From SCP: Secret Laboratory Public Beta Official Wiki

(Attachments section revision)
No edit summary
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|fire_rate = 570
|fire_rate = 570
|reload =
|reload =
|weight = 3.1
|weight = 3.15
|length2 = 87
|length2 = 87
|ads_time =
|draw_time = 0.73
|draw_time =  
|damage_falloff = 100
|damage_falloff = 100
<!--- Values are taken from the Weapon Summary Menu -->
|bullet_accuracy = 0.05
|ads_accuracy = 0.08
|hip_accuracy = 2
|roundOverride = 0
|running_accuracy = 5.8
|barrel_attachments = 5
|barrel_attachments = 5
|sight_attachments = 5
|sight_attachments = 5
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|side_attachments = 3
|side_attachments = 3
|body_attachments = 2
|body_attachments = 2
|spawn_locations = [[MTF-E11-SR Rack]]
|spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]]
|spawn_class = All [[Mobile Task Force|MTF Units]] except MTF Private
|spawn_class = [[Mobile Task Force|MTF Captain]] <br> [[Mobile Task Force|MTF Sergeant]] <br> [[Mobile Task Force|MTF Specialist]]
|inspired = Maxim Defense MDX 508 <br> MDX 510 (Rifle Body)
|inspired = Maxim Defense MDX 508 <br> MDX 510 (Rifle Body)
|ID = 20
|ID = 20
|manufactor=[[File:FoundationGunworksLogo.png|35px|middle]]  [[Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[File:LunaeLogo.png|35px|middle]] [[Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
|manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]]  <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments)
}}
}}
The '''MTF-E11-SR''' is a type of [[Weapons|Firearm]] in ''SCP: Secret Laboratory''. It acts as a fully automatic assault rifle, great for long distance kills.
__TOC__
=In Game=
=In Game=
The '''MTF-E11-SR''' is a type of [[Weapons|firearm]] in ''SCP: Secret Laboratory''. It is a fully automatic assault rifle which [[Mobile_Task_Force|MTF]] Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface_Zone]], although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the [[Mobile_Task_Force|MTF]]'s "budget" equivalent to the [[Logicer|Logicer]] fielded by [[Chaos_Insurgent#Chaos_Marauder|Chaos Marauders]], although lacking in many aspects compared to the dedicated LMG.
The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays. <br>
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. <br>
The high penetration of the weapon makes it very effective against armored targets.<br>
Holding down the {{key Press|E}} key on a player with the firearm equipped will disarm the player.
 
The MTF-E11-SR has 4 possible spawn locations:
* [[Mobile_Task_Force#MTF_Captain|MTF Captains]], [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]], and [[Mobile_Task_Force#MTF_Specialist|MTF Specialist]] (will always spawn with a MTF-E11-SR)
* [[MTF-E11-SR Rack]] (inside the rack)
 
The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.<br>
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the [[Surface Zone|Surface]], although a short-range or mid-range configuration is far more preferable for use within the facility.<br>
 
The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.
 
Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.
==Attachments==
==Attachments==
<div class="round-tabber">
<div class="round-tabber">
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!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:IronSights_E11.png|60px|center]]''Iron Sight''
|style="text-align:center;|[[File:IronSights_E11.png|50px|center]]''Iron Sight''
|ADS Zoom  <font color= #05e814>1.3x </font> <br> Default Attachment
|ADS Zoom  <font color= #05e814>1.3x </font> <br> Default Attachment
|-
|-
|style="text-align:center;|[[File:Holo_E11.png|60px|center]]''Holographic Sight''
|style="text-align:center;|[[File:Holo_E11.png|50px|center]]''Holographic Sight''
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +13% </font>
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +13% </font>
|-
|-
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|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +8% </font>
|ADS Zoom  <font color= #05e814>1.05x </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Weight <font color= #ea2107> +8% </font>
|-
|-
|style="text-align:center;|[[File:NV_E11.png|60px|center]]''Nightvision Scope''
|style="text-align:center;|[[File:NV_E11.png|100px|center]]''Night-Vision Scope''
|ADS Zoom  <font color= #05e814>1.05x </font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +35% </font>
|ADS Zoom  <font color= #05e814>3.3x*</font> <br> <font color= #05e814>Night Vision</font> <br> Aiming Speed <font color= #ea2107>-25%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Weight <font color= #ea2107> +35% </font>
|-
|-
|style="text-align:center;|[[File:Scope_E11.png|60px|center]]''Telescopic Sight''
|style="text-align:center;|[[File:Scope_E11.png|100px|center]]''Telescopic Sight''
|ADS Zoom  <font color= #05e814>6x </font> <br> Aiming Accuracy  <font color= #05e814>+33%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Aiming Speed <font color= #ea2107>-30%</font> <br> Weight <font color= #ea2107> +32% </font>
|ADS Zoom  <font color= #05e814>6x </font> <br> Aiming Accuracy  <font color= #05e814>+33%</font> <br> Equip Time <font color= #ea2107> +0.08s </font> <br> Aiming Speed <font color= #ea2107>-30%</font> <br> Weight <font color= #ea2107> +32% </font>
|-
|-
|}
|}
<br><nowiki>*Incorrectly listed as 1.05x ingame.</nowiki>
|-|
|-|
Body=
Body=
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!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Carbine Body''
|style="text-align:center;|[[File:ShortBody.png|60px|center]]''Carbine Body''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Rifle Body''
|style="text-align:center;|[[File:RifleBody.png|100px|center]]''Rifle Body''
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +15% </font>  <br> Bullet Accuracy <font color= #05e814> +54% </font> <br> Fire Rate <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107>+0.13s </font> <br> Hip-Firing Accuracy <font color= #ea2107> -26% </font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +46% </font>
|Damage <font color= #05e814> +7.5% </font> <br> Penetration <font color= #05e814> +15% </font>  <br> Bullet Accuracy <font color= #05e814> +54% </font> <br> Fire Rate <font color= #ea2107> -10% </font> <br> Equip Time <font color= #ea2107>+0.13s </font> <br> Hip-Firing Accuracy <font color= #ea2107> -26% </font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +46% </font>
|}
|}
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!Stats
!Stats
|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Standard Barrel''
|style="text-align:center;|[[File:NoMuzzle.png|65px|center]]''Standard Barrel''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Silencer.png|60px|center]]''Suppressor''
|style="text-align:center;|[[File:SuppressorE11.png|100px|center]]''Suppressor''
|Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107>+0.08s</font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +25% </font>
|Gunshot Loudness <font color= #05e814>-65%</font> <br> <font color= #05e814>Flash Suppression</font> <br> Bullet Accuracy <font color= #05e814>+11%</font> <br> Equip Time <font color= #ea2107>+0.08s</font> <br> Length <font color= #ea2107> +20% </font> <br> Weight <font color= #ea2107> +19% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Flash Hider''
|style="text-align:center;|[[File:FlashHiderE11.png|60px|center]]''Flash Hider''
|<font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.04s</font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|<font color= #05e814>Flash Suppression</font> <br> Equip Time <font color= #ea2107> +0.04s</font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Booster''
|style="text-align:center;|[[File:MuzzleBoosterE11.png|60px|center]]''Muzzle Booster''
| Fire Rate <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font><br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +6% </font>
| Fire Rate <font color= #05e814> +10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Recoil <font color= #ea2107> +30% </font> <br> Bullet Accuracy <font color= #ea2107> -17% </font><br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +6% </font>
|-
|-
|style="text-align:center;|[[File:USP Heavy.png|60px|center]]''Muzzle Brake''
|style="text-align:center;|[[File:MuzzleBrake 0.png|60px|center]]''Muzzle Brake''
