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		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5617</id>
		<title>SCP-939</title>
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		<updated>2022-12-13T20:55:26Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Patreon Beta X changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focused, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, almost being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [C+ Space or LMB] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. Humans who have enter the &amp;quot;eyesight&amp;quot; range will remain visible outside it for a short period of time.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. &lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
While in a valid location, SCP-939 can release an Amnestic Cloud into the area by holding the {{key Press|F}} key for two seconds. The radius of the cloud is determined by how long the player held the key. Humans inside the cloud receive the {{Hoverimage|Inability to reload and use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus roughly two seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected. Though, players with the effect can&#039;t hear any Mimicry used by SCP-939. In addition to these effects, after spending a couple seconds in the cloud, players loose the ability to reload, open their inventory, use hotkeys and use medical items.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
A valid location is any spot that is the same elevation as any door in the facility, regardless if it is flat or not. There are some exceptions to this rule, such as the very bottom level of SCP-079&#039;s containment chamber and the flat areas of the Surface Zone&#039;s Escape Area.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing a Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, which was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected. SCP-939 can mimic the noise of their footsteps, standard Human footsteps and Chaos footsteps. The effect last ten seconds and has a 20 second cooldown.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
====Firearm Mimicry====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected. SCP-939 can mimic the firing sound of any chosen firearm.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
SCP-999 2.png|During the &#039;&#039;April Fools 2019 Event&#039;&#039;, both SCP-939 instances were replaced with Evil SCP-999.|link=File:SCP-999 2.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to {{hoverimage|Was 6.5m/s.|text=7m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to {{hoverimage|Was 5m/s.|text=4.5m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal {{hoverimage|Originally dealt a random amount between 50 and 80 HP.|text=65 damage}}.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to {{hoverimage|Was 2200.|text=1800}}.&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to {{hoverimage|Was 65.|text=50}}.&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both SCP-939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 8th 2022&lt;br /&gt;
|A Patreon post about SCP-939&#039;s rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;14&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to {{hoverimage|Was 600.|text=350}}. Maximum HS changes based on remaining HP.&lt;br /&gt;
* Walk speed increased to 4.3 m/s.&lt;br /&gt;
* Run speed increased to 7.2 m/s.&lt;br /&gt;
* Overhauled Ultrasensitive: SCP-939 is now sensitive to almost all sounds made.&lt;br /&gt;
* Overhauled Predator: SCP-939 now has a stamina bar which has unique qualities compared to the human stamina.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed. &lt;br /&gt;
* Three new abilities: Focus, Lunge, and Mimicry (Mimicry only has VC mimicry implemented).&lt;br /&gt;
* {{hoverimage|Originally, two different instances of SCP-939 could spawn in a round. They functioned exactly the same|text=Removed the chance for two SCP-939s to spawn in a round}}.&lt;br /&gt;
* SCP-939 spawns in {{hoverimage|Orignally spawned in Testroom.|text=SCP-939&#039;s Containment Area}} in Heavy Containment Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Dropped items now have a limit for sound source ripples.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel no longer receives lighting and is now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta X&lt;br /&gt;
|Added Mimic Point and Environmental Mimicry to Mimicry.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the range of Claw.&lt;br /&gt;
|-&lt;br /&gt;
|Decreased deploy time of Amnestic Cloud.&lt;br /&gt;
|-&lt;br /&gt;
|Increased the maximum size of Amnestic Cloud by 20%&lt;br /&gt;
|-&lt;br /&gt;
|The Amnestic Cloud deploy sound is now only audible to SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|Amnesia now no longer instantly prevents reloading or use of medical items, but their use is still prevented after a few seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Human footsteps are now likelier to be detected by SCP-939.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*Before SCP-939&#039;s rework in the Mimicry update, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but functioned exactly the same. It was possible for both to spawn at the beginning of a round.&lt;br /&gt;
**It was originally planned for there to be only one model for SCP-939, but due to a miscommunication, two models were made. It was decided to implement both models into the game, making two variants of SCP-939.&lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage. The following will trigger this reaction:&lt;br /&gt;
**Hume Shield bar is lowered to zero.&lt;br /&gt;
**Taking damage while at full Hume Shield.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, requiring a DPS of roughly 81 to meet the requirements (There is a 10 second cooldown between each flinch)&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5581</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5581"/>
		<updated>2022-12-10T22:31:30Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|F1MenuArt = 049F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not Want Not&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 15 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Attack.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added The Doctor&#039;s Call.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5580</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5580"/>
		<updated>2022-12-10T22:30:19Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Patreon Beta IX changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|F1MenuArt = 049F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
&amp;lt;div style=&amp;quot;display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%&amp;quot;&amp;gt;&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Cardiac Attack&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Cardiac Attack}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Good Sense of the Doctor&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Good Sense of the Doctor}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [R] — The Doctors Call&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 The Doctors Call}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Waste Not Want Not&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-049 Waste Not Want Not}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take an initial eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s, dealing a total of 168 damage. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 15 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 320 HP after the second death.&lt;br /&gt;
* 290 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will also appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:049_Icon.png|25px]] SCP-049 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Movement speed increased to {{hoverimage|Was 5.2 hu/s.|text=5.6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse expires to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can now use Resurrection on any corpses, regardless of the cause of death.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time decreased to {{hoverimage|Was 10 seconds.|text=7 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Resurrection time no longer speeds up with lost HP.&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using Resurrection on corpses that have expired.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using Resurrection.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|Increased movement speed to {{hoverimage|Was 5.6 hu/s.|text=6 hu/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Renamed SCP-049 to Doctor Cure along with having its eyes glow white and applied the Hume Shield particle effect to its model for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Cloth physics added to SCP-049&#039;s robe.&lt;br /&gt;
|-&lt;br /&gt;
|Maximum HP increased to {{hoverimage|Was 1700 HP.|text=2500 HP}}.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect with black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse has expired.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-049 soft-reworked.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added Doctor&#039;s Call.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|Reduced attack range.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5579</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5579"/>
		<updated>2022-12-10T22:27:13Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Patreon Beta IX changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Successfull attacks have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considered High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Particle Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can submerge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while submerged faster than before (at 7 m/s) with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IX&lt;br /&gt;
|SCP-106 can no longer be hurt by SCP-018 while using Stalk.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5455</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5455"/>
		<updated>2022-11-19T21:39:55Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Patreon Beta VIII changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [M1] — Claw&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Claw}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Crtl] — Focus&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Focus}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Passive] — Ultrasensitive&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Ultrasensitive}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision3&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision3&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [F] — Amnestic Cloud&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Amnestic Cloud}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision4&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision4&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Sprint&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Sprint}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision5&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision5&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Crtl+Shift+Rmb] — Lunge&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 Lunge}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision6&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision6&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [MMB or V] — With many voices&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-939 With many voices}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
SCP-939 can visibly see all players within their small &amp;quot;eyesight&amp;quot; radius. The possible ranges are the following:&lt;br /&gt;
*Default: 1.5 meters&lt;br /&gt;
*Focus (Max Multiplier): 3 meters&lt;br /&gt;
*Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
The distance SCP-939 can see &amp;quot;sound blips&amp;quot; are directly based on the volume of said sound. They are roughly the following:&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Using the Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;11&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel now no longer receives lighting and are now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Added Amnestic Cloud.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5454</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5454"/>
		<updated>2022-11-19T21:38:36Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: patreon beta VIII changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Operational Guides=&lt;br /&gt;
===Class Operational Guide===&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
===Abilities Operational Guides===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision0&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [Shift] — Stalk&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Stalk}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision1&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision1&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [LMB] — Capture&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Capture}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-myDivision2&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-myDivision2&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&amp;lt;font color=red&amp;gt;&amp;lt;span style=&amp;quot;border-bottom: 1px dotted; font-size:15px&amp;quot;&amp;gt;- [TAB] — Hunter’s Atlas&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot; style=&amp;quot;height: auto&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{OpGuide2|SCP-106 Hunter’s Atlas}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will not apply a cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Successfull attacks have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considred High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Molecular Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while submerged will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VIII&lt;br /&gt;
|Removed miss attack mechanics.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5125</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5125"/>
		<updated>2022-10-31T20:12:25Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: patreon beta VI changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 700&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. SCP-939 is effective at picking off single targets with ease, and is capable of misleading players by  mimicking its victims. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 20% HP, SCP-939 will have 700 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}))* 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;10&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta VI&lt;br /&gt;
