From SCP: Secret Laboratory Public Beta Official Wiki

m (Made Scientist escape paragraph more consistent with that of the Class-D)
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{{Human Infobox
{{Human Infobox
|name = Scientist
|name = Scientist
|MainImage = [[File:ScientistInfoBox2.png|75px|center]]
|MainImage = ScientistRender
|F1MenuArt = [[File:CATSCI.png|150px|center]]
|mainImageSize = 125px
|F1MenuArt = ScientistF1
|Health = 100
|Health = 100
|Walk = 5.4
|Sprint = 7.35
|humantype = civilian
|humantype = civilian
|Spawn = [[Light Containment Zone]]
|Spawn = [[Light Containment Zone]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force|Nine Tailed Fox]]
|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]]
|OtherInformation = Class ID = 8 <br> Canon Name: Mr. Janusz
|OtherInformation = Class ID: 6<br> Class Colors: {{Class Color|class=Scientist|displayhex=true}}
}}
}}
'''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape.
__TOC__
=Operational Guides=
===Class Operational Guide===
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%">
{{OpGuide2}}
</div>
===Site-02 Lockdown Procedures — Evacuation===
In the event of a Code: White/Gray breach.
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">
<span class="mw-customtoggle-myDivision"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- Priority A — ACCESS GRANTED</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|Site-02 Lockdown Scientist}}
</div>
</div>
<font color=red>- Priority B — ACCESS DENIED </font><br>
<font color=red>- Priority C — ACCESS DENIED </font><br>
<font color=red>- Priority D — ACCESS DENIED </font><br>
<font color=red>- Priority E — ACCESS DENIED </font><br>


=In Game=
=In Game=
'''Scientists''' are a [[Classes|civilian class]] that spawn in the [[Light Containment Zone]]. Unlike [[Class-D]]s, Scientists spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]]. Scientists will spawn near a random room (such as the Armoury or GR18) or a checkpoint.
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].<br>


In comparison to Class-Ds, Scientists have the upper hand due to the card that they spawn with. Because of this, Scientists typically either search for [[SCP-914]] or a weapon to defend themselves. Scientists are also outnumbered at least 2-1 by D-Class at the start of the game.
Scientists usually have the upper hand compared to [[Class-D Personnel|Class-Ds]] due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly [[Facility Guard|Facility Guards]]). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.<br>
Because of this, Scientists should typically either search for [[SCP-914]], or a [[Weapons|Weapon]] to defend themselves.  


Scientists must go to the [[Surface Zone]] to reach the escape zone, near where the [[Mobile Task Force|MTF]] respawn. When a Scientist goes down the ramp they will escape and respawn as an [[MTF|MTF Specialist]]. This will give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing one more MTF to spawn during that round.
A Scientist's goal is to get to the [[Surface Zone|Surface]], and escape, which will respawn them as a [[Mobile Task Force|MTF Specialist]]. This will also give the MTF one [[Respawn Tickets|Respawn Ticket]], allowing for one more MTF to spawn during that round.<br>
A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).


If the cuffed_escapee_change_team config option is set to 'true' on a server, a Scientist escaping while disarmed will then turn into a [[Chaos Insurgent]]. This will give Chaos two Respawn Tickets, effectively giving Chaos three more teammates in that round per disarmed scientist that escapes.<br>
Scientists win alongside Foundation forces with a "<font color= #0000ae>Foundation Victory</font>" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.
<br>


==Spawn Locations==
==Spawn Locations==
{|class="wikitable" style="display: inline-table;"
{|class="wikitable" style="display: inline-table;"
!Image
!Room Name
!Room ID
!Image
!Image
!Room Name
!Room Name
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|-
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#LHeavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]]
| style="text-align:center;" |'''EX A/B'''
| style="text-align:center;" |'''EX-A/B'''
| style="text-align:center;" |[[File:00Entrance.png|125px]]
| style="text-align:center;" |[[File:00Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]]
| style="text-align:center;" |'''##00'''
| style="text-align:center;" |'''##00'''
|-
| style="text-align:center;" |[[File:GR18Entrance.png|125px]]
| style="text-align:center;" |[[File:GR18Entrance.png|125px]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR 18|Glass Room]]
| style="text-align:center;" |[[Light Containment Zone#Glass Room - GR18|Glassroom]]
| style="text-align:center;" |'''GR18'''
| style="text-align:center;" |'''GR18'''
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC|Water Closet]]
| style="text-align:center;" |[[Light Containment Zone#Water Closet - WC00|Restrooms]]
| style="text-align:center;" |'''WC00'''
| style="text-align:center;" |'''WC00'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]]
| style="text-align:center;" |'''HS##'''
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png}}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]]
| style="text-align:center;" |'''VT00'''
|-
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|125px]]
| style="text-align:center;" |[[Light Containment Zone#Airlock_-_ALXX|Airlock]]
| style="text-align:center;" |'''AL01/02'''
| style="text-align:center;" |
| style="text-align:center;" |
| style="text-align:center;" |
| style="text-align:center;" |
| style="text-align:center;" |
| style="text-align:center;" |
|}
|}
<br>
<br>
==Objectives==
The Scientist's main objective is to escape the facility by any means possible, cooperating with MTF and Facility Guards to make it to the exit.
After escaping and respawning as a Nine Tailed Fox Specialist, the objective becomes the same as any other MTF Operative: re-contain all SCPs as well as terminate all Class-Ds and Chaos Insurgents.
<br>


