;br /&gt;
    display: inline;&lt;br /&gt;
    list-style: none outside none;&lt;br /&gt;
    margin: 0 0 0 px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li a:link {&lt;br /&gt;
    color: #7AB1CC; /* This should match your anchor color, but simply being different from the default text color works */&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li a:hover {&lt;br /&gt;
    background: none repeat scroll 0 0 #000000;&lt;br /&gt;
    border-color: #505050; /* This should match your general choice of border color */&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li.tabberactive a {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    color: #FFFFFF;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav li.tabberactive a,&lt;br /&gt;
.round-tabber ul.tabbernav li.tabberactive a:hover,&lt;br /&gt;
.round-tabber ul.tabbernav li.tabberactive a:link {&lt;br /&gt;
    background-color: #000000;&lt;br /&gt;
    border-bottom: 1px none;&lt;br /&gt;
    padding: 2px 0.5em 4px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.round-tabber ul.tabbernav {&lt;br /&gt;
    text-align:center; /* if you want the tabs to be centered rather than left-justified with respect to the tab content */&lt;br /&gt;
}&lt;br /&gt;
/* Background Images for Pages */&lt;br /&gt;
&lt;br /&gt;
.page-User_Jamintheinfinite{        &lt;br /&gt;
background-image: linear-gradient(rgba(10,10,10,.70), rgba(10,10,10,.70)),&lt;br /&gt;
      url(&amp;quot;https://hub.scpslgame.com/images/0/0d/Hubert1.jpg&amp;quot;);&lt;br /&gt;
    background-position: center top;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size:cover;&lt;br /&gt;
    }&lt;br /&gt;
    &lt;br /&gt;
.page-User_DentyMods{        &lt;br /&gt;
background-image: linear-gradient(rgba(10,10,10,.70), rgba(10,10,10,.70)),&lt;br /&gt;
      url(&amp;quot;https://hub.scpslgame.com/images/0/0d/Hubert1.jpg&amp;quot;);&lt;br /&gt;
    background-position: center top;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-attachment: fixed;&lt;br /&gt;
    background-size:cover;&lt;br /&gt;
    }&lt;br /&gt;
&lt;br /&gt;
/* Test Background Images for Pages */&lt;br /&gt;
.page-Light_Containment_Zone{&lt;br /&gt;
background-image: linear-gradient(rgba(23,23,23,.70), rgba(23,23,23,.70)),&lt;br /&gt;
      url(&amp;quot;https://hub.scpslgame.com/images/7/70/LightCAT.png&amp;quot;);&lt;br /&gt;
    background-position: center top;&lt;br /&gt;
    background-repeat: no-repeat;&lt;br /&gt;
    background-attachment:fixed;&lt;br /&gt;
    background-size:cover;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
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		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:MetersToHubes&amp;diff=3151</id>
		<title>Template:MetersToHubes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:MetersToHubes&amp;diff=3151"/>
		<updated>2021-08-01T13:32:29Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Hoverimage|&amp;lt;blockquote&amp;gt;{{{1}}} {{#ifeq:{{{1}}}|1|hube|hubes}}&amp;lt;/blockquote&amp;gt;|text={{#expr: {{{1}}} * 0.75  round {{{rounding|1}}} }} {{{unit|}}}}}&amp;lt;noinclude&amp;gt; * 1 Unity Unit =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hoverimage|&amp;lt;blockquote&amp;gt;{{{1}}} {{#ifeq:{{{1}}}|1|hube|hubes}}&amp;lt;/blockquote&amp;gt;|text={{#expr: {{{1}}} * 0.75  round {{{rounding|1}}} }} {{{unit|}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* 1 Unity Unit = 1 Hube&lt;br /&gt;
* 1 Hube = 0.75 meters&lt;br /&gt;
*{{Mvar|1 = hu × 0.75 = m}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Short Range - {{MeterstoHubes|150}} meters&lt;br /&gt;
*Medium Range - {{MeterstoHubes|250}} meters&lt;br /&gt;
*Long Range - {{MeterstoHubes|1500}} meters &lt;br /&gt;
*Ultra Range - {{MeterstoHubes|10000}} meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One hallway is about 15.45 meters.&lt;br /&gt;
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So &amp;quot;(Range1 + Range2) / 2&amp;quot;. For example, the default range, Medium, is 187.7m while Long range is 1125 meters. So, (187.7 + 1125) / 2 equals 656.25. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 656.25 meters and vice versa. Below is a chart showing the distances for each range combination. &lt;br /&gt;
{{RadioRanges&lt;br /&gt;
|Short = 150&lt;br /&gt;
|Medium = 250&lt;br /&gt;
|Long = 1500&lt;br /&gt;
|Ultra = 10000&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3150</id>
		<title>FSP-9</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FSP-9&amp;diff=3150"/>
		<updated>2021-08-01T13:30:40Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Weapon infobox 3 |type = SMG |image = FSP-9Icon.png |caliber = 9x19mm |ammo = 30 |reload = ?? |weight = 2.3 |length = 18 |ads_time = ?? |draw_time = ?? |fire_rate = 630 |dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = SMG&lt;br /&gt;
|image = FSP-9Icon.png&lt;br /&gt;
|caliber = 9x19mm&lt;br /&gt;
|ammo = 30&lt;br /&gt;
|reload = ??&lt;br /&gt;
|weight = 2.3&lt;br /&gt;
|length = 18&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|fire_rate = 630&lt;br /&gt;
|damage_falloff = 25&lt;br /&gt;
|barrel_attachments = 3&lt;br /&gt;
|sight_attachments = 3&lt;br /&gt;
|magazine_attachments = 3&lt;br /&gt;
|bottom_attachments = 2&lt;br /&gt;
|spawn_locations =  [[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&amp;lt;br&amp;gt;[[Weapon Locker Type 21]]&lt;br /&gt;
|spawn_class = Facility Guard&lt;br /&gt;
|manufactor = Foundation Gunworks &amp;lt;br&amp;gt; Lunae Defence (Various attachments)&lt;br /&gt;
|ID = 23&lt;br /&gt;
}}&lt;br /&gt;
=In Game=&lt;br /&gt;