|Recoil <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|Recoil <font color= #05e814> -10% </font> <br> Equip Time <font color= #ea2107> +0.04s </font> <br> Gunshot Loudness <font color= #ea2107> +20% </font> <br> Length <font color= #ea2107> +1% </font> <br> Weight <font color= #ea2107> +2% </font>
|}
|}
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Standard Stock''
|style="text-align:center;|[[File:DefaultStock.png|100px|center]]''Standard Stock''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Lightweight Stock''
|style="text-align:center;|[[File:LightStock 0.png|100px|center]]''Lightweight Stock''
|Equip Time <font color= #05e814> -0.12s </font> <br> Hip-Firing Accuracy <font color= #05e814> +18% </font> <br> Length <font color= #05e814> -1% </font> <br> Weight <font color=#05e814> -13% </font> <br> Recoil When Aiming <font color= #ea2107> +25% </font>
|Equip Time <font color= #05e814> -0.12s </font> <br> Hip-Firing Accuracy <font color= #05e814> +18% </font> <br> Length <font color= #05e814> -1% </font> <br> Weight <font color=#05e814> -13% </font> <br> Recoil When Aiming <font color= #ea2107> +25% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Recoil-Reducing Stock''
|style="text-align:center;|[[File:ShockStock.png|100px|center]]''Recoil-Reducing Stock''
|Recoil When Aiming <font color= #05e814> -33.3% </font> <br> Length <font color= #05e814> -1% </font> <br> Equip Time <font color= #ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +22% </font>
|Recoil When Aiming <font color= #05e814> -33.3% </font> <br> Length <font color= #05e814> -1% </font> <br> Equip Time <font color= #ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +22% </font>
|-|
|-|
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''None''
|style="text-align:center;|[[File:NoUnderrail.png|65px|center]]''None''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Foregrip''
|style="text-align:center;|[[File:GripE11.png|60px|center]]''Foregrip''
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= ea2107> +8% </font>  
|Recoil <font color= #05e814> -15% </font> <br> Aiming Speed <font color= #ea2107> -15% </font> <br> Weight <font color= ea2107> +8% </font>  
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Laser Sight''
|style="text-align:center;|[[File:LaserE11.png|60px|center]]''Laser Sight''
|Hip-Firing Accuracy <font color= 05e814> +100% </font> <br> <font color= ea2107> Laser is visible to others </font> <br> Weight <font color= ea2107> +11% </font>  
|Hip-Firing Accuracy <font color= 05e814> +100% </font> <br> <font color= ea2107> Laser is visible to others </font> <br> Weight <font color= ea2107> +11% </font>  
|}
|}
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''None''
|style="text-align:center;|[[File:NoSiderailE11.png|65px|center]]''None''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Flashlight''
|style="text-align:center;|[[File:FlashlightE11.png|100px|center]]''Flashlight''
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +16% </font>
|<font color= 05e814>Light Source </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +16% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Ammo Counter''
|style="text-align:center;|[[File:AmmoCounter 2.png|100px|center]]''Ammo Counter''
|<font color= 05e814>Ammo Counter </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +21% </font>
|<font color= 05e814>Ammo Counter </font> <br> Equip Time <font color= ea2107>+0.08s </font> <br> Weight <font color= #ea2107> +21% </font>
|}
|}
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!Changes
!Changes
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Magazine''
|style="text-align:center;|[[File:Mag40FMJ.png|50px|center]]''FMJ Magazine''
|Default Attachment
|Default Attachment
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''FMJ Drum Magazine''
|style="text-align:center;|[[File:Mag65FMJ.png|60px|center]]''FMJ Drum Magazine''
|Magazine Capacity <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font> <br> Weight <font color= ea2107> +79% </font>  
|Magazine Capacity <font color= #05e814>+25</font><br> Reload Time <font color= #ea2107> +2s </font> <br> Weight <font color= ea2107> +79% </font>  
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap JHP Magazine ''
|style="text-align:center;|[[File:Mag30JHP.png|50px|center]]''Low-Cap JHP Magazine ''
|Damage <font color= #05e814>+30%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -50% </font>
|Damage <font color= #05e814>+30%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font><br> Penetration <font color= #ea2107> -50% </font>
|-
|-
|style="text-align:center;|[[File:USP Flash.png|60px|center]]''Low-Cap AP Magazine ''
|style="text-align:center;|[[File:Mag30AP.png|50px|center]]''Low-Cap AP Magazine ''
|Penetration <font color= #05e814>+20%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font>
|Penetration <font color= #05e814>+20%</font><br> Weight <font color= #05e814>-3%</font> <br> Magazine Capacity <font color= #ea2107> -10 </font>
|}
|}
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}}
}}
}}
}}
==Spawning==
* [[MTF-E11-SR Rack]]
*On [[Mobile_Task_Force#MTF_Sergeant|MTF Sergeants]] and [[Mobile_Task_Force#MTF_Captain|MTF Captains]] when spawning.
*On [[Mobile_Task_Force#MTF_Specialist|MTF Specialist]] when escaping as a [[Scientist]].


