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{{SCP Infobox Test
{{Soon}}
|MainImage =
<div class="infobox-tabber"> 
<tabber>Enraged=
<center>
<gallery mode="nolines" heights=188px widths=135px>
RenderEnraged_096.png|
</gallery>
</center>
|-|
Docile=
<center>
<gallery mode="nolines" heights=188px widths=135px>
Docile_096Render.png|
</gallery>
</center>
</tabber>
</div>
|F1MenuArt = [[File:SCPCAT096.png|center|125px]]
|Abilities =
<tabber>
Ability 096Melee=
<center><big>'''Melee Attack (Active)'''</big></center><br>
Perform a swipe attack with left click that instantly kills targets.
|-|
Ability 096Shield=
<center><big>'''Scopophobia (Passive)'''</big></center><br>
Enter enrage mode when looked or shot at. Rage time scales based on targets.
|-|
Ability 096Cry=
<center><big>'''Try Not To Cry (Active)'''</big></center><br>
Lean up against a door to become very quiet by pressing right click.
|-|
Ability 096Charged=
<center><big>'''Charge (Active)'''</big></center><br>
Perform a charge attack with right click forcing open any gates you run into.
</tabber>
|Health = 2000<br>[[File:CATSHIELD.png|12px]] Hume Shield: 800 <br>Rage Time: 15-30 secs
|OtherStat1= [[File:CATSPRINT.png|12px]] Speed:<br><div style='padding: 0px; width: 225px; word-break: break-all; word-wrap: break-word;'>Wind-Up/Down: {{MeterstoHubes|3}} m/s <br>Docile: {{MeterstoHubes|5}} m/s
|OtherStat2= Enrage: {{MeterstoHubes|12}} m/s<br>Charge: {{MeterstoHubes|25}} m/s</div>
|Spawn = [[Heavy Containment Zone]]
|Weakness = [[Micro HID]]
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'</div><br>Class ID: 9
}}
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br>
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br>
__TOC__
=In Game=
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position.
<br>
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 is capable of taking out smaller groups of people with ease, but can struggle with larger groups. <br>
 
== Abilities ==
SCP-096 begins the game with 2000 HP and 1000 [[Hume Shield]]. After 25 seconds have passed without the player taking damage, the Hume Shield will slowly regenerate by 40 HS/s.
<br>
SCP-096 will enter its enraged state when its face is looked at or when shot at. SCP-096 will 'wind-up' before entering its enraged state. While charging up SCP-096 can move at 2.3 m/s.<br>
 
SCP-096s 'Wind-up' time depends on the distance and time taken to look at its face. <br>
*(e.g) SCP-096 would become enraged faster if a player looks at his face for a longer duration and a more closer distance; when compared to a player looking at his face at a shorter duration and much farther distance.
<br>
Anyone who looks at SCP-096's face or shoots it will become a target. SCP-096 will stay in enraged mode for a base 15 seconds, plus an extra 3 seconds for each additional target, going up to a maximum time of 30 seconds. Targets are made visible by markers  visible only to SCP-096 (even targets wearing [[SCP-268]] will be visible). SCP-096 only gains additional rage time during the calm and wind-up states; he will not gain more time while in enrage mode. <br>
 
While enraged, SCP-096 can do the following:<br>
 
* Perform an area-of-effect attack with {{Key Press|Leftclick}} that will instantly kill any target hit by it. Non targets take zero damage.<br>
* Jump very high.<br>
* Perform a charge attack with {{Key Press|Rightclick}} that last 0.8s and causes SCP-096 to run at 18.8 m/s. <br>
** Will instant kill targets that 096 runs into
*** Only deals 40 damage to non targets.
** This attack can be used to cause SCP-096 leap over large gaps.
** If SCP-096 charges at a closed gate, he will force the gate open and go through it. The gate then quickly closes behind him.
***Any non-SCPs that try to slide through a gate that SCP-096 is opening will be instantly killed.
** The charge attack has a cooldown after being used. Charging through a gate will force the cooldown to end. <br>
** Any normal doors SCP-096 runs into will break.
* {{Key Press|Leftclick}} on doors to destroy them while enraged.
<br>
 
After his enraged state ends, SCP-096 will enter a 6 second cooldown phase before he can become enraged again. While exiting his enraged state, he moves at 2.3 m/s before going back to his normal docile speed of 3.8 m/s.
 
