Attachment | Stats |
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ADS Zoom 1.25x |
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ADS Zoom 1.05x |
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ADS Zoom 1.2x ADS Speed Multiplier -20% |
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ADS Zoom 1.05x ADS Speed Multiplier -25% |
Logicer
More actions
Logicer | |
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Basic Info | |
Type | LMG |
Cartridge Type | 7.62x39mm |
Ammo Capacity | 100 |
Basic Stats | |
Fire Rate | 660 11 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
150m |
Equip Time | ??s |
Pick-Up Time Higher weight increases time | 2.22s Unrounded value: 2.2225s |
Sprint Penalty | -Expression error: Unrecognized punctuation character "?". m/s |
Stamina Penalty | -Expression error: Unrecognized punctuation character "?".s |
Weight | 11.3kg |
Length | 45in |
Other Info | |
Attachment Comb | 64 |
Spawns on | On Chaos Marauders |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | High Tier (0%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn ID | 24 |
In Game
The Logicer is a type of firearm in SCP: Secret Laboratory. It is an LMG found exclusively on Chaos Marauders. The weapon has a low hip fire accuracy but a high ADS fire accuracy, making the weapon extremely efficient when aim-firing. The Logicer is a very heavy weapon, so any form of movement causes the hip fire accuracy to become practically uncontrollable. In general, the Logicer is best to use while standing still or aiming down sights. The Laser attachment can help make the hip fire accuracy a lot more managable, at the cost of enemies being able to see the laser, thus giving your position away. Due to the fact Logicers only spawn on Chaos Marauders, they are a very rare weapon.
The Logicer's rounds are fairly limited, as Chaos Marauders spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Logicer rounds is to pick it up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Changes |
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Default Attachment |
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Overall Recoil -20% Draw Speed Multiplier -10% ADS Speed Multiplier -10% |
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Adds a Flashlight |
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Hip Inaccuracy -50% |
Stats
No Armor | Light Armor | Combat Armor | Heavy Armor | ||||||
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Standard | Light | Standard | Light | Standard | Light | Standard | Light | ||
Ammo Type | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | 7.62x39 mm | |
Penetration | 90% | 86% | 90% | 86% | 90% | 86% | 90% | 86% | |
Body (100%) | 26.9 | 25.55 | 25.82 | 24.53 | 25.29 | 24.02 | 24.75 | 23.51 | |
Limb (70%) | 18.83 | 17.885 | 18.83 | 17.885 | 18.83 | 17.885 | 18.83 | 17.885 | |
Head (200%) | 53.8 | 51.1 | 53.8 | 51.1 | 49.5 | 47.02 | 49.5 | 47.02 | |
AHP (30%) | 8.07 | 7.67 | 7.75 | 7.36 | 7.59 | 7.21 | 7.42 | 7.05 | |
Burned (125%) | 33.63 | 31.94 | 32.28 | 30.66 | 31.61 | 30.02 | 30.94 | 29.38 |
Key |
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Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Gallery
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Trivia
- Scanning the QR Code on the Red Dot Sight will take players the following YouTube video.