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{{Structure infobox
{{Structure infobox
|image = StandardLockerOpen.png
|image = Standard_Lockah.png
|image_size = 150
|image_size = 350
|spawn = Various Rooms <br> in [[Light Containment Zone]] <br> and [[Entrance Zone]]
|spawn = [[Light Containment Zone]]<br>[[Heavy Containment Zone]]<br>[[Entrance Zone]]
}}
}}
The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
The '''Standard Locker''' is a type of [[Site-02|Structure]] found in ''SCP: Secret Laboratory''.
=In Game=
=In Game=
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. The items inside of a Standard Locker are random each round. <br>
Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the {{Key Press|E}} key. The items inside of a Standard Locker are random each round. <br>
There are six spawn points inside the Standard Locker where items can spawn. At least two will always be filled with a maximum of five being filled.
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.


Standard Lockers can be opened by players by pressing the {{Key Press|E}} key.  
At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.


==Possible Spawn Locations==
==Possible Spawn Locations==
*Light Containment Zone:
<u> [[Light Containment Zone]] </u>
** [[Light Containment Zone#Glass Room - GR 18|Glass Room]]
* One can spawn in the side room of the [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]].
** [[Light Containment Zone#Containment Room and Chamber of SCP-173 - PT|173's room]]
* One can spawn to the left of the door in [[Light Containment Zone#Office - PC15|PC15]], against the wall.
** [[Light Containment Zone#Office - PC15|PC Office]]
* One can spawn on the right wall of the [[Light Containment Zone#Glass Room - GR 18|Glass Room]], across from the glass and door.
** [[Light Containment Zone#Garden Chamber - VT|Garden Chamber]]
* One can spawn to the right of the door, outside of [[Light Containment Zone#Test Chamber 1 - TC01|Test Chamber 1]].
** [[Light Containment Zone#SCP-330's Containment Chamber - TC01|SCP-330's Containment Chamber]]
* One can spawn right next to the door to [[Light Containment Zone#SCP-173's Containment Chamber - PT00|173's Containment Chamber]].


*Entrance Zone:
<u> [[Heavy Containment Zone]] </u>
** [[Entrance Zone#Walkway Office|Walkway Office]]  
* One can spawn in the main lab of [[Heavy Containment Zone#SCP-939's Containment Area|SCP-939's Containment Area]], next to the door for Cryo Storage.
** [[Entrance Zone#Cubical Office|Cubical Office]]
 
<u> [[Entrance Zone]] </u>
* Up to two can spawn in the [[Entrance Zone#Two-Story Office|Two-Story Office]], opposite to the base of the stairs or by the top of the stairs.
* One can spawn within the cubical in the [[Entrance Zone#Large Office|Large Office]].


'''Possible Loot:'''<br>
'''Possible Loot:'''<br>
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!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
!style="text-align:center;padding: 5px;background-color:#333333;"|Chance
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Painkillers|total=3}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Scientist Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Zone Manager Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Zone Manager Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=2|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Scientist Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|First Aid Kit}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Flashlight}}
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|20%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Janitor Keycard}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Janitor Keycard}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Flashlight}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111; white-space: nowrap;"|<p>{{ItemTable2|Painkillers}}(x3)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|2
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|weight=1|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|First Aid Kit}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|<p>{{ItemTable2|Coin}}(x4)</p>
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|10%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Radio}}
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{ItemTable2|Radio}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|5%
|style="padding: 5px;text-align:center;background-color:#111111;"|{{WeightedProbability|totalWeight=16}}
|-
|-
|colspan="2" style="border-style: solid; border-width: 1px 0 1px 1px;border-right:solid 2px white;padding: 5px;background-color:#111111;"|{{914 Item 2|Coin|total=4}}
|style="padding: 5px;text-align:center;background-color:#111111;"|1
|style="padding: 5px;text-align:center;background-color:#111111;"|5%
|}
|}
<small>
<small>
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==Gallery==
==Gallery==
{|
<gallery mode="packed" widths=600px heights=338px>
|[[File:Standard Locker GR18.png|The Locker in the Glass Room|450px|thumb]]
LCZPCStandardLocker.png| A Standard Locker found in PC15
|[[File:Standard Locker 173.png|The Locker in SCP-173's room|450px|thumb]]
HCZ939RoomStandardLockerClosed.png| A Standard Locker found in SCP-939's Containment Area
|-
HCZ939RoomStandardLockerOpened.png| An opened Standard Locker
|[[File:Standard Locker EZ.png|The Locker in Entrance Zone Walkway Office|450px|thumb]]
</gallery>
|[[File:Standard Locker PC15.png|The Locker in the Office|450px|thumb]]
|-
|[[File:Standard Locker Open.png|An opened Locker with loot in it|450px|thumb]]
|}


==Trivia==
==Trivia==
* In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
* In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
** The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain SCP-106 or turn on [[Alpha Warhead]] early game.
** The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing [[Mobile Task Force]] to recontain [[SCP-106]] or activate the [[Alpha Warhead]] early on in the game.
***In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.
*** In even earlier builds, this allowed MTF to kill [[SCP-079]] by opening his room and shooting him.
 
{{Locations Navbox}}
{{Locations Navbox}}

Latest revision as of 04:45, 29 April 2023

Standard Locker
Info
Spawn Light Containment Zone
Heavy Containment Zone
Entrance Zone


The Standard Locker is a type of Structure found in SCP: Secret Laboratory.

In Game

Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the E key. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.

At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.

Possible Spawn Locations

Light Containment Zone

  • One can spawn in the side room of the Garden Chamber.
  • One can spawn to the left of the door in PC15, against the wall.
  • One can spawn on the right wall of the Glass Room, across from the glass and door.
  • One can spawn to the right of the door, outside of Test Chamber 1.
  • One can spawn right next to the door to 173's Containment Chamber.

Heavy Containment Zone

Entrance Zone

  • Up to two can spawn in the Two-Story Office, opposite to the base of the stairs or by the top of the stairs.
  • One can spawn within the cubical in the Large Office.

Possible Loot:

Item Max Chambers Chance
Scientist Keycard 2 18.75%
Zone Manager Keycard 2 18.75%
First Aid Kit 1 12.5%
Flashlight 2 12.5%
Janitor Keycard 1 12.5%

Painkillers (x3)

2 12.5%

Coin (x4)

1 6.25%
Radio 1 6.25%

Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.

Gallery

Trivia

  • In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or activate the Alpha Warhead early on in the game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.


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