|Color Correction shader adjusted for SCP-939.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-939&#039;s viewmodel now no longer receives lighting and are now always greyscale.&lt;br /&gt;
|-&lt;br /&gt;
|Changed footstep SFX.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5084</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5084"/>
		<updated>2022-10-24T20:10:35Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: patreon beta V changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for zone skipping. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
=====Target Counter=====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====SCP Tracker=====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will be will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
===Speakers===&lt;br /&gt;
SCP-079 can use speakers around the facility to directly talk to humans who are within range. This can be peformed by simplying holding down the {{Key Press|V}} Key and SCP-079 will automatically broadcast their voice to the nearest speakers. While the ability does not use AP, it does stop regen.&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. Cameras will automatically enable a nightvision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and peform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room and the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] SCP-079 added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|SCP-079 temporarily removed.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|SCP-079 readded with reworked abilities.&lt;br /&gt;
* New movement modes.&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Overhauled Tesla Overcharge.&lt;br /&gt;
* Overhauled door locking ability.&lt;br /&gt;
* Added Lockdown ability.&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|SCP-079&#039;s model changed for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079 is automatically recontained upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|Experience gained from assisting SCP-106 abductions is reduced by half. &lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time reduced to {{Hoverimage|Was 1 minute and 55 seconds.|text=1 minute and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators can now be unlocked by Keycards with {{Hoverimage|Originally required Containment Access 3.|text=Armory Access 2}}.&lt;br /&gt;
|-&lt;br /&gt;
|Open/Close doors and Door Lockdown UI grouped together.&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options for SCP-079 in the menu screen.&lt;br /&gt;
|-&lt;br /&gt;
|Fixed translation error with Surveillance Map&#039;s target counter. &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music no longer plays when a player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now Lockdown rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079&#039;s model to be bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|Reduced number of Generators down to {{hoverimage|Was 5.|text=3}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generator activation time increased to {{hoverimage|Was 1 minute and 30 seconds.|text=2 minutes and 5 seconds}}.&lt;br /&gt;
|-&lt;br /&gt;
|Generators no longer require a Weapon Manager Tablet to activate.&lt;br /&gt;
|-&lt;br /&gt;
|New recontainment system.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Blackout.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|11.0.1]]&lt;br /&gt;
|SCP-2176 will forcibly end Lockdowns done by SCP-079 and prevent SCP-079 from interacting with doors.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079&#039;s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|August 24th 2022&lt;br /&gt;
|A Patreon post about SCP-079&#039;s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;12&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|SCP-079 soft-reworked.&lt;br /&gt;
*Overhauled Camera Feed UI.&lt;br /&gt;
*Overhauled Surveillance Map UI.&lt;br /&gt;
*Overhauled sound design.&lt;br /&gt;
*Overhauled gaining EXP.&lt;br /&gt;
*Overhauled Access Tiers.&lt;br /&gt;
*Blackout no longer locks all doors in the room.&lt;br /&gt;
*Added Room Lockdown ability.&lt;br /&gt;
*Added Ping System.&lt;br /&gt;
*Added Camera Zoom.&lt;br /&gt;
*Added cooldowns to abilities.&lt;br /&gt;
*SCP-2176 will now drain all of SCP-079&#039;s AP and prevent SCP-079 from using any abilities.&lt;br /&gt;
*SCP-244 will now freeze over SCP-079&#039;s cameras.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP tracking to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackout ability.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Added Target Counter to Surveillance map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta V&lt;br /&gt;
|Added Speakers. They are now used with {{Key Press|V}}, are now located in every room and have a new variant for LCZ/EZ.&lt;br /&gt;
|-&lt;br /&gt;
|Improved visibility of SCP markers on the Surveillance map when in Night-Vision mode.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5073</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5073"/>
		<updated>2022-10-21T13:54:02Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|F1MenuArt = 049F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 14 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 324 HP after the second death.&lt;br /&gt;
* 288 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will alsl appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second at a rate of 10% per second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:049_Icon.png|25px]] Added SCP-049.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{hoverimage|Was 5.2 hu/s.|text=Increased movement speed to 5.6 hu/s}}&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse cannot be revived to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Can now revive any recently deceased players.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 10 seconds.|text=The Cure now takes 7 seconds to use}}&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using The Cure on corpses which cannot be revived.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using The Cure.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|{{hoverimage|Was 5.6 hu/s.|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Gave SCP-049 the Hume Shield particle effect used by [[SCP-096]], made its eyes glow white and renamed him to Doctor Cure for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-049 can now use The Cure on corpses that have travelled far from where they first died.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can no longer use The Cure on corpses of a player who has died, respawned and died again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{hoverimage|Was 1700.|text=Increased HP to 2500.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added cloth physics to SCP-049s robe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect for black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse is unrevivable.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-Reworked SCP-049.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added Doctor&#039;s Call.&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5072</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5072"/>
		<updated>2022-10-21T13:52:54Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considred High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Molecular Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2020&lt;br /&gt;
|Made SCP-106s texture white, made its mouth and eyes glow orange and renamed it to Bonehead Larry for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5071</id>
		<title>SCP-049</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-049&amp;diff=5071"/>
		<updated>2022-10-21T13:47:02Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Added changelog history. this guy is gods most perfect SCP, 0 stat changes for over 1.5 years.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-049.png&lt;br /&gt;
|F1MenuArt = 049F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 200 (Initial)&lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Default: 3.9 m/s &amp;lt;br&amp;gt; Good Sense: 5.4 m/s&lt;br /&gt;
|ability = Resurrect dead bodies as &amp;lt;br&amp;gt;SCP-049-2 instances&amp;lt;br&amp;gt;20% Bullet Resistance&lt;br /&gt;
|ID = 5&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-049&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 acts like a support class SCP, capable of turning dead people into [[SCP-049-2]] instances, which inturn can make the next respawn wave smaller.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-049 will spawn in his [[Heavy Containment Zone#SCP-049&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone.&lt;br /&gt;
SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of [[SCP-049-2]]. SCP-049 has a passive 20% bullet resistance, similar to [[Armor (Disambiguation)|Armor]], the damage taken is based on a weapon&#039;s penetration. This resistance only applies to SCP-049&#039;s normal health, Hume Shield has no resistance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-049 has a base [[Hume Shield]] value of 200.&lt;br /&gt;
** At 20% of HP, SCP-049 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.&lt;br /&gt;
*SCP-049&#039;s The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.&lt;br /&gt;
*SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the [[SCP-049#Good Sense of The Doctor|Good Sense of The Doctor]] ability.&lt;br /&gt;
*Hume Shield does not factor in SCP-049&#039;s damage resistance.&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Cardiac Arrest===&lt;br /&gt;
SCP-049 can &#039;cure&#039; any [[Classes|Human]] by pressing {{Key Press|leftclick}} on them. Humans will take eight damage and are given the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of [[SCP-049-2]], they must follow the player until they perish or have a teammate finish them off.  [[Adrenaline]] and [[SCP-500]] will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.&lt;br /&gt;
&lt;br /&gt;
===Resurrection===&lt;br /&gt;
Once a human player dies, SCP-049 can hold the {{Key Press|E}} Key on their corpse to convert them into an SCP-049-2 instance. The cause of death does not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered &amp;quot;decayed&amp;quot;, and SCP-049 can&#039;t revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 14 seconds to decay.&lt;br /&gt;
&lt;br /&gt;
====Waste Not Want Not====&lt;br /&gt;
SCP-049 can resurrect fallen SCP-049-2 instances by holding the {{Key Press|E}} Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.&lt;br /&gt;
&lt;br /&gt;
This can be performed three times per SCP-049-2 instance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the {{Key Press|F}} key, preventing SCP-049 from reviving them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Health of SCP-049-2 instances:&lt;br /&gt;
* 400 HP at initial revival.&lt;br /&gt;
* 360 HP after the first death.&lt;br /&gt;
* 324 HP after the second death.&lt;br /&gt;
* 288 HP after the third death.&lt;br /&gt;
&lt;br /&gt;
===Good Sense of The Doctor===&lt;br /&gt;
Pressing the {{Key Press|F}} Key will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049&#039;s screen. This icon acts akin to a heartbeat. The closer SCP-049 is to the target, the faster it beats. A small blip will alsl appear on the chosen target for two seconds, currently this uses the same blip as [[SCP-096]]&#039;s targets. This is just a placeholder. The ability does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049&#039;s movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049&#039;s Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.&lt;br /&gt;
&lt;br /&gt;
The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
If the target dies from other means, wears [[SCP-268]] or out last the duration of the ability, the cooldown will be 20s.&lt;br /&gt;
&lt;br /&gt;
===The Doctor&#039;s Call===&lt;br /&gt;
Pressing the {{Key Press|R}} Key will broadcast SCP-049&#039;s location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second at a rate of 10% per second. The ability has a 60-second cooldown that only starts after the ability ends.&lt;br /&gt;
&lt;br /&gt;
==Related Achievements==&lt;br /&gt;
* Curing 10 people as SCP-049 in a single round grants the &#039;&#039;&#039;My Cure Is Most Effective...&#039;&#039;&#039; [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-049 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:049_Icon.png|25px]] Added SCP-049.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-106]] and [[SCP-079]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-049 to EBOLA-BOI for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-049 to Nevermore-049 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{hoverimage|Was 5.2 hu/s.|text=Increased movement speed to 5.6 hu/s}}&lt;br /&gt;
|-&lt;br /&gt;
|Added a 1.5 second cooldown to Antidote upon successful kills.&lt;br /&gt;
|-&lt;br /&gt;
|Increased time until a corpse cannot be revived to 10 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Can now revive any recently deceased players.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 10 seconds.|text=The Cure now takes 7 seconds to use}}&lt;br /&gt;
|-&lt;br /&gt;
|Added notification when using The Cure on corpses which cannot be revived.&lt;br /&gt;
|-&lt;br /&gt;
|Changed the color of the HUD element displayed when using The Cure.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XIV&lt;br /&gt;
|{{hoverimage|Was 5.6 hu/s.|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Gave SCP-049 the Hume Shield particle effect used by [[SCP-096]], made its eyes glow white and renamed him to Doctor Cure for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.1.0|10.1.0]]&lt;br /&gt;
|SCP-049 can now use The Cure on corpses that have travelled far from where they first died.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-049 can no longer use The Cure on corpses of a player who has died, respawned and died again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{hoverimage|Was 1700.|text=Increased HP to 2500.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added cloth physics to SCP-049s robe.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Reused Halloween 2020 changes and replaced the Hume Shield effect for black smoke particles for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.0|11.1.0]]&lt;br /&gt;
|SCP-049 can now see the expired corpse message again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Players killed by SCP-049 will be locked into death camera until their corpse is unrevivable.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-Reworked SCP-049.&lt;br /&gt;
