Shotgun: Difference between revisions
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|ads_accuracy = Shotgun | |ads_accuracy = Shotgun | ||
|stationary_accuracy = Shotgun | |stationary_accuracy = Shotgun | ||
|barrel_attachments = | |barrel_attachments = 2 | ||
|sight_attachments = | |sight_attachments = 3 | ||
|magazine_attachments = 1 | |magazine_attachments = 1 | ||
|bottom_attachments = | |bottom_attachments = 4 | ||
|spawn_locations = Chaos Repressors | |spawn_locations = Chaos Repressors | ||
|ID = ?? | |ID = ?? | ||
Revision as of 18:29, 6 August 2021
The Shotgun is a type of firearm in SCP: Secret Laboratory that is primarily used by the Chaos Repressors. The weapon fires mini buckshots at players for massive damage. The Shotgun has a very short damagefall off, making it only effective near close range, but its high damage still allows it to deal some damage from afar, provided the buckshots hit the player. The default spray pattern for firing the weapon leans towards the right with some randomness added. This means it is best to aim near the left of players when aiming far away. With the Choke Barrel attachment the spray pattern is no longer random but the overall spread is increase. The Extended Barrel attachment will increase penetration and lower the spread, but make the spray pattern completely random while also increase the draw-time.
When inspecting the Shotgun, the player can see some of the ammo currently loaded into the gun, these can be used as a visualizer for how much ammo is left in the gun. Though it isn't very accurate as it can only be used to see if a Shotgun is low on ammo, or has none at all, making the Ammo Counter a far more accurate while to see how much ammo is left.
The Shotgun's ammo is fairly limited, as ammo used for firearms Chaos Insurgents spawn with, can not be found throughout Site-02. So the only way to gain more ammo is to pick it up from deceased teammates or using SCP-914.
Attachments
Stats
Due to how the Shotgun works, these values only represent when all the pellets hit the person.
| No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
| Damage/Ammo Type | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Penetration | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Body (100%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/AHP (30%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Burned (125%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Key |
|---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
- Shotgun does not deal headshot or limb damage.










