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! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}} | ! class="infobox2" colspan="2" style="font-size:130%;" | {{{name|{{PAGENAME}}}}} | ||
|- | |- | ||
{{#if:{{{image|SCP Foundation (emblem).svg}}} |{{!}} style="padding:0.5em; text-align:center;" colspan="2" {{!}} [[File:{{{image|SCP Foundation (emblem).svg}}}{{!}}250px]] | {{#if:{{{image|SCP Foundation (emblem).svg}}} |{{!}} style="padding:0.5em; text-align:center;" colspan="2" {{!}} [[File:{{{image|SCP Foundation (emblem).svg}}}{{!}}250px|link=File:{{{image}}}]] | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
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| style="width:55%;" | {{{type}}} | | style="width:55%;" | {{{type}}} | ||
|- | |- | ||
{{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} ''' | {{#if:{{{caliber|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Cartridge Type''' | ||
{{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm=<font color=#0248f7>9x19mm</font>|5.56x45mm=<font color=#0248f7>5.56x45mm</font>|7.62x39mm= <font color=#096e11>7.62x39mm</font>|.44 Mag=<font color=#096e11>.44 Mag</font>|12/70 Buckshot=<font color=#096e11>12/70 Buckshot</font>}} | {{!}} style="width:55%;" {{!}} {{#switch: {{{caliber}}}| 9x19mm=<font color=#0248f7>9x19mm</font>|5.56x45mm=<font color=#0248f7>5.56x45mm</font>|7.62x39mm= <font color=#096e11>7.62x39mm</font>|.44 Mag=<font color=#096e11>.44 Mag</font>|12/70 Buckshot=<font color=#096e11>12/70 Buckshot</font>}} | ||
{{!}}- | {{!}}- | ||
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{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} ''' | {{#if:{{{manufactor|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Manufacturer''' | ||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}} | {{!}} style="width:55%; white-space: nowrap;" {{!}} {{{manufactor}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | | class="infobox3" colspan="2" |Basic Stats | ||
{{!}} style="width:55%;" {{!}} {{ | |- | ||
{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate''' | |||
{{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | |||
{{!}}- | |||
|}} | |||
{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}} | |||
{{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | |||
{{!}}- | |||
|}} | |||
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | |||
{{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | |||
{{!}}- | |||
|}} | |||
{{#if:{{{fire_delay2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | |||
{{!}} style="width:55%;" {{!}} {{{fire_delay2}}}s {{{fire_delay_info|(Single Action)}}} | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Equip Time''' | ||
{{!}} style="width:55%;" {{!}} { | {{!}} style="width:55%;" {{!}} {{{draw_time}}}s | ||
{{!}}- | |||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}} | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty''' | |||
{{!}} style="width:45%;" {{!}} -{{#expr: 5.4 * ({{{speed}}} * .01)}} m/s | |||
{{#if:{{{ | |||
{{!}} style="width: | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{stamina|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Stamina Penalty''' | ||
{{!}} style="width: | {{!}} style="width:45%;" {{!}} -{{#expr: 20 * ({{{stamina}}} * .01)}}s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight''' | ||
{{!}} style="width:55%;" {{!}} {{# | {{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}kg | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{length|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{length}}}in | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{length2|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | |||
{{#if:{{{ | {{!}} style="width:55%;" {{!}} {{{length2}}}cm | ||
{{!}} style="width:55%;" {{!}} {{{ | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}°}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ | {{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}°}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{running_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Running Accuracy''' | |||
{{#if:{{{ | {{!}} style="width:55%;" {{!}} {{{running_accuracy}}}° | ||
{{!}} style="width:55%;" {{!}} | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
<!--- | |||