*{{hoverimage|Was 2500.|text=Decreased HP to 2000.}}&lt;br /&gt;
*{{hoverimage|700 HS at minimum HP.|text=Given 200 HS with HP scaling.}}&lt;br /&gt;
*Replaced Antidote with Cardiac Arrest.&lt;br /&gt;
*Replaced The Cure with Resurrection.&lt;br /&gt;
*Added Waste Not Want Not.&lt;br /&gt;
*Added Good Sense Of The Doctor.&lt;br /&gt;
*Added Doctor&#039;s Call.&lt;br /&gt;
|}&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=250px widths=225px&amp;gt;&lt;br /&gt;
049Halloween21.png|SCP-049 Halloween 2021 Event.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5069</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5069"/>
		<updated>2022-10-21T12:54:37Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considred High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Molecular Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-049]] and [[SCP-079]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put a pumpkin over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5054</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5054"/>
		<updated>2022-10-20T15:47:47Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for zone skipping. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
=====Target Counter=====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====SCP Tracker=====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will be will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. Cameras will automatically enable a nightvision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and peform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room and the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] Added SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-049]] and [[SCP-106]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Removed SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|Reimplemented SCP-079&lt;br /&gt;
* Overhauled Lockdown&lt;br /&gt;
* Overhauled Tesla Overcharge&lt;br /&gt;
* Overhauled recontainment system&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Added Surveillance Map.&lt;br /&gt;
* Added camera movement modes.&lt;br /&gt;
* Added Blackout.&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* Added Speakers.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|Changed SCP-079s model for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079&#039;s recontainment sequence now begins automatically upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains less experience for assisting with SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 minute and 55 seconds.|text=Generator activation time has been reduced to 1 minute and 5 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Originally required tier 3 containment.|text=Generators can now be unlocked by cards with tier 2 armory.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options to the menu for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Grouped Open/Close Doors and Lockdown UI together.&lt;br /&gt;
|-&lt;br /&gt;
|Fixed translation error with Surveillance Map&#039;s target counter. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music will no longer play if the player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;049-2 interfering with 079&#039;s automatic recontainment&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now use Blackout on rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-079 will no longer get stuck when they use the camera inside SCP-012&#039;s containment chamber.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.3|10.0.3]]&lt;br /&gt;
|Fixed exploit regarding SCP-079 reducing power consumption rate while using Lockdown and a speaker at the same time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079s model to be a bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-079 will now be automatically recontained when 4 generators are activated upon the death of all other SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{hoverimage|Was 5.|text=Reduced number of Generators down to 3.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|This was due to the removal of the item in the same update.|text=Generators no longer require a Weapon Manager Table to activate.}}&lt;br /&gt;
|-&lt;br /&gt;
|Generators now no longer immediately contain SCP-079 upon all being activated.&lt;br /&gt;
|-&lt;br /&gt;
|Generators now unlock the doors to SCP-079s containment chamber.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 is now contained via a button inside its chamber.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Blackout.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 1 minute and 30 seconds.|text=Generator time to activation increased to 2 minutes and 5 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.2|11.0.2]]&lt;br /&gt;
|SCPs can now open doors locked down by SCP-079 again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Players can no longer collide with SCP-079s cameras.&lt;br /&gt;
|-&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|August 24th 2022&lt;br /&gt;
|A Patreon post about SCP-079s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-Reworked SCP-079.&lt;br /&gt;
*Overhauled Camera Feed UI.&lt;br /&gt;
*Overhauled Surveillance Map UI.&lt;br /&gt;
*Overhauled sound design.&lt;br /&gt;
*Overhauled EXP gain methods.&lt;br /&gt;
*Overhauled Access Tiers.&lt;br /&gt;
*Removed door locking from Blackout.&lt;br /&gt;
*Added Room Lockdown.&lt;br /&gt;
*Added Ping System.&lt;br /&gt;
*Added Camera Zoom.&lt;br /&gt;
*Added cooldowns to many abilities such as Lockdown and Tesla Overcharge.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP tracking to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackouts.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Added Target Counter to Surveillance map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|}&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5053</id>
		<title>SCP-079</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-079&amp;diff=5053"/>
		<updated>2022-10-20T15:46:30Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Added changelog history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-079&lt;br /&gt;
|MainImage = [[File:RenderSCP-079.png|center|350px|link:File:RenderSCP-079.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCPCAT 079.png|center|225px|link:File:SCPCAT 079.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 079Door=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Open/Close Doors (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Open, close, or lock doors to help fellow SCPs catch people with ease.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Lock=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Lockdown (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Lockdown a room and turn off its lights, allowing SCP-173 to move freely.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Telsa=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Tesla Overcharge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 Activate Tesla Gates on anyone who walks through.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 079Gen=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Virtually Indestructible (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 is immune to all normal forms of damage but is weak to the 3 Generators around HCZ.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|AbilityImage2 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName2 = Blackout (Tier 2)&lt;br /&gt;
|AbilityDescription2 = Disable the lights in a room for 15 seconds at the cost of power. The higher the tier, the more rooms that can be blackout.&lt;br /&gt;
|AbilityImage3 = [[File:079lockdoor2.png|middle|65px]] &lt;br /&gt;
|AbilityName3 = Lockdown (Tier 3)&lt;br /&gt;
|AbilityDescription3 = SCP-079 forces all doors in a room to close and be locked.&lt;br /&gt;
|AbilityImage4 = [[File:079tesla2.png|middle|65px]]&lt;br /&gt;
|AbilityName4 = Breach Scanner (Tier 4)&lt;br /&gt;
|AbilityDescription4 = Scan the current zone for humans at the cost of 1/3rd AP regeneration. Playing a loud alarm in a room if found.&lt;br /&gt;
|AbilityImage5 = [[File:CATDECONTAM2.png|middle|65px]] &lt;br /&gt;
|AbilityName5 = Alpha Warhead Control (Tier 5)&lt;br /&gt;
|AbilityDescription5 = Activate the Alpha Warhead without being terminated by it.&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Health = None&lt;br /&gt;
|OtherInformation = Recontainable with [[Overcharge|Overcharge Process]]&amp;lt;br&amp;gt;Class ID: 7&lt;br /&gt;
}}&lt;br /&gt;
{{quote&lt;br /&gt;
|quote = I have returned once more...&lt;br /&gt;
|speaker = SCP-079 in the&lt;br /&gt;
&amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://www.youtube.com/watch?v=JCVm3LvWKQ8&amp;amp;feature=youtu.be&amp;amp;t=53 &#039;&#039;teaser&#039;&#039;] &#039;&#039;announcing his return&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SCP-079&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &lt;br /&gt;
SCP-079 is a rapidly-evolving AI in a small computer that can control facility functions remotely. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 acts as a support class SCP with abilities primarily focused on assisting other SCPs. Despite this, a competent SCP-079 player can often be one of the most dangerous SCPs in-game.&amp;lt;br&amp;gt;&lt;br /&gt;
The chances of SCP-079 spawning is based on the amount of SCPs in a given round.&amp;lt;br&amp;gt;&lt;br /&gt;
If only one SCP will spawn in a round, then SCP-079 has a 0% chance of spawning. Preventing SCP-079 from spawning alone.&amp;lt;br&amp;gt;&lt;br /&gt;
If two SCPs will spawn in a round, then SCP-079 has double the chances of spawning as other SCPs. At three it will be triple the chances and so on.&amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
After booting up, SCP-079 will automatically be controlling the camera directly pointing at them in their chamber. With access to [[Locations|Site-02]]&#039;s security systems, SCP-079 is capable of&lt;br /&gt;
navigation and interacting with the systems around Site-02 for their own gain.&lt;br /&gt;
&lt;br /&gt;
The [[SCP-079#Cameras|security cameras]] around Site-02 serve as SCP-079&#039;s mode of navigation. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 displays a HUD unique to other classes in the game. The upper left of SCP-079&#039;s screen will display the room SCP-079 currently is in. The upper right will list current abilities that can be performed and their cost. The bottom left is a notification panel, notifying the player when the gain EXP, level up or when an [[Emergency Power Stations|Emergency Power Station]] is booting up. Finally, the bottom right is SCP-079&#039;s EXP and AP Bar. Showing how much EXP until level up and the current Access Power of SCP-079. Icons will appear on the HUD to show doors and cameras SCP-079 can interact with.&lt;br /&gt;
&lt;br /&gt;
SCP-079 can talk to other SCP players using {{Key Press|Q}}, regardless of the distance.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 can see people who are wearing [[SCP-268]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If [[SCP-2176]] is thrown into a room and SCP-079 was currently operating a camera in said room, they will become stunned for eight seconds, preventing them from using any of their abilities. Their AP bar will become completely drained after the effect ends. SCP-2176 thrown in the Surface Zone will also stun SCP-079 if they are operating any camera in the zone.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Re-containment==&lt;br /&gt;
[[File:079Attack.gif|400px|thumb|Warning that pops up when being attacked]]&lt;br /&gt;
[[File:079AttackMap.gif|400px|thumb|The room pulsing effect]]&lt;br /&gt;
[[File:079Death.gif|300px|thumb|SCP-079&#039;s Death Animation (Fairly flashy, click to view)|link=File:079Death.gif]]&lt;br /&gt;
SCP-079 has 0 HP, despite this it is impossible to terminate SCP-079 by shooting the monitor located in its containment chamber. &amp;lt;br&amp;gt;&lt;br /&gt;
Explosives, [[Micro H.I.D.]], [[SCP-244]]&#039;s Fog or the [[3-X Particle Disruptor]] will also not damage SCP-079.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;white-space:normal; font-size:15px&amp;quot;&amp;gt;Instead, SCP-079 has a recontainment system that is performed by powering up three [[Emergency Power Stations]], also known as Generators, and then pushing a button inside SCP-079&#039;s containment chamber. Each Emergency Power Station requires a [[Keycard]] with {{HoverKeycard|Required Access1=AA2}} to unlock.&amp;lt;/div&amp;gt;&lt;br /&gt;
Afterwards, the lever can be flipped to start a countdown until the station is fully activated. SCP-079 will be given a warning when an Emergency Power Station is booting up.&lt;br /&gt;
Any player, besides SCP-079, can cancel the boot-up process by flipping the lever once more. While off, the timer will slowly tick back up.&lt;br /&gt;
Once a station is fully powered up it can no longer be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After all three Emergency Power Stations are activated, an [[Overcharge]] of the Heavy Containment Zone will commence. This will force SCP-079 out of Site-02&#039;s systems &lt;br /&gt;
and back into its system to avoid being fried. The overcharge process will automatically happen if SCP-079 is the only SCP remaining. &lt;br /&gt;
Any remaining instances of SCP-049-2 will not prevent the automatic start.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
It is impossible to access SCP-079&#039;s containment chamber until all three Emergency Power Stations are activated. It may still be useful to activate them if no SCP-079 spawned as&lt;br /&gt;
SCP-079&#039;s containment chamber contains an armory full of loot.&lt;br /&gt;
&lt;br /&gt;
The [[Alpha Warhead]] will terminate SCP-079 if it successfully detonates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SCP-079 can be killed via certain Status Effect, such as Severed Hands, if applied to them via Remote Admin.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
SCP-079 has many abilities it can use to interact with the facility around them. These abilities are performed by interacting with icons that appear on SCP-079&#039;s HUD or via Hotkeys.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-079 will gain small amounts of EXP from using these abilities but will gain large amounts of EXP if a player dies near a door or elevator that SCP-079 recently interacted with. Abilities cost a set amount of Auxiliary Power (AP) to perform. Attempting to perform an ability with an insufficient amount of AP will cause a small warning appear in the center of the screen about the lack of AP. This warning will also give the amount of time until SCP-079 has enough AP. If the required amount of AP to peform an action is greater than the current max SCP-079 can have, a unique warning will pop up saying &amp;quot;HIGHER TIER REQUIRED&amp;quot;. Currently, this can not be seen under normal gameplay.&lt;br /&gt;
