From SCP: Secret Laboratory Public Beta Official Wiki

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|caliber = .44 Mag
|caliber = .44 Mag
|ammo = 6
|ammo = 6
|reload = ??
|nocat = yes
|nocat = yes
|fire_rate = 240
|fire_rate = 240
|weight = 0.45
|weight = 2.15
|length = 14
|length2 = 34
|ads_time = ??
|draw_time = 0.45
|draw_time = ??
|fire_delay = 0.1
|fire_delay = 0.1
|fire_delay2 = 0
|fire_delay2 = 0
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.15
|ads_accuracy = 0.75
|hip_accuracy = 2
|running_accuracy = 2.7
|damage_falloff = 75
|damage_falloff = 75
|barrel_attachments = 3
|barrel_attachments = 3
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|bottom_attachments = 2
|bottom_attachments = 2
|spawn_locations =  
|spawn_locations =  
|spawn_class = Chaos Repressors
|spawn_class = [[Chaos Insurgent#Chaos Repressor|Chaos Marauder]]
|manufactor= [[File:LutyArmsLogo.png|25px|middle]] Luty Arms Co.
|inspired = S&W Model 500/Model 629
|manufactor= [[Lore/Manufacturers#Luty Arms Co.|Luty Arms Co.]]
|ID = 39
|ID = 39
}}
}}
==In-game==
The '''.44 Revolver''' (or just '''Revolver''') is a type of [[Weapons|Firearm]] found in ''SCP: Secret Laboratory''. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.
The '''Revolver''' is a [[Weapons|firearm]] found in ''SCP: Secret Laboratory'' that is primarily used by the [[Chaos Insurgent|Chaos Repressors]]. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.
__TOC__
=In Game=
The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing [[Armor]]. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not).  


The '''Revolver''' spawns on [[Chaos Insurgent|Chaos Repressors]] as a secondary weapon.
The Revolver has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold {{Key Press|Leftclick}} for 0.1s to fire. If the player presses {{Key Press|Middleclick}}, the Revolver switches to ''Single-Action'' mode. Simply pressing {{Key Press|Leftclick}} will achieve nothing, unlike all the other guns in the game.<br>
The '''Revolver''' will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the '''Revolver''' to always one tap human player heads, regardless of [[Armor]] type.  
In ''Single-Action'' mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with {{Key Press|Middleclick}} each time they want to fire in this mode, thus giving an overall lower fire-rate.
The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the [[Light Armor|Guard Armor]]; even then, the Revolver must have the Long Barrel to do so.


The '''Revolver''' has two modes: ''Double-Action'' and ''Single-Action''. By default the Revolver is in ''Double-Action'' mode. When in ''Double-Action'' mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the '''Revolver''' switches to ''Single-Action'' mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.<br>
The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within [[Site-02]]. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br>
In ''Single-Action'' mode the '''Revolver''' has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver's hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.


The Revolver has three different cylinders:  
The Revolver has only one possible spawn location:
- The default 6-shot cylinder with 6 FMJ bullets
* [[Chaos Insurgent|Chaos Marauders]] (will always spawn with a .44 Revolver)
- The 4-shot cylinder with 4 AP bullets
- The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.
 
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.
 
The Revolver's rounds are fairly limited, as [[Chaos Insurgent|Chaos Repressors]] spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased [[Chaos Insurgent|Chaos Insurgents]], or using [[SCP-914]].


