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{{Structure infobox
{{Structure infobox
|image = StandardLockerOpen.png
|image = Standard_Lockah.png
|image_size = 150
|image_size = 350
|spawn = Various Rooms <br> in [[Light Containment Zone]] <br> and [[Entrance Zone]]
|spawn = [[Light Containment Zone]]<br>[[Heavy Containment Zone]]<br>[[Entrance Zone]]
}}
}}
The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
=In Game=
=In Game=
'''Standard Locker''' is a type of [[Locations|Structure]] found in ''SCP: Secret Laboratory''. Standard Lockers are full of random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened by players by pressing the {{Key Press|E}} key. Standard Locker contain random [[Items|items]] that the player can collect. The items inside are random each round. Standard Locker spawn randomly around the facility. There are six spawn points inside the Standard Locker, at least two will always be filled with a maximum of five being filled.
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the {{Key Press|E}} key. The items inside of a Standard Locker are random each round. <br>
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.
 
At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.


==Possible Spawn Locations==
==Possible Spawn Locations==
*Light Containment Zone:
<u> [[Light Containment Zone]] </u>
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]]
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]].
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173's room]]
* One can spawn to the left of the door in [[Light Containment Zone#Office - PC15|PC15]], against the wall.
** [[Light Containment Zone#Office - PC15|PC Office]]
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR 18|Glass Room]], across from the glass and door.
** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]
* One can spawn to the right of the door, outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].
** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]]
* One can spawn right next to the door to [[Light Containment Zone#SCP-173's Containment Chamber - PT00|173's Containment Chamber]].


*Entrance Zone:
<u> [[Heavy Containment Zone]] </u>
** [[Entrance Zone#Walkway Office|Walkway Office]]  
* One can spawn in the main lab of [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]], next to the door for Cryo Storage.
** [[Entrance Zone#Cubical Office|Cubical Office]]
 
<u> [[Entrance Zone]] </u>
* Up to two can spawn in the [[Entrance Zone#Two-Story Office|Two-Story Office]], opposite to the base of the stairs or by the top of the stairs.
* One can spawn within the cubical in the [[Entrance Zone#Large Office|Large Office]].


'''Possible Loot:'''<br>
'''Possible Loot:'''<br>
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!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Painkillers|total=3}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Scientist Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Zone Manager Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Zone Manager Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Scientist Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Flashlight}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Janitor Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Janitor Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Flashlight}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111; white-space: nowrap;"|<p>{{ItemTable2|Painkillers}}(x3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|First Aid Kit}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Coin}}(x4)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Radio}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|5%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Coin|total=4}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|5%
|}
|}
<small>
<small>
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==Gallery==
==Gallery==
{|
<gallery mode="packed" widths=600px heights=338px>
|[[File:Standard Locker GR18.png|The Locker in the Glass Room|450px|thumb]]
LCZPCStandardLocker.png| A Standard Locker found in PC15
|[[File:Standard Locker 173.png|The Locker in SCP-173's room|450px|thumb]]
HCZ939RoomStandardLockerClosed.png| A Standard Locker found in SCP-939's Containment Area
|-
HCZ939RoomStandardLockerOpened.png| An opened Standard Locker
|[[File:Standard Locker EZ.png|The Locker in Entrance Zone Walkway Office|450px|thumb]]
</gallery>
|[[File:Standard Locker PC15.png|The Locker in the Office|450px|thumb]]
|-
|[[File:Standard Locker Open.png|An opened Locker with loot in it|450px|thumb]]
|}


==Trivia==
==Trivia==
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain [[SCP-106]] or activate the [[Alpha Warhead]] early on in the game.
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
*** In even earlier builds, this allowed MTF to kill [[SCP-079]] by opening his room and shooting him.
 
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 04:45, 29 April 2023

Standard Locker
Info
Spawn Light Containment Zone
Heavy Containment Zone
Entrance Zone


The Standard Locker is a type of Structure found in SCP: Secret Laboratory.

In Game

Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the E key. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.

At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.

Possible Spawn Locations

Light Containment Zone

  • One can spawn in the side room of the Garden Chamber.
  • One can spawn to the left of the door in PC15, against the wall.
  • One can spawn on the right wall of the Glass Room, across from the glass and door.
  • One can spawn to the right of the door, outside of Test Chamber 1.
  • One can spawn right next to the door to 173's Containment Chamber.

Heavy Containment Zone

Entrance Zone

  • Up to two can spawn in the Two-Story Office, opposite to the base of the stairs or by the top of the stairs.
  • One can spawn within the cubical in the Large Office.

Possible Loot:

Item Max Chambers Chance
Scientist Keycard 2 18.75%
Zone Manager Keycard 2 18.75%
First Aid Kit 1 12.5%
Flashlight 2 12.5%
Janitor Keycard 1 12.5%

Painkillers (x3)

2 12.5%

Coin (x4)

1 6.25%
Radio 1 6.25%

Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Gallery

Trivia

  • In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or activate the Alpha Warhead early on in the game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.


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