From SCP: Secret Laboratory Public Beta Official Wiki

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|ammo = 100
|ammo = 100
|weight = 9.7
|weight = 9.7
|length = 45
|length2 = 115
|reload = ??
|reload = ??
|fire_rate = 660
|fire_rate = 660

Revision as of 19:10, 28 September 2021

Logicer
Basic Info
Type LMG
Cartridge Type 7.62x39mm
Ammo Capacity 100
Basic Stats
Fire Rate 660 11 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
150m
Equip Time ??s
Pick-Up Time Higher weight increases time 2.22s Unrounded value: 2.2225s
Sprint Penalty -0.486 m/s
Stamina Penalty -4.8s
Weight 11.3kg
Length 115cm
Other Info
Attachment Comb  64
Spawns on On Chaos Marauders
Obtainable from 914? True
Deletion % in PD Pocket Dimension High Tier (0%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by H&K MG5
Spawn ID 24


In Game

The Logicer is a type of firearm in SCP: Secret Laboratory. It is a LMG found exclusively on Chaos Marauders. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon. If the player fired an empty Logicer, the reload animation becomes longer as the player has to move the bolt back in place. The Logicer's barrel will slowly heat up if the player fires for awhile, this is purely a visual change and has no relevance to gameplay.

The Logicer's rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.

Attachments

Attachment Stats
Standard Sight
ADS Zoom 1.25x
Dot Sight
ADS Zoom 1.05x
Ammo Counter Sight
ADS Zoom 1.2x
ADS Speed Multiplier -20%
Night Vision Scope
ADS Zoom 1.05x
ADS Speed Multiplier -25%
Attachment Stats
Standard Barrel
Default Attachment
Flash Hider
Draw Speed Multiplier -10%
Muzzle Brake
Overall Recoil -30%
Draw Speed Multiplier -10%
Shot Loudness +20%
Light Barrel
Draw Speed Multiplier +30%
Hip Inaccuracy -40%
Damage -5%
Penetration -5%
Attachment Changes
None
Default Attachment
Foregrip
Overall Recoil -20%
Draw Speed Multiplier -10%
ADS Speed Multiplier -10%
Flashlight
Adds a Flashlight
Laser
Hip Inaccuracy -50%


Stats

No Armor Light Armor Combat Armor Heavy Armor
Standard Light Standard Light Standard Light Standard Light
Ammo Type 7.62x39 mm 7.62x39 mm 7.62x39 mm 7.62x39 mm 7.62x39 mm 7.62x39 mm 7.62x39 mm 7.62x39 mm
Penetration 90% 86% 90% 86% 90% 86% 90% 86%
Body (100%) 26.9 25.55 25.82 24.53 25.29 24.02 24.75 23.51
Limb (70%) 18.83 17.885 18.83 17.885 18.83 17.885 18.83 17.885
Head (200%) 53.8 51.1 53.8 51.1 49.5 47.02 49.5 47.02
AHP (30%) 8.07 7.67 7.75 7.36 7.59 7.21 7.42 7.05
Burned (125%) 33.63 31.94 32.28 30.66 31.61 30.02 30.94 29.38
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Gallery

Equip Animation
Inspect Animation
Reload Animation
Unload Animation

Trivia

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