From SCP: Secret Laboratory Public Beta Official Wiki

Revision as of 02:55, 8 December 2022 by Jogmoo (talk | contribs) (Think you meant this)

COM-18
Basic Info
Type Pistol
Cartridge Type 9x19mm
Ammo Capacity 15 (+1)
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 420 7 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
22m
Equip Time 0.26s
Pick-Up Time Higher weight increases time 0.37s Unrounded value: 0.371s
Weight 0.72kg
Length 19cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.2°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. 1.7° 1.9° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.23° 0.43° (with Bullet Accuracy)
Running Accuracy 2.4°
Other Info
Attachment Comb  36
Spawn Locations LCZ - Armory
HCZ - Ammunition Armory
Weapon Locker Type 21
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by HK P30
Spawn ID 30


The COM-18 is a type of Firearm in SCP: Secret Laboratory. It is a semi-automatic pistol, quick to draw and powerful to use.

Operational Guide

A tactical 9mm pistol. High-capacity and lightweight; these were once the standard issue sidearm for Site-02’s on-site security. Though largely replaced by the FSP-9, some guards still covet the days when their firearm was a few pounds lighter.

___
“Frankly, I think it’s a shame we did away with the COM-18 so quickly. The automatic weapons are nice, sure. To take such a large supply of pistols and relegate them to storage, when there was nothing wrong with them, feels so wasteful. We ought to use them for something.”
-Dr. Gene Hyde, Small Arms Supervisor, Site-02

In Game

The COM-18 is a highly effective sidearm, best used against singular targets. The weapon's light weight and small size allows for it to be quickly drawn in emergencies, while its penetration (55%) makes it a formidable weapon against even Armored opponents.

The COM-18 has 3 possible spawn locations:


The COM-18's reload animations becomes slightly longer when reloading a COM-18 that contains an empty magazine.

Holding down the E key on a player with the firearm equipped will disarm the player.

Attachments

Attachment Stats
Iron Sights
ADS Zoom 1.22x
Default Attachment
Dot Sight
ADS Zoom 1.05x
Weight +28%
Attachment Stats
Standard Barrel
Default Attachment
Extended Barrel
Damage +15%
Penetration +15%
Bullet accuracy +11%
Equip Time +0.09s
Aiming Speed -35%
Length +45%
Weight +69%
Suppressor
Bullet accuracy +25%
Gunshot loudness -60%
Flash Suppression
Equip Time +0.09s
Length +92%
Weight +49%
Attachment Changes
None
Default Attachment
Laser Sight
Hip-Firing Accuracy +233%
Equip Time +0.03s
Laser is visible to others
Weight +28%
Flashlight
Light Source
Equip Time +0.03s
Weight +28%
Attachment Changes
AP Magazine
Default Attachment
JHP Magazine
Damage +20%
Penetration -70%
Extended AP Magazine
Magazine Capacity +6
Equip Time +0.03s
Weight +56%
Extended JHP Magazine
Damage +20%
Magazine Capacity +6
Penetration -70%
Equip Time +0.03s
Weight +56%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 55% 63% 55% 63% 55% 63% 55% 63%
Body (100%) 21.2 24.28 17.38 20.69 15.48 18.89 13.57 17.09
Limb (70%) 14.84 16.996 14.84 16.996 14.84 16.996 14.84 16.996
Head (200%) 42.4 48.56 42.4 48.56 27.14 34.18 27.14 34.18
AHP (30%) 6.36 7.28 5.22 6.21 4.64 5.67 4.07 5.13
Burned (125%) 26.5 30.35 21.73 25.86 19.35 23.61 16.96 21.37
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Standard Extended Standard Extended Standard Extended Standard Extended
Penetration 15% 25% 15% 25% 15% 25% 15% 25%
Body (100%) 25.44 28.62 16.99 20.03 12.77 15.74 8.55 11.45
Limb (70%) 17.808 20.034 17.808 20.034 17.808 20.034 17.808 20.034
Head (200%) 50.88 57.24 50.88 57.24 17.1 22.9 17.1 22.9
AHP (30%) 7.63 8.59 5.1 6.01 3.83 4.72 2.56 3.43
Burned (125%) 31.8 35.78 21.24 25.04 15.96 19.68 10.68 14.31
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Trivia

  • The COM-18 has the fastest base draw speed in-game.
  • "COM" in COM-18 does not stand for anything, and is simply random letters.
  • The former name of the COM-18 was USP.
    • The name, model, and gun mechanics were changed in the 11.0.0 update.
  • According to the COM-18's Operational Guide, the COM-18 was once the standard issued sidearm for Facility Guards before being replaced by the FSP-9.


This page was moved from. Its edit history can be viewed at COM-18/edithistory

Cookies help us deliver our services. By using our services, you agree to our use of cookies.