From SCP: Secret Laboratory Public Beta Official Wiki

m (Removed unnecessary boldness on instances of the word Revolver other than the first one of the article)
(Added keybinding to mentions of Left Click and Middle Click, and made two small changes to existing sentences.)
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The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.
The Revolver spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.
The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of [[Armor]] type.  
The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what [[Armor]] they are wearing (or not).  
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.


The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to ''Single-Action'' mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.<br>
The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.<br>
In ''Single-Action'' mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver's hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.
In ''Single-Action'' mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire, thus giving an overall lower fire-rate.


The Revolver has three different cylinders:  
The Revolver has three different cylinders:  

Revision as of 12:24, 29 August 2021

.44 Revolver
Basic Info
Type Pistol
Cartridge Type .44 Mag
Ammo Capacity 6
Manufacturer Luty Arms Co.
Basic Stats
Fire Rate 240 4 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
75m
Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Equip Time ??s
Pick-Up Time Higher weight increases time 0.62s Unrounded value: 0.62125s
Weight 2.15kg
Length 14in
Other Info
Attachment Comb  54
Spawns on Chaos Repressors
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn ID 39


In-game

The Revolver is a firearm found in SCP: Secret Laboratory that is primarily used by the Chaos Repressors. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.

The Revolver spawns on Chaos Repressors as a secondary weapon. The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of what Armor they are wearing (or not). The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the Guard Armor; even then, the Revolver must have the Long Barrel to do so.

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold  Left Click for 0.1s to fire. If the player presses  Middle  Click, the Revolver switches to Single-Action mode. Simply pressing  Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver's hammer with  Middle  Click each time they want to fire, thus giving an overall lower fire-rate.

The Revolver has three different cylinders: - The default 6-shot cylinder with 6 FMJ bullets - The 4-shot cylinder with 4 AP bullets - The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.

With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.

The Revolver's rounds are fairly limited, as Chaos Repressors spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

Attachments

Attachment Stats
Iron Sight
ADS Zoom 1.05x
Default Attachment
Dot Sight
ADS Zoom 1.05x
Draw Speed Multiplier -5%
Telescoping Sight
ADS Zoom 6x
Draw Speed Multiplier -10%
Attachment Stats
Medium Barrel
Default Attachment
Long Barrel
Damage +10%
Bullet Innacuracy -50%
Draw Speed Multiplier -15%
Weapon Length +4 in
Short Barrel
Draw Speed Multiplier +70%
Damage -10%
Bullet Inaccuracy +30%
Weapon Length -4 in
Attachment Changes
Pistol Grip
Default Attachment
Long Stock
ADS Inaccuracy -60%
ADS Recoil -35%
Draw Speed Multiplier -20%
Weapon Length +12 in
Attachment Changes
6-Shot Cylinder
Default Attachment
4-Shot Cylinder
Penetration +30%
Bullet Inaccuracy -20%
Magazine Capacity -2
8-Shot Cylinder
Magazine Capacity +2
Fire Rate -40%

Stats

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 51.93 57.7 66.36 51.93 57.7 66.36
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 103.86 115.4 132.72 103.86 115.4 132.72
AHP (30%) 15.58 17.31 19.91 15.58 17.31 19.91
Burned (125%) 64.91 72.13 82.94 64.91 72.13 82.94
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 44.66 49.62 59.72 48.71 54.12 64.76
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 103.86 115.4 132.72 103.86 115.4 132.72
AHP (30%) 13.4 14.89 17.92 14.61 16.24 19.43
Burned (125%) 55.82 62.03 74.65 60.89 67.65 80.95
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 41.02 45.58 56.4 47.1 52.33 63.97
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 74.78 83.08 106.16 90.98 101.1 126.34
AHP (30%) 12.31 13.67 16.92 14.13 15.7 19.19
Burned (125%) 51.28 56.98 70.5 58.88 65.42 79.96
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 37.39 41.54 53.08 45.49 50.55 63.17
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 74.78 83.08 106.16 90.98 101.1 126.34
AHP (30%) 11.22 12.46 15.93 13.65 15.16 18.95
Burned (125%) 46.74 51.93 66.36 56.86 63.18 78.96
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Visit the Weapon Mechanics page for a more indepth chart.

Gallery

Equip Animation
Rare Equip Animation
Inspect Animation
Reload Animation
Rare Reload Animation
Reload Animation (from unload)
Unload Animation
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