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	<id>https://betawiki.scpslgame.com/index.php?action=history&amp;feed=atom&amp;title=FR-MG-0</id>
	<title>FR-MG-0 - Revision history</title>
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	<updated>2026-10-22T01:46:55Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.2</generator>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FR-MG-0&amp;diff=6209&amp;oldid=prev</id>
		<title>Jamintheinfinite: 1 revision imported</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FR-MG-0&amp;diff=6209&amp;oldid=prev"/>
		<updated>2026-10-21T17:49:28Z</updated>

		<summary type="html">&lt;p&gt;1 revision imported&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 17:49, 21 October 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;4&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;
&lt;!-- diff cache key wiki_publicbeta:diff:1.41:old-6208:rev-6209 --&gt;
&lt;/table&gt;</summary>
		<author><name>Jamintheinfinite</name></author>
	</entry>
	<entry>
		<id>https://betawiki.scpslgame.com/index.php?title=FR-MG-0&amp;diff=6208&amp;oldid=prev</id>
		<title>betawiki&gt;Jamintheinfinite: /* Attachments */</title>
		<link rel="alternate" type="text/html" href="https://betawiki.scpslgame.com/index.php?title=FR-MG-0&amp;diff=6208&amp;oldid=prev"/>
		<updated>2025-08-21T02:17:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Attachments&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Weapon infobox 3&lt;br /&gt;
|type = Light Machine Gun&lt;br /&gt;
|image = FRMG0Icon.png&lt;br /&gt;
|caliber = 5.56x45mm &lt;br /&gt;
|ammotype = (FMJ)&lt;br /&gt;
|ammo = 100 (+1)&lt;br /&gt;
|fire_rate = 720&lt;br /&gt;
|weight = 3.15&lt;br /&gt;
|length2 = 102&lt;br /&gt;
&amp;lt;!--- To manually override draw and reload times, add &amp;quot;Override&amp;quot; at the end of the variables --&amp;gt;&lt;br /&gt;
|draw_time = Show&lt;br /&gt;
|draw_timeChamber = Show&lt;br /&gt;
|reloadTime = Show&lt;br /&gt;
|reloadTimeFull = Show&lt;br /&gt;
|speed = 6&lt;br /&gt;
|stamina = 10&lt;br /&gt;
&amp;lt;!--- Values are taken from the Weapon Summary Menu --&amp;gt;&lt;br /&gt;
|bullet_accuracy = 0.04&lt;br /&gt;
|ads_accuracy = 0.13&lt;br /&gt;
|hip_accuracy = 2.2&lt;br /&gt;
|roundOverride = 0&lt;br /&gt;
|running_accuracy = 7.4&lt;br /&gt;
|barrel_attachments = 5&lt;br /&gt;
|sight_attachments = 5&lt;br /&gt;
|magazine_attachments = 2&lt;br /&gt;
|bottom_attachments = 4&lt;br /&gt;
|stock_attachments = 2&lt;br /&gt;
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]&lt;br /&gt;
|spawn_class = [[Mobile Task Force|MTF Captain]]&lt;br /&gt;
|inspired = H&amp;amp;K MG36&amp;lt;br&amp;gt;Pulsar Digitsight n960 (Night-Vision Scope)&lt;br /&gt;
|ID = 52&lt;br /&gt;
|debugName = GunFRMG0&lt;br /&gt;
|manufactor= Foundation Gunworks  &amp;lt;br&amp;gt; Lunae Defence (Various Attachments)&lt;br /&gt;
}}&lt;br /&gt;
The &amp;#039;&amp;#039;&amp;#039;Facility Recovery - Machine Gun - 0&amp;#039;&amp;#039;&amp;#039;, or simply the &amp;#039;&amp;#039;&amp;#039;FR-MG-0&amp;#039;&amp;#039;&amp;#039;, is a type of [[Weapons|Firearm]] in &amp;#039;&amp;#039;SCP: Secret Laboratory&amp;#039;&amp;#039;. It is a powerful light machine gun that spawns on the {{Fancy link|mtfcp}}.&lt;br /&gt;
__TOC__&lt;br /&gt;
=Operational Guide=&lt;br /&gt;
{{OpGuide2}}&lt;br /&gt;
&lt;br /&gt;
=In Game=&lt;br /&gt;
The FR-MG-0 is a powerful, wieldy light machine gun capable of putting out a devastating amount of damage quickly. The firearm has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely effective while aim-firing. The weapon&amp;#039;s high fire rate, damage, and easy-to-control recoil make it capable of quickly depleting the HP of a target, while the high ammo capacity allows for longer periods of firing before needing to reload. In exchange for this, the weapon&amp;#039;s heavy weight makes it slow the player down when equipped, while its long length makes it less accurate while moving.&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 has 2 possible spawn locations:&lt;br /&gt;
* [[Mobile Task Force|Nine-Tailed Fox Captain]]&lt;br /&gt;
* [[MTF-E11-SR Rack]] (Only in [[Heavy_Containment_Zone#SCP-079&amp;#039;s_Containment_Area|SCP-079&amp;#039;s Containment Area.]])&lt;br /&gt;
&lt;br /&gt;
The FR-MG-0 is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the FR-MG-0 but cancels the animation before the bullet in the chamber is removed, the FR-MG-0 will have one bullet in it despite having no magazine, which can be fired.&lt;br /&gt;