==Related Achievements==
==Related Achievements==
* [[Surface Zone#Escape Room|Escaping]] as Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
* [[Surface Zone#Escape Room|Escaping]] as a Scientist grants the '''For Science!''' [[Achievements|achievement]].<br>
* Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
* Escaping under 3 minutes grants the '''Escape Artist''' achievement. <br>
* [[SCP-914|Upgrading]] your card alongside a Class-D grants the '''Friendship''' achievement. <br>
* Upgrading your card alongside a Class-D grants the '''Friendship''' achievement. <br>
* Killing an SCP as Scientist grants the '''If you want something done right...''' achievement. <br>
* Killing an [[SCPs|SCP]] as a Scientist grants the '''If you want something done right...''' achievement. <br>
* Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
* Killing 50 Class-Ds as Scientist grants the '''They Are Just Resources...''' achievement. <br>
* Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
* Escaping under the effects of [[SCP-207]] grants the '''High on the Wings of Caffeine''' achievement. <br>
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=Trivia=
=Trivia=
* There are two female Scientists models and another male model not used in the game.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
* The Scientist's name is Mr. Janusz.
* The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
**While originally considered to be the scientist's real name, it is no longer considered canon.
{{Human Navbox}}
{{Human Navbox}}

Revision as of 16:57, 9 November 2022

Scientist
Inventory
Stats
       
Health: 100 Stamina: 20sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 16sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
       
Health: 100 Stamina: 14sJump Power: 4.9
Sneak: 1.6 m/sWalk: 3.9 m/s Sprint: 5.4 m/s
Allies Enemies
Facility Guards
Mobile Task Force
Chaos Insurgents
Class-Ds
SCPs
Other Information
Spawn Location: Light Containment Zone
Class ID: 6
Class Colors: #FFFF7C

Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.

Operational Guides

Class Operational Guide

When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. 

Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry.

They must use their wits, and access cards, to survive the ensuing pandemonium and escape.

___
“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore. Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”
-Dr. Emmaleigh Hugill, Assistant Director of R&D, Site-02

Site-02 Lockdown Procedures — Evacuation

In the event of a Code: White/Gray breach.


- Priority A — ACCESS GRANTED

Principal MTF deployed to neutralise the threat remains MTF-Iota-4.

In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies.

All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. 

MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.

 

- Priority B — ACCESS DENIED
- Priority C — ACCESS DENIED
- Priority D — ACCESS DENIED
- Priority E — ACCESS DENIED

In Game

At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.

Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a Weapon to defend themselves.

A Scientist's goal is to get to the Surface, and escape, which will respawn them as a MTF Specialist. This will also give the MTF one Respawn Ticket, allowing for one more MTF to spawn during that round.
A Scientist escaping while disarmed will respawn as a Chaos Conscript. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).

Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.

Spawn Locations

Image Room Name Room ID Image Room Name Room ID Image Room Name Room ID
LCZ/HCZ Checkpoints EX-A/B LCZ Armory ##00 Glassroom GR18
Restrooms WC00 LCZ Hallway HS## Greenhouse VT00
Airlock AL01/02


Related Achievements

  • Escaping as a Scientist grants the For Science! achievement.
  • Escaping under 3 minutes grants the Escape Artist achievement.
  • Upgrading your card alongside a Class-D grants the Friendship achievement.
  • Killing an SCP as a Scientist grants the If you want something done right... achievement.
  • Killing 50 Class-Ds as Scientist grants the They Are Just Resources... achievement.
  • Escaping under the effects of SCP-207 grants the High on the Wings of Caffeine achievement.
  • As a Class-D, killing a Scientist holding a card grants the NANI?! achievement.


Trivia

  • There are two female Scientists models and another male model not used in the game.
  • In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
  • The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
    • While originally considered to be the scientist's real name, it is no longer considered canon.
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