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{{Human Infobox
{{Human Infobox
|name = Chaos Insurgent  
|name = Chaos Insurgent  
|MainImage = [[File:ChaosInfoBox2.png|75px|center]]
|MainImage = ChaosRender
|F1MenuArt = [[File:ChaosF1.png|145px|center]]
|mainImageSize = 150px
|F1MenuArt = ChaosF1
|Health = 100
|Health = 100
|Walk = 5.4
|Sprint = 7.35
|humantype = military
|humantype = military
|Spawn = [[Surface Zone]]
|Spawn = [[Surface Zone]]
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|OtherInformation = Class ID = 8
|OtherInformation = Class ID = 8
}}
}}
=In Game=
'''Chaos Insurgents''' are a [[Humans|military class]] that spawn on the [[Surface Zone|Surface]]. Their goal is to eliminate all Foundation Personnel, while also rescuing any remaining [[Class-D Personnel|Class-Ds]].
'''Chaos Insurgents''' are a [[Classes|military class]] that spawn under the bridge in [[Surface Zone]]. Chaos Insurgents are green camouflage-clad, ex-Foundation members who are tasked with eliminating [[Facility Guard|Facility Guards]] and [[Mobile Task Force]], while also saving the [[Class-D]].
__TOC__
=Operational Guides=
===Class Operational Guide===
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>


The CI must enter the facility, rescue all remaining Class-D and escort them to the surface. They must also eliminate all opposing forces including MTF, [[Scientist|Scientists]], and any hostile SCPs that may stand in their way. Chaos Insurgents win the "Class D Victory" if at least one D Class manages to escape, and all Nine Tailed Fox operators and scientists are dead. <br>
===Covert Ops Briefing===
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><font color=#38761d><span style="border-bottom: 1px dotted; font-size:15px">-Message from Delta Command</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|Chaos Insurgent Unknown}}
</div>
</div>


It should be noted however, that on some servers; Chaos are given the option to detain Scientists with a disarmer, then let them escape while detained. This will then turn the Scientist into Chaos, also giving the Chaos two respawn tickets. A disarmed Scientist escaping will show up as a Class-D escape on the win screen, allowing Chaos to still win even if no Class-D managed to escape. When a Class-D or a disarmed Scientist escape, they become a Chaos Conscript.
=In Game=
<br>
Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round ([[Mobile Task Force|MTF]], [[Facility Guard]]s, [[Scientist]]s, or hostile [[SCPs]]).<br>
Chaos Insurgents win with a "<font color= #006400>Insurgency Victory</font>" if the amount of D-Class escapes are higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died. <br>


Chaos don't have to kill [[SCPs]] to win, but should still be cautious of them. SCPs also don't have to kill Chaos to get an "SCP Victory", meaning that both factions can choose to either co-operate or fight.
Chaos can also choose to instead disarm Scientists and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two [[Respawn Tickets]].


The Insurgents have the advantage of surprise upon entering the facility, given that only the Class-D and other Chaos can hear their arrival via a subtle music cue. It should also be noted that [[SCP-079]] can tell if Chaos spawned by checking its map, but it cannot hear the same cue.
Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a "<font color= #9c0000>SCP Victory</font>".


However, this 'element of surprise' is more often ruined then not, due to the loud and distinct noises of their boots while walking on the floor.
Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a subtle music cue ([[SCP-079]] can tell if Chaos spawned by checking its map at tier 3 or above, but cannot hear the same cue). <br>
However, this 'element of surprise' is more often ruined due to the loud and distinct noises of their boots while walking on the floor.
<br>
<br>


{{Related|Soundtrack}}
{{Related|Soundtrack}}
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<br>
<br>


 
===Spawning===
===<big>''Chaos Riflemen''</big>===
The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.
The most common Chaos Subclass, will always spawn.
[[File:Chaos Car Animation.gif|thumb|right|400px|Chaos Car]]
<br>
{| class="wikitable" style="text-align:center;"
{|
|- style="text-align:left;"
|{{Riflemen}}
! Num of Spawned Players
|}
! Repressor (≤20%)
<br clear=all>
! Marauder (≤30%)
 
