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|Enemies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] <br> [[Scientist|Scientists]] <br> [[SCPs]]
|Enemies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] <br> [[Scientist|Scientists]] <br> [[SCPs]]
|OtherInformation = Class ID = 1 <br> Canon Name: Jan Kalous
|OtherInformation = Class ID = 1 <br> Canon Name: Jan Kalous
|spawn = [[Light Containment Zone]]
|Spawn = [[Light Containment Zone]]
}}
}}



Revision as of 18:09, 2 September 2021

Class-D Personnel

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Inventory

Does not spawn with any items

Stats
       
Health: 100 Stamina: 20sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 16sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 14sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
Allies Enemies
Chaos Insurgents Facility Guards
Mobile Task Force
Scientists
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID = 1
Canon Name: Jan Kalous


In Game

Class-D Personnel are a civilian class that spawn within the Light Containment Zone, being brought to Site-02 for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must scavenge the Light Containment Zone for any items that can assist in their escape, while watching out for any other threats such as SCPs, Facility Guards, and armed Scientists.

Given the fact that they spawn with no items, Class-Ds are generally considered to be the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive.

Class-Ds win along with the Chaos Insurgents if they manage to eliminate all MTF and SCPs located within the facility.

Class-D must go to the Surface Zone to reach the escape zone, near where the MTF respawn. When a Class-D goes down the ramp they will escape and respawn as a Chaos Insurgent. This will give the Chaos one Respawn Ticket, allowing one more Chaos Insurgent to spawn during that round.

If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Nine Tailed Fox Cadet. This is done by using any weaponry and holding E on the player.

A disarmed Class-D escaping also gives the MTF one Respawn Ticket. This allows one more Nine Tailed Fox to spawn in that round, effectively granting the MTF two additional teammates that round.

Killing a Class-D does not give the MTF any tickets.

Strengths and Weaknesses

Strengths:

  • Will be notified if Chaos spawn in via the Chaos theme.
  • More Class-Ds spawn than any other class at the start of the round.

Weaknesses:

  • They lack any actual ability and don't spawn with any items or weapons.
  • Much weaker and less tanky than any other playable class.
  • They tend to be shot on sight.

Trivia

  • Class-Ds usually call themselves "D-Boys", or the "Men in Orange".
  • They are the most difficult class to play, but arguably the most fun.
  • All but one faction is out to kill them, their counterparts: the Chaos Insurgency.
  • All Class-Ds are criminals, and never truly escape the Foundation after their "use".
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