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		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5771</id>
		<title>SCP-939</title>
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		<updated>2022-12-31T12:53:28Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by using mimicry.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within her small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Her Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains three options, two are different types of mimicry while the third is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Enivormental Mimicry====&lt;br /&gt;
Enivormental Mimicry is broken up into multiple different sub cateorgies of mimicry. All of them share a cooldown of 20 seconds.&lt;br /&gt;
=====Footstep Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of footsteps in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their footsteps.&lt;br /&gt;
&lt;br /&gt;
The following footsteps can be mimicked:&lt;br /&gt;
*Standard Human footsteps&lt;br /&gt;
*Chaos Footsteps&lt;br /&gt;
*SCP-049 Footsteps &lt;br /&gt;
*SCP-106 Footsteps &lt;br /&gt;
*SCP-939 Footsteps&lt;br /&gt;
&lt;br /&gt;
=====Impersonation Mimicry=====&lt;br /&gt;
SCP-939 can mimic the noise of other classes in an attempt to mislead players.&lt;br /&gt;
&lt;br /&gt;
An SCP must be present and alive in a round for SCP-939 to mimic their noises.&lt;br /&gt;
&lt;br /&gt;
The following noises can be mimicked:&lt;br /&gt;
*Class-D&lt;br /&gt;
**SCP-939 will mimic the use sound effect for [[SCP-207]] or the equip noise of [[COM-15]], with a 50% for each.&lt;br /&gt;
*Scientist &lt;br /&gt;
**SCP-939 will mimic the use sound effect for the [[First Aid Kit]] or the [[Painkillers]], with a 50% for each.&lt;br /&gt;
*SCP-173&lt;br /&gt;
**SCP-939 will mimic the Blink teleport sound effect a neck snap sound effect, with a 50% for each.&lt;br /&gt;
&lt;br /&gt;
=====Firearm Mimicry=====&lt;br /&gt;
SCP-939 can mimic the firing sound of a chosen firearm. The firing time for the mimicry is random.&lt;br /&gt;
&lt;br /&gt;
The following firearms can be mimicked:&lt;br /&gt;
*[[AK]]&lt;br /&gt;
*[[Crossvec]]&lt;br /&gt;
*[[FSP-9]]&lt;br /&gt;
*[[MTF-E11-SR]]&lt;br /&gt;
*[[Shotgun]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Amnestic Cloud&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=AmnesticCloud.mp3|title=Deploy|description=}}&lt;br /&gt;
|{{multi-listen item|filename=TheVoices.mp3|title=The Whispers|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Screams&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_1.mp3|title=Hurt Scream #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_2.mp3|title=Hurt Scream #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Pain_4.mp3|title=Hurt Scream #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939 Death2.mp3|title=Death Scream|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Breathing&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing.mp3|title=Idle #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Idle_Breathing 2.mp3|title=Idle #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=939_Running.mp3|title=Running #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=939_Running2.mp3|title=Running #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Misc&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939ViewModel.jpg|SCP-939&#039;s limited vision.&lt;br /&gt;
939Focus.jpg|SCP-939 using Focus ability.&lt;br /&gt;
939MidLunge.jpg|SCP-939 mid lunge.&lt;br /&gt;
939MimicPoint.jpg|A placed Mimic Point.&lt;br /&gt;
939Cloud.jpg|A placed Amnestic Cloud&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta X&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Armor_(Disambiguation)&amp;diff=5738</id>
		<title>Armor (Disambiguation)</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Armor_(Disambiguation)&amp;diff=5738"/>
		<updated>2022-12-22T14:36:16Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a &#039;&#039;&#039;disambiguation page&#039;&#039;&#039;, intended to distinguish between articles of similar subject or title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor&#039;&#039;&#039; may refer to&lt;br /&gt;
* [[Light Armor]] - a weak type of armor worn by Facility Guards.&lt;br /&gt;
&lt;br /&gt;
* [[Combat Armor]] - a type of armor worn by most Chaos and MTF.&lt;br /&gt;
&lt;br /&gt;
* [[Heavy Armor]] - a powerful type of armor worn by Chaos Repressors and MTF Captains.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Disambiguation]]&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5585</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5585"/>
		<updated>2022-12-11T22:24:40Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Surveillance Map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link=File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link=File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently for the beta, the overall probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*1 SCP - 0%&lt;br /&gt;
*2 SCPs - 40%&lt;br /&gt;
*3 SCPs - 76%&lt;br /&gt;
*4 SCPs - 95.2%&lt;br /&gt;
(Note: These values will change when SCP-096 is readded due to how Weighted Probability works. These values also assume SCP-939 spawns first due to their current increased probability.)&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It costs 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ.&amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will prevent AP from regenerating. &lt;br /&gt;
&lt;br /&gt;
Each zone will have a different speaker model.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|August 24th 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5584</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5584"/>
		<updated>2022-12-11T22:21:45Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Re-containment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link=File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link=File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
Currently for the beta, the overall probability of SCP-079 spawning in a given round are as follows:&lt;br /&gt;
*1 SCP - 0%&lt;br /&gt;
*2 SCPs - 40%&lt;br /&gt;
*3 SCPs - 76%&lt;br /&gt;
*4 SCPs - 95.2%&lt;br /&gt;
(Note: These values will change when SCP-096 is readded due to how Weighted Probability works. These values also assume SCP-939 spawns first due to their current increased probability.)&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Door Controls (Level-1)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Door Controls}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — Blackout (Level-2)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Blackout}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Lockdown (Level-3)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Lockdown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Map toggle] — Breach Scanner (Level-4)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Breach Scanner}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Interactable] — Alpha Warhead Control Override (Level-5)&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Alpha Warhead}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Virtually Indestructible&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Virtually Indestructible}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- Miscellaneous&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-079 Miscellaneous}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 is invulnerable to all forms of conventional weaponry, including explosives, the [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog and the [[3-X Particle Disruptor]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will forcefully disconnect SCP-079 from Site-02&#039;s systems and hard-resets the HCZ servers. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effects, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. If said camera is unable to rotate enough, then it will simply rotate its max amount. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom up to a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Surveillance Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transferring between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transferring between two zones that are not directly connected will still charge the AP cost for the in-between zones, plus an additional 10 AP penalty for zone skipping. For example, transferring from LCZ to EZ, will apply the 10 AP cost for level change, 20 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penalty for skipping over HCZ, totaling up to 60 AP. Another example is, transferring from LCZ to SZ, which will apply the 10 AP cost for the level change, 20 AP cost for LCZ to HCZ, 20 AP cost for HCZ to EZ, 20 AP cost for EZ to SZ and 20 AP penalty for skipping over HCZ and EZ.&amp;lt;br&amp;gt;&lt;br /&gt;
It is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}} (+ Rooms traveled)&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
====Target Counter====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====SCP Tracker====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|Rightclick}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. All locked doors will become unlocked by hitting the {{Key Press|R}} Key or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use the Speakers located in the facility to directly talk to humans who are within range. By holding down the {{Key Press|V}} key, SCP-079 will access the nearest available Speaker and be able to broadcast their voice. Using a Speaker will not use any AP, but will prevent AP from regenerating. &lt;br /&gt;
&lt;br /&gt;
Each zone will have a different speaker model.&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will simply display an error telling the player they reached the max amount. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increasing this limit to four rooms. By default, this ability is performed by hitting the {{Key Press|F}} Key. Cameras will automatically enable a Night-Vision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and perform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|G}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. This unusual activation of the Alpha Warhead causes [[C.A.S.S.I.E.]]&#039;s announcement of its activation to glitch out a lot. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being recontained.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Every time the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
**This reward will be given only once during the game.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room, the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability (Ability would also blackout rooms).&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
* Added Target Counter (Which was bugged and would only display &amp;quot;Translation Error&amp;quot;).&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains half the amount of experience from assisting SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Surveillance Map&#039;s Target Counter now properly displays remaining targets.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Lockdown.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|August 24th 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
* Overhauled Camera Feed UI.&lt;br /&gt;
* Overhauled Surveillance Map UI.&lt;br /&gt;
* Overhauled sound design.&lt;br /&gt;
* Overhauled gaining EXP.&lt;br /&gt;
* Overhauled Access Tiers.&lt;br /&gt;
* Blackout and Lockdown are now two separate abilities.&lt;br /&gt;
* Added Ping System.&lt;br /&gt;
* Readded Camera Zoom.&lt;br /&gt;
* Added cooldowns to abilities.&lt;br /&gt;
* SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
* SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP Tracker to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night-Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Readded Target Counter to Surveillance Map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Readded SCP Tracker to the Surveillance Map. Tracker information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers with new usage mechanic. New variants of Speakers for Light Containment and Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on Surveillance Map while in Night-Vision mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play as. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5583</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5583"/>
