From SCP: Secret Laboratory Public Beta Official Wiki

(Modified the paragraph to have more formal vocabulary, and explaining more in-depth why the COM-18 is an upgrade from the 15.)
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|reload = 1.6
|reload = 1.6
|weight = 0.65
|weight = 0.65
|length = 7
|length2 = 18
|ads_time = 0.2
|ads_time = 0.2
|draw_time = 0.6
|draw_time = 0.5
|damage_falloff = 22
|damage_falloff = 22
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.2
|ads_accuracy = 0.25
|hip_accuracy = 1.7
|running_accuracy = 2.4
|barrel_attachments = 2
|barrel_attachments = 2
|sight_attachments = 1
|sight_attachments = 1
|magazine_attachments = 2
|magazine_attachments = 2
|bottom_attachments = 2
|bottom_attachments = 2
|spawn_locations = [[Light Containment Zone#SCP-012's Containment Chamber - #012|LCZ- SCP-012's room]] <br>[[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|spawn_locations = [[Light Containment Zone#Water Closet - WC00|LCZ - Water Closet]] <br> [[Light Containment Zone#Glass Room - GR18|LCZ - Glass Room]] <br> [[Light Containment Zone#Test Chamber 1 - TC01|LCZ - Test Chamber 1]] <br> [[Light Containment Zone#SCP-173's Containment Chamber - PT00|LCZ - SCP-173's room]]
|inspired = Ruger SR9c
|ID = 13
|ID = 13
|manufactor= [[File:PGArmsLogo.png|35px|middle]] PG Arms <br> Advanced Apartment Corp. (Suppressor)
|manufactor= [[Lore/Manufacturers#PG_Arms|PG Arms]] <br> [[Lore/Manufacturers#Advanced_Apartment_Corp.|Advanced Apartment Corp.]] (Suppressor)
}}
}}
The '''COM-15''' is a non Foundation issued [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It is a weak sidearm, that can quickly be acquired and used in [[Light Containment Zone]].
__TOC__
=Operational Guide=
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>
=In Game=
=In Game=
The '''COM-15''' is a [[Weapons|firearm]] in ''SCP: Secret Laboratory''. It is a pistol that spawns in various locations in the [[Light Containment Zone]]. Its medium headshot damage, coupled with how easily it can be found at the start of a match, gives it the potential to be a very powerful early-round weapon for both [[Class-D]]s and [[Scientist]] to use on each other. The weapon is effective for threatening other players in Light Containment Zone into dropping their items, or simply killing them. The [[COM-18]] is a direct upgrade from the '''COM-15''', boasting a higher mag capacity, higher damage, and more.
The COM-15 is a very powerful, early-round weapon that [[Class-D Personnel|Class-Ds]] and [[Scientist|Scientists]] can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against [[Armor (Disambiguation)|Armored]] opponents. <br>
 
Unlike other firearms found throughout the [[Site-02|Facility]], the COM-15 is not a Foundation-issued sidearm and was instead brought in by [[Lore/Miscellaneous#Known Site-02 Staff|Junior Researcher, Dr. Bonardi]]. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are:
* LCZ- [[Light Containment Zone#Water Closet - WC00|Water Closet]] (In the men's or women's section)
* LCZ- [[Light Containment Zone#Glass Room - GR18|Glass Room]] (Inside the glass cage, or on the shelf)
* LCZ- [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]] (Inside the control room; requires a Keycard to access)
* LCZ- [[Light Containment Zone#SCP-173's Containment Chamber - PT00|SCP-173's Containment Chamber]] (In the side room)
Only one COM-15 naturally spawns in a round.
 
The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.<br>
 
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.<br>


==Attachments==
==Attachments==
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|-
|-
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|style="text-align:center;|[[File:COM-15Suppressor.png|120px|center]]''Suppressor''
|Bullet Inaccuracy <font color= #05e814>-10% </font> <br> Shot loudness <font color= #05e814>-60% </font>  <br> Draw Speed Multiplier <font color= #ea2107> -25% </font> <br> Weapon Length +{{Mvar|7 in}}
|Bullet Accuracy <font color= #05e814>+25% </font> <br> Gunshot Loudness <font color= #05e814>-60% </font> <br> <font color= #05e814>Flash Suppression </font> <brEquip Time <font color= #ea2107> +0.17s </font> <br> Length <font color= #ea2107> +94% </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''Regular Magazine''
|style="text-align:center;|[[File:COM-15StandardMag.png|60px|center]]''JHP Magazine''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended Magazine''
|style="text-align:center;|[[File:COM-15ExtendedMag.png|60px|center]]''Extended JHP Magazine''
|Magazine Count <font color= #05e814>+5</font><br> Draw Speed Multiplier <font color= #ea2107> -10% </font>
|Magazine Capacity <font color= #05e814>+5</font><br> Equip Time <font color= #ea2107> +0.06s </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
|-|
|-|
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|-
|-
|style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight''
|style="text-align:center;|[[File:COM-15Flashlight.png|60px|center]]''Flashlight''
|Adds a flashlight to the gun<br> Draw Speed Multiplier <font color= #ea2107> -5% </font>
|<font color= #05e814>Light Source </font> <br> Equip Time <font color= #ea2107> +0.03s </font> <br> Weight <font color= #ea2107> +31%</font>
|}
|}
</tabber>
</tabber>
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==Sounds==
==Sounds==
To be added
{{multi-listen start}}
{{multi-listen item|filename=COM Equip.mp3|title=Equip|description=}}<br>
{{multi-listen item|filename=COM Fire.mp3|title=Fire|description=}}<br>
{{multi-listen item|filename=COM Suppressor.mp3|title=Suppressor |description=}}<br>
{{multi-listen item|filename=COM ADS In.mp3|title=ADS In|description=}}<br>
{{multi-listen item|filename=COM ADS Out.mp3|title=ADS Out|description=}}
{{multi-listen end}}


