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==Trivia==
==Trivia==
* Unlike every other item, the inventory icon for the MTF-E11-SR is not fully transparent, a slightly fuzz grey background can be seen behind it.
* The MTF-E11-SR seen in the inventory icon is that of an outdated Epsilon-11 SR model.
* The MTF-E11-SR is one of two weapons that can one tap heads. The other being the USP.
**The MTF-E11-SR can only one tap classes that have a max HP of 100 and have the burned effect. The Heavy Barrel must also be equipped.
*It was once planned to rename the MTF-E11-SR to '''Facility Recovery-Standard Rifle (FR-SR)'''  
*It was once planned to rename the MTF-E11-SR to '''Facility Recovery-Standard Rifle (FR-SR)'''  
[[Category:Weapons]]
[[Category:Weapons]]
{{Items Navbox}}
{{Items Navbox}}

Revision as of 00:35, 14 August 2021

MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 570 9.5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
100m
Length 34in
Other Info
Attachment Comb  5400
Spawn Locations MTF-E11-SR Rack
Spawns on All MTF Units except MTF Private
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn ID 20


In Game

The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic rifle most commonly used by the MTF, however it can also be found inside the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments it has. The weapon can be customized to be effective in long range combat or short range combat. The weapon is very effective when used on the Surface Zone in long range combat. Due to being a rifle, the weapon is extremely accurate for the first few shots but, the weapon quickly becomes very inaccurate during continue fire. Making the weapon best used in short burst instead of long sprays. The weapon also have very poor movement accuracy, making it best used when standing still, or using lighter attachment setups. The high penetration of the weapon makes it a great anti-armor weapon.

Attachments

Attachment Stats
Iron Sight
ADS Zoom 1.3x
Default Attachment
Attachment Stats
Carbine Body
Default Attachment
Rifle Body
Damage +7.5%
Penetration +10%
Bullet Inaccuracy -35%
Fire Rate -15%
Draw Speed Multiplier -20%
Hip Inaccuracy +35%
Weapon Length +7 in
Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Shot Loudness -65%
Draw Speed Multiplier -15%
Weapon Length +7 in
Flash Hider
Draw Speed Multiplier -5%
Weapon Length +1 in
Muzzle Booster
Fire Rate +10%
Draw Speed Multiplier -5%
Overall Recoil +30%
Bullet Inaccuracy +20%
Weapon Length +1 in
Muzzle Brake
Overall Recoil -10%
Draw Speed Multiplier -5%
Shot Loudness +20%
Weapon Length +1 in
Attachment Changes
Standard Stock
Default Attachment
Lightweight Stock
Draw Speed Multiplier +20%
Hip Inaccuracy -15%
ADS Inaccuracy +15%
Weapon Length -1 in
Recoil Reducing Stock
ADS Inaccuracy +20%
Draw Speed Multiplier -15%
Weapon Length -1 in
Attachment Changes
None
Default Attachment
Foregrip
Overall Recoil -15%
ADS Speed Multiplier -10%
Draw Speed Multiplier -5%
Laser
Hip Inaccuracy -50%
Draw Speed Multiplier -5%
Attachment Changes
None
Default Attachment
Flashlight
Draw Speed Multiplier -10%
Ammo Counter
Draw Speed Multiplier -10%
Attachment Changes
FMJ Box Magazine
Default Attachment
FMJ Drum Magazine
Magazine Count +25
Reload Time +2s
JHP Box Magazine
Damage +17%
Magazine Count -10
Penetration -40%
AP Box Magazine
Penetration +15%
Magazine Count -10


Stats

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 70% 79% 70% 79% 70% 79% 70% 79%
Body (100%) 25.1 26.36 22.09 24.14 20.58 23.03 19.08 21.93
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 38.16 43.86 38.16 43.86
AHP (30%) 7.53 7.91 6.63 7.24 6.17 6.91 5.72 6.58
Burned (125%) 31.38 32.94 27.61 30.18 25.73 28.79 23.85 27.41
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 84% 93% 84% 93% 84% 93% 84% 93%
Body (100%) 25.1 26.36 23.49 25.62 22.69 25.25 21.89 24.88
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 43.78 49.76 43.78 49.76
AHP (30%) 7.53 7.91 7.05 7.69 6.81 7.57 6.57 7.46
Burned (125%) 31.38 32.94 29.37 32.02 28.36 31.56 27.36 31.1
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 35% 44% 35% 44% 35% 44% 35% 44%
Body (100%) 32.6 34.26 24.12 26.59 19.89 22.75 15.65 18.91
Limb (70%) 22.82 23.982 22.82 23.982 22.82 23.982 22.82 23.982
Head 65.2 68.52 65.2 68.52 31.3 37.82 31.3 37.82
AHP (30%) 9.78 10.28 7.24 7.98 5.97 6.82 4.69 5.67
Burned (125%) 40.75 42.83 30.16 33.23 24.86 28.44 19.56 23.64
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Spawning

Sounds



Gallery

Equip Animation
Inspect Animation
Reload Animation
Reload Animation (from unload)
Unload Animation

Trivia

  • It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR)
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