		<updated>2022-12-11T21:34:02Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Hume Shield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 400&lt;br /&gt;
|HS = 750&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of 750.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 400 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapons penetration. Meaning it works the same as the [[Armor (Disambiguation)|Armor]] item. {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 100 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5582</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5582"/>
		<updated>2022-12-11T21:04:43Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 400&lt;br /&gt;
|HS = 750&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of 750.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapons penetration. Meaning it works the same as the [[Armor (Disambiguation)|Armor]] item. {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 100 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=5573</id>
		<title>Chaos Insurgent</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Chaos_Insurgent&amp;diff=5573"/>
		<updated>2022-12-08T16:54:27Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Chaos Insurgent &lt;br /&gt;
|MainImage = ChaosRender&lt;br /&gt;
|mainImageSize = 150px&lt;br /&gt;
|F1MenuArt = ChaosF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Surface Zone]]&lt;br /&gt;
|Alies = [[Class-D|Class-Ds]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID = 8&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Chaos Insurgents&#039;&#039;&#039; are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to eliminate all Foundation Personnel, while also rescuing any remaining [[Class-D Personnel|Class-Ds]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Covert Ops Briefing===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=#38761d&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;-Message from Delta Command&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|Chaos Insurgent Unknown}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round ([[Mobile Task Force|MTF]], [[Facility Guard]]s, [[Scientist]]s, or hostile [[SCPs]]).&amp;lt;br&amp;gt;&lt;br /&gt;
Chaos Insurgents win with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes are higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chaos can also choose to instead disarm Scientists and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two [[Respawn Tickets]].  &lt;br /&gt;
&lt;br /&gt;
Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a &amp;quot;&amp;lt;font color= #9c0000&amp;gt;SCP Victory&amp;lt;/font&amp;gt;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a subtle music cue ([[SCP-079]] can tell if Chaos spawned by checking its map at tier 3 or above, but cannot hear the same cue). &amp;lt;br&amp;gt;&lt;br /&gt;
However, this &#039;element of surprise&#039; is more often ruined due to the loud and distinct noises of their boots while walking on the floor.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
&amp;lt;div class=&amp;quot;quoteAudio&amp;quot;&amp;gt;&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Chaos Insurgency Theme.mp3|title=&#039;&#039;&#039;The Chaos Insurgency Spawn Music&#039;&#039;&#039;}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Subclasses==&lt;br /&gt;
The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Spawning===&lt;br /&gt;
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.&lt;br /&gt;
[[File:Chaos Car Animation.gif|thumb|right|400px|Chaos Car]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:left;&amp;quot;&lt;br /&gt;
! Num of Spawned Players&lt;br /&gt;
! Repressor (≤20%)&lt;br /&gt;
! Marauder (≤30%)&lt;br /&gt;
! Riflemen (Rem.)&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| --&lt;br /&gt;
| --&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| --&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 6&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 1&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 5&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 12&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 2&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 7&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 15&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 3&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 4&lt;br /&gt;
|style=&amp;quot;background-color:#2e2e2e;&amp;quot;| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
| 6&lt;br /&gt;
| 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Respawning as Chaos will grant the &#039;&#039;&#039;CHAAOOOOS!&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.&lt;br /&gt;
* The Chaos Subclass names were chosen by an event where Patreon would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user Bapple, with the name &amp;quot;Conscript&amp;quot; coming from a Northwood staff member. &lt;br /&gt;
** Conscript --&amp;gt; Ender&lt;br /&gt;
** Rifleman --&amp;gt; Splatn’t &lt;br /&gt;
** Marauder --&amp;gt; Crescent&lt;br /&gt;
** Repressor was adapted from the name &amp;quot;Suppressor&amp;quot; which was suggested by Mikel.&lt;br /&gt;
**The winner for the name for Rifleman was actually the word &amp;quot;Assault&amp;quot; and was suggested by CheeseChurger.&lt;br /&gt;
***It was changed as the devs wanted the word to be three syllables.&lt;br /&gt;
**For majority of 11.0 Beta, Maruader and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Maruader used on the Logicer sub-class. This was fixed during late public beta.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5569</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5569"/>
		<updated>2022-12-06T16:23:01Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;12&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5568</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5568"/>
		<updated>2022-12-06T16:12:55Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;12&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5567</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5567"/>
		<updated>2022-12-06T16:10:52Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Stealing a Voice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;12&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both of them to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5566</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5566"/>
		<updated>2022-12-06T16:09:38Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Stealing A Voice */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;12&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both of them to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5565</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5565"/>
		<updated>2022-12-06T16:07:40Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ small improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;12&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both of them to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=User:Lunatyx&amp;diff=5564</id>
		<title>User:Lunatyx</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=User:Lunatyx&amp;diff=5564"/>
		<updated>2022-12-06T15:49:57Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: Created page with &amp;quot;what&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;what&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=5555</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=5555"/>
		<updated>2022-12-04T19:25:40Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = SCP-049-2Render.png&lt;br /&gt;
|F1MenuArt = SCPCAT049-2&lt;br /&gt;
|image_size = 250px&lt;br /&gt;
|HP = 400 (Initial Revival)&lt;br /&gt;
|HS = 0 (Initial) &amp;lt;br&amp;gt; 100 (Max)&lt;br /&gt;
|speed = Default: 4.9 m/s &amp;lt;br&amp;gt; Max: 5.17 m/s&lt;br /&gt;
|ability = Melee Attack &amp;lt;br&amp;gt;Lobotomized Bloodlust &amp;lt;br&amp;gt; Voracity&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Abilities Operational Guides=&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Swipe&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Swipe}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Lobotomized Bloodlust&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [E] — Voracity&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049-2 Voracity}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.&lt;br /&gt;
&lt;br /&gt;
Similar to the other SCPs, SCP-049-2 is immune to headshots and limbshots.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s&lt;br /&gt;
* The Hume Shield has a cap of 100.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Melee Swipe===&lt;br /&gt;
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren&#039;t in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 40 damage to a human player when hit.&lt;br /&gt;
&lt;br /&gt;
===Lobotomized Bloodlust===&lt;br /&gt;
While observing a human, SCP-049-2&#039;s movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.&lt;br /&gt;
&lt;br /&gt;
===Voracity===&lt;br /&gt;
Pressing the {{key Press|E}} key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.&lt;br /&gt;
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2&#039;s animations after 12.0 made the animation systems independent from one another.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCPs&amp;diff=5554</id>
		<title>SCPs</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCPs&amp;diff=5554"/>
		<updated>2022-12-04T19:15:00Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: grammar fix and small improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;mp-center&amp;quot; style=&amp;quot;width:100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-header&amp;quot;&amp;gt;SCP Items&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;SCPs are anomalies that have been captured by the Foundation. SCPs are stored within numerous sites owned by the Foundation across the world; these sites include places like Site-48, Site-17 and Site-02, with the last one being where SCP: Secret Laboratory takes place. While some anomalies are harmful or hostile, others can be very beneficial if used correctly. The following SCPs are found ingame.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Actual category box --&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-section&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Playable SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-049|049_Icon}}{{Hycontent|SCP-049-2|049-2_Icon}}{{Hycontent|SCP-079|SCPCAT 079}}{{Hycontent|SCP-096|096_IconCAT}}{{Hycontent|SCP-106|106_Icon}}{{Hycontent|SCP-173|173_Icon new}}{{Hycontent|SCP-939|939_Icon_02}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Item SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-018|SCP018Icon}}{{Hycontent|SCP-207|NewSCP207Icon}}{{Hycontent|SCP-244|SCP244AIcon}}{{Hycontent|SCP-268|SCP268Icon}}{{Hycontent|SCP-500|SCP500Icon}}{{Hycontent|SCP-1853|SCP1853Icon}}{{Hycontent|SCP-2176|2176Icon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;hr&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mp-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: large;&amp;quot;&amp;gt;Environmental SCPs&amp;lt;/span&amp;gt;&lt;br /&gt;
{{Hycontent|SCP-330|330Render|4=200px}}{{Hycontent|SCP-914|914CAT|4=150px}}{{Hycontent|SCP-2536|2536}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5490</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5490"/>
		<updated>2022-11-22T15:02:46Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 3000&lt;br /&gt;
|HS = 750&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of 750.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides the [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapons penetration. Meaning it works the same as the [[Armor (Disambiguation)|Armor]] item. {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destroy them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 100 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5489</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5489"/>
		<updated>2022-11-22T15:01:30Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Break Neck Speeds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 3000&lt;br /&gt;
|HS = 750&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of 750.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapons penetration. Meaning it works the same as the [[Armor (Disambiguation)|Armor]] item. {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destory them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 100 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Breakneck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situtation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5488</id>
