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	<id>https://betawiki.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=Data%2FDamage</id>
	<title>Data/Damage - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://betawiki.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=Data%2FDamage"/>
	<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Data/Damage&amp;action=history"/>
	<updated>2026-10-22T22:22:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Data/Damage&amp;diff=6215&amp;oldid=prev</id>
		<title>Jamintheinfinite: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Data/Damage&amp;diff=6215&amp;oldid=prev"/>
		<updated>2026-10-21T17:49:36Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:49, 21 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key wiki_publicbeta:diff:1.41:old-6214:rev-6215 --&gt;
&lt;/table&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=Data/Damage&amp;diff=6214&amp;oldid=prev</id>
		<title>betawiki&gt;Jamintheinfinite at 17:34, 21 October 2026</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=Data/Damage&amp;diff=6214&amp;oldid=prev"/>
		<updated>2026-10-21T17:34:35Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;!---Damage---&amp;gt;&lt;br /&gt;
&amp;lt;!--Foundation Firearms--&amp;gt;&lt;br /&gt;
&amp;lt;!------COM-15--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-15&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-15&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-18-------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: COM-18 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 21.2&lt;br /&gt;
|penetration = 55&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 24.28&lt;br /&gt;
|penetration = 63.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 25.44&lt;br /&gt;
|penetration = 16.5&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: COM-18 Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-18 &lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 28.62&lt;br /&gt;
|penetration = 24.75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Crossvec--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Crossvec Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|damage = 23&lt;br /&gt;
|penetration = 25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|damage = 24.7&lt;br /&gt;
|penetration = 28&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|damage = 19.6&lt;br /&gt;
|penetration = 56.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Crossvec Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Crossvec &lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|damage = 21.3&lt;br /&gt;
|penetration = 59&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FR-MG-0--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FR-MG-0 Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 24.4&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 54&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: FR-MG-0 Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FR-MG-0&lt;br /&gt;
|damage = 22.9&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------FSP-9--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: FSP-9&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = FSP-9&lt;br /&gt;
|damage = 22.3&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 45&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------MTF-E11-SR--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 65&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 25.1&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 27.6&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 84&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 32.6&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 32&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: MTF-E11-SR Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = MTF-E11-SR&lt;br /&gt;
|damage = 35.1&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 42&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Chaos Firearms--------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------Revolver--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Revolver Short FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 62.7&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 62.7&lt;br /&gt;
|custom = Short AP&lt;br /&gt;
|penetration = 85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Short Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Short Buckshot&lt;br /&gt;
|penetration = 64&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium FMJ&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 66&lt;br /&gt;
|custom = Medium AP&lt;br /&gt;
|penetration = 91&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Medium Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Medium Buckshot&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long FMJ&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 73.9&lt;br /&gt;
|custom = Long FMJ&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 73.9&lt;br /&gt;
|custom = Long AP&lt;br /&gt;
|penetration = 96&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Revolver Long Buck&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = .44 Revolver&lt;br /&gt;
|damage = 72&lt;br /&gt;
|custom = Long Buckshot&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------AK--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: AK Stand AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext AP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 28.2&lt;br /&gt;
|custom = Extended AP&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Stand JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 34.1&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 26&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: AK Ext JHP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = AK&lt;br /&gt;
|damage = 36&lt;br /&gt;
|custom = Extended JHP&lt;br /&gt;
|penetration = 41&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Logicer--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Logicer Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 26.8&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 90&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Logicer Short&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Logicer&lt;br /&gt;
|damage = 24.1&lt;br /&gt;
|custom = Short FMJ&lt;br /&gt;
|penetration = 81&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------Shotgun--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: Shotgun Stand&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Standard FMJ&lt;br /&gt;
|penetration = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: Shotgun Ext&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Shotgun&lt;br /&gt;
|damage = 90.4&lt;br /&gt;
|custom = Extended FMJ&lt;br /&gt;
|penetration = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!--Other Weaponary----------------------------------------------&amp;gt;&lt;br /&gt;
&amp;lt;!------A7--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: &lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = A7&lt;br /&gt;
|damage = 26.2&lt;br /&gt;
|custom = Standard AP&lt;br /&gt;
|penetration = 70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------COM-45--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = COM-45&lt;br /&gt;
|damage = 25&lt;br /&gt;
|custom = Standard JHP&lt;br /&gt;
|penetration = 20&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!------High-Explosive Grenade--------------------------------&amp;gt;&lt;br /&gt;
{{#subobject: HE Grenade Human&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 300&lt;br /&gt;
|custom = Human Damage&lt;br /&gt;
|penetration = 50&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject: HE Grenade SCP&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = High-Explosive Grenade&lt;br /&gt;
|damage = 900&lt;br /&gt;
|custom = SCP Damage&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCPs--&amp;gt;&lt;br /&gt;
&amp;lt;!-- SCP-049--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Cardiac Arrest&lt;br /&gt;
|damage = 8&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-049-2--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-049-2 Swipe&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-096--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 85&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Melee&lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 0&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 90&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = SCP-096 Charge &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 45&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Gate Pry &lt;br /&gt;
|custom = Non-target&lt;br /&gt;
|damage = 200&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!-- SCP-939--&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Claw&lt;br /&gt;
|damage = 40&lt;br /&gt;
|penetration = 75&lt;br /&gt;
|speed = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = damageSource&lt;br /&gt;
|name = Lunge&lt;br /&gt;
|damage = 120&lt;br /&gt;
|penetration = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;!---Damage Modifiers---&amp;gt;&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 40&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Light Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 60&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 80&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Combat Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Head&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Heavy Armor&lt;br /&gt;
|custom = Limb&lt;br /&gt;
|protection = 0&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = SCP-173 Armor&lt;br /&gt;
|custom = Body&lt;br /&gt;
|protection = 100&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Body&lt;br /&gt;
|custom = 100%&lt;br /&gt;
|multiplier = 1&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Head &lt;br /&gt;
|custom = 200%&lt;br /&gt;
|multiplier = 2&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Limb &lt;br /&gt;
|custom = 70%&lt;br /&gt;
|multiplier = .70&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = AHP &lt;br /&gt;
|custom = 30%&lt;br /&gt;
|multiplier = .30&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = normalDamageModifier&lt;br /&gt;
|name = Burned &lt;br /&gt;
|custom = 125%&lt;br /&gt;
|multiplier = 1.25&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Damage Reduction&lt;br /&gt;
|multiplier = 0.005&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 1&lt;br /&gt;
|multiplier = 0.95&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 2&lt;br /&gt;
|multiplier = .9&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 3&lt;br /&gt;
|multiplier = 0.875&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialDamageModifier&lt;br /&gt;
|name = Bodyshot Reduction Intent 4&lt;br /&gt;
|multiplier = 0.85&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 1&lt;br /&gt;
|multiplier = 0.6&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 2&lt;br /&gt;
|multiplier = 0.4&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
{{#subobject:&lt;br /&gt;
|type = specialModifier&lt;br /&gt;
|name = Rainbow Taste Intent 3&lt;br /&gt;
|multiplier = 0.35&lt;br /&gt;
|action = damageCalculation&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;[[Category:Data]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>betawiki&gt;Jamintheinfinite</name></author>
	</entry>
</feed>