==Sounds==
==Sounds==
Line 246: Line 263:


==Gallery==
==Gallery==
{|
<div class="round-tabber">
|[[File:E-11 Equip New.gif|thumb|600px|Equip Animation]]
{{#tag:tabber|
|[[File:E-11 Inspect New.gif|thumb|600px|Inspect Animation]]
Animations=
|-
<gallery mode="packed" widths=600px heights=338px>
|[[File:E-11 Reload New.gif|thumb|600px|Reload Animation]]
E-11 Equip Animation.png| '''Equip + Chamber Animation'''
|[[File:E-11 Full Reload New.gif|thumb|600px|Reload Animation (from unload)]]
E-11 Inspect Animation.gif| '''Inspect Animation'''
|-
E-11 Reload Animation.png| '''Reload Animation'''
|[[File:E-11 Unload New.gif|thumb|600px|Unload Animation]]
E-11 Full Reload Animation.png| '''Reload Animation (from unload)'''
|}
E-11 Unload Animation.png| '''Unload Animation'''
 
</gallery>
{{!}}-{{!}}
Render=
<gallery mode="packed" widths=600px heights=338px>
E-11Render1.jpg|Official Render #1
E-11Render2.jpg|Official Render #2
E-11Render3.jpg|Official Render #3
E-11Render4.jpg|Official Render #4
E11Render.jpeg|Official 2.1k Render
</gallery>
[https://www.artstation.com/artwork/VgEy1X Click here for more renders]
{{!}}-{{!}}
Legacy=
<gallery mode="packed" widths=600px heights=338px>
OldestE11Rifle.png|The first inventory icon of the MTF-E11-SR. This was a Dev Store Asset.
E11FusionRifle.png|The second inventory icon of the MTF-E11-SR. Often called the '''Fusion Rifle''' by the community.
Epsilon-11 Rifle.png|The third inventory icon of the MTF-E11-SR.
OldE11Render.png|The fourth model of the MTF-E11-SR. This is an unofficial render, as the game still used the 6.0.0 model as its inventory icon.
</gallery>
}}
</div>
==Trivia==
==Trivia==
*It was once planned to rename the MTF-E11-SR to '''Facility Recovery-Standard Rifle (FR-SR)''' .
*The MTF-E11-SR was originally called the '''Epsilon-11 Standard Rifle'''.
*An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.
*The MTF-E11-SR's Night Vision Scope is slightly off centered while in ADS.
<!--- Have fun being cursed with this knowledge -->
*It was once planned to rename the MTF-E11-SR to '''Facility Recovery-Standard Rifle (FR-SR)'''.
*The MTF-E11-SR has gone through the most model changes out of any other firearm in game.
**The first model had a futuristic appearance and was a dev store asset [https://devassets.com/assets/sci-fi-weapons/ bought here]. It was called the Epsilon-11 Standard Rifle.
**The second model also had a futuristic appearance and was called the '''Fusion Rifle''' by the community. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.
**The third model was introduced in the [[Updates/6.0.0|first weapon overhaul (6.0.0)]]. The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.
**The fourth model was introduced in the [[Updates/7.3.0|7.3.0 patch]]. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.
***This model was later given some minor touches at an unknown point.
***The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.
**The final and current model was introduced in the [[Updates/11.0.0|Parabellum (11.0.0)]] update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.
[[Category:Weapons]]
[[Category:Weapons]]
{{Items Navbox}}
{{Items Navbox}}