		<title>SCP-173</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-173&amp;diff=5488"/>
		<updated>2022-11-22T15:01:10Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: Undo revision 5485 by 2603:6080:E500:F300:1D4E:45D7:8D77:9798 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-173&lt;br /&gt;
|MainImage = [[File:RenderSCP-173.png|center|235px|link=File:RenderSCP-173.png]]&lt;br /&gt;
|F1MenuArt = [[File:MatthewF1.png|center|225px|link=File:MatthewF1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 173Armor=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Reinforced Concrete (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy Armor level bullet resistance.&amp;lt;br&amp;gt; Higher penetration weapons are more effective.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Tantrum=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tantrum (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
A pool of filth on the ground that slows targets. Regain a small amount of HS when stained targets are killed.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Blink=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Blink (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport to a marker on the ground, forcing everyone to blink. Will kill the nearest human if they are in range.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 173Breakneck=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Break Neck Speeds (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 moves a lot faster and can blink further, but is unable to kill.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 3000&lt;br /&gt;
|HS = 750&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 20&lt;br /&gt;
|HSDelay = 10&lt;br /&gt;
|Walk = 7.3&lt;br /&gt;
|Sprint = 12.4&lt;br /&gt;
|sprintName = Break Neck&lt;br /&gt;
|jumpHeight = 5&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Weakness = Can&#039;t move when looked at, [[Micro H.I.D.]]&lt;br /&gt;
|OtherInformation = Nickname: Matthew &amp;lt;br&amp;gt; Class ID: 0 &amp;lt;!-- Do not add Peanut or any other Community names here; Matthew is official --&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-173&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups of players. &lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Snap&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Snap}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M2] — Blink&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Blink}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Breakneck Speeds&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Breakneck Speeds}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Tantrum&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-173 Tantrum}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, SCP-173 will spawn in its [[Light Containment Zone#SCP-173&#039;s Containment Chamber - PT00|Containment Cell]] in Light Containment Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
Upon spawning, SCP-173 won&#039;t be able to exit the cell right away, as the only exit (a gate) is locked shut, which gives the [[Class-D Personnel|Class-Ds]] and [[Scientist]]s some time to explore. After a short amount of time, the gate will automatically open, and SCP-173 can leave its cell, free to roam around the map. If SCP-173 takes no damage for 10 seconds, its [[Hume Shield]] will slowly regenerate by 20 HS/s. SCP-173 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs no matter the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-173 has base [[Hume Shield]] value of 750.&lt;br /&gt;
* If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.&lt;br /&gt;
* SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.&lt;br /&gt;
* Hume Shield does not factor in SCP-173&#039;s damage resistance.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Neck Snap===&lt;br /&gt;
When SCP-173 isn&#039;t being observed, they can press {{key Press|Leftclick}} to snap a player&#039;s neck, instantly killing them. This attack will play a fairly audible sound effect, that can alert other players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Reinforced Concrete===&lt;br /&gt;
SCP-173 takes reduced damage from all firearms besides [[Micro H.I.D.]] and the [[3-X Particle Disruptor]]. This only applies to SCP-173&#039;s base HP and not their Hume Shield. This passive armor has a value of 80%, and will factor in a weapons penetration. Meaning it works the same as the [[Armor (Disambiguation)|Armor]] item. {{Mvar|1 = x = a(100% − p)}}, where {{Mvar|a}} is the armor protection level, {{Mvar|p}} is the penetration amount of a weapon, with {{Mvar|x}} being the actual damage reduced. So a weapon with 50% penetration shooting a player in the body would only reduce the damage by 40% instead of 80%. &lt;br /&gt;
&lt;br /&gt;
===Tantrum===&lt;br /&gt;
SCP-173 can leave a pool of filth on the ground by pressing the {{key Press|F}} key. While multiple pools can be placed at once, the ability has a 30 second cooldown. A pool of filth will last only 180 seconds on the ground, though Tesla Gates will instantly destory them, preventing SCP-173 from placing them near the Tesla Gate. &amp;lt;br&amp;gt;&lt;br /&gt;
Players entering the pool gain the {{Hoverimage|Reduces player speed by 20%&amp;lt;br&amp;gt; Players cannot sprint|text=Stained}} [[Status Effects|Status Effect]], which lasts until the player leaves the pool plus three seconds afterwards. If SCP-173 kills a player while they are under the Stained Effect, they will instantly gain back 100 Hume Shield.&lt;br /&gt;
&lt;br /&gt;
===Blink===&lt;br /&gt;
When SCP-173 is being looked at by a [[Humans|Human]], SCP-173 will stop moving and be locked in place. A small HUD element will appear on SCP-173&#039;s screen displaying a 3.6 second countdown for their Blink ability. When the cooldown ends, the player can hold {{key Press|Rightclick}} make a marker appear on the ground. The marker can be moved by using the mouse. When the player releases {{key Press|Rightclick}}, SCP-173 will teleport to their mark, which will force humans to blink. If any humans are in range, SCP-173 will automatically kill the closest one. The marker will change colors to display if SCP-173 is within killing range of a human or if Breakneck Speeds is activated.&amp;lt;br&amp;gt;&lt;br /&gt;
The Blink ability will shatter nearby windows when used.&lt;br /&gt;
&lt;br /&gt;
===Break Neck Speeds===&lt;br /&gt;
Breakneck Speeds can be turned on by pressing {{key Press|Shift}}, and can be used whether or not SCP-173 is seen.&amp;lt;br&amp;gt;&lt;br /&gt;
In this state, SCP-173 moves 1.7x faster, blinks 1.8x further, charges blinks twice as quickly, but is unable to kill players. The ability can be used by SCP-173 to quickly escape a dangerous situtation as it allows them to move much more quickly at the cost of being unable to kill.&amp;lt;br&amp;gt;&lt;br /&gt;
This mode ends when the player presses {{key Press|Shift}} again. There is a small grace peroid of 1.5 seconds after the ability is activated where pressing the {{key Press|Shift}} key will not cancel the ability. It will also ends automatically 10 seconds after SCP-173 is spotted.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability has a 40 second cooldown, the cooldown only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*Dying to SCP-173 grants the &#039;&#039;&#039;Is this your first time?&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Sight Stingers&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Encounter.mp3|title=Encountering SCP-173|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Still Here Ambient.mp3|title=Encountering SCP-173 (before ambience goes away)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Chase Ambient&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I See It.mp3|title=Staring ambience #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 I Really See It.mp3|title=Staring ambience #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 I Cant Stop Seeing It.mp3|title=Staring ambience #3|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173 Its Gone Ambient.mp3|title=Looking away and ambience ends|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Attack Sounds&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New neck Snap 1.mp3|title=Neck Snap 1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 2.mp3|title=Neck Snap 2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=New Neck Snap 3.mp3|title=Neck Snap 3|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Ability SFX&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Tantrum.mp3|title=Tantrum Puddle|description=}}&lt;br /&gt;
|-&lt;br /&gt;
||{{multi-listen item|filename=173 Teleport.mp3|title=Blink|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Movement&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape1.mp3|title=Movement #1|description=}}&lt;br /&gt;
|{{multi-listen item|filename=173Scrape2.mp3|title=Movement #2|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=173Scrape3.mp3|title=Movement #3|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=150px widths=225px&amp;gt;&lt;br /&gt;
File:SCP 173.png|SCP-173&#039;s model prior to the [[Updates/11.0.0|11.0.0]] update&lt;br /&gt;
TheNut.png|For &#039;&#039;April Fools 2018 Event&#039;&#039; , SCP-173 was turned into a Peanut.&lt;br /&gt;
MrNuttyRender.png|For &#039;&#039;April Fools 2019 Event&#039;&#039; and &#039;&#039;Halloween 2020 Event&#039;&#039;, SCP-173 was replaced with the glorious &amp;lt;br&amp;gt; &#039;&#039;&#039;Mr. Nutty&#039;&#039;&#039;.&lt;br /&gt;
PumnutRender.png|For &#039;&#039;Halloween  2018&#039;&#039;, SCP-173 became a pumpkin.&lt;br /&gt;
SnownutRender.png|For the &#039;&#039;X-Mas 2018 &amp;amp; 2019 Events&#039;&#039;, SCP-173 was replaced with a snowman. Automatically spawns in the Class-D Cells and 173&#039;s chambers during December.&lt;br /&gt;
SCP 173Xmas.png|For &#039;&#039;X-Mas 2020&#039;&#039;, SCP-173 was covered in snow.&lt;br /&gt;
Snowmatt.png|For &#039;&#039;X-Mas 2021&#039;&#039;, SCP-173 became a snowman.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* SCP-173 doesn&#039;t have a ragdoll upon death, and instead falls apart into pieces when killed.&lt;br /&gt;
* Dying to SCP-173 will cause the player&#039;s head to be twisted 180 degrees around the base of the neck&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5487</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5487"/>
		<updated>2022-11-22T15:00:06Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: Undo revision 5486 by 2603:6080:E500:F300:9555:BA9A:8CEF:4725 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Successfull attacks have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Particle Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5107</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5107"/>
		<updated>2022-10-26T19:00:29Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Related Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = JanRender&lt;br /&gt;
|mainImageSize = 125px&lt;br /&gt;
|F1MenuArt = ClassDF1&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID: 1 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Class-D|displayhex=true}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Chaos Insurgent|Chaos Conscript]]. This will also give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing for one more Chaos to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a [[Mobile Task Force|Mobile Task Force Private]]. This also gives the MTF one Respawn Ticket, giving them 2 more teammates in that round per disarmed Class-D that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping in under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream, used by Lisp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Killing a Class-D does not give the MTF any respawn tickets.&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* According to former Game Designer, Wavepoole, [[Site-02]] doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now privated devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5106</id>
		<title>Class-D Personnel</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Class-D_Personnel&amp;diff=5106"/>
		<updated>2022-10-26T19:00:14Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Related Achievements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|MainImage = JanRender&lt;br /&gt;