&lt;br /&gt;
The upper right corner of SCP-079&#039;s screen will display the current abilities SCP-079 can perform. The {{Key Press|W|S|A|D|chain=}} boxes will always be shown in this corner and will only display what cameras SCP-079 can move to and their AP Cost. Other interactions will appear under these boxes when available.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
===Cameras===&lt;br /&gt;
SCP-079 can change between nearby cameras by pressing {{Key Press|Leftclick}} on a camera icon or using the {{Key Press|W|S|A|D|chain=}} keys. The {{Key Press|W}} Key will transport SCP-079 to the closest camera they are looking at, while the {{Key Press|A|S|D|chain=}} keys will take SCP-079 to the connecting rooms. Switching cameras via the {{Key Press|W}} will auto rotate that camera to the last direction SCP-079 was looking at, making it easy to move forward in the same direction. Clicking on the {{Key Press|W|S|A|D|chain=}} icons on the top right of its screen will also take SCP-079 to the corresponding room. Cameras that lead to a different room or zone will have an external icon above them to represent this fact. Using the Scroll Wheel, SCP-079 can zoom in with their camera. A short animation will play when switching to a different zone.&lt;br /&gt;
&lt;br /&gt;
Cameras are operated by moving the mouse towards the edge of the screen, slowly moving the camera in that direction. Holding down the {{Key Press|Spacebar}} centers the camera on the mouse instead, allowing for faster camera movement but making it harder to interact with the facility. The settings in the main menu include an option to make {{Key Press|Spacebar}} toggle between these two camera movement options, allowing one to press {{Key Press|Spacebar}} once to change between them.&amp;lt;br&amp;gt;&lt;br /&gt;
Cameras produce small noises while used. This sound, while quiet, can be heard by other players.&amp;lt;br&amp;gt;&lt;br /&gt;
A camera not currently used by SCP-079 will have its lights be in the color {{Hoverimage|A shade of red&amp;lt;br&amp;gt;Hex: #76000&amp;lt;br&amp;gt;RGB: (118, 0, 0)|text=maroon}}, while one being currently operated will be {{Hoverimage|A shade between blue and green&amp;lt;br&amp;gt;Hex: #00FFFF&amp;lt;br&amp;gt;RGB: (0, 255, 255)|text=cyan}} in color.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of AP to change cameras varies based on distance. Hovering a mouse over a camera icon will display its name and AP cost in the upper right corner under the WSAD Boxes. &amp;lt;br&amp;gt;&lt;br /&gt;
While a small detail, the camera icons will change to represent the corresponding security camera model.&lt;br /&gt;
&lt;br /&gt;
There are three different types of cameras found around Site-02. Light Containment Zone is home to sleek and modern cameras and makes minimal noise. The cameras have a smooth zoom feature that goes up to a max of 4.0x. &amp;lt;br&amp;gt;&lt;br /&gt;
The Heavy Containment Zone and Surface Zone contain older-style cameras. These cameras are less sleek and produce very clanky noises, slightly louder than the cameras in Light Containment Zone. The zoom on these cameras lacks the smoothness of LCZ cameras. Capable of only being set to 1.0x, 2.0x, or 4.0x. On Surface Zone, these are increased to 1.0x, 4.0x, and 8.0x.&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Zone cameras are sleek and make minimal noise like the cameras found in Light Containment Zone. Unlike the previous cameras, they are hemisphere in shape and support a wide range of rotation.&lt;br /&gt;
These cameras support a smooth zoom upto a max of 3.5x.&lt;br /&gt;
&lt;br /&gt;
An active instance of [[SCP-244]] in a room will freeze over the security cameras, making it harder for SCP-079 to see.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=450px heights=350px&amp;gt;&lt;br /&gt;
LCZCameraIcon.png|LCZ Camera Icon&lt;br /&gt;
HCZCameraIcon.png|HCZ &amp;amp; SZ Camera Icon&lt;br /&gt;
EZCameraIcon.png|EZ Camera Icon&lt;br /&gt;
ExternalCameraIcon.png|External Camera Icon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Map====&lt;br /&gt;
SCP-079 can open up a map by pressing the {{Key Press|TAB}} Key, allowing SCP-079 to change cameras over a long distance. The current room SCP-079 is in will be displayed as a green color on the map while any rooms pulsing red represent an Emergency Power Station booting up.&lt;br /&gt;
&lt;br /&gt;
The map allows SCP-079 to transfer to any room in Site-02 at any time, with the exception of the Alpha Warhead Silo and SCP-049&#039;s Containment Chamber. It cost 10 AP to switch between the different levels of Site-02, while changing between zones cost 20 AP. These two values will stack if SCP-079 changes between levels and zones at the same time. So, switching between Heavy Containment Zone and Entrance will cost 20 AP, while switching between Light Containment Zone and Heavy Containment Zone would cost 30 AP (20 AP for zone change + 10 AP for level change). &amp;lt;br&amp;gt;The AP cost for transfering between connected zones is as follows: LCZ &amp;lt;--30 AP--&amp;gt; HCZ &amp;lt;--20 AP--&amp;gt; EZ &amp;lt;--30 AP--&amp;gt; SZ.&lt;br /&gt;
&lt;br /&gt;
Transfering between two zones that are not directly connected will still charge the AP cost for the inbetween zones, plus an additional 10 AP penatly for zone skipping. For example, transfering from LCZ to EZ, will apply the 30 AP cost of LCZ to HCZ, the 20 AP cost of HCZ to EZ, plus an additional 10 AP penatly for skipping over HCZ, totaling up to 60 AP.&lt;br /&gt;
&lt;br /&gt;
Essestinally, it is more cost effective to not skip over zones.&lt;br /&gt;
&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; SCP-049&#039;s Chamber: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Alpha Warhead Silo: {{079ZoneCost|zoneChange=0}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|levelChange=0}}&lt;br /&gt;
*Entrance &amp;lt;---&amp;gt; Surface: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Heavy: {{079ZoneCost}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Entrance: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Heavy &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=2|zoneSkipPenalty=1}}&lt;br /&gt;
*Light &amp;lt;---&amp;gt; Surface: {{079ZoneCost|zoneChange=3|zoneSkipPenalty=2}}&lt;br /&gt;
&lt;br /&gt;
=====Target Counter=====&lt;br /&gt;
Like other SCPs, SCP-079 can see the amount of remaining human targets on their screen, but unlike the other SCPs, this ability will become more detailed over time. This ability is passive and requires no input from SCP-079.&lt;br /&gt;
&lt;br /&gt;
*At Tier 1, the counter will display the following counters: &#039;&#039;Total Lifeforms&#039;&#039;, &#039;&#039;Targets&#039;&#039; and &#039;&#039;SCP Subjects&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
**Total Lifeforms is all currently alive players, while Targets are all currently alive humans besides Chaos Insurgents.&lt;br /&gt;
*At Tier 2, the counter will updated the display to include two new counters: &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
**Military includes [[Mobile Task Force|MTF]], [[Facility Guard]]s and [[Chaos Insurgent]]s. Civilian includes [[Class-D Personnel]] and [[Scientist]]. &lt;br /&gt;
*At Tier 3, the &#039;&#039;Military&#039;&#039; and &#039;&#039;Civilian&#039;&#039; counters are replaced with the following counters: &#039;&#039;Class-D Personnel&#039;&#039;, &#039;&#039;Scientist&#039;&#039;, &#039;&#039;Chaos Insurgency&#039;&#039; and &#039;&#039;Foundation Forces&#039;&#039;.&lt;br /&gt;
*The [[Tutorial]] Class, if spawned in, will only be counted with &#039;&#039;Total Lifeforms&#039;&#039; counter.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
TargetCounterTier1New.png|Tier 1&lt;br /&gt;
TargetCounterTier2New.png|Tier 2&lt;br /&gt;
TargetCounterTier3New.png|Tier 3&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====SCP Tracker=====&lt;br /&gt;
SCP-079&#039;s map has the added function of having an SCP Tracker. Rooms containing an active SCP instance will display a small orange blip on the map that becomes more detailed as SCP-079 levels up. This scanner will only include playable SCPs. This ability is passive and requires no input from SCP-079. The scanner will not show which floor an SCP is currently on in a given room. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-049-2 instances are not shown on the tracker.&lt;br /&gt;
&lt;br /&gt;
At Tier 1, rooms containing a playable SCP will be will display a small, orange box in their center.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 3, the box will now be replaced with an icon that shows the direction an SCP is facing. The room will also display if it contains multiple SCPs and roughly shows their current position in the room.&amp;lt;br&amp;gt;&lt;br /&gt;
At Tier 4, the name of SCPs will now be displayed under an icon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=350px heights=200px&amp;gt;&lt;br /&gt;
SCPTrackerTier1.png|Tier 1 SCP Tracker showing an SCP is in the room.&lt;br /&gt;
SCPTrackerTier3.png|Tier 3 SCP Tracker showing the SCP is looking to the left.&lt;br /&gt;
SCPTrackerTier4.png|Tier 4 SCP Tracker showing the SCP is SCP-106.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Door Control===&lt;br /&gt;
SCP-079 can interact with the doors around Site-02. Such as closing doors on Humans or opening a locked door for the SCPs. Doors are interacted with by hovering the mouse over the corresponding door icon. By default, opening/closing a door is performed with {{Key Press|Leftclick}} while locking a door can be performed with the {{Key Press|E}} Key. The amount of AP to open/close a door varies depending on the door, though most doors cost 5 AP. Locking a door will have an initial cost of 5 AP, while applying a AP drain rate of 4 AP/s. After eight seconds, the drain rate will rapidly increase to higher values. Locked doors will become unlocked by hitting {{Key Press|Rightclick}} or if SCP-079 has run out of AP. A door recently unlocked will have a three-second cooldown, stopping the door from being locked again.&lt;br /&gt;
*5 AP - Non-Keycard Doors/Gates&lt;br /&gt;
*10 AP - Checkpoints; HCZ/EZ Checkpoint Side Area&lt;br /&gt;
*15 AP - Elevators&lt;br /&gt;
*30 AP - Intercom Broadcasting Center&lt;br /&gt;
*40 AP - SCP-096/SCP-106&#039;s Chambers, TC-01 Control Room&lt;br /&gt;
*50 AP - LCZ/HCZ Armories, SCP-914&#039;s Chamber&lt;br /&gt;
*60 AP - Armory in SCP-049&#039;s Chamber&lt;br /&gt;
*70 AP - Micro H.I.D. Storage&lt;br /&gt;
*80 AP - Gate-A/Gate-B&lt;br /&gt;
&lt;br /&gt;
===Tesla Gate===&lt;br /&gt;
SCP-079 can force a Tesla Gate to zap at the cost of 40 AP. This ability has a four second cooldown and applies to all Tesla Gates in the map. Tesla Gates will begin their idle animation if SCP-079 is currently operating the camera in the room, even if no other players are in it.&lt;br /&gt;
&lt;br /&gt;
====Lockdown====&lt;br /&gt;
At Tier 3, SCP-079 unlocks the Lockdown ability. The ability cost 100 AP and will lock all doors in a single room with a cooldown of ten seconds. SCP-079 is unable to lockdown multiple rooms at once. SCP-079 can not regenerate any AP during a lockdown until they reach Tier 4. Though, the regeneration will be half. By default, this ability is performed by hitting the {{Key Press|F}} Key.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Lockdown.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Blackout===&lt;br /&gt;
A Tier 2, SCP-079 unlocks the Blackout ability. The ability cost 15 AP and turns off the lights in a single room for 15 seconds. At Tier 3, SCP-079 gains the ability to blackout two rooms at once, with Tier 4 increaseing this limit to four rooms. Each additional room after the first cost 5 AP. So, four rooms would cost 30 AP in total (15+5+5+5). By default, this ability is performed by hitting the {{Key Press|R}} Key. Cameras will automatically enable a nightvision mode during a Blackout, allowing SCP-079 to see easier. Cameras in Heavy Containment Zone and Surface Zone use the typical green military styled night vision while LCZ and EZ cameras use the white and black style commonly seen in public cameras.&lt;br /&gt;
&lt;br /&gt;
SCP-2176 can be used to instantly end a Blackout in the given room.&lt;br /&gt;
&lt;br /&gt;
====Zone Blackout====&lt;br /&gt;
At Tier 5, SCP-079 gains the Zone Blackout ability, allowing SCP-079 to blackout an entire zone for 60 seconds at the cost of 200 AP. It has a cooldown of 90 seconds, this cooldown is not applied to single room Blackout. The ability can only be performed while using the map by clicking the icon next to a zone&#039;s name. SCP-079 can blackout zones they are currently not in. &lt;br /&gt;
&lt;br /&gt;
SCP-079 can not use this ability to Blackout Surface Zone. Instead, SCP-079 must travel to Surface Zone and peform a normal Blackout if they wish to disable the lights there.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Breach Scanner===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 4, SCP-079 hijacks the Breach Scanner function built into the security cameras. Normally used to track breached SCPs, SCP-079 uses the function to perform a scan throughout the current zone to search for any surviving humans. When a human is located, a loud alarm will play in the corresponding room and SCP-079 will be given an indicator of the alarm going off. The time this will happen is around 8 to 35 seconds. The ability can be toggled on and off within SCP-079&#039;s map. AP regen rate is cut by a third while the ability is active.&lt;br /&gt;
&lt;br /&gt;
To go into more detail about how the ability works. Each human in the current zone is given a hidden timer. The timer will track how long a human has stayed in a room-sized radius. If the human leaves the radius, the timer gets reset. For each second that passes, there is a 1/20 chance of activating the alarm. If the timer reaches the maximum time of 35 seconds, the alarm will auto-activate. The ability can be countered by simply not staying in a room for a long time. Though remember, the radius is only &#039;&#039;room-sized&#039;&#039; and is connected to the player&#039;s &#039;&#039;position&#039;&#039;, not the room itself. Meaning players have to travel fairly far from their hiding spot to avoid the scanner.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ping System===&lt;br /&gt;
SCP-079 can place a ping marker that can be seen by other SCPs. The ping lasts five seconds and has a cooldown of three seconds. SCP-079 can only place three pings at a time. Placing a new ping while three are already active will overwrite the oldest ping. The ping can be seen by the other SCPs, allowing a way for SCP-079 to communicate without a mic or to direct SCPs to a given room. The marker changes based on what SCP-079 pings.&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Icon&lt;br /&gt;
