From SCP: Secret Laboratory Public Beta Official Wiki

No edit summary
No edit summary
Line 50: Line 50:
<div class="mp-header"><center>Most Recent Beta Patch</center></div>
<div class="mp-header"><center>Most Recent Beta Patch</center></div>
:'''Version:''' v12.0.0 Patreon Beta<br>
:'''Version:''' v12.0.0 Patreon Beta<br>
:'''Release Date:''' {{#timel: j M Y|05.11.2022.}}<br>
:'''Release Date:''' {{#timel: j M Y|27.11.2022.}}<br>
<center><span style="font-size: 110%; font-weight: bold;">Update Highlights</span></center>
<center><span style="font-size: 110%; font-weight: bold;">Update Highlights</span></center>
CHANGES
'''Changed'''
*Minor tweaks to Spawn Tickets to make Chaos less likely to be the first respawn.
*SCP selection now comes with a ticket system. The longer you play as human, the more likely you are to become an SCP.
*Added Operational Guide
*‘Smart class picker’ is back. Humans are less likely to receive the same roles repeatedly. The system remembers the last 5 roles.
*Gun Rebalance
*SCP spawn preferences have been added to the Operational Guide on the second page for each SCP; it improves your likelihood of becoming your favourite SCP. SCP groups are still random and pre-determined, but deciding which player gets which specific role is based on preferences. In other words, the system attempts to assign random roles in a way that satisfies an SCP team the most.
**Headshot Multiplier decreased (350% --> 200%)
*Reduced SCP-049 attack range.
**FSP-9
*Lobby and round end chat will now respect the ‘Mute spectators’ button. Please note we may add dedicated settings for this in the future.
***Increased fire rate (630 --> 690)
*Rebalanced grenades
**Crossvec
*Flashbangs are more effective at closer distances.
***Increased fire rate (690 --> 810)
*HE Grenades have shorter fuse time, adjusted damage falloff curve, and deal twice the damage to ‘Hume Shield’.
***Decreased damage (24 --> 23.5)
*Added missing translations (including SCP-939 kill messages on ragdolls).
***Increased penetration (15% --> 25%)
*Keybinds are now categorised in the main menu.
***Rebalanced attachments
*Added ‘Dark Mode’ in Gameplay Settings, which reduces the brightness of flashbangs (this is an accessibiltiy option which does not affect gameplay).
***AP mag penetration rebalanced (+250% --> +150%)
 
***AP mag damage rebalanced (-10% --> -15%)
'''Fixed'''
**MTF-E11-SR
*Rifles having no chamber.
***New recoil pattern
*Glitch allowing players to jump on the elevator railings at Gate A.
***Decreased penetration for Rifle Body attachment (+15% --> +10%)
*Weird behaviour of decals and SCP-244 in SCP-106's chamber.
**AK
*Nuke lights changing wrong material at Gate B.
***Reduced full auto accuracy penalty
*Texture of the catwalk at the Test Room.
***Increased damage for JHP mag (31.4 --> 34.06)
*SCP-244 not emitting fog when placed in Alpha Warhead Silo.
***Decreased penetration for JHP mags (43% --> 30%)
*Player list not displaying the name of the server.
***New recoil pattern
*Spectator mute settings taking no effect after round restart.
**COM-15
*SCP-079 being able to use Light Containment Zone elevators after decontamination.
***Increased damage (19.6 --> 25)
*Radios increased drain rate not returning to normal after you stop talking through it.
***Decreased penetration (25% --> 20%)
*Lights in SCP-106's and Test Room not being affected by graphics settings.
***Its mags are now considered JHP
*Few crosshairs not showing up on lower resolutions.
**COM-18
*SCP-914 upgrading items outside of the intake.
***Increased damage (20.2 --> 21.2)
*SCP-106 receiving damage from SCP-018 while in stalk.
***Increased fire rate (360 --> 420)
*SCP-244 duplication bug.
***Now has AP and JHP mags as attachments
*SCP-049-2’s ‘Bloodlust’ triggering by invisible targets.
****By default uses AP
*Player input getting stuck if they were in ‘Stalk’ during round restart.
**Revolver
*Various visual artifacts with Entrance Zone Checkpoint
***Damage increased (39.2 -->
 