|mainImageSize = 125px&lt;br /&gt;
|F1MenuArt = ClassDF1&lt;br /&gt;
|HP = 100&lt;br /&gt;
|faction = Chaos Insurgency&lt;br /&gt;
|zone = [[Light Containment Zone]]&lt;br /&gt;
|gear = None&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Alies = [[Chaos Insurgent|Chaos Insurgents]]&lt;br /&gt;
|Enemies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID: 1 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Class-D|displayhex=true}}&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class-D Personnel&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Class-Ds will spawn in the [[Light Containment Zone#Class-D Cells - CD01|Class-D Cells]] without any items. Their goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Chaos Insurgent|Chaos Conscript]]. This will also give the Chaos one [[Respawn Tickets|Respawn Ticket]], allowing for one more Chaos to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Class-D that escapes while disarmed will respawn as a [[Mobile Task Force|Mobile Task Force Private]]. This also gives the MTF one Respawn Ticket, giving them 2 more teammates in that round per disarmed Class-D that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Class-Ds win alongside Chaos Insurgents with a &amp;quot;&amp;lt;font color= #006400&amp;gt;Insurgency Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of D-Class escapes is higher than the amount of Scientist escapes and alive SCPs.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*[[Surface Zone#Escape Room|Escaping]] as a Class-D grants the &#039;&#039;&#039;It&#039;s Always Left, Brothers!&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping the facility in under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Scientist, [[SCP-914|upgrading]] your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Picking up a gun as a Class-D grants the &#039;&#039;&#039;... You Thinking What I&#039;m Thinking?&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping as a Class-D with at least 2 SCP Items in your inventory grants the &#039;&#039;&#039;Property of the Chaos Insurgency&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
DGirlTestRender1.png|Test Render #1&lt;br /&gt;
DGirlTestRender2.png|Test Render #2&lt;br /&gt;
D Girl Stare.png|The virtual avatar used for the &#039;&#039;April Fools 2021 SCP: Secret Laboratory&#039;&#039; Twitch Stream, used by Lisp.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Killing a Class-D does not give the MTF any respawn tickets.&lt;br /&gt;
* Class D models originally had the words &#039;Class D&#039; imprinted on the back of their shirt.&lt;br /&gt;
* According to former Game Designer, Wavepoole, [[Site-02]] doesn&#039;t hire actual janitorial staff, and uses Class-D instead.&lt;br /&gt;
* The current D-Class model was named D-55240, and “Jan Kalous”, in a now privated devlog video.&lt;br /&gt;
**While originally considered to be the Class-D&#039;s real name, it is no longer considered canon.&lt;br /&gt;
* There were going to be 4 other Class-D models that players could select from the &#039;&#039;Customization&#039;&#039; menu at one point. 3 of those models were female and 1 was male.&lt;br /&gt;
** These variants would even have gotten their own stats, advantages and disadvantages.&lt;br /&gt;
*** These models were left unused, as the customization system was scrapped.&lt;br /&gt;
&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=5025</id>
		<title>Keycard</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Keycard&amp;diff=5025"/>
		<updated>2022-10-17T19:54:02Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Item infobox&lt;br /&gt;
|caption = [[File:KeycardCycleNew.png]]&lt;br /&gt;
|type	= Equipment (Tool)&lt;br /&gt;
|usage	= Opens certain doors&lt;br /&gt;
|spawn = In random locations,&amp;lt;br&amp;gt; cabinets, and on&amp;lt;br&amp;gt; certain [[Classes|classes]]&lt;br /&gt;
|ID = 0 (Janitor) &amp;lt;br&amp;gt; 1 (Scientist)  &amp;lt;br&amp;gt; 2 (Research Supervisor) &amp;lt;br&amp;gt; 3 (Zone Manager) &amp;lt;br&amp;gt; 4 (Guard) &amp;lt;br&amp;gt; 5 (Private) &amp;lt;br&amp;gt; 6 (Containment Engineer) &amp;lt;br&amp;gt; 7 (Sergeant) &amp;lt;br&amp;gt; 8 (Captain) &amp;lt;br&amp;gt; 9 (Facility Manager) &amp;lt;br&amp;gt; 10 (C.I. Access Device) &amp;lt;br&amp;gt; 11 (O5 Keycard)&lt;br /&gt;
|Pocket = Keycard Override&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Keycards&#039;&#039;&#039; are a type of [[Items|Item]] found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are used to access different rooms in [[Site-02|Site-02.]]&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
Keycards are essential if a player wants access certain parts of the facility, such as the armories, containment chambers, gates, SCP lockers, and other locked doors which require a Keycard to open. Different Keycards will open different doors depending on the Keycard&#039;s access tier.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Keycards must be equipped in order to be used. A player can either equip a Keycard via the inventory, or by pressing {{Key Press|Left Control}}, which is the default hotkey button to equip a Keycard.&amp;lt;br&amp;gt;&lt;br /&gt;
To use a Keycard, the player needs to be close to a door, and must press {{Key Press|E}} on either the NFC Reader located next to the door, or on the door itself. &lt;br /&gt;
&lt;br /&gt;
It should be noted that the correct access tier is required to open certain doors. If a Keycard does not have the required access tier, the door will not open.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When hovering over a Keycard in the inventory, a small group of squares are shown. These represent the keycard&#039;s access tier. Lit squares indicates that the keycard has that access tier, while dark squares mean that it doesn&#039;t.&amp;lt;br&amp;gt;&lt;br /&gt;
==Access Tiers (Keycards)==&lt;br /&gt;
There are currently 12 Keycards in-game. Below is a chart of every Keycard and what access tiers they have.&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot;  style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; |List of Keycards&lt;br /&gt;
!Keycard&lt;br /&gt;
!Access Tiers&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Janitor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Janitor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Scientist Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Scientist Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Research Supervisor Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Research Supervisor Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:CEngineer icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Containment Engineer Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Guard Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Guard Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Private Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Private Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Sergeant Icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Sergeant Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Captain Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Captain Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:ZManager icon.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Zone Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:Owner Icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=Facility Manager Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chaos card icon2.png|185px]]&lt;br /&gt;
|{{Access|Keycard=Chaos Insurgency Access Device}}&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |[[File:O5 icon.png|185px]]&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot; |{{Access|Keycard=O5 Keycard}}&amp;lt;br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Access Tiers (Doors)==&lt;br /&gt;
Each door/object has an unique access tier required to open it. Keycards must have the correct access tier in order to open said door/object.&amp;lt;br&amp;gt;&lt;br /&gt;
Below is a chart showing the name of each tier, the icon for each tier, the doors each tier opens, and which Keycards have which tiers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Containment=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:914EntranceNew.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:TC01EntranceRoom.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:096RoomOverview.jpg|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:079Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-079&#039;s Containment Area|SCP-079&#039;s Containment&amp;lt;br&amp;gt;(Locked until all Generators are activated)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:106Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:ServerLockerWall.jpg|240px|center|thumb|&amp;lt;br&amp;gt;[[Bulletproof Locker №7]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CC2|Required Access2=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Armories=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:00Entrance.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:HCZAmmoArmoryDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Small Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA1}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:049Door.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Weapon Locker Type 21 Nuke Silo.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Weapon Locker Type 21|Weapon Locker Type 21&amp;lt;br&amp;gt;(Large Cabinets)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:049E11Rack.png|240px|center|thumb|&amp;lt;br&amp;gt;[[MTF-E11-SR Rack]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Generators.png|240px|center|thumb|[[Emergency Power Stations|&amp;lt;br&amp;gt;Emergency Power Station (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA2}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Micro HID Side.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Heavy Containment Zone#Micro H.I.D. Armory|Micro H.I.D. Armory]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=AA3}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:EXEntrance.png|center|thumb|&amp;lt;br&amp;gt;[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ-HCZ Checkpoints]] &amp;lt;br&amp;gt; [[Heavy Containment Zone#Entrance Zone Checkpoint|HCZ-EZ Checkpoint]]|240px]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=CA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:Gate-ADoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Gates|Gate A &amp;amp;amp; Gate B]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=GA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:IntercomDoor.png|240px|center|thumb|&amp;lt;br&amp;gt;[[Entrance Zone#Intercom Room|Intercom Room]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=IA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;[[File:AlphaControl.png|center|240px|thumb|&amp;lt;br&amp;gt;[[Surface Zone#Warhead Activation Room|Warhead Control Panel (Unlock)]]]]&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;td&amp;gt;{{Keycard3|Required Access1=NA}}&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spawning==&lt;br /&gt;
===Classes===&lt;br /&gt;
* Scientist Keycards spawn on [[Scientist|Scientists]].&lt;br /&gt;
* Guard Keycards spawn on [[Facility Guard|Facility Guards]].&lt;br /&gt;
* MTF Private Keycards on [[Mobile Task Force|MTF Privates]].&lt;br /&gt;
* MTF Sergeant Keycards spawn on [[Mobile Task Force|MTF Sergeants]] and [[Mobile Task Force|MTF Specialists]].&lt;br /&gt;
* MTF Captain Keycards spawn on [[Mobile Task Force|MTF Captains]].&lt;br /&gt;
* Chaos Insurgency Access Devices spawn on [[Chaos Insurgent|Chaos Insurgents]].&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
[[Light Containment Zone#Water Closet - WC|Water Closet -WC]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor Keycard and/or a Scientist Keycard will sometimes spawn in the LCZ Water Closet in 4 possible places:&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorkeycardFloor.png|400px]]|text=floor of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorKeycardsink2.png|400px]]|text=sink of the Male&#039;s Bathroom.}}&amp;lt;br&amp;gt; &lt;br /&gt;
