From SCP: Secret Laboratory Public Beta Official Wiki

No edit summary
No edit summary
Line 9: Line 9:
|length2 = 18
|length2 = 18
|ads_time = 0.2
|ads_time = 0.2
|draw_time = 0.6
|draw_time = 0.5
|damage_falloff = 22
|damage_falloff = 22
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.2
|ads_accuracy = 0.25
|hip_accuracy = 1.7
|running_accuracy = 2.4
|barrel_attachments = 2
|barrel_attachments = 2
|sight_attachments = 1
|sight_attachments = 1
|magazine_attachments = 2
|magazine_attachments = 2
|bottom_attachments = 2
|bottom_attachments = 2
|spawn_locations = [[Light Containment Zone#Test Chamber 1 - TC01|LCZ- Test Chamber 1]] <br>[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|inspired = Ruger SR9c
|inspired = Ruger SR9c
|ID = 13
|ID = 13
|manufactor= [[File:PGArmsLogo.png|35px|middle]] [[Lore/Manufactures#PG_Arms|PG Arms]] <br> [[Lore/Manufactures#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)
|manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] <br> [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)
}}
}}
The '''COM-15''' is a [[Weapons|firearm]] in ''SCP: Secret Laboratory''. It is a pistol that spawns in various locations in the [[Light Containment Zone]].
The '''COM-15''' is a non Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]].
__TOC__
__TOC__
=In Game=
=In Game=
The COM-15 deals medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The [[COM-18]] is a direct upgrade from the COM-15, boasting a higher mag capacity, higher damage, and more. Only one COM-15 spawns in the map naturally. Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
The COM-15 deals medium headshot damage, making it a very powerful, early-round weapon for both [[Class-D Personnel|Class-Ds]] and [[Scientist]] to use against each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them.<br>
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
 
The COM-15 is not a Foundation issued firearm, instead it was brought in by an unnamed Scientist. This leads to the COM-15 not spawning in any armory, unlike the other Foundation firearms. Instead, the weapon has five possible spawn locations in Light Containment Zone, though two of these spawn locations are in the same room. The COM-15 can be found in the following rooms:
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (in the men's or women's section)
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (inside the glass cage, or on the shelf)
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (inside the control room; requires a Keycard to access)
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (in the side room)
Only one COM-15 spawns in the map naturally.
 
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br>


==Attachments==
==Attachments==
Line 38: Line 53:
|-
|-
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|Bullet Accuracy <font color= #05e814>+11% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br>  Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +97% </font> <br> Weight <font color= #ea2107> +62% </font>
|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <br>  Equip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
Line 99: Line 114:
==Gallery==
==Gallery==
<div class="round-tabber">
<div class="round-tabber">
<tabber>
{{#tag:tabber|
Animations=
Animations=
{|
<gallery mode="packed" widths=600px heights=338px>
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]
COM-15 Equip Animation.png| '''Equip + Chamber Animation'''
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]
COM-15 Inspect Animation.png| '''Inspect Animation'''
|-
COM-15 Reload Animation.png| '''Reload Animation'''
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]
COM-15 Full Reload Animation.png| '''Reload Animation (from unload)'''
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]
COM-15 Unload AnimationFixed.png| '''Unload Animation'''
|-
</gallery>
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]
{{!}}-{{!}}
|}
|-|
Render=
Render=
{|
<table>
|[[File:COM-15Render.jpeg|thumb|600px|Official 2.1k Render]]
<tr>
|}
<td>[[File:COM-15Render.jpeg|thumb|600px|Official 2.1k Render]]</td>
</tabber>
</tr>
</table>
{{!}}-{{!}}
Legacy=
<gallery mode="nolines" widths=350px heights=350px>
File:OldCOM-15Icon.png|The former inventory icon of the COM-15, before the Parabellum (v11.0) update.
File:OlderCOM-15Icon.png|The former inventory icon of the COM-15, before the Megapatch II (v9.0) update.
</gallery>
}}
</div>


==Trivia==
=Trivia=
* "COM" in COM-15 does not stand for anything and is simply random letters.
* "COM" in COM-15 does not stand for anything, and is simply random letters.
* Lorewise, the COM-15 is not a Foundation issued firearm and was instead brought in by an unnamed Scientist.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 22:30, 12 October 2022

COM-15
Basic Info
Type Pistol
Cartridge Type 9x19mm
Ammo Capacity 12 (+1)
Manufacturer PG Arms
Advanced Apartment Corp. (Suppressor)
Basic Stats
Fire Rate 300 5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
22m
Equip Time 0.5s
Pick-Up Time Higher weight increases time 0.36s Unrounded value: 0.35875s
Weight 0.65kg
Length 18cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.25° 0.45° (with Bullet Accuracy)
Running Accuracy 2.4°
Other Info
Attachment Comb  8
Spawn Locations LCZ - Water Closet
LCZ - Glass Room
LCZ - Test Chamber 1
LCZ - SCP-173's room
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by Ruger SR9c
Spawn ID 13


The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.

In Game

The COM-15 deals medium headshot damage, making it a very powerful, early-round weapon for both Class-Ds and Scientist to use against each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them.
Holding down the E key on a player with the firearm equipped will disarm the player.

The COM-15 is not a Foundation issued firearm, instead it was brought in by an unnamed Scientist. This leads to the COM-15 not spawning in any armory, unlike the other Foundation firearms. Instead, the weapon has five possible spawn locations in Light Containment Zone, though two of these spawn locations are in the same room. The COM-15 can be found in the following rooms:

Only one COM-15 spawns in the map naturally.

The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.

Attachments

Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Bullet Accuracy +25%
Gunshot Loudness -60%
Flash Suppression
Equip Time +0.17s
Length +94%
Weight +46%
Attachment Changes
Regular Magazine
Default Attachment
Extended Magazine
Magazine Capacity +5
Equip Time +0.06s
Weight +46%
Attachment Changes
None
Default Attachment
Flashlight
Light Source
Equip Time +0.03s
Weight +31%

Stats

No Armor Light Armor Combat Armor Heavy Armor
Ammo Type 9x19 mm 9x19 mm 9x19 mm 9x19 mm
Penetration 20% 20% 20% 20%
Body (100%) 25 17 13 9
Limb (70%) 17.5 17.5 17.5 17.5
Head (200%) 50 50 18 18
AHP (30%) 7.5 5.1 3.9 2.7
Burned (125%) 31.25 21.25 16.25 11.25
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Official 2.1k Render

Trivia

  • "COM" in COM-15 does not stand for anything, and is simply random letters.
Cookies help us deliver our services. By using our services, you agree to our use of cookies.