[[File:


Class-D Personnel | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Inventory | |||||||||||||||||||||
Does not spawn with any items | |||||||||||||||||||||
Stats | |||||||||||||||||||||
| |||||||||||||||||||||
Allies | Enemies | ||||||||||||||||||||
Chaos Insurgents | Facility Guards Mobile Task Force Scientists SCPs | ||||||||||||||||||||
Other Information | |||||||||||||||||||||
Spawn Location: Light Containment Zone Class ID = 1 Canon Name: Jan Kalous |
Class-D Personnel are a civilian class that spawn within the Light Containment Zone, being brought to Site-02 for testing. At the start of the round, Class-Ds will spawn in the Class-D Cells without any items, and must scavenge the Light Containment Zone for any items that can assist in their escape, while watching out for any other threats such as SCPs, Facility Guards, and armed Scientists.
Given the fact that they spawn with no items, Class-Ds are generally considered to be the most difficult class to play. Class-D players typically scavenge, kill and betray to get out alive.
Class-Ds win along with the Chaos Insurgents if they manage to eliminate all MTF and SCPs located within the facility.
Class-D must go to the Surface Zone to reach the escape zone, near where the MTF respawn. When a Class-D goes down the ramp they will escape and respawn as a Chaos Insurgent. This will give the Chaos one Respawn Ticket, allowing one more Chaos Insurgent to spawn during that round.
If the cuffed_escapee_change_team config option is set to true on a server, a Class-D that escapes while disarmed will become a Mobile Task Force Private. This is done by using any weaponry and holding E on the player.
A disarmed Class-D escaping also gives the MTF one Respawn Ticket. This allows one more Nine Tailed Fox to spawn in that round, effectively granting the MTF two additional teammates that round.
Killing a Class-D does not give the MTF any tickets.