The &#039;&#039;&#039;FSP-9&#039;&#039;&#039; is a type of [[Weapons|firearm]] in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is a fully automatic SMG. While it is most commonly associated with [[Facility Guard|Facility Guards]] due to them spawning with it, FSP-9 MP7 can be found in the [[Light Containment Zone#Armory - ##00|LCZ Armory]]. The weapon has extremely high inaccuracy and recoil, making it very hard to use without using the grip and stock attachments. Though the high fire rate makes the FSP-9 a powerful gun at the start of the round, allowing to quickly mow down groups of players. Though the weapon only has 50% penetration, making it not very effective on players with [[Combat Armor|Combat]] or [[Heavy Armor]]. The weapon&#039;s light weight makes it effective at shooting while moving.&lt;br /&gt;
&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9IronSights.png|65px|center]]&#039;&#039;Iron Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.25x&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Holo.png|65px|center]]&#039;&#039;Dot Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Dot.png|65px|center]]&#039;&#039;Holo Sight&#039;&#039;&lt;br /&gt;
|ADS Zoom &amp;lt;font color= #05e814&amp;gt;1.05x&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9DefBarrel.png|80px|center]]&#039;&#039;Standard Barrel&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Hider.png|80px|center]]&#039;&#039;Flash Hider&#039;&#039;&lt;br /&gt;
|Hides Muzzle Flash &amp;lt;br&amp;gt; Weapon Length + {{Mvar|1 in}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Suppressor.png|100px|center]]&#039;&#039;Suppressor&#039;&#039;&lt;br /&gt;
|Shot loudness &amp;lt;font color= #05e814&amp;gt; -65% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -15% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockRetracted.png|20px|center]]&#039;&#039;Retracted Stock&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9StockExtended.png|80px|center]]&#039;&#039;Extended Stock&#039;&#039;&lt;br /&gt;
|ADS Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;ADS Recoil &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt;&amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.6s &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Weapon Length +{{Mvar|8 in}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripRetracted.png|80px|center]]&#039;&#039;Retracted Grip&#039;&#039;&lt;br /&gt;
|Default attachment &lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9GripExtended.png|30px|center]]&#039;&#039;Grip&#039;&#039;&lt;br /&gt;
|Overall Recoil &amp;lt;font color= #05e814&amp;gt; -25% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Time &amp;lt;font color= #ea2107&amp;gt; +1.1s &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Side=&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Attachment&lt;br /&gt;
!Changes&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9NoSiderail.png|100px|center]]&#039;&#039;None&#039;&#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9AmmoCounter.png|80px|center]]&#039;&#039;Ammo Counter&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Laser.png|80px|center]]&#039;&#039;Laser&#039;&#039;&lt;br /&gt;
|Hip Inaccuracy &amp;lt;font color= #05e814&amp;gt; -50% &amp;lt;/font&amp;gt; &amp;lt;br&amp;gt; Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FSP-9Flashlight.png|80px|center]]&#039;&#039;Flashlight&#039;&#039;&lt;br /&gt;
|Draw Speed Multiplier &amp;lt;font color= #ea2107&amp;gt; -10% &amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
*[[Light Containment Zone#Armory - ##00|LCZ Armory]]&lt;br /&gt;
*[[Weapon Locker Type 21]]&lt;br /&gt;
*On [[Facility Guard|Facility Guards]] when spawning&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
{{#ask: &lt;br /&gt;
[[Weapon::FSP-9]]&lt;br /&gt;
[[Armor::+]]&lt;br /&gt;
[[Type::+]]&lt;br /&gt;
 |?name&lt;br /&gt;
 |?FSP-9-1&lt;br /&gt;
 |?FSP-9-2&lt;br /&gt;
 |?FSP-9-3&lt;br /&gt;
 |?FSP-9-4&lt;br /&gt;
 |introtemplate=COM-15Header&lt;br /&gt;
 |template=COM-15Body&lt;br /&gt;
 |outrotemplate=Footer&lt;br /&gt;
 |format=plainlist&lt;br /&gt;
 |link=none&lt;br /&gt;
 |sort=position&lt;br /&gt;
 |class=smwtable&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
To be added&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{|&lt;br /&gt;
|[[File:FSP-9 Equip New.gif|thumb|600px|Equip Animation]]&lt;br /&gt;
|[[File:FSP-9 Inspect New.gif|thumb|600px|Inspect Animation]]&lt;br /&gt;
|[[File:FSP-9 Reload New.gif|thumb|600px|Reload Animation]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:FSP-9 Reload Full New.gif|thumb|600px|Reload Animation (Mag Empty)]]&lt;br /&gt;
|[[File:FSP-9 Unload New.gif|thumb|600px|Unload Animation]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The former name of the FSP-9 was &#039;&#039;&#039;MP7&#039;&#039;&#039;.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Weapon_infobox_3&amp;diff=3149</id>
		<title>Template:Weapon infobox 3</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Weapon_infobox_3&amp;diff=3149"/>
		<updated>2021-08-01T13:29:41Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:{{{infosize|20%}}};&amp;quot;  |-  ! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}} |- {{#i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;infobox&amp;quot; style=&amp;quot;font-size:90%; width:{{{infosize|20%}}};&amp;quot; &lt;br /&gt;
|- &lt;br /&gt;