&lt;br /&gt;
Due to being a closed bolt firearm, the FR-MG-0 bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the FR-MG-0 currently has a magazine in it. If the magazine was removed from the FR-MG-0, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. However, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the FR-MG-0.&lt;br /&gt;
&lt;br /&gt;
Holding down the {{key Press|E}} key on a player with the firearm equipped will [[Inventory Mechanics#Disarming|disarm]] the player.&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
==Attachments==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;&lt;br /&gt;
Sight=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGIron_Sights.png|40px|center]]&amp;#039;&amp;#039;Iron Sights&amp;#039;&amp;#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.3x|Type=Positive}}&amp;lt;br&amp;gt; Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGRed_Dot.png|70px|center]]&amp;#039;&amp;#039;Dot Sight&amp;#039;&amp;#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.05x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&amp;lt;br&amp;gt;Equip Time {{Attachments|+0.06s|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHolo_Sight.png|100px|center]]&amp;#039;&amp;#039;Holographic Sight&amp;#039;&amp;#039;&lt;br /&gt;
|ADS Zoom{{Attachments|1.05x|Type=Positive}}&amp;lt;br&amp;gt;Weight {{Attachments|+3%|Type=Negative}}&amp;lt;br&amp;gt;Equip Time {{Attachments|+0.06s|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNight_Vision.png|100px|center]]&amp;#039;&amp;#039;Night Vision Scope&amp;#039;&amp;#039;&lt;br /&gt;
|ADS Zoom {{Attachments|1.05x|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Night Vision|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.13s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-20%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+22%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGScope.png|100px|center]]&amp;#039;&amp;#039;Telescopic Sight&amp;#039;&amp;#039;&lt;br /&gt;
|ADS Zoom {{Attachments|3x|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+33%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.06s|Type=Negative}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-20%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+12%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Barrel=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGBare_Muzzle.png|100px|center]]&amp;#039;&amp;#039;Standard Barrel&amp;#039;&amp;#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMuzzle_Brake.png|100px|center]]&amp;#039;&amp;#039;Muzzle Brake&amp;#039;&amp;#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.06s|Type=Negative}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|+20%|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+8%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+2%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlash_Hider.png|100px|center]]&amp;#039;&amp;#039;Flash Hider&amp;#039;&amp;#039;&lt;br /&gt;
|{{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.06s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+6%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+1%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGShort_Muzzle.png|100px|center]]&amp;#039;&amp;#039;Short Barrel&amp;#039;&amp;#039;&lt;br /&gt;
|Length {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-2%|Type=Positive}} &amp;lt;br&amp;gt; Hip-firing Accuracy {{Attachments|+25%|Type=Positive}} &amp;lt;br&amp;gt; Damage {{Attachments|-6%|Type=Negative}} &amp;lt;br&amp;gt; Penetration {{Attachments|-10%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGSuppressor.png|100px|center]]&amp;#039;&amp;#039;Suppressor&amp;#039;&amp;#039;&lt;br /&gt;
|Bullet Accuracy {{Attachments|+11%|Type=Positive}} &amp;lt;br&amp;gt; Gunshot Loudness {{Attachments|-65%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Flash Suppression|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.13s|Type=Negative}} &amp;lt;br&amp;gt; Length {{Attachments|+16%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Stock=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGStandard_Stock.png|100px|center]]&amp;#039;&amp;#039;Standard Stock&amp;#039;&amp;#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGHeavy_Stock.png|100px|center]]&amp;#039;&amp;#039;Heavy Stock&amp;#039;&amp;#039;&lt;br /&gt;
