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{{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate''' | {{#if:{{{fire_rate|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Rate''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr:{{{fire_rate}}}/60}} bullets per second|text={{{fire_rate}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}} | {{#if:{{{damage_falloff|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} {{Hoverimage|The max distance a bullet will travel <br> before being affected by damage fall off|text='''Damage Falloff'''}} | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{damage_falloff}}}m | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | {{#if:{{{fire_delay|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{fire_delay}}}s {{{fire_delay_info|(Double Action)}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{fire_delay2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | {{#if:{{{fire_delay2|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Fire Delay''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{fire_delay2}}}s {{{fire_delay_info|(Single Action)}}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Equip Time''' | {{#if:{{{draw_time|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Equip Time''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{draw_time}}}s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}} | {{#if:{{{pickup_time|{{{weight}}}}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|Higher weight increases time|text='''Pick-Up Time'''}} | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=WeightToPickUpTime|namedargs = yes|format=plainlist|link=none}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty''' | {{#if:{{{speed|}}}|{{!}} style="width:30%;font-size:95%; white-space: nowrap;" {{!}} '''Sprint Penalty''' | ||
{{!}} style="width:45%;" {{!}} | {{!}} style="width:45%;" {{!}} -{{#expr: 5.4 * ({{{speed}}} * .01)}} m/s | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
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|}} | |}} | ||
{{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight''' | {{#if:{{{weight|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Weight''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{#ask: [[item::{{{name|{{PAGENAME}}}}}]][[special::normal]][[weight::+]]|?item|?weight=weight|sort=weight|template=Weight|namedargs = yes|format=plainlist|link=none}}kg | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{length|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | {{#if:{{{length|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{length}}}in | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{length2|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | {{#if:{{{length2|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Length''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{length2}}}cm | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | {{#if:{{{bullet_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|The overall accuracy of the gun. <br>This value is added to Hip Fire and Aiming Accuracy.<br>|text='''Bullet Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{bullet_accuracy}}}° | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | {{#if:{{{hip_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy with rounding.|text='''Hip Fire Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{Hoverimage | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{hip_accuracy}}} round {{{roundOverride|1}}}}}° (with Bullet Accuracy)|text={{{hip_accuracy}}}°}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}} | {{#if:{{{ads_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} {{Hoverimage|This value is added to Bullet Accuracy without rounding.<br> Values past the 100th place are not shown ingame.|text='''Aiming Accuracy'''}} | ||
{{!}} style="width:55%;" {{!}} {{Hoverimage | {{!}} style="width:55%;" {{!}} {{Hoverimage|{{#expr: {{{bullet_accuracy}}}+{{{ads_accuracy}}}}}° (with Bullet Accuracy)|text={{{ads_accuracy}}}°}} | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
{{#if:{{{running_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Running Accuracy''' | {{#if:{{{running_accuracy|}}}|{{!}} style="width:45%;font-size:95%;" {{!}} '''Running Accuracy''' | ||
{{!}} style="width:55%;" {{!}} | {{!}} style="width:55%;" {{!}} {{{running_accuracy}}}° | ||
{{!}}- | {{!}}- | ||
|}} | |}} | ||
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{{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}''' | {{#if:{{{Pocket|High}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Deletion % in {{Hoverimage|Pocket Dimension|text=PD}}''' | ||
{{!}} style="width:55%;" {{!}} {{ | {{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}}} | ||
{{!}}- | {{!}}- | ||
|}} | |||
{{#ifeq:{{PAGENAME}}|Cut/Legacy Content/Items||{{#if: {{{disarmImmunity|True}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''{{Hoverimage|Does having this item equipped make the player<br> immune to being disarmed?|text=Disarm Immunity?}}''' | |||
{{!}} style="width:55%;" {{!}} {{ItemTierCheck|{{{name|{{PAGENAME}}}}}|templateOverride=ListTierDisarm}} | |||
{{!}}- | |||
|}} | |||
|}} | |}} | ||
{{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by''' | {{#if:{{{inspired|}}}|{{!}} style="width:45%;font-size:95%; white-space: nowrap;" {{!}} '''Inspired by''' | ||
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[[Category:Infoboxes]] | [[Category:Infoboxes]] | ||
{{Weapon infobox 3 | {{Weapon infobox 3 | ||
|name = MTF-E11-SR | |||
|type = Rifle | |type = Rifle | ||
|image = E11SRIcon.png | |image = E11SRIcon.png |
Latest revision as of 17:41, 5 April 2023
MTF-E11-SR | |
---|---|
Basic Info | |
Type | Rifle |
Cartridge Type | 5.56x45mm |
Ammo Capacity | 40 (+1) |
Manufacturer | Foundation Gunworks Lunae Defence (Various Attachments) |
Basic Stats | |
Fire Rate | 570 9.5 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
100m |
Equip Time | 0.73s |
Pick-Up Time Higher weight increases time | 0.8s Unrounded value: 0.79625s |
Weight | 3.15kg |
Length | 87cm |
Bullet Accuracy The overall accuracy of the gun. This value is added to Hip Fire and Aiming Accuracy. |
0.05° |
Hip Fire Accuracy This value is added to Bullet Accuracy with rounding. | 2° 2° (with Bullet Accuracy) |
Aiming Accuracy This value is added to Bullet Accuracy without rounding. Values past the 100th place are not shown ingame. |
0.08° 0.13° (with Bullet Accuracy) |
Running Accuracy | 5.8° |
Other Info | |
Attachment Comb | 5400 |
Spawn Locations | MTF-E11-SR Rack |
Spawns on | MTF Captain MTF Sergeant MTF Specialist |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Inspired by | Maxim Defense MDX 508 MDX 510 (Rifle Body) |
Spawn ID | 20 |
Weapon Infobox v3. Due to the fact damage charts are now a thing. It isn't a high priority to have damage values in the infobox, there is a possibility of adding default values though.
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- This page was last edited on 5 April 2023, at 17:41.
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