! class=&amp;quot;infobox2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;font-size:130%;&amp;quot; | {{{name|{{PAGENAME}}}}}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{image|SCP Foundation (emblem).svg}}} |{{!}} style=&amp;quot;padding:0.5em; text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} [[File:{{{image|SCP Foundation (emblem).svg}}}{{!}}250px]]&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{caption|}}}|{{!}} style=&amp;quot;text-align:center;&amp;quot; colspan=&amp;quot;2&amp;quot; {{!}} &amp;lt;small&amp;gt;{{{caption}}}&amp;lt;/small&amp;gt;&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Basic Info&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:45%;font-size:95%;&amp;quot; | &#039;&#039;&#039;Type&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;width:55%;&amp;quot; | {{{type}}} &lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{caliber|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Caliber&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#switch: {{{caliber}}}| 9x19mm=&amp;lt;font color=#0248f7&amp;gt;9x19mm&amp;lt;/font&amp;gt;|5.56x45mm=&amp;lt;font color=#0248f7&amp;gt;5.56x45mm&amp;lt;/font&amp;gt;|7.62x39mm= &amp;lt;font color=#096e11&amp;gt;7.62x39mm&amp;lt;/font&amp;gt;|.44 Mag=&amp;lt;font color=#096e11&amp;gt;.44 Mag&amp;lt;/font&amp;gt;|12/70 Buckshot=&amp;lt;font color=#096e11&amp;gt;12/70 Buckshot&amp;lt;/font&amp;gt;}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ammo|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Ammo Capacity&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{ammo}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{manufactor|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Manufactor&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{manufactor}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{weight|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Weight&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{weight}}}kg}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{length|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Length&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{length}}}in}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Base Accuracy&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{stationary_accuracy|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Stationary Hip&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifeq:{{{stationary_accuracy}}}|Shotgun|no|{{#ifexpr:{{{stationary_accuracy}}}&amp;lt;=0.15|&amp;lt;font color= #34a853&amp;gt;Very High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{stationary_accuracy}}}&amp;lt;=0.45|&amp;lt;font color= #87ceac&amp;gt;High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{stationary_accuracy}}}&amp;lt;=1.5|&amp;lt;font color= #e5ffaa&amp;gt;Average&amp;lt;/font&amp;gt;|{{#ifexpr:{{{stationary_accuracy}}}&amp;lt;=2.13|&amp;lt;font color= #fff2cc&amp;gt;Low&amp;lt;/font&amp;gt;|{{#ifexpr:2.13&amp;lt;{{{stationary_accuracy}}}and{{{stationary_accuracy}}}&amp;lt;=3|&amp;lt;font color= #ffdbd7&amp;gt;Very Low&amp;lt;/font&amp;gt;|{{#ifexpr:{{{stationary_accuracy}}}&amp;gt;3|&amp;lt;font color= #db1414&amp;gt;Unpredictable&amp;lt;/font&amp;gt;}}}}}}}}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ads_accuracy|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Stationary ADS&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}}  {{#ifeq:{{{ads_accuracy}}}|Shotgun|fuck off|{{#ifexpr:{{{ads_accuracy}}}&amp;lt;=0.15|&amp;lt;font color= #34a853&amp;gt;Very High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{ads_accuracy}}}&amp;lt;=0.45|&amp;lt;font color= #87ceac&amp;gt;High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{ads_accuracy}}}&amp;lt;=1.5|&amp;lt;font color= #e5ffaa&amp;gt;Average&amp;lt;/font&amp;gt;|{{#ifexpr:{{{ads_accuracy}}}&amp;lt;=2.13|&amp;lt;font color= #fff2cc&amp;gt;Low&amp;lt;/font&amp;gt;|{{#ifexpr:2.13&amp;lt;{{{ads_accuracy}}}and{{{ads_accuracy}}}&amp;lt;=3|&amp;lt;font color= #ffdbd7&amp;gt;Very Low&amp;lt;/font&amp;gt;|{{#ifexpr:{{{ads_accuracy}}}&amp;gt;3|&amp;lt;font color= #db1414&amp;gt;Unpredictable&amp;lt;/font&amp;gt;}}}}}}}}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{walking_accuracy|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Walking Hip&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifexpr:{{{walking_accuracy}}}&amp;lt;=0.15|&amp;lt;font color= #34a853&amp;gt;Very High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{walking_accuracy}}}&amp;lt;=0.45|&amp;lt;font color= #87ceac&amp;gt;High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{walking_accuracy}}}&amp;lt;=1.5|&amp;lt;font color= #e5ffaa&amp;gt;Average&amp;lt;/font&amp;gt;|{{#ifexpr:{{{walking_accuracy}}}&amp;lt;=2.13|&amp;lt;font color= #fff2cc&amp;gt;Low&amp;lt;/font&amp;gt;|{{#ifexpr:2.13&amp;lt;{{{walking_accuracy}}}and{{{walking_accuracy}}}&amp;lt;=3|&amp;lt;font color= #ffdbd7&amp;gt;Very Low&amp;lt;/font&amp;gt;|{{#ifexpr:{{{walking_accuracy}}}&amp;gt;3|&amp;lt;font color= #db1414&amp;gt;Unpredictable&amp;lt;/font&amp;gt;}}}}}}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{running_accuracy|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%;&amp;quot; {{!}} &#039;&#039;&#039;Sprinting Hip&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifexpr:{{{running_accuracy}}}&amp;lt;=0.15|&amp;lt;font color= #34a853&amp;gt;Very High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{running_accuracy}}}&amp;lt;=0.45|&amp;lt;font color= #87ceac&amp;gt;High&amp;lt;/font&amp;gt;|{{#ifexpr:{{{running_accuracy}}}&amp;lt;=1.5|&amp;lt;font color= #e5ffaa&amp;gt;Average&amp;lt;/font&amp;gt;|{{#ifexpr:{{{running_accuracy}}}&amp;lt;=2.13|&amp;lt;font color= #fff2cc&amp;gt;Low&amp;lt;/font&amp;gt;|{{#ifexpr:2.13&amp;lt;{{{running_accuracy}}}and{{{running_accuracy}}}&amp;lt;=3|&amp;lt;font color= #ffdbd7&amp;gt;Very Low&amp;lt;/font&amp;gt;|{{#ifexpr:{{{running_accuracy}}}&amp;gt;3|&amp;lt;font color= #db1414&amp;gt;Unpredictable&amp;lt;/font&amp;gt;}}}}}}}}}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; |Base Stats&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{fire_rate|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Fire