# The {{Hoverimage|[[File:ScientistKeycardsink1.png|400px]]|text=sink of the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# The {{Hoverimage|[[File:JanitorToilet.png|400px]]|text=toilet in the Female&#039;s Bathroom.}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Office - PC15|Office - PC15]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn on a {{Hoverimage|[[File:PCScientist.png|400px]]|text=random desk}} in the Office PC-15.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#SCP-914&#039;s Containment Chamber - #914|SCP-914&#039;s Containment Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:914Keycard.png|400px]]|text=the shelves}} in SCP-914&#039;s Containment Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Glass Room - GR18|Glass Room 18]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor or Scientist Keycard will sometimes spawn on {{Hoverimage|[[File:GR18Keycard.png|400px]]|text=the shelves}} in Glass Room 18.&lt;br /&gt;
&lt;br /&gt;
[[Light Containment Zone#Garden Chamber - VT00|Garden Chamber]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Janitor, Scientist, or Zone Manager Keycard will sometimes spawn {{Hoverimage|[[File:VT00Keycard.png|400px]]|text=behind the glass}} in the Garden Chamber.&lt;br /&gt;
&lt;br /&gt;
[[Light_Containment_Zone#Test Chamber 1 - TC01|Testing Chamber 1]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always {{Hoverimage|[[File:330Keycard.png|400px]]|text=spawn on the desk}} in Testing Chamber 1.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Server Room|Servers Room]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist Keycard will always spawn in the Servers Room either on: &amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersTop.png|400px]]|text=top floor of the room}} behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|[[File:ScientistCardServersBottom.png|400px]]|text=bottom floor of the room}} near the corner.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#Alpha Warhead Silo|Alpha Warhead Silo]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:WarheadKeycard.png|400px]]|text=on one of the two shelves}} next to the Nuke Armory.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-049&#039;s Containment Area|SCP-049&#039;s Containment Area]]&amp;lt;br&amp;gt;&lt;br /&gt;
A Zone Manager Keycard will always spawn {{Hoverimage|[[File:049KeycardBetter.png|400px]]|text=on one of the two shelves}} in the back of the room.&lt;br /&gt;
&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-096&#039;s Containment Area|SCP-096&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-096&#039;s Room {{Hoverimage|[[File:096Keycard.png|400px]]|text=behind the locked door.}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Heavy_Containment_Zone#SCP-106&#039;s Containment Area|SCP-106&#039;s Containment Area]] &amp;lt;br&amp;gt;&lt;br /&gt;
A MTF Sergeant spawns in SCP-106&#039;s Room &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Standard Locker|Standard Lockers]]&amp;lt;br&amp;gt;&lt;br /&gt;
Scientist Keycards [20%], Zone Managers Keycards [20%] and Janitor Keycards [10%] can spawn in {{Hoverimage|[[File:KeycardLocker.png|400px]]|text=Standard Lockers}} located in both Light Containment and Entrance Zone.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
*As [[Scientist]], upgrading your card alongside a [[Class-D Personnel|Class-D]] grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; [[Achievements|achievement]]. &amp;lt;br&amp;gt;&lt;br /&gt;
*Picking up an O5 Keycard grants the &#039;&#039;&#039;Overpowered!&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
*As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
Keycards=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Janitor keycard2.png|Janitor Keycard &amp;lt;br&amp;gt; (Tier 1 Containment)&lt;br /&gt;
Scientist keycard2.png|Scientist Keycard &amp;lt;br&amp;gt; (Tier 2 Containment)&lt;br /&gt;
Research Supervisor Keycard2.png|Research Supervisor Keycard &amp;lt;br&amp;gt; (Tier 3 Containment)&lt;br /&gt;
CEngineer Keycard2.png|Containment Engineer Keycard &amp;lt;br&amp;gt; (Tier 4 Containment)&lt;br /&gt;
Guard Keycard3.png|Guard Keycard &amp;lt;br&amp;gt; (Tier 1 Security)&lt;br /&gt;
Private Keycard.png|MTF Private Keycard &amp;lt;br&amp;gt; (Tier 2 Security)&lt;br /&gt;
Sergeant Keycard.png|MTF Sergeant Keycard &amp;lt;br&amp;gt; (Tier 3 Security)&lt;br /&gt;
Captain Keycard.png|MTF Captain Keycard &amp;lt;br&amp;gt; (Tier 4 Security)&lt;br /&gt;
Zone Manager Keycard3.png|Zone Manager Keycard &amp;lt;br&amp;gt; (Tier 1 Administration) &lt;br /&gt;
Facility Manager Keycard4.png|Facility Manager Keycard &amp;lt;br&amp;gt; (Tier 2 Administration)&lt;br /&gt;
Chaos Insurgency device.png|Chaos Insurgency Access Device &amp;lt;br&amp;gt; (Tier 3 Administration)&lt;br /&gt;
O5 Keycard4.png|O5 Keycard &amp;lt;br&amp;gt; (Tier 4 Administration)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Animations=&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Equip New.gif|thumb|600px|Equip Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
 &amp;lt;td&amp;gt;[[File:Keycard Use New.gif|thumb|600px|Interact Animation]]&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Linear Upgrade Paths=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
RoughPath.png|Progressive Keycard Upgrade Path on Rough&lt;br /&gt;
Coarse Path.png|Progressive Keycard Upgrade Path on Coarse&lt;br /&gt;
1to1Path.png|Progressive Keycard Upgrade Path on 1:1 &lt;br /&gt;
FinePath.png|Progressive Keycard Upgrade Path on Fine &lt;br /&gt;
Very FinePath.png|Progressive Keycard Upgrade Path on Very Fine &lt;br /&gt;
MostEfficientPath.png|Most Efficient Progressive Keycard Upgrade Path &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Old Keycard Icons=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
Old Guard Inventory.png|The former appearance of the Guard Keycard&lt;br /&gt;
Old Cadet Inventory.png|The former appearance of the Cadet Keycard&lt;br /&gt;
Old Commander Inventory.png|The former appearance of the Captain Keycard&lt;br /&gt;
Old CI Inventory.png|The former appearance of the Chaos Keycard&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Multiple Keycards have gotten renamed throughout the game&#039;s development.&lt;br /&gt;
**The Research Supervisor Keycard was originally called the Major Scientist Keycard.&lt;br /&gt;
**The Private Keycard was originally called the Cadet Keycard, and before that it was called the Senior Guard Keycard.&lt;br /&gt;
**The Captain Keycard was originally called the Commander Keycard.&lt;br /&gt;
**The Sergeant Keycard was originally called the Lieutenant Keycard.&lt;br /&gt;
*Prior to the [[Updates/11.0.0|11.0.0]] update, the Containment Engineer Keycard had access to both the [[Entrance Zone#Intercom Room|Intercom]] and the [[Surface Zone#Warhead Activation Room|Alpha Warhead Activation Room]].&lt;br /&gt;
* Scanning the QR codes on the Keycards will give you binary. When translated the message will be &#039;&#039;&#039;&amp;quot;Secure. Contain. Protect.&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
* There used to be Polish versions of every Keycard in-game. These versions were based off the older appearance of a keycard if they had one.&lt;br /&gt;
*While the view model shows the keycard being held vertically, the 3rd person animation shows the Keycard being held horizontally.&lt;br /&gt;
**Additionally, the 3rd person animation of holding a Keycard causes the player&#039;s left arm to freeze, causing it not to move in conjunction with other animations.&lt;br /&gt;
*In older versions of the game, hovering over a Keycard in your inventory would say what type of Keycard it is, and what tier it was. For example, Janitor Keycard would say Containment Tier 1, Scientist Keycard would say Containment Tier 2, Captain Keycard said Security Tier 4. This was removed when the inventory HUD was reworked.&lt;br /&gt;
**Interestingly enough, the Chaos Insurgency Access Device was listed as Administration Tier 3, despite the fact it isn&#039;t an official Foundation Keycard. Meanwhile, the Facility Manager keycard was listed as Administration Tier 2. Because of this, there was no Foundation keycard that was Administration Tier 3 in-game.&lt;br /&gt;
{{Items Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5024</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5024"/>
		<updated>2022-10-17T18:01:39Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5023</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5023"/>
		<updated>2022-10-17T18:01:11Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking it&#039;s victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5022</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5022"/>
		<updated>2022-10-17T18:00:41Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking their victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5020</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5020"/>
		<updated>2022-10-17T17:58:00Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is an agile predator, and is effective at picking off single targets with ease. SCP-939 uses mimicry to mislead players. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5019</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5019"/>
		<updated>2022-10-17T17:54:14Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is a agile predator, and is effective at picking off single targets with ease. She is capable of misleading players by mimicking her victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5018</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5018"/>
		<updated>2022-10-17T17:43:37Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5017</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5017"/>
		<updated>2022-10-17T17:38:46Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5016</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5016"/>
		<updated>2022-10-17T17:38:27Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5015</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5015"/>
		<updated>2022-10-17T17:34:50Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5014</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5014"/>
		<updated>2022-10-17T17:31:51Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5013</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5013"/>
		<updated>2022-10-17T17:31:06Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;]&#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5012</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5012"/>
		<updated>2022-10-17T17:30:03Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5011</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5011"/>
		<updated>2022-10-17T17:29:14Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the =&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 teaser]for Megapatch I&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5010</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5010"/>
		<updated>2022-10-17T17:28:08Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5009</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5009"/>
		<updated>2022-10-17T17:27:22Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53  teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5008</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5008"/>
		<updated>2022-10-17T17:26:03Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the following&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Facility_Guard&amp;diff=5007</id>
		<title>Facility Guard</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Facility_Guard&amp;diff=5007"/>
		<updated>2022-10-17T16:52:54Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ removal of outdated shit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Facility Guard&lt;br /&gt;
|MainImage = GuardRender&lt;br /&gt;
|mainImageSize = 125px&lt;br /&gt;
|F1MenuArt = mpc-classes&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = military&lt;br /&gt;
|Spawn = [[Entrance Zone]]&lt;br /&gt;
|Alies = [[Mobile Task Force]] &amp;lt;br&amp;gt; [[Scientist|Scientists]]&lt;br /&gt;
|Enemies = [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation = Class ID: 15 &amp;lt;br&amp;gt; Class Color: {{Class Color|class=Guard|displayhex=true}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Facility Guards&#039;&#039;&#039; are a [[Humans|military class]] that spawn in the [[Entrance Zone]]. Their goal is to escort Scientists to Entrance Zone, while eliminating [[Class-D Personnel|Class-Ds]].&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, Facility Guards will spawn in a random room in Entrance Zone. They will spawn with a [[FSP-9]], a [[Keycard|Guard Keycard]], a [[Flashbang Grenade]], [[First Aid Kit]], [[Radio]], and [[Light Armor]].&lt;br /&gt;
&lt;br /&gt;
