From SCP: Secret Laboratory Public Beta Official Wiki

Radio
Basic Information
Description Uses Battery while on.
Longer range means higher battery use.
Type Equipment (Tool)
Usage Allows long range communication
Weight Affects item pick-up time & window breaking 1.7kg
Pick-Up Time 0.54s Unrounded value: 0.5425s
Other Information
Spawn Standard Locker
Weapon Locker Type 21
LCZ Armory
HCZ Ammunition Armory
Foundation Military Classes
Obtainable from 914? True
Deletion % in PD Pocket Dimension Low Tier (50%)
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? Not Immune
Manufacturer Hykia
Spawn ID 12

Radios are a type of Item found in SCP: Secret Laboratory.

In Game

Radios allow for long range communication between other players who have Radios, regardless of what team they may be on.

Radios start with 100% charge, which will slowly deplete if the Radio remains active. Higher ranges will drain power faster.

Holding down V will allow the player to use the Radio. The Radio does not need to be equipped in order to use it.

One can change the channels by equipping the Radio and pressing  Left Click. There are currently 4 ranges: Short Range, Medium Range, Long Range and Ultra Range (SR, MR, LR, UR).

The Radio can be turned on or off by pressing  Right Click.
While the Radio is turned off, battery will not be consumed.

Spawning



Range

  • Short Range - 108 meters 7.2 hallways
  • Medium Range - 180 meters 12 hallways
  • Long Range - 1080 meters 72 hallways
  • Ultra Range - 7200 meters 480 hallways


One hallway is 15 meters. If two players are using different ranges on the Radio, the range the players can communicate with each other is the average of both ranges. So "(Range1 + Range2) / 2". For example, the default range, Medium, is 180m while Long range is 1080 meters. So, (180 + 1080) / 2 equals 630. So a Radio on Medium Range can communicate with a Radio on Long Range if it is within 630 meters and vice versa. Below is a chart showing the distances for each range combination.
High enough ranges can be used to communicate with players on other levels of the Facility.
Keep in mind, Light Containment Zone is above Heavy Containment Zone, so a Radio on Surface will have an easier time reaching a Radio in Light Containment Zone than a Radio in Heavy Containment Zone. Warhead Silo and SCP-049's Room are also located above Heavy Containment Zone, but are closer to Heavy Containment Zone than they are to Light Containment Zone.

Short Range Medium Range Long Range Ultra Range
Short Range 108 meters 7.2 hallways 144 meters 9.6 hallways 594 meters 39.6 hallways 3654 meters 243.6 hallways
Medium Range 144 meters 9.6 hallways 180 meters 12 hallways 630 meters 42 hallways 3690 meters 246 hallways
Long Range 594 meters 39.6 hallways 630 meters 42 hallways 1080 meters 72 hallways 4140 meters 276 hallways
Ultra Range 3654 meters 243.6 hallways 3690 meters 246 hallways 4140 meters 276 hallways 7200 meters 480 hallways


Power Usage

The Radio has a limited and short battery life that it uses up over time before dying. The power usages depends on range and if the radio is idle or currently being used to broadcast. Receiving a message does not deplete the battery faster.

Range Idle Talking Total Idle Time Total Talk Time
Short 0.01% per second 0.7% per second 166.67 minutes 2.38 minutes
Medium 0.02% per second 1% per second 83.33 minutes 1.67 minutes
Long 0.08% per second 2% per second 20.83 minutes 50 seconds
Ultra 0.23% per second 4% per second 7.25 minutes 25 seconds

Spawning


Sounds






Gallery

Equip Animation

Trivia

  • The back of the Radio has a worn off note saying "For f__k sake please do not recharge using SCP-914!!"
    • Near the bottom of the radio is another note saying "Please don't use in 914"
  • When the Radio's model was first changed, its inventory icon was still of the old model.
    • This was fixed in v11 when the Radio got an overhaul with a second model change.
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