Rate&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{{fire_rate}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{damage_falloff|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} {{Hoverimage|The max distance a bullet will travel &amp;lt;br&amp;gt; before being affected by damage fall off|text=&#039;&#039;&#039;Damage Falloff&#039;&#039;&#039;}} &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{MetersToHubes|{{{damage_falloff}}}|unit=m}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{fire_delay}}}s}} {{{fire_delay_info|(Double Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{fire_delay2|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Fire Delay&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{fire_delay2}}}s}} {{{fire_delay_info|(Single Action)}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{draw_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Draw Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{draw_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{reload|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Reload Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) &amp;lt;br&amp;gt;{{Mvar|1s}} (per 2 shells)&amp;lt;br&amp;gt;{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{ads_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;ADS Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{ads_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{pump_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Pump Time&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{pump_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{shot_time|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Time Between Shots&lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{shot_time}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{speed|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Speed Penalty&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{speed}}} m/s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{stamina|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Stamina Penalty&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%;&amp;quot; {{!}} {{Mvar|{{{stamina}}}s}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| class=&amp;quot;infobox3&amp;quot; colspan=&amp;quot;2&amp;quot; | Other Info&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;width:45%;font-size:94%; white-space: nowrap;&amp;quot;|&#039;&#039;&#039;Attachment Comb&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;width:55%;&amp;quot;|{{#expr: {{{sight_attachments}}} * {{{barrel_attachments}}} {{#if: {{{side_attachments|}}} | * {{{side_attachments}}} }} {{#if: {{{bottom_attachments|}}} | * {{{bottom_attachments}}} }} {{#if: {{{stock_attachments|}}} | * {{{stock_attachments}}} }} {{#if: {{{magazine_attachments|}}} | * {{{magazine_attachments}}} }} {{#if: {{{body_attachments|}}} | * {{{body_attachments}}} }}  }}&lt;br /&gt;
|-&lt;br /&gt;
{{#if:{{{spawn_locations|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Spawn Locations&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{spawn_locations}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
{{#if:{{{spawn_class|}}}|{{!}} style=&amp;quot;width:45%;font-size:95%; white-space: nowrap;&amp;quot; {{!}} &#039;&#039;&#039;Spawns on&#039;&#039;&#039; &lt;br /&gt;
{{!}} style=&amp;quot;width:55%; white-space: nowrap;&amp;quot; {{!}} {{{spawn_class}}}&lt;br /&gt;
{{!}}-&lt;br /&gt;
|}}&lt;br /&gt;
| style=&amp;quot;width:45%;font-size:95%;&amp;quot; | &#039;&#039;&#039;Spawn ID&#039;&#039;&#039; &lt;br /&gt;
| style=&amp;quot;width:55%;&amp;quot; | {{{ID}}} &lt;br /&gt;
|}&lt;br /&gt;
{{#if:{{{nocat|}}}||[[Category:Weapons]]}}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Weapon infobox 3&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|type = Rifle&lt;br /&gt;
|caliber = 5.56x45&lt;br /&gt;
|ammo = 5 Bazillion&lt;br /&gt;
|reload = ??&lt;br /&gt;
|nocat = yes&lt;br /&gt;
|speed = -??&lt;br /&gt;
|stamina = -??&lt;br /&gt;
|weight = ??&lt;br /&gt;
|ads_time = ??&lt;br /&gt;
|ads_accuracy = 0.15&lt;br /&gt;
|stationary_accuracy = 0.45&lt;br /&gt;
|barrel_attachments = 7&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|bottom_attachments = 3&lt;br /&gt;
|side_attachments = 3&lt;br /&gt;
|stock_attachments = 3&lt;br /&gt;
|magazine_attachments = 4&lt;br /&gt;
|spawn_locations = E-11 Locker (duh)&lt;br /&gt;
|spawn_class = MTF&lt;br /&gt;
|draw_time = ??&lt;br /&gt;
|ID = ???&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn&#039;t a high priority to have damage values in the infobox, there is a possibility of adding default values though.&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Overunderset&amp;diff=3148</id>
		<title>Template:Overunderset</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Overunderset&amp;diff=3148"/>
		<updated>2021-08-01T13:28:53Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;span class=&amp;quot;sfrac nowrap; &amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display:none; display:inline-block; vertical-align:middle; text-align:center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display:block; line-height:{{{numheight|....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span class=&amp;quot;sfrac nowrap; &amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display:none; display:inline-block; vertical-align:middle; text-align:center;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;display:block; line-height:{{{numheight|.5}}}em; font-size:135%; padding:0 0.1em;&amp;quot;&amp;gt;{{{2|??}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;display:block; line-height:1em; padding:0 0.1em; font-size:125%&amp;quot;&amp;gt;{{{1|??}}}&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;display:block; font-size:135%; line-height:{{{demonheight|.5}}}em; padding:0 0.1em;&amp;quot;&amp;gt;{{{3|??}}}&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;noinclude&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Overunderset|—|1|F}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Mvar&amp;diff=3147</id>
