Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.3x Default Attachment |
Holographic Sight | ADS Zoom 1.05x Equip time +0.03s Weight +13% |
Ammo Counter Sight | ADS Zoom 1.1x Ammo Counter Weight +10% |
Telescopic Sight | ADS Zoom 6x Aiming Accuracy +43% Equip Time +0.06s Aiming Speed -25% Weight +28% |
Wiki Links
(New attachments info, fixed some images) |
No edit summary |
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Line 4: | Line 4: | ||
|caption = | |caption = | ||
|caliber = 7.62x39mm | |caliber = 7.62x39mm | ||
|ammo = 30 | |ammo = 30 (+1) | ||
|weight = 3. | |weight = 3.9 | ||
|length2 = 96 | |length2 = 96 | ||
|fire_rate = 498 | |fire_rate = 498 | ||
|draw_time = 0.54 | |||
|draw_time = | |||
|speed = 1 | |speed = 1 | ||
|stamina = 2 | |stamina = 2 | ||
<!--- Values are taken from the Weapon Summary Menu --> | |||
|bullet_accuracy = 0.07 | |||
|ads_accuracy = 0.08 | |||
|hip_accuracy = 2.5 | |||
|running_accuracy = 7.4 | |||
|damage_falloff = 100 | |damage_falloff = 100 | ||
|barrel_attachments = 5 | |barrel_attachments = 5 | ||
Line 18: | Line 21: | ||
|bottom_attachments = 4 | |bottom_attachments = 4 | ||
|stock_attachments = 3 | |stock_attachments = 3 | ||
|spawn_class = | |spawn_class = [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]] <br> [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] | ||
|inspired = AK Rifles | |inspired = Various AK Rifles | ||
|manufactor= | |manufactor= [[Lore/Manufacturers#Gunex|Gunex]] (Various Attachments) | ||
|ID = 40 | |ID = 40 | ||
}} | }} | ||
The '''AK''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a custom made firearm that acts as the Chaos Insurgency's version of the [[MTF-E11-SR]]. Though the weapon itself is meant to be somewhat similar to the [[Crossvec]] when it comes to balancing due to the fact most Chaos spawn with the AK. Similar to how most MTF spawn with the Crossvec. | |||
__TOC__ | |||
==In Game== | ==In Game== | ||
The | The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.<br> | ||
The AK's rounds are fairly limited | The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in [[Site-02]]. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using [[SCP-914]].<br> | ||
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player. | |||
The AK has only 2 possible spawn locations: | |||
* [[Chaos Insurgent#Chaos Conscript|Chaos Conscripts]], and [[Chaos Insurgent#Chaos Riflemen|Chaos Riflemen]] (will always spawn with a AK) | |||
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK. | |||
==Attachments== | ==Attachments== | ||
Line 37: | Line 48: | ||
!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:IronSights_AK.png| | |style="text-align:center;|[[File:IronSights_AK.png|50px|center]]''Iron Sight'' | ||
|ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment | |ADS Zoom <font color= #05e814>1.3x </font> <br> Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:HoloAttachment.png| | |style="text-align:center;|[[File:HoloAttachment.png|65px|center]]''Holographic Sight'' | ||
|ADS Zoom <font color= #05e814>1.05x </font> <br> Equip time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +13% </font> <br> | |ADS Zoom <font color= #05e814>1.05x </font> <br> Equip time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +13% </font> <br> | ||
|- | |- | ||
|style="text-align:center;|[[File:AmmoCounter_AK.png| | |style="text-align:center;|[[File:AmmoCounter_AK.png|65px|center]]''Ammo Counter Sight'' | ||
|ADS Zoom <font color= #05e814>1.1x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Weight <font color= #ea2107> +10% </font> <br> | |ADS Zoom <font color= #05e814>1.1x </font> <br> <font color= #05e814>Ammo Counter </font> <br> Weight <font color= #ea2107> +10% </font> <br> | ||
|- | |- | ||
|style="text-align:center;|[[File:Scope_AK.png| | |style="text-align:center;|[[File:Scope_AK.png|120px|center]]''Telescopic Sight'' | ||
|ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+43%</font> <br> Equip Time <font color= #ea2107>+0.06s </font> <br> Aiming Speed <font color= #ea2107>-25% </font> <br> Weight <font color= #ea2107>+28% </font> | |ADS Zoom <font color= #05e814>6x </font> <br> Aiming Accuracy <font color= #05e814>+43%</font> <br> Equip Time <font color= #ea2107>+0.06s </font> <br> Aiming Speed <font color= #ea2107>-25% </font> <br> Weight <font color= #ea2107>+28% </font> | ||
|} | |} | ||
Line 56: | Line 67: | ||
!Stats | !Stats | ||
|- | |- | ||
|style="text-align:center;|[[File:DefaultBarrel_AK.png| | |style="text-align:center;|[[File:DefaultBarrel_AK.png|65px|center]]''Standard Barrel'' | ||
|Default Attachment | |Default Attachment | ||
|- | |- | ||
|style="text-align:center;|[[File:HeavyBarrel_AK.png| | |style="text-align:center;|[[File:HeavyBarrel_AK.png|120px|center]]''Extended Barrel'' | ||
| Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Damage <font color= #05e814> +5% </font> <br> Equip Time <font color= #ea2107> +0.18s </font> <br> Hip-Firing Accuracy <font color= #ea2107>-5% </font> <br> Length <font color= #ea2107>+20% </font> <br> Weight <font color= #ea2107>+22% </font> | | Penetration <font color= #05e814> +10% </font> <br> Bullet Accuracy <font color= #05e814> +25% </font> <br> Damage <font color= #05e814> +5% </font> <br> Equip Time <font color= #ea2107> +0.18s </font> <br> Hip-Firing Accuracy <font color= #ea2107>-5% </font> <br> Length <font color= #ea2107>+20% </font> <br> Weight <font color= #ea2107>+22% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:Suppressor_AK.png| | |style="text-align:center;|[[File:Suppressor_AK.png|90px|center]]''Suppressor'' | ||
| Gunshot Loudness <font color= #05e814> -65% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+14% </font> | | Gunshot Loudness <font color= #05e814> -65% </font> <br> Bullet Accuracy <font color= #05e814> +18% </font> <br> <font color= #05e814> Flash Suppression </font> <br> Equip Time <font color= #ea2107> +0.1s </font> <br> Length <font color= #ea2107>+17% </font> <br> Weight <font color= #ea2107>+14% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:MuzzleBrake_AK.png| | |style="text-align:center;|[[File:MuzzleBrake_AK.png|80px|center]]''Muzzle Brake'' | ||
| Recoil <font color= #05e814> -10% </font> <br> Gunshot Loudness <font color= #ea2107> +30% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+5% </font> <br> Weight <font color= #ea2107>+6% </font> | | Recoil <font color= #05e814> -10% </font> <br> Gunshot Loudness <font color= #ea2107> +30% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+5% </font> <br> Weight <font color= #ea2107>+6% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:MuzzleBooster_AK.png| | |style="text-align:center;|[[File:MuzzleBooster_AK.png|80px|center]]''Muzzle Booster'' | ||
| Fire Rate <font color= #05e814> +15% </font> <br> Recoil <font color= #ea2107> +25% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+9% </font> | | Fire Rate <font color= #05e814> +15% </font> <br> Recoil <font color= #ea2107> +25% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+9% </font> | ||
|} | |} | ||
Line 101: | Line 112: | ||
|- | |- | ||
|style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | |style="text-align:center;|[[File:WoodStock_AK.png|80px|center]]''Heavy Stock'' | ||
|Recoil | |Recoil When Aiming <font color= #05e814> -35.7% </font> <br> Aiming Accuracy <font color= #05e814> +82% </font> <br> Hip-Firing Accuracy <font color= #ea2107> -9% </font> <br> Length <font color= #ea2107>+8% </font> <br> Weight <font color= #ea2107>+31% </font> | ||
|- | |- | ||
|style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | |style="text-align:center;|[[File:NoStock_AK.png|10px|center]]''No Stock'' | ||
Line 190: | Line 201: | ||
==Gallery== | ==Gallery== | ||
{| | <div class="round-tabber"> | ||
{{#tag:tabber| | |||
Animations= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
AK Equip Animation.png| '''Equip + Chamber Animation''' | |||
AK Inspect Animation.png| '''Inspect Animation''' | |||
|- | AK Reload Animation.png| '''Reload Animation''' | ||