==Gallery==
==Gallery==
{|
<div class="round-tabber">
|[[File:COM-15 Equip New.gif|thumb|600px|Equip Animation]]
{{#tag:tabber|
|[[File:COM-15 Inspect New.gif|thumb|600px|Inspect Animation]]
Animations=
|-
<gallery mode="packed" widths=600px heights=338px>
|[[File:COM-15 Reload New.gif|thumb|600px|Reload Animation]]
COM-15 Equip Animation.png| '''Equip + Chamber Animation'''
|[[File:COM-15 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]
COM-15 Inspect Animation.png| '''Inspect Animation'''
|-
COM-15 Reload Animation.png| '''Reload Animation'''
|[[File:COM-15 Unload New.gif|thumb|600px|Unload Animation]]
COM-15 Full Reload Animation.png| '''Reload Animation (from unload)'''
|}
COM-15 Unload AnimationFixed.png| '''Unload Animation'''
</gallery>
{{!}}-{{!}}
Render=
<table>
<tr>
<td>[[File:COM-15Render.jpeg|thumb|600px|Official 2.1k Render]]</td>
</tr>
</table>
{{!}}-{{!}}
Legacy=
<gallery mode="nolines" widths=350px heights=350px>
File:OldCOM-15Icon.png|The former inventory icon of the COM-15, before the Parabellum (v11.0) update.
File:OlderCOM-15Icon.png|The former inventory icon of the COM-15, before the Megapatch II (v9.0) update.
</gallery>
}}
</div>


==Trivia==
=Trivia=
* "COM" in COM-15 does not stand for anything and is simply random letters.
* "COM" in COM-15 does not stand for anything, and is simply random letters.
{{Items Navbox}}
{{Items Navbox}}

Revision as of 15:50, 9 November 2022

COM-15
Basic Info
Type Pistol
Cartridge Type 9x19mm
Ammo Capacity 12 (+1)
Manufacturer PG Arms
Advanced Apartment Corp. (Suppressor)
Basic Stats
Fire Rate 300 5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
22m
Equip Time 0.5s
Pick-Up Time Higher weight increases time 0.36s Unrounded value: 0.35875s
Weight 0.65kg
Length 18cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.25° 0.45° (with Bullet Accuracy)
Running Accuracy 2.4°
Other Info
Attachment Comb  8
Spawn Locations LCZ - Water Closet
LCZ - Glass Room
LCZ - Test Chamber 1
LCZ - SCP-173's room
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by Ruger SR9c
Spawn ID 13


The COM-15 is a non Foundation issued Firearm in SCP: Secret Laboratory. It is a weak sidearm, that can quickly be acquired and used in Light Containment Zone.


Operational Guide

An unassuming 9mm pistol. It’s compact, reliable, and low-capacity. Not a bad gun, but it doesn’t stack up to other foundation equipment.

As you stare down its barrel, you wonder why its owner wasn’t more mindful of where they put it…

___
“Don’t even get me started on how hard it was to get permission to carry this thing! The amount of paperwork was absurd. I had to get at least three written letters from my colleagues that said I was of “good character”, as if I was planning a mass-shooting in a facility with armed guards everywhere. Then I had to go through some “Breach Response Training Course” to prove I knew how to use the thing. Even after I got approval to bring it into the facility, and registered it with the workstation database, they still won’t let me carry it concealed. It always has to be kept in a clearly-visible holster. I’m just parading the thing around for all the Class-D to see. If one of them ends up grabbing it and holding me hostage, or just killing me, I wouldn’t be surprised. The idea of me needing to defend myself is such a wild concept to whoever runs this place. I’m starting to wonder if going through the approval process was even worth it. I’m telling you, if they don’t give me permission to carry it concealed soon, it is bound to be misused.”
-Dr. David Bonardi, Junior Researcher, Site-02

In Game

The COM-15 is a very powerful, early-round weapon that Class-Ds and Scientists can use against each other. With a medium headshot damage, the COM-15 is effective for threatening other players in Light Containment Zone for their items, or outright killing them. However, the weapon's low penetration (20%) makes it less effective against Armored opponents.

Unlike other firearms found throughout the Facility, the COM-15 is not a Foundation-issued sidearm and was instead brought in by Junior Researcher, Dr. Bonardi. Because of this, the COM-15 does not spawn in any armory and instead spawns in one of four different rooms within Light Containment Zone. These rooms are:

Only one COM-15 naturally spawns in a round.

The COM-15's reload animations becomes slightly longer when reloading a COM-15 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Bullet Accuracy +25%
Gunshot Loudness -60%
Flash Suppression
Equip Time +0.17s
Length +94%
Weight +46%
Attachment Changes
JHP Magazine
Default Attachment
Extended JHP Magazine
Magazine Capacity +5
Equip Time +0.06s
Weight +46%
Attachment Changes
None
Default Attachment
Flashlight
Light Source
Equip Time +0.03s
Weight +31%

Stats

No Armor Light Armor Combat Armor Heavy Armor
Ammo Type 9x19 mm 9x19 mm 9x19 mm 9x19 mm
Penetration 20% 20% 20% 20%
Body (100%) 25 17 13 9
Limb (70%) 17.5 17.5 17.5 17.5
Head (200%) 50 50 18 18
AHP (30%) 7.5 5.1 3.9 2.7
Burned (125%) 31.25 21.25 16.25 11.25
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Official 2.1k Render

Trivia

  • "COM" in COM-15 does not stand for anything, and is simply random letters.
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