==Attachments==
==Attachments==
Line 51: Line 50:
!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:RevolverIronSight.png|100px|center]]''Iron Sight''
|style="text-align:center;|[[File:RevolverIronSight.png|100px|center]]''Iron Sights''
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Default Attachment
|ADS Zoom  <font color= #05e814>1.2x </font> <br> Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverDotSight.png|100px|center]]''Dot Sight''
|style="text-align:center;|[[File:RevolverDotSight.png|100px|center]]''Dot Sight''
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Draw Speed Multiplier <font color= #ea2107> -5% </font>
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.02s </font> <br> Weight <font color= #ea2107> +7% </font>
|-
|-
|style="text-align:center;|[[File:RevolverScope.png|100px|center]]''Telescoping Sight''
|style="text-align:center;|[[File:RevolverScope.png|100px|center]]''Telescopic Sight''
|ADS Zoom  <font color= #05e814>6x </font> <br> Draw Speed Multiplier <font color= #ea2107> -10% </font>
|ADS Zoom  <font color= #05e814>6x </font> <br> Equip Time <font color= #ea2107> +0.05s </font> <br> Weight <font color= #ea2107> +33% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]''Long Barrel''
|style="text-align:center;|[[File:RevolverBarrelLong.png|100px|center]]''Long Barrel''
| Damage <font color= #05e814> +10% </font> <br> Bullet Innacuracy <font color= #05e814> -50% </font> <br> Draw Speed Multiplier <font color= #ea2107> -15% </font> <br> Weapon Length +{{Mvar|4 in}}
| Damage <font color= #05e814> +10% </font> <br> Bullet Acuracy <font color= #05e814> +100% </font> <br>  Penetration <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Length <font color= #ea2107> +37% </font> <br> Weight <font color= #ea2107> +51% </font>
|-
|-
|style="text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]''Short Barrel''
|style="text-align:center;|[[File:RevolverBarrelShort.png|60px|center]]''Short Barrel''
| Draw Speed Multiplier  <font color= #05e814> +70% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Inaccuracy <font color= #ea2107> +30% </font> <br> Weapon Length -{{Mvar|4 in}}
| Equip Time <font color= #05e814> -0.19s </font> <br> Length <font color= #05e814> -22% </font> <br> Weight <font color= #05e814> -30% </font> <br> Damage <font color= ea2107> -10% </font> <br> Bullet Accuracy <font color= #ea2107> -23% </font> <br>
|}
|}
|-|
|-|
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]''Pistol Grip''
|style="text-align:center;|[[File:RevolverPistolGrip.png|60px|center]]''Standard Stock''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:RevolverButtstock.png|80px|center]]''Long Stock''
|style="text-align:center;|[[File:RevolverButtstock.png|80px|center]]''Heavy Stock''
|ADS Inaccuracy <font color= #05e814> -60% </font> <br> ADS Recoil <font color= #05e814> -35% </font> <br> Draw Speed Multiplier <font color= ea2107> -20% </font> <br> Weapon Length +{{Mvar|12 in}}
|Aiming Accuracy <font color= #05e814> +150% </font> <br> Recoil When Aiming <font color= #05e814> -35% </font> <br> Equip Time <font color= ea2107> +0.11s </font> <br> Length <font color= #ea2107> +89% </font> <br> Weight <font color= #ea2107> +33% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:RevolverCylinder4.png|60px|center]]''4-Shot Cylinder''
|style="text-align:center;|[[File:RevolverCylinder4.png|60px|center]]''4-Shot Cylinder''
|Penetration <font color= #05e814> +30% </font> <br> Bullet Inaccuracy <font color= #05e814> -20% </font> <br> Magazine Capacity <font color= #ea2107> -2 </font>  
|Penetration <font color= #05e814> +30% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Magazine Capacity <font color= #ea2107> -2 </font>  
|-
|-
|style="text-align:center;|[[File:RevolverCylinder8.png|60px|center]]''8-Shot Cylinder''
|style="text-align:center;|[[File:RevolverCylinder8.png|60px|center]]''8-Shot Cylinder''
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}}
}}
{{!}}-{{!}}
{{!}}-{{!}}
Guard Armor=
Light Armor=
{{#ask:  
{{#ask:  
[[Weapon::Revolver]]
[[Weapon::Revolver]]
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}}
}}
</div>
</div>
<small>''Visit the [[Weapon Mechanics#Revolver|Weapon Mechanics page]] for a more indepth chart.''</small>
 
==Sounds==
{{multi-listen start}}
{{multi-listen item|filename=RevCock.mp3|title=Hammer pull|description=}}<br>
{{multi-listen item|filename=RevShoot.mp3|title=Fire|description=}}<br>
{{multi-listen item|filename=RevDryfire.mp3|title=Dry Fire |description=}}<br>
{{multi-listen item|filename=RevADSUp.mp3|title=ADS In|description=}}<br>
{{multi-listen item|filename=RevADSDown.mp3|title=ADS Out|description=}}
{{multi-listen end}}


==Gallery==
==Gallery==
{|
<div class="round-tabber">
|[[File:Revolver Equip New.gif|thumb|600px|Equip Animation]]
{{#tag:tabber|
|[[File:Revolver Equip Rare New.gif|thumb|600px|Rare Equip Animation]]
Animations=
|-
<gallery mode="packed" widths=600px heights=338px>
|[[File:Revolver Inspect New.gif|thumb|600px|Inspect Animation]]
Revolver Equip Animation.png| '''Equip Animation'''
|[[File:Revolver Reload New.gif|thumb|600px|Reload Animation]]
Revolver Rare Equip Animation.png| '''Rare Equip Animation (1 in 50)'''
|-
Revolver Inspect Animation.png| '''Inspect Animation'''
|[[File:Revolver Rare Reload New.gif|thumb|600px|Rare Reload Animation]]
Revolver Reload Animation.png| '''Reload Animation'''
|[[File:Revolver Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]
Revolver Rare Reload Animation.png| '''Rare Reload Animation (1 in 50)'''
|-
Revolver Full Reload Animation.png| '''Reload Animation (from Unload)'''
|[[File:Revolver  Unload New.gif|thumb|600px|Unload Animation]]
Revolver Unload Animation.png| '''Unload Animation'''
|}
</gallery>
{{!}}-{{!}}
Render=
<gallery mode="packed" widths=600px heights=338px>
RevolverRender.jpeg|Official 2.1k Render
</gallery>
}}
</div>
 
