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| {{SCP Infobox Test | | {{Soon}} |
| |MainImage =
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| <div class="infobox-tabber">
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| <tabber>Enraged=
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| <center>
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| <gallery mode="nolines" heights=188px widths=135px>
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| RenderEnraged_096.png|
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| </gallery>
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| </center>
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| |-|
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| Docile=
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| <center>
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| <gallery mode="nolines" heights=188px widths=135px>
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| Docile_096Render.png|
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| </gallery>
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| </center>
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| </tabber>
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| </div>
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| |F1MenuArt = [[File:SCPCAT096.png|center|125px]]
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| |Abilities =
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| <tabber>
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| Ability 096Melee=
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| <center><big>'''Melee Attack (Active)'''</big></center><br>
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| Perform a swipe attack with left click that instantly kills targets.
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| |-|
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| Ability 096Shield=
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| <center><big>'''Scopophobia (Passive)'''</big></center><br>
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| Enter enrage mode when looked or shot at. Rage time scales based on targets.
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| |-|
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| Ability 096Cry=
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| <center><big>'''Try Not To Cry (Active)'''</big></center><br>
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| Lean up against a door to become very quiet by pressing right click.
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| |-|
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| Ability 096Charged=
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| <center><big>'''Charge (Active)'''</big></center><br>
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| Perform a charge attack with right click forcing open any gates you run into.
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| </tabber>
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| |Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs
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| |OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s
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| |OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div>
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| |Spawn = [[Heavy Containment Zone]]
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| |Weakness = [[Micro HID]]
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| |OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9
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| }}
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| '''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
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| SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br>
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| __TOC__
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| =In Game=
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| SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.
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| <br>
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| SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br>
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| == Abilities ==
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| SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.
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| <br>
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| SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up SCP-096 can move at 2.3 m/s.<br>
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| SCP-096s 'Wind-up' time depends on the distance and time taken to look at its face. <br>
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| *(e.g) SCP-096 would become enraged faster if a player looks at his face for a longer duration and a more closer distance; when compared to a player looking at his face at a shorter duration and much farther distance.
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| <br>
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| Anyone who looks at SCP-096's face or shoots it will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers visible only to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; he will not gain more time while in enrage mode. <br>
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| While enraged, SCP-096 can do the following:<br>
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| * Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non targets take zero damage.<br>
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| * Jump very high.<br>
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| * Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br>
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| ** Will instant kill targets that 096 runs into
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| *** Only deals 40 damage to non targets.
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| ** This attack can be used to cause SCP-096 leap over large gaps.
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| ** If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
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| ***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
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| ** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
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| ** Any normal doors SCP-096 runs into will break.
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| * {{Key Press|Leftclick}} on doors to destroy them while enraged.
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| <br>
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| After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s.
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| When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly.
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| <br clear=all>
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| <br>
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| ==Countering==
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| SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. <br>
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| It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.<br>
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| While stacking SCP-207 can't make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. <br>
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| While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.
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| To take down SCP-096 successfully without the use of the [[Micro H.I.D.]], a group often needs to be very coordinated and be able to use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during its cooldown.<br>
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| If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.<br>
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| A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.
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| <br>
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| ==Strengths and Weaknesses==
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| <br>
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| ===Strengths:===
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| * Has multiple abilities that makes it very difficult for targets to escape in most circumstances.
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| * Can access targets behind gates.
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| * High mobility while enraged.
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| * Incredibly resistant to small amounts of damage due to Hume Shield.
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| <br>
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| ===Weaknesses:===
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| * Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.
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| * Is an easy target to hit while winding up or docile.
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| * Enemies are able to manipulate when 096 starts to enrage.
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| * Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.
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| * People can easily wait out his rage with elevators.
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| * Easily contained if all or most of his targets shoot him during windup.
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| * People looking at the floor.
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| * Large Groups.
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| <br>
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| ==Related Achievements==
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| As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].
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| ==Sounds==
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| The following are sounds that SCP-096 will make.
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| {{multi-listen start}}
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| {{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}<br>
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| {{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br>
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| {{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br>
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| {{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br>
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| {{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br>
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| {{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}<br>
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| {{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br>
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| {{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}
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| {{multi-listen end}}
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| ==Gallery==
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| <gallery mode="packed" heights=150px>
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| SCP-096 View Model Docile.png|SCP-096's view model while docile.
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| SCP-096 View Model Charging Up.png|SCP-096's view model when he starts to enter rage.
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| SCP-096 View Model Enraged.png|SCP-096's view model when he is enraged.
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| 096 Ragdoll.png|SCP-096's ragdoll.
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| </gallery>
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| <gallery mode="nolines" heights=250px widths=225px>
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| Wendigoenrage.png| During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.
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| 2020Xmas096.png| During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.
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| 2020Xmas096Bugged.png| During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.
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| 096Halloween21.png|SCP-096 Halloween 2021 Event.
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| 096Plush.png|Official SCP-096 Plushie.
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| </gallery>
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| =Trivia=
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| *SCP-096 has 2 unused animations.
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| *A charging SCP-096 is the fastest thing ingame.
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| **SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
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| * Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
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| *SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
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| **Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
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| *SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.
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| **Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.
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| [[Category:BotTest]]
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| {{SCP Navbox}}
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