Revision as of 16:58, 30 March 2022

MTF-E11-SR
Basic Info
Type Rifle
Cartridge Type 5.56x45mm
Ammo Capacity 40 (+1)
Manufacturer Foundation Gunworks  
Lunae Defence (Various Attachments)
Basic Stats
Fire Rate 570 9.5 bullets per second
Damage Falloff The max distance a bullet will travel
before being affected by damage fall off
100m
Equip Time 0.73s
Pick-Up Time Higher weight increases time 0.8s Unrounded value: 0.79625s
Weight 3.15kg
Length 87cm
Bullet Accuracy The overall accuracy of the gun.
This value is added to Hip Fire and Aiming Accuracy.
0.05°
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding.  2° (with Bullet Accuracy)
Aiming Accuracy This value is added to Bullet Accuracy without rounding.
Values past the 100th place are not shown ingame.
0.08° 0.13° (with Bullet Accuracy)
Running Accuracy 5.8°
Other Info
Attachment Comb  5400
Spawn Locations MTF-E11-SR Rack
Spawns on MTF Captain
MTF Sergeant
MTF Specialist
Obtainable from 914? True
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Inspired by Maxim Defense MDX 508
MDX 510 (Rifle Body)
Spawn ID 20


The MTF-E11-SR is a type of Firearm in SCP: Secret Laboratory. It acts as a fully automatic assault rifle, great for long distance kills.

In Game

The MTF-E11-SR is a fully automatic assault rifle, which makes it very accurate for the first few shots, but becomes inaccurate during continuous fire; this makes the weapon best used in short bursts, instead of long sprays.
The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness.
The high penetration of the weapon makes it very effective against armored targets.
Holding down the E key on a player with the firearm equipped will disarm the player.

The MTF-E11-SR has 4 possible spawn locations:

The MTF-E11-SR is a very customizable weapon due to the amount of attachments that can be equipped.
The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface, although a short-range or mid-range configuration is far more preferable for use within the facility.

The MTF-E11-SR is a closed bolt firearm, allowing it to hold one extra bullet than its max mag size by storing it in the chamber. This also means if the player unloads the MTF-E11-SR but cancels the animation before the bullet in the chamber is removed, when they re-equip it, the MTF-E11-SR will have one bullet in it despite having no magazine, which they can still fire.

Due to being a closed bolt firearm, the MTF-E11-SR bolt will be locked into an open position once it runs out of ammo, which causes the reload animation to be slightly longer. The bolt will only lock to an open position if the MTF-E11-SR currently has a magazine in it. If the magazine was removed from the MTF-E11-SR, but the bullet in the chamber was not, firing this bullet will not cause the bolt to lock to an open position. Though, reloading in this state will still cause the reload animation to be longer than normal as the player now has to rechamber the MTF-E11-SR.

Attachments

Attachment Stats
Iron Sight
ADS Zoom 1.3x
Default Attachment
Holographic Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +13%
Dot Sight
ADS Zoom 1.05x
Equip Time +0.04s
Weight +8%
Night-Vision Scope
ADS Zoom 3.3x*
Night Vision
Aiming Speed -25%
Equip Time +0.08s
Weight +35%
Telescopic Sight
ADS Zoom 6x
Aiming Accuracy +33%
Equip Time +0.08s
Aiming Speed -30%
Weight +32%

*Incorrectly listed as 1.05x ingame.
Attachment Stats
Carbine Body
Default Attachment
Rifle Body
Damage +7.5%
Penetration +15%
Bullet Accuracy +54%
Fire Rate -10%
Equip Time +0.13s
Hip-Firing Accuracy -26%
Length +20%
Weight +46%
Attachment Stats
Standard Barrel
Default Attachment
Suppressor
Gunshot Loudness -65%
Flash Suppression
Bullet Accuracy +11%
Equip Time +0.08s
Length +20%
Weight +19%
Flash Hider
Flash Suppression
Equip Time +0.04s
Length +1%
Weight +2%
Muzzle Booster
Fire Rate +10%
Equip Time +0.04s
Recoil +30%
Bullet Accuracy -17%
Length +1%
Weight +6%
Muzzle Brake
Recoil -10%
Equip Time +0.04s
Gunshot Loudness +20%
Length +1%
Weight +2%
Attachment Changes
Standard Stock
Default Attachment
Lightweight Stock
Equip Time -0.12s
Hip-Firing Accuracy +18%
Length -1%
Weight -13%
Recoil When Aiming +25%
Recoil-Reducing Stock
Recoil When Aiming -33.3%
Length -1%
Equip Time +0.08s
Weight +22%
Attachment Changes
None
Default Attachment
Foregrip
Recoil -15%
Aiming Speed -15%
Weight +8%
Laser Sight
Hip-Firing Accuracy +100%
Laser is visible to others
Weight +11%
Attachment Changes
None
Default Attachment
Flashlight
Light Source
Equip Time +0.08s
Weight +16%
Ammo Counter
Ammo Counter
Equip Time +0.08s
Weight +21%
Attachment Changes
FMJ Magazine
Default Attachment
FMJ Drum Magazine
Magazine Capacity +25
Reload Time +2s
Weight +79%
Low-Cap JHP Magazine
Damage +30%
Weight -3%
Magazine Capacity -10
Penetration -50%
Low-Cap AP Magazine
Penetration +20%
Weight -3%
Magazine Capacity -10