		<title>Template:Mvar</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Mvar&amp;diff=3147"/>
		<updated>2021-08-01T13:28:31Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;var style=&amp;quot;font-size:118%;font-family:serif;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/var&amp;gt;&amp;lt;noinclude&amp;gt; &amp;lt;br&amp;gt; {{Mvar|1 = x = a(100% − p)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Mvar|1= B × {{Overunderset|—|1|F}}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; {{Mvar|5...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;var style=&amp;quot;font-size:118%;font-family:serif;&amp;quot;&amp;gt;{{{1}}}&amp;lt;/var&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Mvar|1 = x = a(100% − p)}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Mvar|1= B × {{Overunderset|—|1|F}}}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Mvar|5 m/s}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Average&amp;diff=3146</id>
		<title>Template:Average</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Average&amp;diff=3146"/>
		<updated>2021-08-01T13:25:58Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{#expr: ({{{1}}} + {{{2}}}) / 2}} {{{unit|}}} &amp;lt;noinclude&amp;gt; {{Average|150|1500}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#expr: ({{{1}}} + {{{2}}}) / 2}} {{{unit|}}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Average|150|1500}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:RadioRanges&amp;diff=3145</id>
		<title>Template:RadioRanges</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:RadioRanges&amp;diff=3145"/>
		<updated>2021-08-01T13:25:26Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot; !style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| !style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| Short Range...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;|&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| Short Range&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| Medium Range&lt;br /&gt;
!style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| Long Range &lt;br /&gt;
!style=&amp;quot;text-align:center; background-color: #212121;&amp;quot;| Ultra Range&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;font-size:13px;background-color: #212121;&amp;quot;|Short Range&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{{Short}}}}} m&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Medium}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Long}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Ultra}}}}}|unit = m}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;font-size:13px;background-color: #212121;&amp;quot;|Medium Range&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Medium}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{{Medium}}}}} m&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Medium}}}|{{{Long}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Medium}}}|{{{Ultra}}}}}|unit = m}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;font-size:13px;background-color: #212121;&amp;quot;|Long Range&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Long}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Long}}}|{{{Medium}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{{Long}}}}} m&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |{{MeterstoHubes|{{Average|{{{Long}}}|{{{Ultra}}}}}|unit = m}}&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;font-size:13px;background-color: #212121;&amp;quot;|Ultra Range&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Short}}}|{{{Ultra}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Ultra}}}|{{{Medium}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{Average|{{{Ultra}}}|{{{Long}}}}}|unit = m}}&lt;br /&gt;
|style=&amp;quot;text-align:center; font-size:13px;background-color: #363535;&amp;quot; |{{MeterstoHubes|{{{Ultra}}}}} m&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:MeterstoHubes&amp;diff=3144</id>
		<title>Template:MeterstoHubes</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:MeterstoHubes&amp;diff=3144"/>
		<updated>2021-08-01T13:24:45Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Hoverimage|&amp;lt;blockquote&amp;gt;{{{1}}} {{#ifeq:{{{1}}}|1|hube|hubes}}&amp;lt;/blockquote&amp;gt;|text={{#expr: {{{1}}} * 0.75  round {{{rounding|1}}} }} {{{unit|}}}}}&amp;lt;noinclude&amp;gt; * 1 Unity Unit =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hoverimage|&amp;lt;blockquote&amp;gt;{{{1}}} {{#ifeq:{{{1}}}|1|hube|hubes}}&amp;lt;/blockquote&amp;gt;|text={{#expr: {{{1}}} * 0.75  round {{{rounding|1}}} }} {{{unit|}}}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
* 1 Unity Unit = 1 Hube&lt;br /&gt;
* 1 Hube = 0.75 meters&lt;br /&gt;
*{{Mvar|1 = hu × 0.75 = m}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Short Range - {{MeterstoHubes|150}} meters&lt;br /&gt;
*Medium Range - {{MeterstoHubes|250}} meters&lt;br /&gt;
*Long Range - {{MeterstoHubes|1500}} meters &lt;br /&gt;
*Ultra Range - {{MeterstoHubes|10000}} meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
One hallway is about 15.45 meters.&lt;br /&gt;
If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So &amp;quot;(Range1 + Range2) / 2&amp;quot;. For example, the default range, Medium, is 187.7m while Long range is 1125 meters. So, (187.7 + 1125) / 2 equals 656.25. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 656.25 meters and vice versa. Below is a chart showing the distances for each range combination. &lt;br /&gt;