***Penetration for long barrel increased (71.5% --> 75%)
***Removed the requirement to hold LMB in Double Action Mode
***Increased accuracy in Double Action Mode
***Hammer can be cocked even when the cylinder is empty
**Logicer
***Penetration has been slightly lowered (95% --> 90%)
**Light Armor no longer has headshot reduction
**Heavy Armor no longer has speed reduction
</div>
</div>
</div>
</div>

Revision as of 16:01, 1 December 2022

Welcome to the Official SCP: Secret Laboratory Beta Wiki!
This is a beta wiki, content may quickly become outdated. Pages may be broken as we test out new or reworked templates! Our team is fairly busy atm. Sorry if any info is outdated or images are missing.
THIS WIKI IS SOLELY FOR THE SCP SL PATREON AND PUBLIC BETAS! Chances are it will not be updated during times when there are no betas or for betas that simply test anti-cheat changes.

Please note, it may take time for this wiki to update to the betas, there are many pages that have to be ported over. Including a bunch of formatting differences, pages may be broken while everything is being ported over.

Latest Update and Announcement
Most Recent Announcement

PATREON BETA!!!!!!!!!!!

Most Recent Beta Patch
Version: v12.0.0 Patreon Beta
Release Date: 27 Nov 2022
Update Highlights

Changed

  • SCP selection now comes with a ticket system. The longer you play as human, the more likely you are to become an SCP.
  • ‘Smart class picker’ is back. Humans are less likely to receive the same roles repeatedly. The system remembers the last 5 roles.
  • SCP spawn preferences have been added to the Operational Guide on the second page for each SCP; it improves your likelihood of becoming your favourite SCP. SCP groups are still random and pre-determined, but deciding which player gets which specific role is based on preferences. In other words, the system attempts to assign random roles in a way that satisfies an SCP team the most.
  • Reduced SCP-049 attack range.
  • Lobby and round end chat will now respect the ‘Mute spectators’ button. Please note we may add dedicated settings for this in the future.
  • Rebalanced grenades
  • Flashbangs are more effective at closer distances.
  • HE Grenades have shorter fuse time, adjusted damage falloff curve, and deal twice the damage to ‘Hume Shield’.
  • Added missing translations (including SCP-939 kill messages on ragdolls).
  • Keybinds are now categorised in the main menu.
  • Added ‘Dark Mode’ in Gameplay Settings, which reduces the brightness of flashbangs (this is an accessibiltiy option which does not affect gameplay).

Fixed

  • Rifles having no chamber.
  • Glitch allowing players to jump on the elevator railings at Gate A.
  • Weird behaviour of decals and SCP-244 in SCP-106's chamber.
  • Nuke lights changing wrong material at Gate B.
  • Texture of the catwalk at the Test Room.
  • SCP-244 not emitting fog when placed in Alpha Warhead Silo.
  • Player list not displaying the name of the server.
  • Spectator mute settings taking no effect after round restart.
  • SCP-079 being able to use Light Containment Zone elevators after decontamination.
  • Radios increased drain rate not returning to normal after you stop talking through it.
  • Lights in SCP-106's and Test Room not being affected by graphics settings.
  • Few crosshairs not showing up on lower resolutions.
  • SCP-914 upgrading items outside of the intake.
  • SCP-106 receiving damage from SCP-018 while in stalk.
  • SCP-244 duplication bug.
  • SCP-049-2’s ‘Bloodlust’ triggering by invisible targets.
  • Player input getting stuck if they were in ‘Stalk’ during round restart.
  • Various visual artifacts with Entrance Zone Checkpoint
Wiki Support
Wiki Manager
Wiki Staff Stewards

We do not use talk pages on this wiki for communication. If you have an issue with the wiki or want to suggest something. Join the Official SCP:SL Discord and ask for help in the #wiki-support channel. It is also important to note that edits by non-wiki staff do not show up until approved by a wiki staff.



Cookies help us deliver our services. By using our services, you agree to our use of cookies.