Stats

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 70% 79% 70% 79% 70% 79% 70% 79%
Body (100%) 25.1 26.36 22.09 24.14 20.58 23.03 19.08 21.93
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 38.16 43.86 38.16 43.86
AHP (30%) 7.53 7.91 6.63 7.24 6.17 6.91 5.72 6.58
Burned (125%) 31.38 32.94 27.61 30.18 25.73 28.79 23.85 27.41
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 84% 93% 84% 93% 84% 93% 84% 93%
Body (100%) 25.1 26.36 23.49 25.62 22.69 25.25 21.89 24.88
Limb (70%) 17.57 18.452 17.57 18.452 17.57 18.452 17.57 18.452
Head (200%) 50.2 52.72 50.2 52.72 43.78 49.76 43.78 49.76
AHP (30%) 7.53 7.91 7.05 7.69 6.81 7.57 6.57 7.46
Burned (125%) 31.38 32.94 29.37 32.02 28.36 31.56 27.36 31.1
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

No Armor Light Armor Combat Armor Heavy Armor
Carbine Rifle Carbine Rifle Carbine Rifle Carbine Rifle
Ammo Type 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm 5.56x45mm
Penetration 35% 44% 35% 44% 35% 44% 35% 44%
Body (100%) 32.6 34.26 24.12 26.59 19.89 22.75 15.65 18.91
Limb (70%) 22.82 23.982 22.82 23.982 22.82 23.982 22.82 23.982
Head 65.2 68.52 65.2 68.52 31.3 37.82 31.3 37.82
AHP (30%) 9.78 10.28 7.24 7.98 5.97 6.82 4.69 5.67
Burned (125%) 40.75 42.83 30.16 33.23 24.86 28.44 19.56 23.64
Key
One hit to kill.
Two hits to kill.
Three hits to kill.
Four hits to kill.
Five hits to kill.

Notes:

  • These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
  • Armor does not reduce limb damage.
  • Shotgun does not deal headshot or limb damage.
  • SCPs do not take limb or headshot damage besides SCP-049-2.
  • SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
  • Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
  • The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.

Sounds






Gallery

Trivia

  • The MTF-E11-SR was originally called the Epsilon-11 Standard Rifle.
  • The MTF-E11-SR's Night Vision Scope is slightly off centered while in ADS.
  • It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR).
  • The MTF-E11-SR has gone through the most model changes out of any other firearm in game.
    • The first model had a futuristic appearance and was a dev store asset bought here. It was called the Epsilon-11 Standard Rifle.
    • The second model also had a futuristic appearance and was called the Fusion Rifle by the community. Though, officially it was still called the Epsilon-11 Standard Rifle. It was an original asset made for the game by Straditarion.
    • The third model was introduced in the first weapon overhaul (6.0.0). The futuristic appearance was replaced in favor of a more modern version. This was based off the HK417.
    • The fourth model was introduced in the 7.3.0 patch. This version was a mixture of both the HK416 and HK417, while also adding a couple new attachments.
      • This model was later given some minor touches at an unknown point.
      • The inventory icon still used the the 6.0.0 model of the weapon and was never updated to the correct model.
    • The final and current model was introduced in the Parabellum (11.0.0) update. This version was inspired by the Maxim Defense MDX 508 with the Rifle Body attachment being inspired by the MDX 510.
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