{{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time''' | {{#if:{{{reload|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Reload Time''' | ||
{{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}} | {{!}} style="width:55%;" {{!}} {{#ifeq:{{{reload}}}|Shotgun|{{Mvar|.5s}} (begin reloading) <br>{{Mvar|1s}} (per 2 shells)<br>{{Mvar|.5s}} (finish reloading)|{{Mvar|{{{reload}}}s}}}} | ||
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|}} | |}} | ||
--> | --> | ||
| class="infobox3" colspan="2" | Other Info | | class="infobox3" colspan="2" | Other Info | ||
|- | |- | ||
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{{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on''' | {{#if:{{{spawn_class|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Spawns on''' | ||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}} | {{!}} style="width:55%; white-space: nowrap;" {{!}} {{{spawn_class}}} | ||
{{!}}- | |||
|}} | |||
{{#if:{{{SCP914|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Obtainable from 914?''' | |||
{{!}} style="width:55%;" {{!}} {{{SCP914|True}}} | |||
{{!}}- | |||
|}} | |||
{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}''' | |||
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}} | |||
{{!}}- | |||
|}} | |||
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}''' | |||
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}} | |||
{{!}}- | |||
|}} | |||
|}} | |||
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by''' | |||
{{!}} style="width:55%; white-space: nowrap;" {{!}} {{{inspired}}} | |||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
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| style="width:55%;" | {{{ID}}} | | style="width:55%;" | {{{ID}}} | ||
|} | |} | ||
{{#if:{{{nocat|}}}||[[Category:Weapons]]}} | {{#if:{{{nocat|}}}||[[Category:Weapons]][[Category:Items]]}} | ||
</includeonly> | </includeonly> | ||
<noinclude> | <noinclude> | ||
[[Category:Infoboxes]] | |||
{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|name = MTF-E11-SR | |name = MTF-E11-SR | ||
|type = Rifle | |type = Rifle | ||
|caliber = 5. | |image = E11SRIcon.png | ||
|ammo = | |caliber = 5.56x45mm | ||
|reload = | |ammo = 40 (+1) | ||
| | |fire_rate = 570 | ||
| | |reload = | ||
| | |weight = 3.15 | ||
| | |length2 = 87 | ||
| | |draw_time = 0.73 | ||
|ads_accuracy = 0. | |damage_falloff = 100 | ||
| | <!--- Values are taken from the Weapon Summary Menu --> | ||
|barrel_attachments = | |bullet_accuracy = 0.05 | ||
|ads_accuracy = 0.08 | |||
|hip_accuracy = 2 | |||
|roundOverride = 0 | |||
|running_accuracy = 5.8 | |||
|barrel_attachments = 5 | |||
|sight_attachments = 5 | |sight_attachments = 5 | ||
|magazine_attachments = 4 | |||
|bottom_attachments = 3 | |bottom_attachments = 3 | ||
|stock_attachments = 3 | |||
|side_attachments = 3 | |side_attachments = 3 | ||
| | |body_attachments = 2 | ||
| | |spawn_locations = [[MTF-E11-SR Rack|MTF-E11-SR Rack]] | ||
| | |spawn_class = [[Mobile Task Force|MTF Captain]] <br> [[Mobile Task Force|MTF Sergeant]] <br> [[Mobile Task Force|MTF Specialist]] | ||
|spawn_class = MTF | |inspired = Maxim Defense MDX 508 <br> MDX 510 (Rifle Body) | ||
| | |ID = 20 | ||
|ID = | |manufactor= [[Lore/Manufacturers#Foundation_Gunworks|Foundation Gunworks]] <br> [[Lore/Manufacturers#Lunae_Defence|Lunae Defence]] (Various Attachments) | ||
}} | }} | ||
__NOTOC__ | __NOTOC__ | ||
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though. | Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though. |
Latest revision as of 17:41, 5 April 2023
MTF-E11-SR | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 570 9.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Equip Time | 0.73s |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Weight | 3.15kg |
Length | 87cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.05° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2° 2° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08° 0.13° (with Bullet Accuracy) |
Running Accuracy | 5.8° |
Other Info | |
Attachment Comb | 5400 |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | MTF Captain MTF Sergeant MTF Specialist |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Spawn ID | 20 |
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.
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