| | AK Full Reload Animation.png| '''Reload Animation (from unload)''' | ||
AK Unload Animation.png| '''Unload Animation''' | |||
</gallery> | |||
{{!}}-{{!}} | |||
Renders= | |||
<gallery mode="packed" widths=600px heights=338px> | |||
AK_Render_2.jpg|Official Render #1 | |||
AK_Render_4.jpg|Official Render #2 | |||
AK_Render_1.jpg|Official Render #3 | |||
AK_Render_3.jpg|Official Render #4 | |||
</gallery> | |||
[https://www.artstation.com/artwork/L3KAnR Click here for more renders] | |||
}} | |||
</div> | |||
==Trivia== | |||
*The AK is the only firearm to have not received an official 2.1k render. | |||
**This is because, at the time, the AK model was not yet ready to be released to the public. | |||
*For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR. | |||
*The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts. | |||
**The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s. | |||
**The Muzzle Devices are faithful recreations of original Russian devices. | |||
***Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104. | |||
***Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103. | |||
***Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104. | |||
***Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM. | |||
**The Rear Iron Sights appears to be based off the AK-12's Aperture Sights. | |||
**Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails. | |||
***The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system. | |||
**The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12. | |||
**Magazine options look a lot like PMAGs. | |||
**The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon. | |||
{{Items Navbox}} |
Revision as of 21:30, 12 October 2022
AK | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 30 (+1) |
Manufacturer | Gunex (Various Attachments) |
Basic Stats | |
Fire Rate | 498 8.3 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Equip Time | 0.54s |
Pick-Up Time Higher weight increases time | 0.93s Unrounded value: 0.9275s |
Sprint Penalty | -0.054 m/s |
Stamina Penalty | -0.4s |
Weight | 3.9kg |
Length | 96cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.07° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2.5° 2.6° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08° 0.15° (with Bullet Accuracy) |
Running Accuracy | 7.4° |
Other Info | |
Attachment Comb | 240 |
Spawns on | Chaos Conscripts Chaos Riflemen |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Various AK Rifles |
Spawn ID | 40 |
The AK is a type of Firearm in SCP: Secret Laboratory. It is a custom made firearm that acts as the Chaos Insurgency's version of the MTF-E11-SR. Though the weapon itself is meant to be somewhat similar to the Crossvec when it comes to balancing due to the fact most Chaos spawn with the AK. Similar to how most MTF spawn with the Crossvec.
In Game
The AK boasts very high damage and penetration, but suffers from low firerate, low hipfire accuracy, high weight, and high recoil. As such, the default AK is usually most effective when aiming down sights at mid range. However, attachments such as the Laser or No Stock can make it more effective at close range, while others such as the Heavy Stock or Extended Barrel can improve its long range ability. Overall, the AK allows for 240 different combinations, allowing anyone's play-style to be accounted for.
The AK's rounds are fairly limited as only Chaos Riflemen, Repressors, and Conscripts spawn with them, and they don't spawn in Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Holding down the E key on a player with the firearm equipped will disarm the player.
The AK has only 2 possible spawn locations:
- Chaos Conscripts, and Chaos Riflemen (will always spawn with a AK)
Due to being a closed bolt firearm, the AK bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the AK currently has a magazine in it. If the magazine was removed from the AK but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the AK.