!Meaning&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:001SpawnIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Generic Ping&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:999TerminationIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Active [[High-Explosive Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:Anti173Icon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Active [[Flashbang Grenade]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:682CCDoorIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Interactable Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:HubertBasmentIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |Elevator Door&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:CrosswalkIcon.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |Alive [[Humans|Human]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[File:ChaosCarIsLowOnGas.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;&amp;quot; |[[Emergency Power Stations|Emergency Power Station]]&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[File:035PickedUpMicro.png|50px]]&lt;br /&gt;
| style=&amp;quot;text-align:center; font-size:13px;background-color: #2e2e2e;&amp;quot; |[[Micro H.I.D.]] (Ground or held)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Alpha Warhead Control===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
At Tier 5, SCP-079 has the ability to activate Site-02&#039;s Alpha Warhead at the cost of 200 AP. Doing so will play a distorted [[C.A.S.S.I.E.]] line and start the Warhead Timer. If the Alpha Warhead is detonated this way, SCP-079 will not get terminated, allowing them to still function on the Surface Zone. Recontaining the other SCPs will still lead to SCP-079 being terminated.&lt;br /&gt;
&lt;br /&gt;
If SCP-079 is currently controlling a camera not on the Surface Zone when the Alpha Warhead detonates, they will be transferred to a camera on Surface Zone at no cost.&lt;br /&gt;
&lt;br /&gt;
==Experience Points==&lt;br /&gt;
SCP-079 uses Experience Points to reach higher tiers. The current amount of EXP is represented by a bar in the bottom right corner of the HUD. SCP-079 gains EXP by performing specific actions, mostly related to assisting their fellow teammates. Everytime the bar is filled up, SCP-079 goes up one tier, while the bar resets itself to zero. Each tier has a different required amount of EXP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===SCP Assistance===&lt;br /&gt;
*Cutting off a human&#039;s escape path while being chased by an SCP will grant 5 EXP.&lt;br /&gt;
**Closing/Locking doors or sending away an elevator counts as cutting the human off.&lt;br /&gt;
**This only applies if the SCP is in within a distance of 20 meters and is moving towards them.&lt;br /&gt;
**There is a five second cooldown before SCP-079 can gain this type of EXP again.&lt;br /&gt;
*Protecting a teammate from being attacked will grant SCP-079 various amounts of EXP based on the number of attackers.&lt;br /&gt;
**SCP-079 must close and lock a door to protect the SCP.&lt;br /&gt;
**The teammate must take at least 100 damage for this to apply (Hume Shield doesn&#039;t count)&lt;br /&gt;
**One attacker - 10 EXP&lt;br /&gt;
**Two attackers - 15 EXP&lt;br /&gt;
**Three attackers - 25 EXP&lt;br /&gt;
**Four attackers - 40 EXP&lt;br /&gt;
**Five+ attackers - 60 EXP&lt;br /&gt;
*Saving an SCP from being hit by the Micro H.I.D. will grant 50 EXP.&lt;br /&gt;
**SCP-079 must close or lock a door to protect the SCP.&lt;br /&gt;
**Micro H.I.D. must be 80% charged.&lt;br /&gt;
&lt;br /&gt;
===Termination Assist===&lt;br /&gt;
SCP-079 will gain EXP if they successfully assist someone in killing another player.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;50 EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;40 EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Assist&lt;br /&gt;
*&#039;&#039;&#039;30 EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Assist &lt;br /&gt;
*&#039;&#039;&#039;25 EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Assist&lt;br /&gt;
&lt;br /&gt;
Termination Assist against [[Tutorial|Tutorials]] will default to 30 EXP.&lt;br /&gt;
&lt;br /&gt;
Termination Assist EXP is still gained when SCP-079 helps a human kill another human. So helping a Chaos Insurgent kill a Scientist or a Facility Guard kill a Class-D can be an easy way to get some quick EXP.&lt;br /&gt;
====Termination Witness====&lt;br /&gt;
SCP-079 will only get half of the normal amount of EXP if they witnesses a player killing another player but did not assist them.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50/2}} EXP&#039;&#039;&#039; from [[Scientist|Scientists]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40/2}} EXP&#039;&#039;&#039; from [[Class-D Personnel]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30/2}} EXP&#039;&#039;&#039; from [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] Termination Witness &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25/2}} EXP&#039;&#039;&#039; from [[Facility Guard|Facility Guards]] Termination Witness &lt;br /&gt;
&lt;br /&gt;
Termination Witness against [[Tutorial|Tutorials]] will default to {{#expr:30/2}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
====Direct Kills====&lt;br /&gt;
Direct kills by SCP-079 will give 150% EXP. Currently this is only possible with a Tesla Gate.&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:50*1.5}} EXP&#039;&#039;&#039; for termination of [[Scientist|Scientists]]&lt;br /&gt;
*&#039;&#039;&#039;{{#expr:40*1.5}} EXP&#039;&#039;&#039; for termination of [[Class-D Personnel]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:30*1.5}} EXP&#039;&#039;&#039; for termination of [[Mobile Task Force]] and [[Chaos Insurgent|Chaos Insurgents]] &lt;br /&gt;
*&#039;&#039;&#039;{{#expr:25*1.5}} EXP&#039;&#039;&#039; for termination of [[Facility Guard|Facility Guards]] &lt;br /&gt;
&lt;br /&gt;
Direct Kills against [[Tutorial|Tutorials]] will default to {{#expr:30*1.5}} EXP.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Tiers====&lt;br /&gt;
SCP-079 levels up as it gains EXP. &amp;lt;br&amp;gt;&lt;br /&gt;
Leveling up will cause SCP-079&#039;s AP to recharge faster and reset existing EXP to 0 while granting SCP-079 new capabilities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Access Tier 1:&#039;&#039;&#039;&lt;br /&gt;
*100 max AP&lt;br /&gt;
*Regenerates AP at 1.2 AP per second&lt;br /&gt;
*Basic door interactions (open/close/lock)&lt;br /&gt;
*Send elevators to be sent up or down&lt;br /&gt;
*Activate Tesla Gates&lt;br /&gt;
*Talk to humans via Speakers&lt;br /&gt;
*Basic Target Counter&lt;br /&gt;
*SCP Tracker on their map&lt;br /&gt;
*Ping System&lt;br /&gt;
&#039;&#039;&#039;Access Tier 2:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 80 EXP &lt;br /&gt;
*110 max AP&lt;br /&gt;
*Regenerates AP at 2.5 AP per second&lt;br /&gt;
*Blackout Ability&lt;br /&gt;
*Target Counter now displays Military and Civilian&lt;br /&gt;
&#039;&#039;&#039;Access Tier 3:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 130 EXP (210 EXP in total)&lt;br /&gt;
*125 max AP &lt;br /&gt;
*Regenerates AP at 4.1 AP per second&lt;br /&gt;
*Lockdown ability&lt;br /&gt;
*Can Blackout two rooms at once&lt;br /&gt;
*Target Counter displays individual human classes&lt;br /&gt;
*SCP Tracker now shows multiple SCPs in a room and the direction an SCP is looking and the rough location in a given room&lt;br /&gt;
&#039;&#039;&#039;Access Tier 4:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 250 EXP (460 EXP in total)&lt;br /&gt;
*150 max AP&lt;br /&gt;
*Regenerates AP at 6.8 AP per second&lt;br /&gt;
*Breach Scanner&lt;br /&gt;
*Blackout four rooms at once&lt;br /&gt;
*AP can regenerate during Lockdown but only at half the rate&lt;br /&gt;
*SCP Tracker now displays the name of SCPs.&lt;br /&gt;
&#039;&#039;&#039;Access Tier 5:&#039;&#039;&#039;&lt;br /&gt;
*Unlocks at 500 EXP (960 EXP in total)&lt;br /&gt;
*200 max AP&lt;br /&gt;
*Regenerates AP at 11.2 AP per second.&lt;br /&gt;
*Zone Blackout&lt;br /&gt;
*Alpha Warhead Activation&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
{{multi-listen start}}&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Cameras&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Camera Swap.mp3|title=Camera Swap|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 LCZ Swap.mp3|title=Swap to LCZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 HCZ Swap.mp3|title=Swap to HCZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 EZ Swap.mp3|title=Swap to EZ|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 SZ Swap.mp3|title=Swap to SZ|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost.mp3|title=Signal Lost (LCZ/EZ/SZ)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Signal Lost HCZ.mp3|title=Signal Lost (HCZ)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079_Signal_Lost_EZ Loop.mp3|title=Signal Lost (EZ Loop)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle On.mp3|title=Map Toggle (On)|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Map Toggle Off.mp3|title=Map Toggle (Off)|description=}}&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|Abilities&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Door.mp3|title=Door Open/Close|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 UI Lock.mp3|title=Door Lock|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 UI Error.mp3|title=Ability Error|description=}}&lt;br /&gt;
|{{multi-listen item|filename=079 Ping.mp3|title=Ping Placement|description=}}&lt;br /&gt;
|-&lt;br /&gt;
|{{multi-listen item|filename=079 Blackout.mp3|title=Blackout|description=}}&lt;br /&gt;
|}&lt;br /&gt;
{{multi-listen end}}&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-079 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:079_Icon.png|25px]] Added SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-049]] and [[SCP-106]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Removed SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.0|8.0.0]]&lt;br /&gt;
|Reimplemented SCP-079&lt;br /&gt;
* Overhauled Lockdown&lt;br /&gt;
* Overhauled Tesla Overcharge&lt;br /&gt;
* Overhauled recontainment system&lt;br /&gt;
* Added Auxiliary Power.&lt;br /&gt;
* Added Experience.&lt;br /&gt;
* Added Surveillance Map.&lt;br /&gt;
* Added camera movement modes.&lt;br /&gt;
* Added Blackout.&lt;br /&gt;
* Added zone-specific camera models.&lt;br /&gt;
* Added Speakers.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/8.0.1|8.0.1]]&lt;br /&gt;
|Changed SCP-079s model for an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;7&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|SCP-079&#039;s recontainment sequence now begins automatically upon the death of all other SCPs in the round.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 now gains less experience for assisting with SCP-106 abductions.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 minute and 55 seconds.|text=Generator activation time has been reduced to 1 minute and 5 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Originally required tier 3 containment.|text=Generators can now be unlocked by cards with tier 2 armory.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added new customizability options to the menu for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|Grouped Open/Close Doors and Lockdown UI together.&lt;br /&gt;
|-&lt;br /&gt;
|Fixed translation error with Surveillance Map&#039;s target counter. &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|Chase music will no longer play if the player looks at a speaker SCP-079 is using.&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;049-2 interfering with 079&#039;s automatic recontainment&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|SCP-079 can now use Blackout on rooms in Entrance Zone.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.2|10.0.2]]&lt;br /&gt;
|SCP-079 will no longer get stuck when they use the camera inside SCP-012&#039;s containment chamber.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.3|10.0.3]]&lt;br /&gt;
|Fixed exploit regarding SCP-079 reducing power consumption rate while using Lockdown and a speaker at the same time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|Changed the screen on SCP-079s model to be a bright white for the 2020 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-079 will now be automatically recontained when 4 generators are activated upon the death of all other SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;9&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{hoverimage|Was 5.|text=Reduced number of Generators down to 3.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|This was due to the removal of the item in the same update.|text=Generators no longer require a Weapon Manager Table to activate.}}&lt;br /&gt;
|-&lt;br /&gt;
|Generators now no longer immediately contain SCP-079 upon all being activated.&lt;br /&gt;
|-&lt;br /&gt;
|Generators now unlock the doors to SCP-079s containment chamber.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-079 is now contained via a button inside its chamber.&lt;br /&gt;
|-&lt;br /&gt;
|Added 5 second cooldown to Blackout.&lt;br /&gt;
|-&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
|{{hoverimage|Was 1 minute and 30 seconds.|text=Generator time to activation increased to 2 minutes and 5 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|Added SCP tracking to Surveillance Map.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate I&lt;br /&gt;
|Changed Post Processing for SCP-079.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.2|11.0.2]]&lt;br /&gt;
|SCPs can now open doors locked down by SCP-079 again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.3|11.1.3]]&lt;br /&gt;
|Doors locked by SCP-079 will now automatically unlock upon SCP-079s recontainment.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.2.0|11.2.0]]&lt;br /&gt;
|Players can no longer collide with SCP-079s cameras.&lt;br /&gt;
|-&lt;br /&gt;
|Generators now take as long as their activation time to return to the starting time upon being turned off.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;10&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-Reworked SCP-079.&lt;br /&gt;
*Overhauled Camera Feed UI.&lt;br /&gt;
*Overhauled Surveillance Map UI.&lt;br /&gt;
*Overhauled sound design.&lt;br /&gt;
*Overhauled EXP gain methods.&lt;br /&gt;
*Overhauled Access Tiers.&lt;br /&gt;
*Removed door locking from Blackout.&lt;br /&gt;
*Added Room Lockdown.&lt;br /&gt;
*Added Ping System.&lt;br /&gt;
*Added Camera Zoom.&lt;br /&gt;