A Facility Guard&#039;s goal is to enter [[Light Containment Zone]], and escort Scientists to Entrance Zone. They can also choose to eliminate, or disarm any Class-Ds they find.&amp;lt;br&amp;gt;&lt;br /&gt;
Guards can then choose to either search for the proper Keycards to leave the [[Site-02|Facility]], or wait until [[Mobile Task Force|MTF]] spawns.&lt;br /&gt;
&lt;br /&gt;
While Facility Guards are capable of engaging any SCPs they find, this is not the best idea, as the FSP-9 is not the most favorable weapon for dealing high damage to stronger health SCPs.&amp;lt;br&amp;gt;&lt;br /&gt;
Thus, it is best to instead wait for MTF to spawn before engaging SCPs.&lt;br /&gt;
&lt;br /&gt;
While looking similar to the actual MTF units (And being noticeably weaker), Guards wear a more simple grey camouflage as compared to the MTF blue.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Guards were added in the [[Updates/6.0.0|6.0.0]] update.&lt;br /&gt;
*At the start of the round, if the game is for some reason unable to spawn a player as any class, the game will simply default to Facility Guard as a failsafe.&lt;br /&gt;
**If the game attempts to spawn an eighth SCP or higher at the start of the round, this failsafe will also activate.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5006</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5006"/>
		<updated>2022-10-17T16:45:39Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Target Counter */ secton-unshitifier&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the 	&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
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&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 can view the total amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will divide into two categories, displaying all &amp;quot;Foundation&amp;quot; and &amp;quot;Anti-Foundation&amp;quot; roles separately.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will divide again to show the human classes individually, instead of being faction-based. This allows SCP-079 to view the exact amount of certain human classes, such as Class-D Personnel or Scientists.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4998</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4998"/>
		<updated>2022-10-14T15:02:00Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Sprint */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. She is effective at picking off single targets with ease, and is capable of misleading players by mimicking players. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush/predator class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4997</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4997"/>
		<updated>2022-10-14T14:54:54Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */ sentence edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. She is effective at picking off single targets with ease, and is capable of misleading players by mimicking players. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush/predator class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not as high as a human&#039;s, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4996</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4996"/>
		<updated>2022-10-14T14:52:58Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: minor grammar and sentence fixes / changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. She is effective at picking off single targets with ease, and is capable of misleading players by mimicking players. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush/predator class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not as high as a human&#039;s, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of there being two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=4975</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=4975"/>
		<updated>2022-10-13T22:02:37Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|F1MenuArt = 049F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will be applied with the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 14 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 324 HP after the second death.&lt;br /&gt;
* 288 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. A small blip will appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The closer SCP-049 is to the target, the faster it beats. It does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second at a rate of 10% per second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=4919</id>
		<title>SCP-049-2</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049-2&amp;diff=4919"/>
		<updated>2022-10-13T18:07:33Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Voracity */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = BastardRender.png&lt;br /&gt;
|image_size = 200px&lt;br /&gt;
|HP = 400 (Initial Revival)&lt;br /&gt;
|HS = 0 (Initial) &amp;lt;br&amp;gt; 100 (Max)&lt;br /&gt;
|speed = Default: 4.9 m/s &amp;lt;br&amp;gt; Max: 5.17 m/s&lt;br /&gt;
|ability = Melee Attack &amp;lt;br&amp;gt;Lobotomized Bloodlust &amp;lt;br&amp;gt; Voracity&lt;br /&gt;
|ID = 10&lt;br /&gt;
|linkOverride = SCP-049&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCP-049-2&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.&lt;br /&gt;
&lt;br /&gt;
Similar to the other SCPs, SCP-049-2 is immune to the health draining effects of [[SCP-244]] and headshots/limbshots.&lt;br /&gt;
&lt;br /&gt;
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 324 HP after the second death.&lt;br /&gt;
* 288 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049-2 can only gain [[Hume Shield]] when SCP-049 uses their The Doctor&#039;s Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s&lt;br /&gt;
* The Hume Shield has a cap of 100.&lt;br /&gt;
* This Hume Shield does not regenerate on its own.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Melee Swipe===&lt;br /&gt;
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren&#039;t in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 40 damage to a human player when hit.&lt;br /&gt;
&lt;br /&gt;
===Lobotomized Bloodlust===&lt;br /&gt;
While observing a human, SCP-049-2&#039;s movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.&lt;br /&gt;
&lt;br /&gt;
===Voracity===&lt;br /&gt;
Holding the {{key Press|E}} key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=1080px widths=250px&amp;gt;&lt;br /&gt;
SCP-049-2_View_Model.png|SCP-049-2&#039;s view model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*All human factions share the same SCP-049-2 model upon resurrection.&lt;br /&gt;
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. &lt;br /&gt;
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=4918</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=4918"/>
		<updated>2022-10-13T17:57:23Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* In Game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Health = 0 &lt;br /&gt;
|OtherStat1= Base AP: 100&lt;br /&gt;
|OtherStat2= Base AP Regen: 1.2 AP/s&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = Emergency Power Stations (Generators)&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the 	&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 incoming SCP teaser]&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is an evolving AI on a small computer and can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=150px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. SCP-079&#039;s map has the added function of having a simple SCP Scanner. Rooms containing an active SCP instance will display a small red box on the map. This scanner will only include playable SCPs. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for each zone skipped. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. &lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds. The ability can only be performed while using the map.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Target Counter===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, SCP-079 will see the amount of remaining human targets.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 2, the counter will be split to show the amount of Foundation Staff left and the amount of Anti-Foundation Staff left. So if there are seven MTF and 2 Scientist. The remaining targets will display this as nine Foundation Staff left.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the counter will split once more to show the individual human classes instead of being based on the faction. Allowing SCP-079 to see the exact amount of certain human class, such as Class-D or Scientist.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP. &lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
If SCP-079 kills a player with a Tesla Gate or a player dies near a door SCP-079 recently interacted with, a huge amount of EXP will be awarded. &amp;lt;br&amp;gt;&lt;br /&gt;
The amount of EXP SCP-079 gains for termination assists doesn&#039;t decrease or increase as SCP-079 gains levels.&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] or SCPs will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP when helping [[SCP-106]] catch someone.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter displays Foundation and Anti Foundation&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079&#039;s power is referred to as &amp;quot;mana&amp;quot; in the game files, a reference to how fantasy games manage magic power.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=4917</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=4917"/>
		<updated>2022-10-13T17:48:24Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will be applied with the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 14 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 isntance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 324 HP after the second death.&lt;br /&gt;
* 288 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. A small blip will appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The closer SCP-049 is to the target, the faster it beats. It does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second at a rate of 10% per second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4916</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=4916"/>
		<updated>2022-10-13T17:26:29Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surrondings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&amp;lt;br&amp;gt;[[File:CATSHIELD.png|12px]] Hume Shield: 350 (Initial) &lt;br /&gt;
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:&amp;lt;br&amp;gt;&amp;lt;div style=&#039;padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;&#039;&amp;gt;Walk: 4.3 m/s &amp;lt;br&amp;gt;Sprint: 7.2 m/s&lt;br /&gt;
|OtherStat2= &lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. They are effective at picking off single targets with ease or misleading players with their mimicry. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed, this is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush/predator class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on their screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to their perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this cap it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}, though their [[Stamina]] is not as high as Humans, being only ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds and will be broadcast at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option in the settings to disable the option to have their mic be recorded by SCP-939.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both supported different models but functioned exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to only be one SCP-939 model, but due to a miscomunication, two models were made. It was decided to add both ingame and have the possibility of SCP-939 double spawn.&lt;br /&gt;
**The double spawn was removed in SCP-939&#039;s rework alongside the removal of there being two models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short peroid of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4910</id>
		<title>Heavy Containment Zone</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Heavy_Containment_Zone&amp;diff=4910"/>
		<updated>2022-10-13T16:41:58Z</updated>

		<summary type="html">&lt;p&gt;Lunatyx: /* SCP-939&amp;#039;s Containment Area */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;{{CURRENTDAY}}&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Heavy Containment Zone&#039;&#039;&#039; is one of four zones found in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. It is the location of the [[Micro H.I.D.]], as well as the three [[Emergency Power Stations]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
