From SCP: Secret Laboratory Public Beta Official Wiki

Revision as of 15:16, 7 October 2021 by Dado (talk | contribs) (New attachments info, fixed some images)

AK
Basic Info
Type Rifle
Cartridge Type 7.62x39mm
Ammo Capacity 30
Basic Stats
Fire Rate 498 8.3 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
100m
Equip Time ??s
Pick-Up Time Higher weight increases time 0.93s Unrounded value: 0.9275s
Sprint Penalty -0.054 m/s
Stamina Penalty -0.4s
Weight 3.9kg
Length 96cm
Other Info
Attachment Comb  240
Spawns on On Chaos Riflemen
On Chaos Conscripts
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by AK Rifles
Spawn ID 40


In Game

The AK is a type of firearm in SCP: Secret Laboratory. It is an Automatic Rifle found exclusively on Chaos Riflemen and Chaos Conscripts. The weapon has a very low hip fire accuracy, but a slightly higher ADS fire accuracy, thus making the weapon more efficient when aiming down sights. The AK is a medium weight weapon but its fast fire rate makes the recoil sporadic and unpredictable. In general, the AK is best used in medium range firefights as minor attachment modifications can help make it more stable as well as easier to fire consistently at targets. The Laser attachment can largely increase the hip fire accuracy (as with all guns that can take the attachment) and assist with long durations. The AK's high customizability allows for 240 different combinations, allowing anyone's playstyle to be accounted for.

The AK's rounds are fairly limited, as Chaos Riflemen spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more AK rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

Attachments

Attachment Stats
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holographic Sight
ADS Zoom 1.05x
Equip time +0.03s
Weight +13%
Ammo Counter Sight
ADS Zoom 1.1x
Ammo Counter
Weight +10%
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +43%
Equip Time +0.06s
Aiming Speed -25%
Weight +28%
Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Penetration +10%
Bullet Accuracy +25%
Damage +5%
Equip Time +0.18s
Hip-Firing Accuracy -5%
Length +20%
Weight +22%
Suppressor
Gunshot Loudness -65%
Flash Suppression
Equip Time +0.1s
Length +17%
Weight +14%
Muzzle Brake
Recoil -10%
Gunshot Loudness +30%
Equip Time +0.03s
Length +5%
Weight +6%
Muzzle Booster
Fire Rate +15%
Recoil +25%
Bullet Accuracy -17%
Equip Time +0.03s
Length +8%
Weight +9%
Attachment Stats
None
Default Attachment
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +6%
Flashlight
Light Source
Weight +13%
Laser
Hip-Firing Accuracy +82%
Laser is visible to others
Weight +9%
Attachment Stats
Standard Stock
Default Attachment
Heavy Stock
Recoil when aiming -35.7%
Aiming Accuracy +82%
Hip-Firing Accuracy -9%
Length +8%
Weight +31%
No Stock
Equip Time -0.18s
Hip-Firing Accuracy +25%
Length -21%
Weight -8%
Aiming Speed -100%
Attachment Stats
Banana AK Mag
Default Attachment
Banana JHP Mag
Damage +20%
Penetration -50%
Drum AP Mag
Magazine Capacity +25
Reload Time +1.6
Weight +62%
Drum JHP Mag
Magazine Capacity +25
Damage +20%
Reload Time +1.6
Penetration -50%
Weight +62%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Ammo Type 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm
Penetration 85% 94% 85% 94% 85% 94% 85% 94%
Body (100%) 26.2 27.51 24.63 26.85 23.84 26.52 23.06 26.19
Limb (70%) 18.34 19.257 18.34 19.257 18.34 19.257 18.34 19.257
Head (200%) 52.4 55.02 52.4 55.02 46.12 52.38 46.12 52.38
AHP (30%) 7.86 8.25 7.39 8.05 7.15 7.96 6.92 7.86
Burned (125%) 32.75 34.39 30.79 33.56 29.8 33.15 28.82 32.74
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Ammo Type 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm 7.62x39mm
Penetration 30% 38% 30% 38% 30% 38% 30% 38%
Body (100%) 34.06 35.37 24.52 26.6 19.75 22.21 14.99 17.83
Limb (70%) 23.842 24.759 23.842 24.759 23.842 24.759 23.842 24.759
Head (200%) 68.12 70.74 68.12 70.74 29.98 35.66 29.98 35.66
AHP (30%) 10.22 10.61 7.36 7.98 5.93 6.66 4.5 5.35
Burned (125%) 42.58 44.21 30.65 33.25 24.69 27.77 18.73 22.28
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Equip Animation
Inspect Animation
Reload Animation
Full Reload Animation
Unload Animation
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