When SCP-096 loses all his HP, it will fall to the ground and curl up, covering its face. It will appear to be sobbing quietly.
<br clear=all>
<br>
 
==Countering==
SCP-096 is a powerful SCP, capable of taking down unprepared groups. SCP-096 can be countered by looking at the floor, by doing this, you will not become a target. <br>
 
It is not a good idea to hide in common hiding spots from SCP-096 when you are not a target; as a smarter SCP-096 might check common hiding spots when they have no more targets. Leaving the room that SCP-096 is in will increase your chances of survival.<br>
 
While stacking SCP-207 can't make you faster than SCP-096, the speed increase might help you get to a safe place, like an elevator in time, or even get far enough away that SCP-096 focuses on closer targets. Two to three SCP-207s is often enough for this. <br>
 
While SCP-096 is fast enough to run through a Tesla Gate without stopping, they may still be useful for getting away from SCP-096 as less experienced players are more likely to stop.
 
 
To take down SCP-096 successfully without the use of the [[Micro H.I.D.]], a group often needs to be very coordinated and be able to use good teamwork. A good strategy is to have some people act as bait to trigger SCP-096, then have the rest of the team shoot SCP-096 during its cooldown.<br>
 
If the group is large enough, then most or all of the team can shoot at him during windup to either contain or deal massive damage to SCP-096. The most effective way to deal with SCP-096 is to shoot him during cooldown and windup. While the Hume Shield can protect with from a single person or a small group, it is always a good idea to shoot at SCP-096 if you know you are a target and there is no elevator near by. A group of targets shooting at SCP-096 during windup have a good chance of taking out his Hume Shield and damaging his HP, which can make it easier to take him down next time.<br>
 
A common mistake people make is when a large group of people trigger SCP-096, only 3-4 people shoot him while the rest scatter or even close an elevator on their teammates. Doing this will make it extremely hard to contain SCP-096.
<br>
 
==Strengths and Weaknesses==
<br>
 
===Strengths:===
* Has multiple abilities that makes it very difficult for targets to escape in most circumstances.
* Can access targets behind gates.
* High mobility while enraged.
* Incredibly resistant to small amounts of damage due to Hume Shield.
 
 
<br>
 
===Weaknesses:===
* Little synergy with [[SCP-079]]. (e.g) Breaking doors that 079 could otherwise have utilized to stall players.
* Is an easy target to hit while winding up or docile.
* Enemies are able to manipulate when 096 starts to enrage.
* Vulnerable to burst damage weapons such as the Logicer, MicroHID and Fragmentation Grenades when not enraged.
* People can easily wait out his rage with elevators.
* Easily contained if all or most of his targets shoot him during windup.
* People looking at the floor.
* Large Groups.
<br>
 
 
==Related Achievements==
As SCP-096, dying to any weapon while entering rage will grant the '''Involuntary Rage-Quit''' [[Achievements|achievement]].
 
==Sounds==
The following are sounds that SCP-096 will make.
{{multi-listen start}}
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=SCP-096 while in his docile state}}<br>
{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=SCP-096 while using Try Not to Cry}}<br>
{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=SCP-096 while entering rage}}<br>
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=SCP-096 while enraged}}<br>
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=SCP-096 when exiting rage}}<br>
{{multi-listen item|filename=Shyguy Killed.mp3|title=Recontainment|description=SCP-096 when he is recontained}}<br>
{{multi-listen item|filename=OnKill.mp3|title=Splat|description=SCP-096's sound effect when killing}}<br>
{{multi-listen item|filename=PlayerWasSeen.mp3|title=Target|description=Players hear this sound when they become a target}}
{{multi-listen end}}
 
==Gallery==
 
<gallery mode="packed" heights=150px>
SCP-096 View Model Docile.png|SCP-096's view model while docile.
SCP-096 View Model Charging Up.png|SCP-096's view model when he starts to enter rage.
SCP-096 View Model Enraged.png|SCP-096's view model when he is enraged.
096 Ragdoll.png|SCP-096's ragdoll.
</gallery>
<gallery mode="nolines" heights=250px widths=225px>
Wendigoenrage.png| During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''.
2020Xmas096.png| During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue.
2020Xmas096Bugged.png| During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this.
096Halloween21.png|SCP-096 Halloween 2021 Event.
096Plush.png|Official SCP-096 Plushie.
</gallery>
 
=Trivia=
*SCP-096 has 2 unused animations.
*A charging SCP-096 is the fastest thing ingame.
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s.
* Acording to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 m/s while reworked has an enraged speed of 12 m/s. Though, docile speed was increased from 4.7 m/s to 5 m/s in the rework.
*SCP-096 is the only SCP with an animated ragdoll. Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. Because of this, SCP-096 does not actually get terminated when their HP reaches zero.
**Despite this most [[C.A.S.S.I.E.]] lines will still say SCP-096 was terminated.
[[Category:BotTest]]
{{SCP Navbox}}

Revision as of 20:57, 8 October 2022

Analysis in progress. ETA: Unknown.

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