*Added cooldowns to many abilities such as Lockdown and Tesla Overcharge.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;6&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|Added SCP tracking to Surveillance Map. Tracking information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Added Zone-Wide Blackouts.&lt;br /&gt;
|-&lt;br /&gt;
|Added Night Vision mode.&lt;br /&gt;
|-&lt;br /&gt;
|Added Target Counter to Surveillance map. Target information improves based on access tier.&lt;br /&gt;
|-&lt;br /&gt;
|Blackout sound effect now plays locally inside the room it was used in.&lt;br /&gt;
|}&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-079 was temporarily removed from the game in [[Updates/1.0.0|version 1.0.0]] due to many complaints about it being unfun and boring to play. In [[Updates/8.0.0|Megapatch I (8.0.0)]], SCP-079 was added back to the game with a rework.&lt;br /&gt;
**Pre-rework SCP-079 had no AP or EXP. Instead, SCP-079 would have to hack a door, camera, or Tesla Gate to use it. The time varied depending on what was getting hacked, with some hacks taking up to 30 seconds. After hacking a door or Tesla Gate, a menu would pop up with actions to perform by using the number keys. Doors could only be locked if SCP-079&#039;s special ability was available and they would only be locked for a set time. SCP-079 could not interact with elevators.&lt;br /&gt;
**Pre-rework SCP-079 would turn the cameras with the {{Key Press|W|A|S|D|chain=}} keys and could zoom in with the scroll wheel.&lt;br /&gt;
**Pre-rework SCP-079 was not terminated with Emergency Power Stations and was instead terminated by shooting its monitor, which took about two shots.&lt;br /&gt;
**Pre-rework SCP-079 could be terminated in less than a minute if MTF got lucky with the random loot from Entrance Zone, as there was a small chance for the [[Standard Locker#Trivia|Cabinets]] in [[Entrance Zone#Walkway Office|Walkway Office]] to have a Facility Manager Keycard in it.&amp;lt;br&amp;gt;&lt;br /&gt;
*The SCP Tracker at Tier 3 will display the location of SCPs who are currently noclipping out of bounds if they are still within the grid of a zone.&lt;br /&gt;
*SCP-079 was the first SCP to get a rework, completely changing SCP-079&#039;s mechanics as well as adding EXP and AP.&amp;lt;br&amp;gt;&lt;br /&gt;
*When SCP-079 was first re-implemented, there was a bug that caused the Alpha Warhead to not terminate SCP-079, making ending the round impossible to end in a Stalemate or MTF win.&amp;lt;br&amp;gt;&lt;br /&gt;
*SCP-079&#039;s model is based off a Synco CRT Monitor TM-1 200. SCP-079&#039;s model itself even says Pynco on it.&lt;br /&gt;
**SCP-079 displays  a white &#039;&#039;&#039;X&#039;&#039;&#039; on its screen despite the fact the Synco CRT can only display green text.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5052</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5052"/>
		<updated>2022-10-20T13:07:01Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considred High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Molecular Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-049]] and [[SCP-079]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters Atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed to 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5047</id>
		<title>SCP-106</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-106&amp;diff=5047"/>
		<updated>2022-10-20T01:10:07Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Added changelog history.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP infobox&lt;br /&gt;
|image = RenderSCP-106.png&lt;br /&gt;
|F1MenuArt = 106F1&lt;br /&gt;
|image_size = 300px&lt;br /&gt;
|HP = 2000&lt;br /&gt;
|HS = 250 (Inital) &lt;br /&gt;
|zone = [[Heavy Containment Zone]]&lt;br /&gt;
|speed = Through Doors: 2 m/s &amp;lt;br&amp;gt; Normal: 4.5 m/s &amp;lt;br&amp;gt; Stalk: 7 m/s&lt;br /&gt;
|ability = Teleportation&amp;lt;br&amp;gt;Send players to Pocket Dimension&amp;lt;br&amp;gt;Hide in the floor&lt;br /&gt;
|ID = 3&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-106&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 acts as a flanker class, capable of quickly moving around the map and cutting players off.&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-106 will spawn at the top of its [[Heavy Containment Zone#SCP-106&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-106 has low stats and is incapable of regenerating their [[Hume Shield]] passively for free. SCP-106&#039;s [[SCP-106#Capture|attack]] is incredibly slow when successful, making SCP-106 ineffective at attacking multiple humans at once on their own. SCP-106 makes up for these weaknesses with their mobility, which allows them to easily transport around [[Site-02]]. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 also has the passive ability to phase through doors by simplying walking into them. This is possible with any interactable door besides Evac Shelter. SCP-106 can not phase through elevator doors.&amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of the distance.&lt;br /&gt;
==Vigor==&lt;br /&gt;
Vigor acts somewhat similarly to SCP-079&#039;s Auxiliary Power, a mana-like bar that gets drained by SCP-106 performing abilities. The bar will passively regenerate three units every second, and successfully capturing a Human will restore 30 Vigor. SCP-106&#039;s [[SCP-106#Stalk|Stalk]] and [[SCP-106#Hunter&#039;s Atlas|Hunter&#039;s Atlas]] will use up Vigor when performed. &lt;br /&gt;
&lt;br /&gt;
Vigor is displayed as a bar in the bottom left corner, similar to the [[Stamina]] bar.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-106 has a base [[Hume Shield]] value of 250.&lt;br /&gt;
* At 20% of HP, SCP-106 will have 500 Hume Shield.&lt;br /&gt;
* If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.&lt;br /&gt;
*&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Capture===&lt;br /&gt;
SCP-106 can capture any human by pressing {{Key Press|leftclick}} on them. The attack has a large hitbox and will apply a one second cooldown if it misses. Successful attacks will deal 40 damage to the target  and apply the Traumatized Status Effect while transporting them to the [[SCP-106#Pocket Dimension|Pocket Dimension]]. The Traumatized effect last for three minutes and makes the target always visible to SCP-106 while they use their [[SCP-106#Stalk|Stalk Ability]]. Unlike missed attacks, successfull attacks with have a 2.5 second cooldown. The attack can not be used while Stalk is active, or when entering/exiting the ground.&lt;br /&gt;
&lt;br /&gt;
====Pocket Dimension====&lt;br /&gt;
[[File:Pocket Dimension.png|400px|right|thumb|Inside the Pocket Dimension]]&lt;br /&gt;
The Pocket Dimension is where targets successfully attacked by SCP-106 end up. The Pocket Dimension consists of a small green room with multiple hallways that lead into darkness. Players inside the Pocket Dimension will have their HP decay over time. The longer they stay inside the Pocket Dimension, the faster their HP decays, eventually outpacing the regen speed of [[SCP-500]]. &lt;br /&gt;
&lt;br /&gt;
To escape the Pocket Dimension, a player must walk down a hallway. If the player chooses correctly, they get teleported to a random room in the zone they were previously in. Choosing the incorrect hallway will kill the player. There are always two correct exits in the Pocket Dimension at once. These exits will randomly change places each time someone escapes or picks incorrectly.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=====Item Deletion=====&lt;br /&gt;
When an item is dropped in the Pocket Dimension, a timer between 1.5 and 4 minutes will start to count down. When there are five seconds left on the timer, the game decides if the item will either be deleted or transported to a random room in Site-02. The chance of an item getting deleted depends on the item, while the room it enters will be random. Though, an item will never get sent to [[Light Containment Zone]] once the [[Decontamination Process]] has started. A sound cue will begin to play in the chosen room three seconds before the item drops.&lt;br /&gt;
&lt;br /&gt;
The following items are considred Low Tier, and will have a &#039;&#039;&#039;50%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*9x19mm Ammo&lt;br /&gt;
*5.56x45mm Ammo&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Janitor Keycard&lt;br /&gt;
**Scientist Keycard&lt;br /&gt;
**Guard Keycard&lt;br /&gt;
**Zone Manager Keycard&lt;br /&gt;
*[[First Aid Kit]]s&lt;br /&gt;
*[[Painkillers]]&lt;br /&gt;
*[[Radio]]s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considred Mid Tier, and will have a &#039;&#039;&#039;33%&#039;&#039;&#039; chance to be deleted when the timer ends:&lt;br /&gt;
*7.62x39mm Ammo&lt;br /&gt;
*12/70 Buckshot Ammo&lt;br /&gt;
*.44 Mag Ammo&lt;br /&gt;
*[[Adrenaline]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Research Supervisor Keycard&lt;br /&gt;
**Private Keycard&lt;br /&gt;
**Sergeant Keycard&lt;br /&gt;
**Chaos Insurgency Access Device&lt;br /&gt;
&lt;br /&gt;
The following items are considred High Tier, and will &#039;&#039;&#039;never&#039;&#039;&#039; be deleted when the timer ends:&lt;br /&gt;
*[[3-X Molecular Disruptor]]&lt;br /&gt;
*All [[Weapons|Firearms]]&lt;br /&gt;
*Certain [[Keycard]]s&lt;br /&gt;
**Captain Keycard&lt;br /&gt;
**Containment Engineer Keycard&lt;br /&gt;
**Facility Manager Keycard&lt;br /&gt;
**O5 Keycard&lt;br /&gt;
*[[Coin]]s&lt;br /&gt;
*[[Flashbang Grenade]]&lt;br /&gt;
*[[High-Explosive Grenade]]&lt;br /&gt;
*[[Micro H.I.D.]]&lt;br /&gt;
*[[SCP-018]]&lt;br /&gt;
*[[SCP-207]]&lt;br /&gt;
*[[SCP-244|SCP-244-A]] &amp;amp; [[SCP-244|SCP-244-B]]&lt;br /&gt;
*[[SCP-268]]&lt;br /&gt;
*[[SCP-500]]&lt;br /&gt;
*[[SCP-1853]]&lt;br /&gt;
*[[SCP-2176]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their mechanics, SCP-018, SCP-244 and SCP-2176 can end up activating when they are dropped out of the Pocket Dimension.&lt;br /&gt;
&lt;br /&gt;
===Stalk===&lt;br /&gt;
SCP-106 can sumberge and hide in the floor by pressing the {{Key Press|Shift}} key as long as they have 25% of [[SCP-106#Vigor|Vigor]]. It does not actually cost 25% Vigor to use, it simply requires the bar to be 25% full. SCP-106 can move around while sumberged faster than before with their footsteps becoming silent. Every second SCP-106 spends while sumbered will drain 9% of Vigor while moving. Standing still will only drain 6% per second. Stalk is the only way for SCP-106 to regen their Hume Shield, at a rate of 20 HS/s with no delay.&lt;br /&gt;
&lt;br /&gt;
While submerged, SCP-106 will be unable to see any Humans unless they are injured, with the distance SCP-106 can see them varying on their health. Every five points of health a human is missing will increase the range SCP-106 can see them. Injured humans will have a crimson tint applied, which becomes more noticeable the lower their health is. Humans with the Traumatized Status Effect can be seen regardless of their health. The ability does not allow SCP-106 to see players through walls or users under the effect of [[SCP-268]]. SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
Pressing the {{Key Press|Shift}} key again or running out of Vigor will cause SCP-106 to reemerge. &lt;br /&gt;
&lt;br /&gt;
SCP-106 is immune to all forms of damage while submerged except the following:&lt;br /&gt;
*[[Alpha Warhead]]&lt;br /&gt;
*[[Heavy Containment Zone#Ammunition Armory|Ammunition Armory&#039;s]] Pit&lt;br /&gt;
*[[Surface Zone#Main Street|Chaos Car]]&lt;br /&gt;
*[[Decontamination Process]]&lt;br /&gt;
*Lethal Status Effects (Requires RA to apply)&lt;br /&gt;
**SCP-106 is immune to the fog generated by [[SCP-244]] while submerged.&lt;br /&gt;
&lt;br /&gt;
===Hunter&#039;s Atlas===&lt;br /&gt;
[[File:106HuntersAtlas.png|200px|thumb|Hunter&#039;s Atlas Icon]]&lt;br /&gt;
Holding the {{Key Press|Tab}} key will open up a map, allowing SCP-106 to transport to nearby rooms. Similar to Stalk, the ability requires the Vigor Bar to be 25% full to use, but doesn&#039;t actually cost 25%. &amp;lt;br&amp;gt;This map is not as versatile as [[SCP-079]]&#039;s map, as it only displays nearby rooms without listing their names. Teleporting to a room cost Vigor, with the amount based on the distance SCP-106 has to travel. Nearby rooms, including unconnected ones, cost roughly 25% of Vigor, while rooms further away can cost up to roughly 70%. The map will only display rooms SCP-106 has enough Vigor to teleport to. &amp;lt;br&amp;gt;&lt;br /&gt;
SCP-106 will teleport to the rough spot the player clicked on the map. Teleporting to a hallway containing a Tesla Gate will not put SCP-106 inside the blast. SCP-106 will not be teleported to the death pit in HCZ Armory.&lt;br /&gt;
&lt;br /&gt;
Rooms with multiple floors that overlap each other such as Intercom, SCP-106&#039;s Containment Chamber and Servers Room can be somewhat unpredictable on what floor SCP-106 will teleport to.&lt;br /&gt;
&lt;br /&gt;
The ability can&#039;t be used to teleport to the Alpha Warhead Silo or SCP-049&#039;s Containment Chamber besides the hallway elevator leading to them.&amp;lt;br&amp;gt;&lt;br /&gt;
The ability is disabled while on the [[Surface Zone]] or while in a moving elevator. Though, if the elevator only recently started moving or is about to end, the ability can be used.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-106 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.1.0|0.1.0]]&lt;br /&gt;
|[[File:106_Icon.png|25px]] Added SCP-106.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 was one of the first playable SCPs in SCP:SL, alongside [[SCP-173]], [[SCP-049]] and [[SCP-079]].&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.3.1|0.3.1]]&lt;br /&gt;
|&amp;quot;Pocket Dimension works again&amp;quot;.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/0.4.2|0.4.2]]&lt;br /&gt;
|Recontaining SCP-106 no longer causes the server to start lagging.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/1.0.0|1.0.0]]&lt;br /&gt;
|Added unique movement sounds to SCP-106&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed SCP-106 to {{Hoverimage|In reference to a present bug with the playermodel where it&#039;s upper half would start T-posing.|text=T-POSE}} for the 2018 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.0|5.0.0]]&lt;br /&gt;
|Ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can no longer be contained by SCPs.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/5.0.1|5.0.1]]&lt;br /&gt;
|Fixed SCP-106 being able to be contained without a lure victim.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|The playermodel for SCP-106 has been changed to an in-house one.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|October 31st 2018&lt;br /&gt;
|Renamed SCP-106 to Creepyuncle-106 and put over its head for the 2018 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|April 1st 2019&lt;br /&gt;