{{RadioRanges&lt;br /&gt;
|Short = 150&lt;br /&gt;
|Medium = 250&lt;br /&gt;
|Long = 1500&lt;br /&gt;
|Ultra = 10000&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Navbox&amp;diff=3143</id>
		<title>Template:Navbox</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Navbox&amp;diff=3143"/>
		<updated>2021-08-01T13:24:15Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;includeonly&amp;gt;&amp;lt;!--  Please do not edit without discussion first as this is a VERY complex template.  --&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child=&amp;lt;/div&amp;gt;|none=|#default=&amp;lt;ta...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Please do not edit without discussion first as this is a VERY complex template.&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child=&amp;lt;/div&amp;gt;|none=|#default=&amp;lt;table cellspacing=&amp;quot;0&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox&amp;quot; style=&amp;quot;border-spacing:0;{{{bodystyle|}}};{{{style|}}}&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;padding:2px;&amp;quot;&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;table cellspacing=&amp;quot;0&amp;quot; class=&amp;quot;nowraplinks {{#if:{{{title|}}}|{{#switch:{{{state|}}}|plain|off=|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;#default=collapsible {{#if:{{{state|}}}|{{{state|}}}|autocollapse}}}}}} {{#switch:{{{border|{{{1|}}}}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;subgroup|child|none=navbox-subgroup&amp;quot; style=&amp;quot;width:100%;{{{bodystyle|}}};{{{style|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;#default=&amp;quot; style=&amp;quot;width:100%;background:transparent;color:inherit}};{{{innerstyle|}}};&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Title and Navbar---&lt;br /&gt;
--&amp;gt;{{#if:{{{title|}}}|&amp;lt;tr&amp;gt;{{#if:{{{titlegroup|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td class=&amp;quot;navbox-group&amp;quot; style=&amp;quot;{{#var:tGSTYLES}};{{{titlegroupstyle|}}}&amp;quot;&amp;gt;{{{titlegroup|}}}&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;th style=&amp;quot;border-left:2px solid #fdfdfd;width:100%;|&amp;lt;th style=&amp;quot;}}{{{basestyle|}}};{{{titlestyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan={{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}{{#if:{{{titlegroup|}}}|-1}}}} &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-title&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;&amp;lt;span class=&amp;quot;{{{titleclass|}}}&amp;quot; style=&amp;quot;font-size:{{#switch:{{{border|{{{1|}}}}}}|subgroup|child|none=100|#default=110}}%;&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{title}}}&amp;lt;/span&amp;gt;&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Above---&lt;br /&gt;
--&amp;gt;{{#if:{{{above|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;navbox-abovebelow {{{aboveclass|}}}&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{abovestyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan=&amp;quot;{{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}}}&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{above}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Body---&lt;br /&gt;
&lt;br /&gt;
---First group/list and images---&lt;br /&gt;
--&amp;gt;{{#if:{{{list1|}}}|{{#if:{{{title|}}}{{{above|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{imageleft|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td class=&amp;quot;navbox-image {{{imageclass|}}}&amp;quot; style=&amp;quot;width:0%;padding:0px 2px 0px 0px;{{{imageleftstyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;rowspan={{#expr:1{{#if:{{{list2|}}}|+2}}{{#if:{{{list3|}}}|+2}}{{#if:{{{list4|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list5|}}}|+2}}{{#if:{{{list6|}}}|+2}}{{#if:{{{list7|}}}|+2}}{{#if:{{{list8|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list9|}}}|+2}}{{#if:{{{list10|}}}|+2}}{{#if:{{{list11|}}}|+2}}{{#if:{{{list12|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list13|}}}|+2}}{{#if:{{{list14|}}}|+2}}{{#if:{{{list15|}}}|+2}}{{#if:{{{list16|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list17|}}}|+2}}{{#if:{{{list18|}}}|+2}}{{#if:{{{list19|}}}|+2}}{{#if:{{{list20|}}}|+2}}}}&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{imageleft}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
 --&amp;gt;{{#if:{{{group1|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group1style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group1}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list1style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{list1padding|{{{listpadding|0em 0.25em}}}}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list1}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{image|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;td class=&amp;quot;navbox-image {{{imageclass|}}}&amp;quot; style=&amp;quot;width:0%;padding:0px 0px 0px 2px;{{{imagestyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;rowspan={{#expr:1{{#if:{{{list2|}}}|+2}}{{#if:{{{list3|}}}|+2}}{{#if:{{{list4|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list5|}}}|+2}}{{#if:{{{list6|}}}|+2}}{{#if:{{{list7|}}}|+2}}{{#if:{{{list8|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list9|}}}|+2}}{{#if:{{{list10|}}}|+2}}{{#if:{{{list11|}}}|+2}}{{#if:{{{list12|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list13|}}}|+2}}{{#if:{{{list14|}}}|+2}}{{#if:{{{list15|}}}|+2}}{{#if:{{{list16|}}}|+2}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{list17|}}}|+2}}{{#if:{{{list18|}}}|+2}}{{#if:{{{list19|}}}|+2}}{{#if:{{{list20|}}}|+2}}}}&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{image}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Remaining groups/lists---&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list2|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}|&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group2|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