|Recoil when aiming {{Attachments|-16%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Accuracy {{Attachments|+82%|Type=Positive}} &amp;lt;br&amp;gt; Length {{Attachments|+1%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Bottom=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGNo_Bottom_Rail.png|100px|center]]&amp;#039;&amp;#039;None&amp;#039;&amp;#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGForegrip.png|30px|center]]&amp;#039;&amp;#039;Foregrip&amp;#039;&amp;#039;&lt;br /&gt;
|Recoil {{Attachments|-10%|Type=Positive}} &amp;lt;br&amp;gt; Aiming Speed {{Attachments|-10%|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+3%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGLaser.png|100px|center]]&amp;#039;&amp;#039;Laser Sight&amp;#039;&amp;#039;&lt;br /&gt;
| Hip-firing Accuracy {{Attachments|+150%|Type=Positive}} &amp;lt;br&amp;gt; {{Attachments|Laser visible to others|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+5%|Type=Negative}}&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGFlashlight.png|100px|center]]&amp;#039;&amp;#039;Flashlight&amp;#039;&amp;#039;&lt;br /&gt;
|{{Attachments|Light Source|Type=Positive}} &amp;lt;br&amp;gt; Equip Time {{Attachments|+0.13s|Type=Negative}} &amp;lt;br&amp;gt; Weight {{Attachments|+6%|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
|-|&lt;br /&gt;
Magazine=&lt;br /&gt;
{|class=&amp;quot;wikitable--stripe wikitable--border&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border-collapse:collapse&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Attachment&lt;br /&gt;
!style=&amp;quot;text-align:center;&amp;quot;|Stats&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_100_FMJ.png|65px|center]]&amp;#039;&amp;#039;FMJ Drum&amp;#039;&amp;#039;&lt;br /&gt;
|Default Attachment&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;text-align:center;|[[File:FRMGMag_60_AP.png|65px|center]]&amp;#039;&amp;#039;AP Drum&amp;#039;&amp;#039;&lt;br /&gt;
|Penetration {{Attachments|+15%|Type=Positive}} &amp;lt;br&amp;gt; Reload Time {{Attachments|-0.5s|Type=Positive}} &amp;lt;br&amp;gt; Weight {{Attachments|-28%|Type=Positive}} &amp;lt;br&amp;gt; Recoil {{Attachments|+15%|Type=Negative}} &amp;lt;br&amp;gt; Magazine Capacity {{Attachments|-40|Type=Negative}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&amp;lt;div class=&amp;quot;round-tabber&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tabber&amp;gt;FML=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard FMJ|custom2=Short FMJ}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
|-|&lt;br /&gt;
AP=&lt;br /&gt;
{{2DamageHeader|barrelType2=Short}}&lt;br /&gt;
{{2DPenetration|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Body (100%)|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Limb (70%)|mod=Limb|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Head (200%)|mod=Head|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=AHP (30%)|effect=AHP|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Burned (125%)|effect=Burned|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Purple Candy (80%)|damageReductionTrue=Yes|damageReductionIntent=40|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{2DamageNew|2=Rainbow Candy (95%)|damageReductionTrue=Yes|damageReductionIntent=10|custom1=Standard AP|custom2=Short AP}}&lt;br /&gt;
{{FooterNonWeapon}}&lt;br /&gt;
&amp;lt;/tabber&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Footer}}&lt;br /&gt;
&lt;br /&gt;
=Related Achievements=&lt;br /&gt;
{{Achievements|check2=Firearm}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed&amp;quot; widths=600px heights=338px&amp;gt;&lt;br /&gt;
FRMGOEquipped.gif|&amp;#039;&amp;#039;&amp;#039;Equip + Chamber Animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
FRMG0Inspect.gif|&amp;#039;&amp;#039;&amp;#039;Inspect Animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
FRMG0TacticalReload.gif|&amp;#039;&amp;#039;&amp;#039;Tactical Reload Animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
FRMG0CombatReload.gif|&amp;#039;&amp;#039;&amp;#039;Combat Reload Animation&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* During early testing, the FR-MG-0 had a much higher firepower. This was lowered before release, as the weapon was capable of taking down a single SCP, such as an enraged [[SCP-096]].&lt;/div&gt;</summary>
		<author><name>betawiki&gt;Jamintheinfinite</name></author>
	</entry>
</feed>