Heavy Containment Zone (HCZ) is one of four zones in Site-02.&amp;lt;br&amp;gt;&lt;br /&gt;
Placed below [[Light Containment Zone]] and located right next to [[Entrance Zone]], it is considered one of the most dangerous zones, as it is the spawn location for [[SCP-049]], [[SCP-079]], [[SCP-096]],  [[SCP-106]], and [[SCP-939]].&lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone is also the only zone affected by the [[Overcharge]] event, which is used to re-contain SCP-079. This event occurs after all 3 [[Emergency Power Stations]] have been activated, and the button in SCP-079&#039;s Containment Chamber is pushed (this will also occur when SCP-079 is the last SCP alive). &lt;br /&gt;
&lt;br /&gt;
Heavy Containment Zone contains a few important rooms that contain items that can aid a player in escaping or re-containing certain SCP. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=Doctors Lab.mp3|title=Heavy Containment Zone&#039;s Theme|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
=Unique Areas=&lt;br /&gt;
Unique areas include containment chambers or other rooms of interest that spawn only once. These areas may include valuable items, weapons or have an important gameplay role.&lt;br /&gt;
&lt;br /&gt;
==Elevator Systems==&lt;br /&gt;
[[File:HCZ Elevator A.png|400px|right|thumb|Elevator System A]]&lt;br /&gt;
[[File:HCZ Elevator_B.png|400px|right|thumb|Elevator System B]]&lt;br /&gt;
[[File:Elevator Lockdown.png|400px|right|thumb|Elevators after LCZ is locked down]]&lt;br /&gt;
The &#039;&#039;&#039;Elevator Systems&#039;&#039;&#039; are two separate rooms that contain two elevators that connect Heavy Containment Zone to [[Light Containment Zone]]. &lt;br /&gt;
&lt;br /&gt;
Above each elevator is a timer showing how much time is left until Light Containment Zone gets [[Decontamination Process|Decontaminated]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Related|Soundtrack}}&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{{multi-listen item|filename=The Waiting Game.mp3|title=Elevator Music|description=}}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tesla Gate==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = TeslaHalloween.png | TeslaIdle.gif }}|thumb|right|400px|The Tesla Gate]]&lt;br /&gt;
[[File:TeslaFire.gif|thumb|right|400px|ZAP!]]&lt;br /&gt;
&#039;&#039;&#039;Tesla Gates&#039;&#039;&#039; are straight hallways equipped with high powered tesla coils. &lt;br /&gt;
&lt;br /&gt;
If the player enters a room with a tesla gate, it will activate its sensors and charge itself. Standing next to the tesla gate will cause it to fire a large amount of electricity. If a player is in the tesla coil when it is firing, it will shock and deal massive damage, instantly killing humans, SCP-106 and [[SCP-049-2]]. Tesla Gates only deal damage for three ticks, allowing most SCPs to not die in one blast.&amp;lt;br&amp;gt;&lt;br /&gt;
Tesla Gates are quite loud and can be heard from several rooms away when operational.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 viewing a room containing a tesla gate, the tesla coil will begin to charge itself even if no player is nearby. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Server Room==&lt;br /&gt;
[[File:Server_Room_top.png|400px|right|thumb|Top level]]&lt;br /&gt;
[[File:Server_Room_Bottom.png|400px|right|thumb|Bottom level]]&lt;br /&gt;
The &#039;&#039;&#039;Server Room&#039;&#039;&#039; is a two-level room full of servers. This room is mainly used for hiding.&lt;br /&gt;
&lt;br /&gt;
A Scientist Keycard can spawn either on the top or bottom floor behind the servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Up to two First Aid Cabinets or Emergency Power Stations can also spawn on the top floor. &lt;br /&gt;
&lt;br /&gt;
2 common hiding spots in this room include behind any of the servers or in a small area under the stairs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[Keycard|Scientist Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the top floor:&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations]] (up to two)&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Alpha Warhead Silo==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas Warhead_Elevator.png |Warhead Silo Elevator.png }}|400px|right|thumb|Elevator leading to the silo]]&lt;br /&gt;
[[File:Alpha Warhead Silo.png|400px|right|thumb|Warhead silo]]&lt;br /&gt;
[[File:WarheadArmory.png|400px|right|thumb|Armory]]&lt;br /&gt;
[[File:Warhead Silo Panel.png|400px|right|thumb|Control panel]]&lt;br /&gt;
The &#039;&#039;&#039;Alpha Warhead Silo&#039;&#039;&#039; is the location of the [[Alpha Warhead]]. It is located above HCZ, and can only be accessed via an elevator system. &lt;br /&gt;
&lt;br /&gt;
In the center of the area, is the silo itself, with the Alpha Warhead seated in place. &amp;lt;br&amp;gt;&lt;br /&gt;
Opposite of the elevator system is a small control room, which contains a control panel. This panel is used to activate or deactivate the warhead. &amp;lt;br&amp;gt;&lt;br /&gt;
The control room is covered by a wall with openings that face the elevator system. These openings make great cover when shooting enemies coming up the elevator. &lt;br /&gt;
&lt;br /&gt;
Beside the control panel is an armory which does not require a Keycard to enter. &amp;lt;br&amp;gt;&lt;br /&gt;
The armory will always contain a [[Workstation]], and either a [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]] as well. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the wall in this area.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves outside armory&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ammunition Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween HCZ_3Way Armory.png | December = Xmas HCZ_3Way Armory.png |Heavy Ammo Armory.png }}|400px|right|thumb|Entrance to the armory]]&lt;br /&gt;
[[File:HCZ Ammo_Inside.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA1&lt;br /&gt;
|AP = 50&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Ammunition Armory&#039;&#039;&#039; is a T-shaped area which is connected with a three-way walkway. Falling off the walkway and into the put will instantly kill the player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The armory itself  requires {{HoverKeycard|Required Access1=AA1}} to open.&amp;lt;/div&amp;gt; The armory includes a number of 9x19mm and 5.56x45mm ammo boxes and a [[Workstation]]. There is also a chance for a [[Bulletproof Locker №7]] to spawn inside the armory.&lt;br /&gt;
&lt;br /&gt;
The two outside walls of the armory are also possible spawn locations for [[Emergency Power Stations]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory&lt;br /&gt;
**[[COM-18]]&lt;br /&gt;
**[[Flashlight]]&lt;br /&gt;
**[[Radio]]&lt;br /&gt;
**9x19mm Ammo (210 Rounds)&lt;br /&gt;
**5.56x45mm Ammo (120 Rounds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
*On the outside walls:&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Micro H.I.D. Armory==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween New Micro HID_Hallway.png| December = MicroHallwayXmas.jpg |HCZ Micro HID Hallway.png }}|400px|right|thumb|Hallway]]&lt;br /&gt;
[[File:Micro HID Side.png|400px|right|thumb|The door to the Micro H.I.D.]]&lt;br /&gt;
[[File:Micro HID Table.png|400px|right|thumb|Inside the armory]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA3&lt;br /&gt;
|AP = 70&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Micro H.I.D. Armory&#039;&#039;&#039; is a hallway that is separated into two sections by a wall and two doors. This wall contains a breakable glass window. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Behind the two doors is a side room containing multiple server racks, similar to the ones seen in the Server Room. This side room  has a chance for a [[Bulletproof Locker №7]] to spawn in it, and two [[Emergency Power Stations]] can spawn on the wall as well.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;In the middle of the side room is a armory that requires {{HoverKeycard|Required Access1=AA3}} to open. The room contains the [[Micro H.I.D.]] and a [[Workstation]]. &amp;lt;/div&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory&lt;br /&gt;
** [[Micro H.I.D.]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the side room&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCP-049&#039;s Containment Area==&lt;br /&gt;
[[File:049Hallway.png|400px|right|thumb|Hallway with elevator that leads to SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049RoomOverview.jpg|400px|right|thumb|SCP-049&#039;s containment area]]&lt;br /&gt;
[[File:049Chamber.png|400px|right|thumb|SCP-049&#039;s chamber]]&lt;br /&gt;
[[File:049Armory.png|400px|right|thumb|The armory]]&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;&#039;(Armory)&#039;&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=AA2&lt;br /&gt;
|AP = 60&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;s Containment Area&#039;&#039;&#039; is a hallway that contains an elevator leading to the containment cell of [[SCP-049]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;When a player travels down the elevator into SCP-049&#039;s Containment Area, two doors and some shelves can be seen. The bigger gate door is the door that leads SCP-049&#039;s empty containment chamber, while the normal door leads to a armory, which requires &amp;gt;{{HoverKeycard|Required Access1=AA2}} to open. A [[Bulletproof Locker №7]] can also spawn outside the armory.&amp;lt;/div&amp;gt; &lt;br /&gt;
&lt;br /&gt;
The armory contains a [[Workstation]] on the right wall of the room. The left wall of the room will either contain a [[MTF-E11-SR Rack]] or a [[Weapon Locker Type 21]].&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]] can also spawn on the wall of the hallway.&lt;br /&gt;
&lt;br /&gt;
[[SCP-049]] will spawn inside his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Shelves in the back of the room&lt;br /&gt;
**[[Keycard|Zone Manager Keycard]]&lt;br /&gt;
*In the armory:&lt;br /&gt;
** [[MTF-E11-SR Rack]] or [[Weapon Locker Type 21]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Hallway:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
*Outside the armory:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-079&#039;s Containment Area==&lt;br /&gt;
[[File:079Entrance.png|400px|right|thumb|Entrance to SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween 079&#039;s CC Main Room 2.png | December = Xmas 079&#039;s CC Main Room 2.png |079Chamber.png }}|400px|right|thumb|SCP-079&#039;s containment area and cage]]&lt;br /&gt;
[[File:079Armory.png|400px|right|thumb|The Side Room in SCP-079&#039;s containment area]]&lt;br /&gt;
[[File:ARG_PlaqueV2.png|400px|right|thumb|A plaque with the names of the main people who participated in the ARG]]&lt;br /&gt;
{{DoorStats|Override=&lt;br /&gt;
Locked until all three Emergency Power Stations are activated&amp;lt;br&amp;gt;Containment Access Tier 2&lt;br /&gt;
|ReqAccess = CC2&lt;br /&gt;
|AP = 110&lt;br /&gt;
|DestroyLvl=Lvl3&lt;br /&gt;
}}&lt;br /&gt;
The entrance of &#039;&#039;&#039;SCP-079&#039;s Containment Area&#039;&#039;&#039; is a small stairway which leads to the two gates outside [[SCP-079|SCP-079&#039;s]] chamber. &lt;br /&gt;
&lt;br /&gt;
At the start of the round, both gates will be locked shut and cannot be opened until all 3 [[Emergency Power Stations]] have been activated. Once all 3 have been activated, the gates will be forced open.&lt;br /&gt;
&lt;br /&gt;
Behind the gates is a medium sized room that contains SCP-079 behind a cage. &amp;lt;br&amp;gt;&lt;br /&gt;
There is also a side room that contains lots of loot and a button to terminate SCP-079. Pressing the button will cause the [[Overcharge]] event to occur, and will allow the gates to be open/closed with any keycard with Containment Tier 2. Near the upper right of the button, one of the five hidden Hubertballs can be found. It is nearly impossible to see without noclip.&lt;br /&gt;
&lt;br /&gt;
A plaque can also be found in SCP-079&#039;s room for the ARG event held in December of 2019. The plaque has a list of the main people who participated in the event. &amp;lt;br&amp;gt;&lt;br /&gt;
Scanning the QR code on the plaque leads to the [https://i.imgur.com/BE4HKAk.jpg| following link]&lt;br /&gt;
&lt;br /&gt;