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 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list15}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list16|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group16|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group16style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group16}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list16style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list16}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list17|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group17|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group17style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group17}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list17style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list17}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list18|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group18|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group18style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group18}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list18style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list18}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list19|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group19|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group19style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group19}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{oddstyle|}}};{{{list19style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|even|{{{evenodd|odd}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list19}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#if:{{{list20|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr style=&amp;quot;height:2px&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{group20|}}}|&amp;lt;th scope=&amp;quot;row&amp;quot; class=&amp;quot;navbox-group {{{groupclass|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;style=&amp;quot;{{{basestyle|}}};{{#if:{{{groupwidth|}}}|width:{{{groupwidth}}};}}{{{groupstyle|}}};{{{group20style|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{{group20}}}&amp;lt;/th&amp;gt;&amp;lt;td style=&amp;quot;text-align:left;border-left-width:2px;border-left-style:solid;|&amp;lt;td colspan=2 style=&amp;quot;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{groupwidth|}}}||width:100%;}}padding:0px;{{{liststyle|}}};{{{evenstyle|}}};{{{list20style|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;class=&amp;quot;navbox-list navbox-{{#ifeq:{{{evenodd|}}}|swap|odd|{{{evenodd|even}}}}} {{{listclass|}}}&amp;quot;&amp;gt;&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;div style=&amp;quot;padding:{{{listpadding|0em 0.25em}}}&amp;quot;&amp;gt;&lt;br /&gt;
{{{list20}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---Below---&lt;br /&gt;
--&amp;gt;{{#if:{{{below|}}}|&amp;lt;!--&lt;br /&gt;
 --&amp;gt;{{#if:{{{title|}}}{{{above|}}}{{{list1|}}}{{{list2|}}}{{{list3|}}}|&amp;lt;tr style=&amp;quot;height:2px;&amp;quot;&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
 --&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td class=&amp;quot;navbox-abovebelow {{{belowclass|}}}&amp;quot; style=&amp;quot;{{{basestyle|}}};{{{belowstyle|}}}&amp;quot; &amp;lt;!--&lt;br /&gt;
 --&amp;gt;colspan=&amp;quot;{{#expr:2{{#if:{{{imageleft|}}}|+1}}{{#if:{{{image|}}}|+1}}}}&amp;quot;&amp;gt;&amp;lt;div&amp;gt;&lt;br /&gt;
{{{below}}}&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&amp;lt;/table&amp;gt;{{#switch:{{{border|{{{1|}}}}}}|subgroup|child=&amp;lt;div&amp;gt;|none=|#default=&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq:{{NAMESPACE}}|{{ns:10}}|{{#ifeq:{{{border|{{{1|}}}}}}|child||{{#ifeq:{{{border|{{{1|}}}}}}|subgroup||{{#switch:{{lc:{{SUBPAGENAME}}}}&lt;br /&gt;
 |doc&lt;br /&gt;
 |sandbox&lt;br /&gt;
 |testcases =&lt;br /&gt;
 |#default = {{#switch:{{{bodyclass|}}}&lt;br /&gt;
  |plainlist&lt;br /&gt;
  |hlist&lt;br /&gt;
  |hlist hnum&lt;br /&gt;
  |hlist vcard&lt;br /&gt;
  |vcard hlist = &lt;br /&gt;
  |#default = {{#switch:{{{listclass|}}}&lt;br /&gt;
   |plainlist&lt;br /&gt;
   |hlist&lt;br /&gt;
   |hlist hnum&lt;br /&gt;
   |hlist vcard&lt;br /&gt;
   |vcard hlist = &lt;br /&gt;
   }}&lt;br /&gt;
  }}&lt;br /&gt;
 }}&lt;br /&gt;
}}}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;{{#ifeq:{{NAMESPACE}}|{{ns:10}}|{{#switch:{{lc:{{SUBPAGENAME}}}}&lt;br /&gt;
 |sandbox&lt;br /&gt;
 |testcases =&lt;br /&gt;
 |#default = {{#switch:{{{liststyle|}}}&lt;br /&gt;
  |padding: 0.25em 0; line-height: 1.3em;&lt;br /&gt;
  |padding:0.25em 0; line-height:1.4em; width:auto;&lt;br /&gt;
  |#default = &lt;br /&gt;
 }}&lt;br /&gt;
}}}}&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Items_Navbox&amp;diff=3142</id>
		<title>Template:Items Navbox</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Items_Navbox&amp;diff=3142"/>
		<updated>2021-08-01T13:23:15Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;{{Navbox |name      = Navbox Items |state     = mw-collapsible mw-collapsed |title     = Items Navbox  |style     = width:100%; margin-top:1em; border-radius:0.5em; border:2px...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox&lt;br /&gt;
|name      = Navbox Items&lt;br /&gt;
|state     = mw-collapsible mw-collapsed&lt;br /&gt;
|title     = Items Navbox&lt;br /&gt;
&lt;br /&gt;