==Trivia==
*The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
*Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
*The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.
**[https://sketchfab.com/3d-models/scp-secret-laboratory-revolver-sw-500-f621094395d24bed868b684412ac6797 Sketch Fab Link]
{{Items Navbox}}

Revision as of 14:59, 30 March 2022

.44 Revolver
Basic Info
Type Pistol
Cartridge Type .44 Mag
Ammo Capacity 6
Manufacturer Luty Arms Co.
Basic Stats
Fire Rate 240 4 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
75m
Fire Delay 0.1s (Double Action)
Fire Delay 0s (Single Action)
Equip Time 0.45s
Pick-Up Time Higher weight increases time 0.62s Unrounded value: 0.62125s
Weight 2.15kg
Length 34cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.15°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding.  2.2° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.75° 0.9° (with Bullet Accuracy)
Running Accuracy 2.7°
Other Info
Attachment Comb  54
Spawns on Chaos Marauder
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by S&W Model 500/Model 629
Spawn ID 39


The .44 Revolver (or just Revolver) is a type of Firearm found in SCP: Secret Laboratory. Its high firepower makes it effective at killing some targets in only one hit, though its slow fire rate makes it less effective against large groups.

In Game

The .44 Revolver is a very powerful and useful sidearm, capable of instantly killing any human player that isn't wearing Armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel attachment will allow the Revolver to always one tap human player heads, regardless of what armor they are wearing (or not).

The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold  Left Click for 0.1s to fire. If the player presses  Middle  Click, the Revolver switches to Single-Action mode. Simply pressing  Left Click will achieve nothing, unlike all the other guns in the game.
In Single-Action mode the Revolver much is more accurate. The downside of this mode is that the player has to manually cock the Revolver's hammer with  Middle  Click each time they want to fire in this mode, thus giving an overall lower fire-rate.

The Revolver's rounds are fairly limited, as only Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.

The Revolver has only one possible spawn location:

Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.2x
Default Attachment
Dot Sight
ADS Zoom 1.05x
Equip Time +0.02s
Weight +7%
Telescopic Sight
ADS Zoom 6x
Equip Time +0.05s
Weight +33%
Attachment Stats
Medium Barrel
Default Attachment
Long Barrel
Damage +10%
Bullet Acuracy +100%
Penetration +10%
Equip Time +0.08s
Length +37%
Weight +51%
Short Barrel
Equip Time -0.19s
Length -22%
Weight -30%
Damage -10%
Bullet Accuracy -23%
Attachment Changes
Standard Stock
Default Attachment
Heavy Stock
Aiming Accuracy +150%
Recoil When Aiming -35%
Equip Time +0.11s
Length +89%
Weight +33%
Attachment Changes
6-Shot Cylinder
Default Attachment
4-Shot Cylinder
Penetration +30%
Bullet Accuracy +25%
Magazine Capacity -2
8-Shot Cylinder
Magazine Capacity +2
Fire Rate -40%

Stats

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 51.93 57.7 66.36 51.93 57.7 66.36
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 103.86 115.4 132.72 103.86 115.4 132.72
AHP (30%) 15.58 17.31 19.91 15.58 17.31 19.91
Burned (125%) 64.91 72.13 82.94 64.91 72.13 82.94
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 44.66 49.62 59.72 48.71 54.12 64.76
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 103.86 115.4 132.72 103.86 115.4 132.72
AHP (30%) 13.4 14.89 17.92 14.61 16.24 19.43
Burned (125%) 55.82 62.03 74.65 60.89 67.65 80.95
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 41.02 45.58 56.4 47.1 52.33 63.97
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 74.78 83.08 106.16 90.98 101.1 126.34
AHP (30%) 12.31 13.67 16.92 14.13 15.7 19.19
Burned (125%) 51.28 56.98 70.5 58.88 65.42 79.96
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Short Medium Long Short Medium Long
Ammo Type .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (FMJ) .44 MAG (AP) .44 MAG (AP) .44 MAG (AP)
Penetration 65% 65% 75% 84.5% 84.5% 94%
Body (100%) 37.39 41.54 53.08 45.49 50.55 63.17
Limb (70%) 36.351 40.39 46.452 36.351 40.39 46.452
Head (200%) 74.78 83.08 106.16 90.98 101.1 126.34
AHP (30%) 11.22 12.46 15.93 13.65 15.16 18.95
Burned (125%) 46.74 51.93 66.36 56.86 63.18 78.96
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Trivia

  • The Revolver was made in Agua Fria, Texas, which is a reference to Big Iron.
  • Inside the frame of the Revolver is a hidden message saying "Thanks Ender :)"
  • The Revolver was visually based on the S&W Model 500, which actually uses .500 rounds instead of the .44 rounds seen in-game.
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