! Riflemen (Rem.)
===<big>''Chaos Marauder''</big>===
|-
The 2nd most common Chaos Subclass, will only spawn if at least four players respawned.
| 3
{|
| --
|{{Marauder}}
| --
| 3
|-
|style="background-color:#2e2e2e;"| 4
|style="background-color:#2e2e2e;"| --
|style="background-color:#2e2e2e;"| 1
|style="background-color:#2e2e2e;"| 3
|-
| 5
| 1
| 1
| 3
|-
|style="background-color:#2e2e2e;"| 6
|style="background-color:#2e2e2e;"| 1
|style="background-color:#2e2e2e;"| 1
|style="background-color:#2e2e2e;"| 4
|-
| 7
| 1
| 2
| 4
|-
|style="background-color:#2e2e2e;"| 8
|style="background-color:#2e2e2e;"| 1
|style="background-color:#2e2e2e;"| 2
|style="background-color:#2e2e2e;"| 5
|-
| 10
| 2
| 3
| 5
|-
|style="background-color:#2e2e2e;"| 12
|style="background-color:#2e2e2e;"| 2
|style="background-color:#2e2e2e;"| 3
|style="background-color:#2e2e2e;"| 7
|-
| 14
| 2
| 4
| 8
|-
|style="background-color:#2e2e2e;"| 15
|style="background-color:#2e2e2e;"| 3
|style="background-color:#2e2e2e;"| 4
|style="background-color:#2e2e2e;"| 8
|-
| 20
| 4
| 6
| 10
|}
|}
<br clear=all>
===<big>''Chaos Repressor''</big>===
The rarest Chaos Subclass, often only 1 or 2 will spawn.
{|
|{{Repressor}}
|}
<br clear=all>
===<big>''Chaos Conscript''</big>===
Escaped Class-Ds and escaped disarmed Scientist become a Conscript.
{|
|{{Conscript}}
|}
<br clear=all>
==Strengths and Weaknesses==
<br>
===Strengths:===
*The round will end if only Chaos and SCPs remain; so both sides could technically team to achieve either the SCP or Class D victory.
*Each insurgent spawns with the equivalent of the [[Keycard|Captain Keycard]].
<br>
===Weaknesses:===
*Can easily be outmatched in long range fights, due to their weapon's lack of range and bullet spread.
*Can easily be heard by the sound of their boots, as they are as loud SCPs footsteps.
<br>


==Related Achievements==
==Related Achievements==
Respawning as Chaos will grant the '''CHAAOOOOS!''' [[Achievements|achievement]].
{{Achievements}}


=Trivia=
=Trivia=

Latest revision as of 19:24, 28 April 2023

Chaos Insurgent
Inventory
Stats
       
Health: 100 Stamina: 20sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 18sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 17sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
Allies Enemies
Class-Ds Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Surface Zone
Class ID = 8

Chaos Insurgents are a military class that spawn on the Surface. Their goal is to eliminate all Foundation Personnel, while also rescuing any remaining Class-Ds.

Operational Guides

Class Operational Guide

Once a mere fragment, but now a formidable military power. Yet they remain little more than a shadow of their old Foundation employers. 

Founded in 1948, the Chaos Insurgency has managed to gain power and numerous military assets to use against the Foundation during facility raids.

Their primary objective is to purge the facility of Foundation personnel, and seize all assets that are deemed to serve the best interests of Delta Command — their elusive overseers.