|style     = width:100%; margin-top:1em; border-radius:0.5em; border:2px solid #2e2e2e; font-size:90%; text-align:center;&lt;br /&gt;
|titlestyle= background-color:#1e1e1e; border-radius:0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center;&lt;br /&gt;
|groupstyle= background-color:#2e2e2e; border-radius:0.5em 0 0 0.5em; color:#ffffff; padding:0.2em 0.5em; text-align:center; width:10%;&lt;br /&gt;
|liststyle = background:#3e3e3e; color:#ffffff; text-align:left;&lt;br /&gt;
&lt;br /&gt;
|group1    =  Normal Items&lt;br /&gt;
|list1     = [[Coin]] • [[Flashlight]] • [[Keycard]] •  [[Radio]]&lt;br /&gt;
|group2 = Treatment Items&lt;br /&gt;
|list2    = [[Adrenaline]]  • [[First Aid Kit]] • [[Painkillers]]&lt;br /&gt;
|group3    = SCP Items&lt;br /&gt;
|list3    = [[SCP-018]] • [[SCP-207]] • [[SCP-268]] • [[SCP-500]]&lt;br /&gt;
|group4    = Foundation Firearms&lt;br /&gt;
|list4    = [[FSP-9]] •  [[Crossvec]] • [[MTF-E11-SR]] • [[Micro H.I.D.]] • [[COM-15]]  • [[COM-18]] &lt;br /&gt;
|group5    = Chaos Firearms&lt;br /&gt;
|list5   = [[AK]] • [[Logicer]] • [[Revolver]] • [[Shotgun]]&lt;br /&gt;
|group6   = Grenades&lt;br /&gt;
|list6   = [[Flashbang Grenade]] • [[Fragmentation Grenade]]&lt;br /&gt;
|group7   = Armor&lt;br /&gt;
|list7   = [[Guard Armor]] • [[Combat Armor]] • [[Heavy Armor]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Hoverimage&amp;diff=3141</id>
		<title>Template:Hoverimage</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Hoverimage&amp;diff=3141"/>
		<updated>2021-08-01T13:22:17Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;{{{el|span}}} class=&amp;#039;hoverbox hover-info&amp;#039; style=&amp;#039;position: relative&amp;#039;&amp;gt;&amp;lt;!--     --&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted;&amp;quot;&amp;gt;{{{text|link=}}...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;{{{el|span}}} class=&#039;hoverbox hover-info&#039; style=&#039;position: relative&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted;&amp;quot;&amp;gt;{{{text|[[File:Info Simple bw.svg|16px|sub|link=]]}}}&amp;lt;/span&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;{{{el|span}}} class=hoveritem style=&#039;position: absolute; top: 1em; left: -0.9em; z-index: 1; {{{style|}}}&#039;&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;{{{el|span}}} style=&#039;display: block; margin: 0.6em 1em 0 1em; width: 0; height: 0; border-left: 7px solid transparent; border-right: 7px solid transparent; border-bottom: 1px dotted&amp;quot; {{{arrow style|}}}&#039; class=hover-info-arrow&amp;gt;&amp;amp;nbsp;&amp;lt;/{{{el|span}}}&amp;gt;&amp;lt;!--&lt;br /&gt;
        --&amp;gt;&amp;lt;{{{el|span}}} style=&#039;display: block; border: solid 2px rgb(130, 130, 130); border-radius: 3px; background-color: black; box-shadow: 0 0 10px rgb(130, 130, 130); padding: 5px; margin: 0 0.5em 0.5em 0.5em; white-space: nowrap; {{{box style|}}}&#039; class=hover-info-box&amp;gt;{{{1}}}&amp;lt;/{{{el|span}}}&amp;gt;&amp;lt;!--&lt;br /&gt;
    --&amp;gt;&amp;lt;/{{{el|span}}}&amp;gt;&amp;lt;!--&lt;br /&gt;
--&amp;gt;&amp;lt;/{{{el|span}}}&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Hoverimage|You have hovered over me|text=&amp;lt;span class=&#039;hoveritem selected&#039;&amp;gt;Hover over me&amp;lt;/span&amp;gt;&amp;lt;span class=&#039;hoveritem&#039;&amp;gt;You are hovering&amp;lt;/span&amp;gt;}}&amp;lt;br&amp;gt;&lt;br /&gt;
{{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:HoverImage]]&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:Footer&amp;diff=3140</id>
		<title>Template:Footer</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:Footer&amp;diff=3140"/>
		<updated>2021-08-01T13:19:52Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; |} Notes:&amp;lt;br&amp;gt; &amp;lt;small&amp;gt; &amp;#039;&amp;#039;These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
Notes:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
&#039;&#039;These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Armor does not reduce limb damage.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;SCPs do not take limb or headshot damage except SCP-049-2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;SCP-106 takes 1/10th normal damage&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Combat Armor and Heavy Armor have the same protection level against headshots&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Key&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#980000;color:white&amp;quot;|&amp;lt;center&amp;gt;One hit to kill.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#e06666;color:black&amp;quot;|&amp;lt;center&amp;gt;Two hits to kill.&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#f6956b;color:black&amp;quot;|&amp;lt;center&amp;gt;Three hit to kill.&amp;lt;/center&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Template:COM-15Header&amp;diff=3139</id>
		<title>Template:COM-15Header</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Template:COM-15Header&amp;diff=3139"/>
		<updated>2021-08-01T13:19:29Z</updated>

		<summary type="html">&lt;p&gt;Hoang: Created page with &amp;quot;&amp;lt;includeonly&amp;gt; {| class=&amp;quot;wikitable&amp;quot;  ! style=&amp;quot;border-right:solid 2px white;|  ! style=&amp;quot;border-right:solid 2px white;| No Armor   ! style=&amp;quot;border-right:solid 2px white;| Guard A...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
 ! style=&amp;quot;border-right:solid 2px white;|&lt;br /&gt;
 ! style=&amp;quot;border-right:solid 2px white;| No Armor &lt;br /&gt;
 ! style=&amp;quot;border-right:solid 2px white;| Guard Armor&lt;br /&gt;
 ! style=&amp;quot;border-right:solid 2px white;| Combat Armor&lt;br /&gt;
 ! Heavy Armor&lt;br /&gt;
 |-&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Hoang</name></author>
	</entry>
</feed>