The area outside the gates contains two possible spawn locations for [[Emergency Power Stations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*In the armory:&lt;br /&gt;
**Firearms:&lt;br /&gt;
*** [[Crossvec]]&lt;br /&gt;
**Grenades:&lt;br /&gt;
*** 3 [[Flashbang Grenade]]s&lt;br /&gt;
*** 4 [[High-Explosive Grenade]]s&lt;br /&gt;
**Ammo:&lt;br /&gt;
*** 9x19mm (105 Rounds)&lt;br /&gt;
**Body armors:&lt;br /&gt;
*** 3 [[Heavy Armor]]s&lt;br /&gt;
**Medical Items:&lt;br /&gt;
*** 3 [[First Aid Kit]]s&lt;br /&gt;
*** 2 [[Adrenaline]]s&lt;br /&gt;
**Other:&lt;br /&gt;
*** 2 [[Radio]]s&lt;br /&gt;
*** 2 [[Flashlight]]s&lt;br /&gt;
*** 2 [[MTF-E11-SR Rack]]s&lt;br /&gt;
*** 2 [[Coin]]s (Hidden on top of an MTF-E11-SR Rack)&lt;br /&gt;
*** [[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the containment chamber&lt;br /&gt;
** [[First Aid Cabinet]] (up to two)&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-096&#039;s Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = 096Halloween.png | December = Xmas 096&#039;s CC_Door2.png |096RoomOverview.jpg }}|400px|right|thumb|Entrance to SCP-096&#039;s chamber]]&lt;br /&gt;
[[File:096Keycard.png|400px|right|thumb|The dead Facility Guard found in the room]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl1&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-096&#039;s Containment Area&#039;&#039;&#039; is a small room that contains [[SCP-096]]&#039;s containment chamber.&lt;br /&gt;
&lt;br /&gt;
The room outside SCP-096&#039;s chamber contains a control panel that can&#039;t be interacted with. This smaller room has a chance for a [[Emergency Power Stations|Emergency Power Station]] to spawn on the right wall in the room. There is also a chance that an [[Bulletproof Locker №7]] spawns beside the control panel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The containment chamber&#039;s door requires a keycard with {{HoverKeycard|Required Access1=CC1}} to open.&amp;lt;/div&amp;gt; &lt;br /&gt;
The chamber itself is a red-lit room, filled with movement sensors to keep track of SCP-096 when it&#039;s inside. &amp;lt;br&amp;gt;&lt;br /&gt;
An MTF Sergeant Keycard and dead guard&#039;s body can be found on the floor in this chamber.&lt;br /&gt;
&lt;br /&gt;
[[SCP-096]] will spawn outside its containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Inside the containment chamber:&lt;br /&gt;
** [[Keycard|MTF Sergeant Keycard]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the contianment Chamber:&lt;br /&gt;
* [[Bulletproof Locker №7]]&lt;br /&gt;
* [[First Aid Cabinet]]&lt;br /&gt;
* [[Workstation]]&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-106&#039;s Containment Area==&lt;br /&gt;
[[File:106Entrance.png|400px|right|thumb|SCP-106&#039;s containment area]]&lt;br /&gt;
[[File:106Door.png|400px|right|thumb|SCP-106&#039;s containment door that auto closes]]&lt;br /&gt;
[[File:106FemurBreaker.png|400px|right|thumb|Femur Breaker room]]&lt;br /&gt;
[[File:106Bottom.png|400px|right|thumb|The bottom of the pit of death]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CC2&lt;br /&gt;
|AP = 40&lt;br /&gt;
|DestroyLvl=Lvl2&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;s Containment Area&#039;&#039;&#039; is a massive room that contains the chamber of [[SCP-106]]. This room is a even darker compared to the rest of the HCZ.&lt;br /&gt;
&lt;br /&gt;
To the right of the entrance is SCP-106&#039;s containment chamber. The chamber floats above the ground, held in place by powerful electromagnets. The chamber can be jumped to from the entrance platform, but missing the jump and falling is fatal no matter what class the player is. The top of the chamber can act as a hiding place or to avoid some SCPs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;The main doors require a keycard with {{HoverKeycard|Required Access1=CC1}}to open. Both doors will lead to the main control area in SCP-106&#039;s chamber.&amp;lt;/div&amp;gt; &lt;br /&gt;
Both doors function on a time lock similar to checkpoints and will automatically close after 10 seconds. &lt;br /&gt;
&lt;br /&gt;
An [[Emergency Power Stations|Emergency Power Station]] can spawn near the entrance of the room.&lt;br /&gt;
&lt;br /&gt;
[[SCP-106]] will spawn at the top of his containment chamber at the start of the round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guaranteed Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the shelf next to the Femur Breaker:&lt;br /&gt;
** [[Coin]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Outside the control room:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==SCP-939&#039;s Containment Area==&lt;br /&gt;
[[File:939RoomScale.png|400px|right|thumb|A scale in the room with the COM-15 thrown on it]]&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;s Containment Area&#039;&#039;&#039; is a corner hallway that acts as the spawn location of SCP-939. The area contains an entire laboratory of equipment and chemicals for the studying of SCP-939.&lt;br /&gt;
&lt;br /&gt;
The room is divided into three parts, the entrance, the labatory, and the Cryo Storage. The entrance area has nothing of value and simply acts as the connection to the rest of Heavy Containment Zone via two doors, both of which have green pipes near them. The labatory is marked by a sign warning individuals the area is used for the containment of a Keter level SCP.&lt;br /&gt;
&lt;br /&gt;
The labatory itself contains spawn points for structures such as [[Standard Locker]]s and [[First Aid Cabinet]]s. The outer walls of the labatory contain various unopenable storage containers, counters with lab equipment, unopenable cabinets and a whiteboard. The middle of the room contains an island with various lab equipment on it. The scale found on the island is interactable, any item or ragdoll that lands on top of it will have its weight measured. If multiple objects are on the scale all at once, the scale will add up all of their weight. This includes the second scale in the room that has an unmoveable prop on top of it.&amp;lt;br&amp;gt;&lt;br /&gt;
Interestingly, the weight of items displayed by the scale is not 1:1 with the item&#039;s actual weight in the code due to rounding. Any item that weighs 5kg or more will display &amp;quot;Err&amp;quot; on the scale. Putting the Micro H.I.D. on the scale will display &amp;quot;Next time eat a salad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;Items Weighed by Scale Chart&amp;lt;/span&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Item&lt;br /&gt;
!style=&amp;quot;text-align:center; font-size:15px;&amp;quot;|Result&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|Coin}}&lt;br /&gt;
|3g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-2176}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |473g&lt;br /&gt;
|-&lt;br /&gt;
|{{914 Item 2|COM-15}}&lt;br /&gt;
|615g&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |{{914 Item 2|SCP-207}}&lt;br /&gt;
| style=&amp;quot;background-color: #2e2e2e;&amp;quot;  |945g&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
Connected to the labatory, is the Cryo Storage Area and is where SCP-939 will spawn at the start of the round. An [[Emergency Power Stations|Emergency Power Station]] can spawn next to the Cryo Pod.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of the five hidden Hubertballs is hidden near the ceiling of the labatory, it can not be seen without noclip.&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*Main Lab:&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Standard Locker]]&lt;br /&gt;
*Cryo Storage Area:&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unknown Containment Area==&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP_939_Top.png|939Entrance.png }}|400px|right|thumb|As seen from the entrance]]&lt;br /&gt;
[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween SCP-939&#039;s Room Overview.png |939Overview.png }}|400px|right|thumb|Overview of the room]]&lt;br /&gt;
[[File:939Side.png|400px|right|thumb|The stairs that lead to the bottom of the room]]&lt;br /&gt;
&#039;&#039;&#039;Unknown Containment Area&#039;&#039;&#039; is a high area with a walkway on the left side. On the right side, behind a door, is a stairway that leads to the bottom of the chamber.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Falling off the walkway and into the containment chamber is fatal to human classes.&amp;lt;br&amp;gt;&lt;br /&gt;
A [[Emergency Power Stations|Emergency Power Station]], [[Bulletproof Locker №7]], [[First Aid Cabinet]] or [[Workstation]] can also spawn on the walkway. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*On the walkway:&lt;br /&gt;
** [[Bulletproof Locker №7]]&lt;br /&gt;
** [[First Aid Cabinet]]&lt;br /&gt;
** [[Workstation]]&lt;br /&gt;
** [[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Entrance Zone Checkpoints==&lt;br /&gt;
[[File:HCZEZ Checkpoint.png|400px|right|thumb|Checkpoint]]&lt;br /&gt;
{{DoorStats|&lt;br /&gt;
|ReqAccess=CA&lt;br /&gt;
|AP = 10&lt;br /&gt;
|DestroyLvl=RA&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Entrance Zone Checkpoints&#039;&#039;&#039; are two checkpoints that connect Heavy Containment Zone to [[Entrance Zone]].&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;A keycard with {{HoverKeycard|Required Access1=CA}} is required to open the checkpoint. After 10 seconds, the checkpoint doors will close.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Two [[Emergency Power Stations]] can spawn on the HCZ side of the checkpoint. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Both Checkpoints always spawn three hallways apart and in the same direction. They will always spawn in the same spot for each layout.&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
* [[First Aid Cabinet]] (up to two)&lt;br /&gt;
* [[Emergency Power Stations|Emergency Power Station]] (up to two)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Hallways=&lt;br /&gt;
Hallways are repeating connectors in between unique areas and other hallways. Most of the time nothing of interest can be found in them. &lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Straight Hallway==&lt;br /&gt;
[[File:HCZStraight.png|400px|right|thumb|Straight hallway]]&lt;br /&gt;
A simple straight hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Corner Hallway==&lt;br /&gt;
[[File:HCZCorner.png|400px|right|thumb|Corner hallway]]&lt;br /&gt;
A simple Corner hallway.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==3-Way Intersection==&lt;br /&gt;
[[File:HCZ3Way.png|400px|right|thumb|T shaped hallway]]&lt;br /&gt;
[[File:HCZ3WayStation.png|400px|right|thumb|T shaped hallway with Workstation]]&lt;br /&gt;
A simple three way intersection. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible Spawns:&#039;&#039;&#039;&lt;br /&gt;
*[[Workstation]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4-Way Intersection==&lt;br /&gt;
[[File:HeavyCAT.png|400px|right|thumb|X shaped hallway]]&lt;br /&gt;
A simple four way intersection.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Map Layouts=&lt;br /&gt;
There are five possible map layouts of Heavy Containment Zone. Special Rooms are randomized in these layouts, HCZ/EZ Checkpoint are marked via the orange room labeled EZ, this room is two hallways long.&lt;br /&gt;
SCP-079 map rotates both HCZ and EZ on its display by 180°, these images are based off how the layouts appear in the game files and not SCP-079&#039;s map.&amp;lt;br&amp;gt;&lt;br /&gt;
Below are all the possible map layouts.&amp;lt;br&amp;gt;&lt;br /&gt;
Credit:&lt;br /&gt;
*Mooshua - [https://layout.mooshua.net/ SL Layout Creator]. This website is not official.&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Tetris=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Tetris New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Hyperhube=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Hyperhube New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Squares=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Squares New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Circuit=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Circuit New.png]]&lt;br /&gt;
|-|&lt;br /&gt;
Golem=&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
[[File:Layout HCZ Golem New.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Multiple doors in HCZ are noticeably uncentered or too large for their frame. Have fun knowing this forever.&lt;br /&gt;
&lt;br /&gt;
[[Category:Zones]]&lt;br /&gt;
{{Locations Navbox}}&lt;/div&gt;</summary>
		<author><name>Lunatyx</name></author>
	</entry>
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