Logicer
More actions
| Logicer | |
|---|---|
| Basic Info | |
| Type | LMG |
| Cartridge Type | 7.62x39mm |
| Ammo Capacity | 100 |
| Spawns on | On Chaos Marauders |
| Basic Stats | |
| Damage | |
| Fire Rate | 660 11 bullets per second |
| Weight | 11.3 kg |
| Length | 45 cm |
| Handling Stats | |
| Draw Time Default draw time | s |
| Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
| Sprint Penalty | -??% |
| Stamina Penalty | -??% |
| Accuracy Stats | |
| Miscellaneous Info | |
| Obtainable from 914? | True |
| Deletion % in PD Pocket Dimension | High Tier (0%) |
| Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
| Attachment Combos | 64 |
In Game
The Logicer is a type of firearm in SCP: Secret Laboratory. It is an LMG found exclusively on Chaos Marauders. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon.
The Logicer's rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick it up from deceased Chaos Insurgents, or using SCP-914.
Attachments
| Attachment | Stats |
|---|---|
| ADS Zoom 1.25x | |
| ADS Zoom 1.05x | |
| ADS Zoom 1.2x ADS Speed Multiplier -20% | |
| ADS Zoom 1.05x ADS Speed Multiplier -25% |
Stats
| No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
|---|---|---|---|---|---|---|---|---|---|
| Standard | Extended | Standard | Extended | Standard | Extended | Standard | Extended | ||
| Damage/Ammo Type | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Penetration | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Body (100%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Limb (70%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Head (200%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/AHP (30%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Damage/Burned (125%) | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | Expression error: Unexpected < operator. | |
| Key |
|---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Rainbow Candy does not reduce head or limb damage.
- Rainbow Candy's Bodyshot Reduction is permanent and stacks up to 4. (Lowering damage to 85%). The value in the chart represents 1 Rainbow Candy.
- Purple Candy does not stack with itself
- SCPs do not take limb or headshot damage besides SCP-049-2
- SCP-173's base HP has armor equivalent to Heavy Armor. This is not applied to their Hume Shield.
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Gallery
Trivia
- Scanning the QR Code on the Red Dot Sight will take players the following YouTube video.















