Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.3x Default Attachment |
Wiki Links
MTF-E11-SR | |
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Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 570 9.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Weight | 3.15kg |
Length | 87cm |
Other Info | |
Attachment Comb | 5400 |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | All MTF Units except MTF Private |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Spawn ID | 20 |
In Game
The MTF-E11-SR is a type of firearm in SCP: Secret Laboratory. It is a fully automatic assault rifle which MTF Captains and Sergeants spawn with, although it can also be found in numerous places inside of the facility. The MTF-E11-SR is a very customizable weapon due to how many attachments can be equipped on it. The weapon can be customized to be effective in long range combat or short range combat: long distance configurations are very useful on the Surface_Zone, although a short-range or mid-range configuration is far more preferable for use within the facility. Due to the firearm being a rifle, it is very accurate for the first few shots but will quickly become inaccurate during continuous fire; this makes the weapon best used in short bursts instead of long sprays. The weapon also has very poor movement accuracy, making it best used when standing still, or using lighter attachment configurations. The laser attachment can partially negate this weakness. The high penetration of the weapon makes it very effective against armored targets. Using the drum magazine allows the rifle to fit into the role of a LMG, which can perform as the MTF's "budget" equivalent to the Logicer fielded by Chaos Marauders, although lacking in many aspects compared to the dedicated LMG.
Attachments
Attachment | Stats |
---|---|
Carbine Body | Default Attachment |
Rifle Body | Damage +7.5% Penetration +10% Bullet Inaccuracy -35% Fire Rate -15% Draw Speed Multiplier -20% Hip Inaccuracy +35% Weapon Length +7 in |
Attachment | Stats |
---|---|
Standard Barrel | Default Attachment |
Suppressor | Shot Loudness -65% Draw Speed Multiplier -15% Weapon Length +7 in |
Flash Hider | Draw Speed Multiplier -5% Weapon Length +1 in |
Muzzle Booster | Fire Rate +10% Draw Speed Multiplier -5% Overall Recoil +30% Bullet Inaccuracy +20% Weapon Length +1 in |
Muzzle Brake | Overall Recoil -10% Draw Speed Multiplier -5% Shot Loudness +20% Weapon Length +1 in |
Attachment | Changes |
---|---|
Standard Stock | Default Attachment |
Lightweight Stock | Draw Speed Multiplier +20% Hip Inaccuracy -15% ADS Inaccuracy +15% Weapon Length -1 in |
Recoil Reducing Stock | ADS Inaccuracy +20% Draw Speed Multiplier -15% Weapon Length -1 in |
Attachment | Changes |
---|---|
None | Default Attachment |
Foregrip | Overall Recoil -15% ADS Speed Multiplier -10% Draw Speed Multiplier -5% |
Laser | Hip Inaccuracy -50% Draw Speed Multiplier -5% |
Attachment | Changes |
---|---|
None | Default Attachment |
Flashlight | Draw Speed Multiplier -10% |
Ammo Counter | Draw Speed Multiplier -10% |
Attachment | Changes |
---|---|
FMJ Box Magazine | Default Attachment |
FMJ Drum Magazine | Magazine Count +25 Reload Time +2s |
JHP Box Magazine | Damage +17% Magazine Count -10 Penetration -40% |
AP Box Magazine | Penetration +15% Magazine Count -10 |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 70% | 79% | 70% | 79% | 70% | 79% | 70% | 79% | |
Body (100%) | 25.1 | 26.36 | 22.09 | 24.14 | 20.58 | 23.03 | 19.08 | 21.93 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 38.16 | 43.86 | 38.16 | 43.86 | |
AHP (30%) | 7.53 | 7.91 | 6.63 | 7.24 | 6.17 | 6.91 | 5.72 | 6.58 | |
Burned (125%) | 31.38 | 32.94 | 27.61 | 30.18 | 25.73 | 28.79 | 23.85 | 27.41 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 84% | 93% | 84% | 93% | 84% | 93% | 84% | 93% | |
Body (100%) | 25.1 | 26.36 | 23.49 | 25.62 | 22.69 | 25.25 | 21.89 | 24.88 | |
Limb (70%) | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | 17.57 | 18.452 | |
Head (200%) | 50.2 | 52.72 | 50.2 | 52.72 | 43.78 | 49.76 | 43.78 | 49.76 | |
AHP (30%) | 7.53 | 7.91 | 7.05 | 7.69 | 6.81 | 7.57 | 6.57 | 7.46 | |
Burned (125%) | 31.38 | 32.94 | 29.37 | 32.02 | 28.36 | 31.56 | 27.36 | 31.1 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
---|---|---|---|---|---|---|---|---|---|
Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | Carbine | Rifle | ||
Ammo Type | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | 5.56x45mm | |
Penetration | 35% | 44% | 35% | 44% | 35% | 44% | 35% | 44% | |
Body (100%) | 32.6 | 34.26 | 24.12 | 26.59 | 19.89 | 22.75 | 15.65 | 18.91 | |
Limb (70%) | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | 22.82 | 23.982 | |
Head | 65.2 | 68.52 | 65.2 | 68.52 | 31.3 | 37.82 | 31.3 | 37.82 | |
AHP (30%) | 9.78 | 10.28 | 7.24 | 7.98 | 5.97 | 6.82 | 4.69 | 5.67 | |
Burned (125%) | 40.75 | 42.83 | 30.16 | 33.23 | 24.86 | 28.44 | 19.56 | 23.64 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Spawning
- MTF-E11-SR Rack
- On MTF Sergeants and MTF Captains when spawning.
- On MTF Specialist when escaping as a Scientist.
Sounds
Gallery
Trivia
- It was once planned to rename the MTF-E11-SR to Facility Recovery-Standard Rifle (FR-SR) .
- An earlier iteration of the MTF-E11-SR replaced the Fusion Rifle.
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- This page was last edited on 29 September 2021, at 09:59.
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