Attachment | Stats |
---|---|
Iron Sight | ADS Zoom 1.05x Default Attachment |
Dot Sight | ADS Zoom 1.05x Draw Speed Multiplier -5% |
Telescoping Sight | ADS Zoom 6x Draw Speed Multiplier -10% |
Wiki Links
.44 Revolver | |
---|---|
Basic Info | |
Type | Pistol |
Cartridge Type | .44 Mag |
Ammo Capacity | 6 |
Manufacturer | Luty Arms Co. |
Basic Stats | |
Fire Rate | 240 4 bullets per second |
Damage Falloff The max distance a bullet will travel before being affected by damage fall off |
75m |
Fire Delay | 0.1s (Double Action) |
Fire Delay | 0s (Single Action) |
Equip Time | ??s |
Pick-Up Time Higher weight increases time | 0.62s Unrounded value: 0.62125s |
Weight | 2.15kg |
Length | 14in |
Other Info | |
Attachment Comb | 54 |
Spawns on | Chaos Repressors |
Obtainable from 914? | True |
Deletion % in PD Pocket Dimension | Medium Tier (30%) |
Disarm Immunity? Does having this item equipped make the player immune to being disarmed? |
Immune |
Spawn ID | 39 |
Contents
In-game
The Revolver is a firearm found in SCP: Secret Laboratory that is primarily used by the Chaos Repressors. The weapon is very useful as a sidearm, though with the right attachment configuration it can act as a long range weapon. The weapon's power allows it to easily perform one tap headshots.
The Revolver spawns on Chaos Repressors as a secondary weapon. The Revolver will always one tap headshot any human player that isn't wearing armor. By default the weapon has 65% armor penetration, making it somewhat effective against armored foes. With the .44 AP Mag attachments, bullet penetration is increased by 85%, making it extremely effective against foes with armor. Equipping the .44 AP Mag with either the Medium or Long Barrel will allow the Revolver to always one tap human player heads, regardless of Armor type. The default .44 FMJ bullets cannot one tap headshot players wearing any armor unless that armor is the Guard Armor; even then, the Revolver must have the Long Barrel to do so.
The Revolver has two modes: Double-Action and Single-Action. By default the Revolver is in Double-Action mode. When in Double-Action mode, the player must hold Left Click for 0.1s to fire. If the player presses Middle Click, the Revolver switches to Single-Action mode. Simply pressing Left Click will achieve nothing, unlike all the other guns.
In Single-Action mode the Revolver has a much faster firerate and is more accurate. The downside of this mode is that the player must now manually cock the Revolver's hammer with Middle Click each time they want to fire, thus giving an overall lower fire-rate.
The Revolver has three different cylinders: - The default 6-shot cylinder with 6 FMJ bullets - The 4-shot cylinder with 4 AP bullets - The 8-shot cylinder, which contains 8 FMJ bullets but causes the 0.1s fire delay to be increased.
With the right attachment configurations, the Revolver can act as a powerful, primary weapon with long range that can one tap headshot any target. The downsides to these configurations are the gun being heavier, a lower amount of bullets (through the AP cylinder), a slower firerate and an extended drawtime. This makes it extremely ineffective as a sidearm or in close combat.
The Revolver's rounds are fairly limited, as Chaos Repressors spawn with them, and can be found nowhere else within Site-02. Therefore, the only way to gain more Revolver rounds is to pick them up from deceased Chaos Insurgents, or using SCP-914.
Attachments
Attachment | Stats |
---|---|
Medium Barrel | Default Attachment |
Long Barrel | Damage +10% Bullet Innacuracy -50% Draw Speed Multiplier -15% Weapon Length +4 in |
Short Barrel | Draw Speed Multiplier +70% Damage -10% Bullet Inaccuracy +30% Weapon Length -4 in |
Attachment | Changes |
---|---|
Pistol Grip | Default Attachment |
Long Stock | ADS Inaccuracy -60% ADS Recoil -35% Draw Speed Multiplier -20% Weapon Length +12 in |
Attachment | Changes |
---|---|
6-Shot Cylinder | Default Attachment |
4-Shot Cylinder | Penetration +30% Bullet Inaccuracy -20% Magazine Capacity -2 |
8-Shot Cylinder | Magazine Capacity +2 Fire Rate -40% |
Stats
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 51.93 | 57.7 | 66.36 | 51.93 | 57.7 | 66.36 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | 132.72 | 103.86 | 115.4 | 132.72 |
AHP (30%) | 15.58 | 17.31 | 19.91 | 15.58 | 17.31 | 19.91 |
Burned (125%) | 64.91 | 72.13 | 82.94 | 64.91 | 72.13 | 82.94 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 44.66 | 49.62 | 59.72 | 48.71 | 54.12 | 64.76 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 103.86 | 115.4 | 132.72 | 103.86 | 115.4 | 132.72 |
AHP (30%) | 13.4 | 14.89 | 17.92 | 14.61 | 16.24 | 19.43 |
Burned (125%) | 55.82 | 62.03 | 74.65 | 60.89 | 67.65 | 80.95 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 41.02 | 45.58 | 56.4 | 47.1 | 52.33 | 63.97 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | 106.16 | 90.98 | 101.1 | 126.34 |
AHP (30%) | 12.31 | 13.67 | 16.92 | 14.13 | 15.7 | 19.19 |
Burned (125%) | 51.28 | 56.98 | 70.5 | 58.88 | 65.42 | 79.96 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Short | Medium | Long | Short | Medium | Long | |
---|---|---|---|---|---|---|
Ammo Type | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (FMJ) | .44 MAG (AP) | .44 MAG (AP) | .44 MAG (AP) |
Penetration | 65% | 65% | 75% | 84.5% | 84.5% | 94% |
Body (100%) | 37.39 | 41.54 | 53.08 | 45.49 | 50.55 | 63.17 |
Limb (70%) | 36.351 | 40.39 | 46.452 | 36.351 | 40.39 | 46.452 |
Head (200%) | 74.78 | 83.08 | 106.16 | 90.98 | 101.1 | 126.34 |
AHP (30%) | 11.22 | 12.46 | 15.93 | 13.65 | 15.16 | 18.95 |
Burned (125%) | 46.74 | 51.93 | 66.36 | 56.86 | 63.18 | 78.96 |
Key |
---|
Notes:
- These values are auto calculated by Mediawiki, there may be some rounding differences between it and Unity, so some values may be off by a tiny bit.
- Armor does not reduce limb damage.
- Shotgun does not deal headshot or limb damage.
- SCPs do not take limb or headshot damage besides SCP-049-2.
- SCP-049 has a 20% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- SCP-173 has a 80% bullet resistance that factors in penetration. Hume Shield does not have any resistance.
- Combat Armor and Heavy Armor have the same protection level against headshots. While Light Armor has no protection against headshots
- The rows listed as AHP represents how much damage HP takes while under the effects of AHP. It does not represent how much AHP is lost.
Visit the Weapon Mechanics page for a more indepth chart.
Gallery
- This page was last edited on 27 August 2021, at 13:17.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory Public Beta Official Wiki
- Disclaimers