|Added {{Hoverimage|In reference to the part of the song which had Jimmy Barnes yelling when the beat dropped.|text=Big Enough by Kirin J Callinan to the background of the Lure Victim&#039;s scream}} for the 2019 April Fools update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|{{Hoverimage|Was 5.6 hu/s|text=Increased movement speed to 6 hu/s.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Was 1 second.|text=Increased attack cooldown to 2 seconds.}}&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|Prior the attack cooldown would occur regardless of if the attack missed or not.|text=Made the attack cooldown occur only on successful hits.}}&lt;br /&gt;
|-&lt;br /&gt;
|Players in the Pocket Dimension will now have damage on them ramp up depending on long they&#039;ve spent inside of it.&lt;br /&gt;
|-&lt;br /&gt;
|Players can no longer sprint inside the Pocket Dimension.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.3|9.0.3]]&lt;br /&gt;
|SCP-106 can now abduct players who have godmode active.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Public Beta XXIII&lt;br /&gt;
|SCP-106 can now go through windows.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 can now go through the Airlock doors in the LCZ Airlock.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.2.2|10.2.2]]&lt;br /&gt;
|SCP-106&#039;s portals now teleport along with the elevators.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;8&amp;quot; colspan=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
!rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta&lt;br /&gt;
|{{Hoverimage|Was 650|text=HP increased to 800.}}&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106&#039;s portals are now erased if they were inside the facility after the nuke goes off.&lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now wears a Jacket. &lt;br /&gt;
|-&lt;br /&gt;
|SCP-106 now has a unique death animation.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Public Beta II&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Release Candidate III&lt;br /&gt;
|{{Hoverimage|Was 800.|text=Increased HP from to 850}}&lt;br /&gt;
|-&lt;br /&gt;
|Pocket Dimension exit doorways now change after a player dies.&lt;br /&gt;
|-&lt;br /&gt;
|Players escaping the Pocket Dimension now get dropped into a random location in the zone they were abducted inside.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|Made SCP-106 white and made its face and mouth glow for the 2021 Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|September 29th 2022&lt;br /&gt;
|A Patreon post about SCP-106s soft-rework is made public.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;4&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|Soft-reworked SCP-106.&lt;br /&gt;
* {{Hoverimage|500 HS at minimum HP. Stalk required to regenerate.|text=Given 250 HS with HP scaling}}&lt;br /&gt;
* Removed Sinkhole&lt;br /&gt;
* Removed Swan Song&lt;br /&gt;
* Removed Recontainment capability.&lt;br /&gt;
* Added Stalk.&lt;br /&gt;
* Added Hunters atlas.&lt;br /&gt;
* Added Vigor.&lt;br /&gt;
* The Pocket Dimension will now dispense items into the facility or destroy them depending on their value after a certain amount of time.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-106 can now move while viewing the Hunter&#039;s Atlas map.&lt;br /&gt;
|-&lt;br /&gt;
|{{Hoverimage|was 3.9 m/s|text=Increased movement speed from 4.5 m/s}}.&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta IV&lt;br /&gt;
|SCP-079 can now gain EXP from SCP-106 abductions again.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*SCP-106 was the first SCP to get a complete visual rework, with a new model and animations.&lt;br /&gt;
**SCP-106&#039;s old model was created using Fuse, and bears similarities to [[SCP-049-2]], except being taller, darker, and nude.&lt;br /&gt;
*The Stalk ability was referred to as &#039;&#039;Shark Mode&#039;&#039; by the dev team before the final name was decided. &lt;br /&gt;
**Despite its name, the ability was not inspired by the popular &amp;quot;Stalky SCP-106&amp;quot; plugin. It was instead inspired by an old proposal dating back to 2018. Predating the &amp;quot;Stalky SCP-106&amp;quot; plugin by four to five months.&lt;br /&gt;
* SCP-106 does not have a normal ragdoll upon dying. Instead, upon being killed, he will open a portal to the Pocket Dimension, and sink into it, creating a large black puddle. This puddle will then remain in place of his body for the rest of the match. Thus, similar to [[SCP-096]] or [[SCP-079]], they do not die. &lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5005</id>
		<title>SCP-939</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=SCP-939&amp;diff=5005"/>
		<updated>2022-10-15T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: Updated 939 update history up to current patreon build&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SCP Infobox Test&lt;br /&gt;
|name = SCP-939&lt;br /&gt;
|MainImage = [[File:RenderSCP-939.png|250px|center|link=File:RenderSCP-939.png]]&lt;br /&gt;
|F1MenuArt = [[File:SCP939F1.png|270px|center|link=File:SCP939F1.png]]&lt;br /&gt;
|Abilities =&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Ability 939Melee=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Claw (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perform a swipe attack that deals moderate damage and pierces armor.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Ultrasense=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Ultrasensitive  (Passive)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eyesight is extremely limited but made up for by high sensitivity to sound.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Focus=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Focus &amp;amp; Lunge (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Crouch low on the ground and focus on your surroundings. &amp;lt;br&amp;gt;While focus, you can lunge forward at a great distance.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Amnestic=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039; Amnestic Cloud (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Release an amnestic gas to disorientate humans, preventing them from perceiving you.&lt;br /&gt;
|-|&lt;br /&gt;
Ability 939Mimicry=&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Mimicry  (Active)&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimic other audio noises or throw your voice to confuse humans.&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
|Health = 2400&lt;br /&gt;
|HS = 350&lt;br /&gt;
|HSFinal = 1500&lt;br /&gt;
|HSRegen = 25&lt;br /&gt;
|HSDelay = 20&lt;br /&gt;
|Walk = 4.3&lt;br /&gt;
|Sprint = 7.2&lt;br /&gt;
|jumpHeight = 5.6&lt;br /&gt;
|Spawn = [[Heavy Containment Zone]]&lt;br /&gt;
|Weakness = [[Flashbang Grenade]]s&lt;br /&gt;
|OtherInformation = Class ID: 16&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;SCP-939&#039;&#039;&#039; is one of the {{PlayableSCPs}} playable [[SCPs|SCP]] classes in &#039;&#039;SCP: Secret Laboratory&#039;&#039;. She is effective at picking off single targets with ease, and is capable of misleading players by mimicking players. Currently, SCP-939 has the highest chances of spawning out of any SCP, basically being guaranteed. This is simply for the sake of the beta. &amp;lt;br&amp;gt;&lt;br /&gt;
__TOC__&lt;br /&gt;
&amp;lt;br clear=left&amp;gt;&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of the round, SCP-939 will spawn in its [[Heavy Containment Zone#SCP-939&#039;s Containment Area|Containment Cell]] located in Heavy Containment Zone. SCP-939 acts as an ambush/predator class for the SCPs, having many abilities useful for tracking humans down and taking them by surprise. &amp;lt;br&amp;gt;SCP-939 can talk to the other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs, regardless of distance.&lt;br /&gt;
&lt;br /&gt;
==Hume Shield==&lt;br /&gt;
* SCP-939 has a base [[Hume Shield]] value of 350.&lt;br /&gt;
**At 200 HP, SCP-939 will have 1500 Hume Shield.&lt;br /&gt;
* If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Claw===&lt;br /&gt;
SCP-939 can perform a Swipe AoE attack with {{key Press|leftclick}}, with a range of roughly 1.1 meters. The player can hold down {{key Press|leftclick}} to automatically repeat the attack. Each swing takes roughly 0.6s to complete. The attack itself deals 30 damage and has 75% penetration. While the attack damage is lower than [[SCP-049-2]]&#039;s swing attack, the 0.6s attack speed makes it have a much higher DPS, allowing it to kill a player much faster than SCP-049-2.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following chart displays detailed information over SCP-939&#039;s Claw ability with damage modifies, these assume no healing items are used and the player being attacked is at full health (100):&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |No Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Light Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Combat Armor&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Heavy Armor&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Default&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw}}) - 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |AHP&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=none|weapon=939Claw}}-{{damageMod|armor=none|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=guardBody|weapon=939Claw}}-{{damageMod|armor=guardBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=combatBody|weapon=939Claw}}-{{damageMod|armor=combatBody|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left; background-color: #2e2e2e;&amp;quot; |Damage (HP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Damage (AHP): {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}}}&amp;lt;br&amp;gt;Hits: {{#expr:(ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))}}&amp;lt;br&amp;gt;TTK: {{#expr:((ceil(100/(9*(ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))))+((ceil(75/({{damageMod|armor=heavyArmor|weapon=939Claw}}-{{damageMod|armor=heavyArmor|weapon=939Claw|effect=AHP}}))))- 1) * 0.6}}s&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align:center; background-color: #212121;&amp;quot; |Burned&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=none|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=none|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=guardBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=combatBody|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|style=&amp;quot;text-align:left;&amp;quot; |Damage: {{#expr:{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}}}&amp;lt;br&amp;gt;Hits: {{#expr:ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}})}}&amp;lt;br&amp;gt;TTK: {{#expr:(ceil(100/{{damageMod|armor=heavyArmor|weapon=939Claw|effect=burn}}) - 1) * 0.6}}s&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
*TTK = Time to Kill; assuming no attacks miss &lt;br /&gt;
*Damage (HP) is how much damage HP takes while having AHP. Damage (AHP) is how much damage AHP takes.&lt;br /&gt;
*The AHP section is based on a player with 75 AHP and does not factor in decay.&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ultrasensitive===&lt;br /&gt;
SCP-939 has extremely weak eyesight, making it difficult to see players in game. While her eyesight is weak, SCP-939 is extremely sensitive to sound, allowing SCP-939 to see audio sources from far away. Audio sources within a range of SCP-939&#039;s hearing will appear as a blip on the player&#039;s screen, with different ranges based on the source. For every second SCP-939 spends in their [[SCP-939#Focus|Focus]] mode, the range they can see players and hear audio sources increase by 15%, up to 200%. For every 10% of Stamina missing, ranges are decreased by 5% up to a total decrease of 50%.&lt;br /&gt;
&lt;br /&gt;
The ranges SCP-939 can hear/see players and audio sources:&lt;br /&gt;
*Eyesight&lt;br /&gt;
**Default: 1.5 meters&lt;br /&gt;
**Focus (Max Multiplier): 3 meters&lt;br /&gt;
**Stamina (Max Penalty): 0.75 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Walking), Reloading, Using Medical Items, Consuming SCP-207 or SCP-500, Applying SCP-1853&lt;br /&gt;
**Default: 15 meters&lt;br /&gt;
**Focus (Max Multiplier): 30 meters&lt;br /&gt;
**Stamina (Max Penalty): 7.5 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Footsteps (Sprinting/Jumping), Grenade Beeping, Elevator&lt;br /&gt;
**Default: 18 meters&lt;br /&gt;
**Focus (Max Multiplier): 36 meters&lt;br /&gt;
**Stamina (Max Penalty): 9 meters&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Doors/Gates, Glass Breaking, Micro H.I.D.&lt;br /&gt;
**Default: 30 meters&lt;br /&gt;
**Focus (Max Multiplier): 60 meters&lt;br /&gt;
**Stamina (Max Penalty): 15 meters&lt;br /&gt;
&lt;br /&gt;
SCP-939 can see players who are currently using their mic, this distance is based on how loud the player is talking into their mic.&amp;lt;br&amp;gt;&lt;br /&gt;
The player&#039;s speed affects the distance SCP-939 can hear their footsteps, caution should be taken with items that increase speed.&amp;lt;br&amp;gt;&lt;br /&gt;
The {{Hoverimage|Makes all noises muffled and quiet for a short time|text=Deafen}} Status Effect will prevent SCP-939 from seeing sound triggers for the duration of the effect. Making [[Flashbang Grenade]]s an effective tool to counter SCP-939.&lt;br /&gt;
&lt;br /&gt;
===Focus===&lt;br /&gt;
By holding {{key Press|C}}, SCP-939 will begin to crouch low near the ground over two seconds. During these two seconds, SCP-939&#039;s FOV will slowly widen to 20 degrees while their speed will drop by 10% every 0.2 seconds, up to 100%. After the two-second preparation time, SCP-939 will be given increases to her perception, plus the ability to [[SCP-939#Lunge|Lunge]] forward. For every second after the preparation time, SCP-939&#039;s Ultrasensitive vision will increase by 15% for all triggers, up to 200%. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The following benefits are also applied while Focused:&lt;br /&gt;
*Certain sound trigger blips will now be recolored to match the class that made them&lt;br /&gt;
**Footsteps&lt;br /&gt;
**Micro H.I.D.&lt;br /&gt;
**Unsilenced gunfire&lt;br /&gt;
**Medical Items being used&lt;br /&gt;
**Reloading&lt;br /&gt;
*If the player leaves Focus, all of these benefits are instantly revoked.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The ability can be canceled at any time by releasing {{key Press|C}}, with the time returning to standing up being based on how long the player held the key, up to two seconds.&lt;br /&gt;
&lt;br /&gt;
===Amnestic Cloud===&lt;br /&gt;
{{Soon}}&lt;br /&gt;