Attachments
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Extended Barrel | Penetration +10% Bullet Accuracy +25% Damage +5% Equip Time +0.18s Hip-Firing Accuracy -5% Length +20% Weight +22% |
Suppressor | Gunshot Loudness -65% Bullet Accuracy +18% Flash Suppression Equip Time +0.1s Length +17% Weight +14% |
Muzzle Brake | Recoil -10% Gunshot Loudness +30% Equip Time +0.03s Length +5% Weight +6% |
Muzzle Booster | Fire Rate +15% Recoil +25% Bullet Accuracy -17% Equip Time +0.03s Length +8% Weight +9% |
Attachment | Stats |
---|---|
None | Default Attachment |
Foregrip | Recoil -15% Aiming Speed -15% Weight +6% |
Flashlight | Light Source Weight +13% |
Laser | Hip-Firing Accuracy +82% Laser is visible to others Weight +9% |
Attachment | Stats |
---|---|
Standard Stock | Default Attachment |
Heavy Stock | Recoil When Aiming -35.7% Aiming Accuracy +82% Hip-Firing Accuracy -9% Length +8% Weight +31% |
No Stock | Equip Time -0.18s Hip-Firing Accuracy +25% Length -21% Weight -8% Aiming Speed -100% |
Attachment | Stats |
---|---|
Banana AK Mag | Default Attachment |
Banana JHP Mag | Damage +20% Penetration -50% |
Drum AP Mag | Magazine Capacity +25 Reload Time +1.6 Weight +62% |
Drum JHP Mag | Magazine Capacity +25 Damage +20% Reload Time +1.6 Penetration -50% Weight +62% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | |
Penetration | 85% | 94% | 85% | 94% | 85% | 94% | 85% | 94% | |
Body (100%) | 26.2 | 27.51 | 24.63 | 26.85 | 23.84 | 26.52 | 23.06 | 26.19 | |
Limb (70%) | 18.34 | 19.257 | 18.34 | 19.257 | 18.34 | 19.257 | 18.34 | 19.257 | |
Head (200%) | 52.4 | 55.02 | 52.4 | 55.02 | 46.12 | 52.38 | 46.12 | 52.38 | |
AHP (30%) | 7.86 | 8.25 | 7.39 | 8.05 | 7.15 | 7.96 | 6.92 | 7.86 | |
Burned (125%) | 32.75 | 34.39 | 30.79 | 33.56 | 29.8 | 33.15 | 28.82 | 32.74 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
Ammo Type | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | 7.62x39mm | |
Penetration | 30% | 38% | 30% | 38% | 30% | 38% | 30% | 38% | |
Body (100%) | 34.06 | 35.37 | 24.52 | 26.6 | 19.75 | 22.21 | 14.99 | 17.83 | |
Limb (70%) | 23.842 | 24.759 | 23.842 | 24.759 | 23.842 | 24.759 | 23.842 | 24.759 | |
Head (200%) | 68.12 | 70.74 | 68.12 | 70.74 | 29.98 | 35.66 | 29.98 | 35.66 | |
AHP (30%) | 10.22 | 10.61 | 7.36 | 7.98 | 5.93 | 6.66 | 4.5 | 5.35 | |
Burned (125%) | 42.58 | 44.21 | 30.65 | 33.25 | 24.69 | 27.77 | 18.73 | 22.28 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Sounds
Gallery
-
Equip + Chamber Animation
-
Inspect Animation
-
Reload Animation
-
Reload Animation (from unload)
-
Unload Animation
-
Official Render #1
-
Official Render #2
-
Official Render #3
-
Official Render #4
Trivia
- The AK is the only firearm to have not received an official 2.1k render.
- This is because, at the time, the AK model was not yet ready to be released to the public.
- For the majority of the 11.0.0 public beta, the AK's model was a green colored reskin of the MTF-E11-SR.
- The AK in-game is said to be a custom made firearm. It uses a lot of parts of various origin, from different original AKs to custom aftermarket parts.
- The furniture, handguard and stock, has no resemblance of sets used on AK-100 series or the AK-12 series; the default stock in particular is not folding, even though folding stocks had became a standard on Russian AK Rifles since the '90s.
- The Muzzle Devices are faithful recreations of original Russian devices.
- Default Barrel is AKM's "sloped" Muzzle Brake; the actual barrel length suggests that the default configuration is close to the AK-104.
- Muzzle Brake is one used on various full-size AKs, mainly the AK-74 and AK-103.
- Muzzle Booster is one used on short-barrel AKs, mainly the AKS-74U and AK-104.
- Silencer is the PBS-1, used on most 7.62 AKs starting from the AKM.
- The Rear Iron Sights appears to be based off the AK-12's Aperture Sights.
- Despite there being a Soviet Dovetail mount on the side, the gun uses an adapter for Picatinny Rails.
- The Holographic Sight is a Russian PK120 sight, also known as 1P87 by the Russian GRAU military index system.
- The Dust Cover is one of the variants used on older AKs, presumably AKM or AK-103 and not on the AK-12.
- Magazine options look a lot like PMAGs.
- The receiver has markings saying "KEK-72B" in Latin letters on it, suggesting a possible third party origin of the weapon.
|
- This page was last edited on 12 October 2022, at 21:30.
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