___
"The Chaos Insurgency are a nasty bunch of people. Rumor has it, they used to be Alpha-1. They split away from the Foundations ages ago. Supposedly their vision did not exactly align with what the Foundation had in mind. Why do they raid our sites? Well, their recruits are told that they’re fighting and rebelling against the lies of the world; perpetrated by the Foundation. They’re told that they’ll create a utopia for humanity by using the anomalous. A utopia where humanity is the master of everything. But really, who knows what the Chaos Insurgency actually wants, right?”
-James Karlock, Assistant Director of Security, Site-02

Covert Ops Briefing


-Message from Delta Command

DeCIRO Catalog Number: CO-
>
2912
275
494
<
Document Type: Covert Ops briefing Dates received: 2017-07-11 through 2018-11-07 Operation status: Open Foreword: The Foundation is crumbling beneath their treachery. Destroying their broken, twisted prayers to their pillar of containment. The steel supports, which uphold them, have begun to shake loose. Their hopes of security are desolated as they lie open and unprotected. We of Delta Command, and the engineer, believe that it is finally time to see through the chaos we have sown. Site-02 will be the final time we reap. Everything is prepared. Take the steps to heart, extract the prisoners, and slaughter the [DATA EXPUNGED].

In Game

Chaos Insurgents will spawn in later during a round as a reinforcement group (The 3 different sub-classes will spawn with different items). Their goal is to rescue all remaining Class-Ds, and escort them to the Surface, while also eliminating any opposing forces left in the round (MTF, Facility Guards, Scientists, or hostile SCPs).
Chaos Insurgents win with a "Insurgency Victory" if the amount of D-Class escapes are higher than the amount of Scientist escapes and uncontained SCPs, and all other Foundation Personnel have died.

Chaos can also choose to instead disarm Scientists and let them escape while detained. This will then turn the Scientist into Chaos, while also giving the Chaos two Respawn Tickets.

Chaos Insurgents are neutral to SCPs, meaning that both factions can choose to either co-operate or fight with each other. Regardless, Chaos Insurgents should still remain cautious of SCPs, as SCPs are required to kill any Class-Ds to achieve a "SCP Victory".

Upon spawning, the Insurgency has the advantage of surprise, as only the Class-D and other Chaos will be notified of their arrival via a subtle music cue (SCP-079 can tell if Chaos spawned by checking its map at tier 3 or above, but cannot hear the same cue).
However, this 'element of surprise' is more often ruined due to the loud and distinct noises of their boots while walking on the floor.

Related article: Soundtrack


Subclasses

The Chaos Insurgents spawn in waves of different subclasses. These subclasses have different gear and spawn chances that is based off the amount of players that respawned. Chaos Conscript only spawns by a Class-D or a disarmed Scientist that escapes.

Spawning

The amount of players that spawned in as Chaos affects how much of each subclass will spawn in. The chart below shows the number of spawned players, and how they are divided into the subclasses.

Chaos Car
Num of Spawned Players Repressor (≤20%) Marauder (≤30%) Riflemen (Rem.)
3 -- -- 3
4 -- 1 3
5 1 1 3
6 1 1 4
7 1 2 4
8 1 2 5
10 2 3 5
12 2 3 7
14 2 4 8
15 3 4 8
20 4 6 10

Related Achievements


Click to view 2 achievement(s) related to Chaos Insurgent:

Change in Command
Disarm an MTF operative.

We of Delta Command...
Respawn as Chaos Insurgent after dying.

Trivia

  • Chaos Insurgents and SCPs can ignore each other, despite both of their objectives clashing.
  • The Chaos Subclass names were chosen by an event where Patreon would suggest them via discord, then they were voted on by staff and Patreons. The Conscript subclass was not originally planned and the idea was instead suggested by the Patreon user Bapple, with the name "Conscript" coming from a Northwood staff member.
    • Conscript --> Ender
    • Rifleman --> Splatn’t
    • Marauder --> Crescent
    • Repressor was adapted from the name "Suppressor" which was suggested by Mikel.
    • The winner for the name for Rifleman was actually the word "Assault" and was suggested by CheeseChurger.
      • It was changed as the devs wanted the word to be three syllables.
    • For majority of 11.0 Beta, Maruader and Repressor were used on the wrong sub-class. With Repressor used on the Shotgunner and Maruader used on the Logicer sub-class. This was fixed during late public beta.
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