By holding the {{key Press|F}} key for two seconds, SCP-939 will slowly begin to release an Amnestic Cloud. The radius of the cloud is determined by how long the player held the key, up to a max charge time of eight seconds. Humans inside the cloud receive the {{Hoverimage|Inability to reload or use medical items. SCP-939 becomes invisible to players under this effect.|text=Amnesia}} Status Effect. The effect last the entire duration the player stays inside the cloud plus five seconds after leaving. While players under the Amnesia effect are unable to see SCP-939, touching or hurting her will cause all players to see SCP-939. All players will briefly see SCP-939 if they perform an attack, such as Claw or Lunge. SCP-939 being invisible to players under Amnesia makes it easy for her to attack targets by surprise or retreat without being detected.&amp;lt;br&amp;gt;&lt;br /&gt;
The cooldown of the ability is 3x the charge time. So, charging the ability for five seconds, will give a 15 second cooldown.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The {{Hoverimage|Gives the player infinite sprint|text=Invigorated}} Status Effect that is applied from [[Adrenaline]] will counteract and negates the effects of Amnesia for duration of the effect.&lt;br /&gt;
&lt;br /&gt;
===Lunge===&lt;br /&gt;
While Focused, SCP-939 can Lunge forward at 10.8 m/s by pressing {{key Press|leftclick}}. While in air, the direction of Lunge can be altered up to 40 degrees, after hitting this capacity it can no longer be altered. Lunge will deal 120 damage to any unfortunate player that SCP-939 lands on. If multiple players are nearby each other, only one of them will take 120 damage, the rest will only take 30. It takes about two seconds for SCP-939 to recover from a Lunge, giving players a short time to attack.&lt;br /&gt;
&lt;br /&gt;
===Sprint===&lt;br /&gt;
Similar to Humans, SCP-939 can sprint at 7.2 m/s by holding {{key Press|Shift}}. Her [[Stamina]] is not very high, and will be fully depleted after ten seconds. Their Stamina bar has a ten second delay before it begins to regen at a rate of 10% per second. This regen delay is ignored if the player only held the key for 0.3s or less.&lt;br /&gt;
&lt;br /&gt;
While not sprinting, SCP-939&#039;s footsteps are silent.&lt;br /&gt;
&lt;br /&gt;
===Mimicry===&lt;br /&gt;
Mimicry is an ability that allow SCP-939 to mimic other noises to confuse other players. By holding the {{key Press|Tab}} key, a special menu opens up for the Mimicry ability. The menu contains four options, three are different types of mimicry while the fourth is a &amp;quot;set mimic point&amp;quot;. The &amp;quot;set mimic point&amp;quot; will place a marker where SCP-939 is currently looking at, up to a max distance of 7.5 meters. This marker can only be seen by SCP-939 and will go away if SCP-939 travels more than 20 meters away from it or places down a second marker.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Stealing A Voice====&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will play the last four seconds of speech of a recent human they killed. The ability has a cooldown of ten seconds, and will be broadcasted at a Mimic Point if one is placed. An option exist to play the audio client side only, as well as an option to delete a recording. A total of eight voices can be stolen at a time, any additional ones will delete the oldest recording.&lt;br /&gt;
&lt;br /&gt;
Players have the option to prevent SCP-939 recording their voice in the game&#039;s settings, and was added for legal reasons.&lt;br /&gt;
&lt;br /&gt;
Recordings are automatically deleted if human player leaves the server in any way.&lt;br /&gt;
&lt;br /&gt;
====Footstep Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the footsteps of the nearest human. The effect last ten seconds and has a 20 second cooldown. Footstep Mimicry will NOT be broadcasted at a Mimic Point.&lt;br /&gt;
&lt;br /&gt;
====Playable SCP Mimicry====&lt;br /&gt;
{{Soon}}&lt;br /&gt;
One of the options in the Mimicry ability menu, when selected, SCP-939 will mimic the sounds of other playable SCPs that are currently alive. Sounds that loop will only play for ten seconds.&amp;lt;br&amp;gt;&lt;br /&gt;
The following sounds can be mimic:&lt;br /&gt;
*SCP-173&#039;s neck snaps&lt;br /&gt;
*SCP-106&#039;s footsteps&lt;br /&gt;
*SCP-096 enraging&lt;br /&gt;
*SCP-096 exiting rage&lt;br /&gt;
*SCP-049&#039;s footsteps&lt;br /&gt;
&lt;br /&gt;
The ability has a cooldown of 20 seconds.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
{{#tag:tabber|&lt;br /&gt;
In Game (Outdated)=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; widths=420 heights=438px&amp;gt;&lt;br /&gt;
939 Vision.png|SCP-939&#039;s limited vision.&lt;br /&gt;
939 Vision Human.png|A human player in SCP-939&#039;s vision.&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{!}}-{{!}}&lt;br /&gt;
Other=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;nolines&amp;quot; heights=200 widths=275&amp;gt;&lt;br /&gt;
SCP-939-53Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-53&#039;&#039;&#039;.|link=File:SCP-939-53Render.png&lt;br /&gt;
SCP-939-89Render.png|The former apperance of SCP-939. Known as &#039;&#039;&#039;SCP-939-89&#039;&#039;&#039;.|link=File:SCP-939-89Render.png&lt;br /&gt;
93989Halloween21.png|SCP-939-89 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93989Halloween21.png&lt;br /&gt;
93953Halloween21.png|SCP-939-53 during the &#039;&#039;Halloween 2020 &amp;amp; 2021 Event&#039;&#039;.|link=File:93953Halloween21.png&lt;br /&gt;
Mango-doggo.png|Mango SCP-939 Artwork made by Intimating Creature. Used by Marketing for April Fools.|link=File:Mango-doggo.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{|class=&amp;quot;mw-collapsible mw-collapsed wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ style=&amp;quot;white-space:nowrap; border:1px solid; padding:3px;&amp;quot; | SCP-939 Changelog History &lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/7.0.0|7.0.0]]&lt;br /&gt;
|[[File:939_Icon_02.png|25px]] SCP-939-53 and SCP-939-89 Added. [[File:939 Icon 01.png|25px]]&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot;|April 1st 2018&lt;br /&gt;
|Renamed both versions of SCP-939 to Evil SCP-999 for the Aprils Fools update. Model changed to an orange blob, and vision color was changed to orange and white. Attack sound&#039;s pitch was shifted up.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/9.0.0|9.0.0]]&lt;br /&gt;
|Removed the 25% speed boost when damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Sprint speed increased to 7 m/s (previously was 6.5 m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Walking footsteps are silent; sprinting footsteps remain audible.&lt;br /&gt;
|-&lt;br /&gt;
|Walk speed reduce to 4.5m/s (previously was 5m/s).&lt;br /&gt;
|-&lt;br /&gt;
|Mimicking no longer plays over SCP chat.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.0|10.0.0]]&lt;br /&gt;
|Attacks inflict Amnesia for 3 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|Attacks consistently deal 65 damage, instead of a random amount between 50 and 80.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/10.0.5|October 23rd 2020]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;5&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.0|11.0.0]]&lt;br /&gt;
|Max HP decreased to 1800 (previously was 2200).&lt;br /&gt;
|-&lt;br /&gt;
|600 HS applied. &lt;br /&gt;
|-&lt;br /&gt;
|Bite damage reduced to 50 (previously was 65).&lt;br /&gt;
|-&lt;br /&gt;
|Can now destroy glass with attack.&lt;br /&gt;
|-&lt;br /&gt;
|Proper ragdoll added.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.0.1|October 24th 2021]]&lt;br /&gt;
|[[File:93953Halloween21.png|50px]] [[File:93989Halloween21.png|50px]] Both 939 variants received different visual updates for the Halloween update.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;1&amp;quot; colspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/11.1.2|11.1.2]]&lt;br /&gt;
|SCP-939 can now hear players operate the Micro H.I.D again.&lt;br /&gt;
|-&lt;br /&gt;
!colspan=&amp;quot;1&amp;quot; rowspan=&amp;quot;7&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|[[Updates/12.0.0|12.0.0]]&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta I&lt;br /&gt;
|[[File:SCP939F1.png|25px]] SCP-939 Reworked.&lt;br /&gt;
* New model and sounds.&lt;br /&gt;
* HS reduced to 350 and given HP based scaling (1500 at 20%)&lt;br /&gt;
* Walk speed increased to 4.3 m/s&lt;br /&gt;
* Run speed increased to 7.2 m/s&lt;br /&gt;
* Ultrasensitive overhauled, SCP-939 is now sensitive to almost all audio and item collisions.&lt;br /&gt;
* Predator overhauled, SCP-939 now has a stamina bar which depletes when sprinting.&lt;br /&gt;
* Bite replaced with Claw.&lt;br /&gt;
* Mimic removed&lt;br /&gt;
* New abilities, Focus &amp;amp; Lunge and Mimicry. Mimicry only has VC mimicry implemented.&lt;br /&gt;
* Removal of dual 939 spawns.&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center;&amp;quot;|Patreon Beta II&lt;br /&gt;
|SCP-939 can now use Mimicry and Focus at the same time.&lt;br /&gt;
|-&lt;br /&gt;
|Sound source ripples now have a rate limit for dropped items&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*Before SCP-939&#039;s rework, there were two variants of SCP-939, known as SCP-939-53 and SCP-939-89. Both had different models, but worked exactly the same. It was possible for both SCP-939s to spawn at once.&lt;br /&gt;
**It was originally planned for there to be one SCP-939 model, but due to a miscommunication, two models were made. It was decided to add both in-game, and have the possibility that two SCP-939s could spawn.&lt;br /&gt;
**The possibility of two SCP-939s spawning at once was removed after SCP-939&#039;s rework, alongside the removal of SCP-939 having two separate models.&lt;br /&gt;
*Interestingly, SCP-939 sees via sound in-game, despite the SCP-939 wiki article suggesting SCP-939 uses heat and air pressure to see their surroundings. &lt;br /&gt;
*SCP-939 will sometimes flinch and scream when taking damage, the following will trigger a flinch.&lt;br /&gt;
**Taking damage at full Hume Shield.&lt;br /&gt;
**Hume Shield is lowered to zero.&lt;br /&gt;
**SCP-939 receives 90 damage in a short period of time, this requires a DPS of roughly 81 to meet the requirements. This has a cooldown of ten seconds.&lt;br /&gt;
{{SCP Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=5004</id>
		<title>Scientist</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Scientist&amp;diff=5004"/>
		<updated>2022-10-15T22:08:32Z</updated>

		<summary type="html">&lt;p&gt;Plookiedookie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Human Infobox&lt;br /&gt;
|name = Scientist&lt;br /&gt;
|MainImage = ScientistRender&lt;br /&gt;
|mainImageSize = 125px&lt;br /&gt;
|F1MenuArt = ScientistF1&lt;br /&gt;
|Health = 100&lt;br /&gt;
|humantype = civilian&lt;br /&gt;
|Spawn = [[Light Containment Zone]]&lt;br /&gt;
|Alies = [[Facility Guard|Facility Guards]] &amp;lt;br&amp;gt; [[Mobile Task Force]]&lt;br /&gt;
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] &amp;lt;br&amp;gt; [[Class-D|Class-Ds]] &amp;lt;br&amp;gt; [[SCPs]]&lt;br /&gt;
|OtherInformation =  Class ID: 6&amp;lt;br&amp;gt; Class Colors: {{Class Color|class=Scientist|displayhex=true}}&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Scientists&#039;&#039;&#039; are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.&lt;br /&gt;
__TOC__&lt;br /&gt;
=In Game=&lt;br /&gt;
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Scientists usually have the upper hand compared to [[Class-D Personnel|Class-Ds]] due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly [[Facility Guard|Facility Guards]]). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.&amp;lt;br&amp;gt;&lt;br /&gt;
Because of this, Scientists should typically either search for [[SCP-914]], or a [[Weapons|Weapon]] to defend themselves. &lt;br /&gt;
&lt;br /&gt;
A Scientist&#039;s goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Mobile Task Force|MTF Specialist]]. This will also give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing for one more MTF to spawn during that round.&amp;lt;br&amp;gt;&lt;br /&gt;
A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).&lt;br /&gt;
&lt;br /&gt;
Scientists win alongside Foundation forces with a &amp;quot;&amp;lt;font color= #0000ae&amp;gt;Foundation Victory&amp;lt;/font&amp;gt;&amp;quot; if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.&lt;br /&gt;
&lt;br /&gt;
==Spawn Locations==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
!Image&lt;br /&gt;
!Room Name&lt;br /&gt;
!Room ID&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;EX-A/B&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:00Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;##00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:GR18Entrance.png|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Glass Room - GR18|Glassroom]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;GR18&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Water Closet - WC00|Restrooms]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;WC00&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;HS##&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png}}|125px]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]]&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |&#039;&#039;&#039;VT00&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; |[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|125px]]&lt;br /&gt;
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==Related Achievements==&lt;br /&gt;
* [[Surface Zone#Escape Room|Escaping]] as a Scientist grants the &#039;&#039;&#039;For Science!&#039;&#039;&#039; [[Achievements|achievement]].&amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under 3 minutes grants the &#039;&#039;&#039;Escape Artist&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Upgrading your card alongside a Class-D grants the &#039;&#039;&#039;Friendship&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing an [[SCPs|SCP]] as a Scientist grants the &#039;&#039;&#039;If you want something done right...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Killing 50 Class-Ds as Scientist grants the &#039;&#039;&#039;They Are Just Resources...&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* Escaping under the effects of [[SCP-207]] grants the &#039;&#039;&#039;High on the Wings of Caffeine&#039;&#039;&#039; achievement. &amp;lt;br&amp;gt;&lt;br /&gt;
* As a Class-D, killing a Scientist holding a card grants the &#039;&#039;&#039;NANI?!&#039;&#039;&#039; achievement.&lt;br /&gt;
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=Trivia=&lt;br /&gt;
* There are two female Scientists models and another male model not used in the game.&lt;br /&gt;
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.&lt;br /&gt;
* The current Scientist model was named &amp;quot;Mr. Janusz&amp;quot; by viewers of a 2017 early game development stream.&lt;br /&gt;
**While originally considered to be the scientist&#039;s real name, it is no longer considered canon.&lt;br /&gt;
{{Human Navbox}}&lt;/div&gt;</summary>
		<author><name>Plookiedookie</name></author>
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