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<div class="mp-header"><center>Most Recent Beta Patch</center></div>
<div class="mp-header"><center>Most Recent Beta Patch</center></div>
:'''Version:''' v12.0.0 Patreon Beta<br>
:'''Version:''' v12.0.0 Patreon Beta<br>
:'''Release Date:''' {{#timel: j M Y|27.11.2022.}}<br>
:'''Release Date:''' {{#timel: j M Y|11.12.2022.}}<br>
<center><span style="font-size: 110%; font-weight: bold;">Update Highlights</span></center>
<center><span style="font-size: 110%; font-weight: bold;">Update Highlights</span></center>
'''Changed'''
*'''CHANGED'''
*SCP selection now comes with a ticket system. The longer you play as human, the more likely you are to become an SCP.
**SCP-096 is here! Details have been covered in our recent post:
*‘Smart class picker’ is back. Humans are less likely to receive the same roles repeatedly. The system remembers the last 5 roles.
https://patreon.scpslgame.com/posts/view/57c54f0d-50e0-4683-8dd1-502620f15453
*SCP spawn preferences have been added to the Operational Guide on the second page for each SCP; it improves your likelihood of becoming your favourite SCP. SCP groups are still random and pre-determined, but deciding which player gets which specific role is based on preferences. In other words, the system attempts to assign random roles in a way that satisfies an SCP team the most.
*Reduced SCP-049 attack range.
*Lobby and round end chat will now respect the ‘Mute spectators’ button. Please note we may add dedicated settings for this in the future.
*Rebalanced grenades
*Flashbangs are more effective at closer distances.
*HE Grenades have shorter fuse time, adjusted damage falloff curve, and deal twice the damage to ‘Hume Shield’.
*Added missing translations (including SCP-939 kill messages on ragdolls).
*Keybinds are now categorised in the main menu.
*Added ‘Dark Mode’ in Gameplay Settings, which reduces the brightness of flashbangs (this is an accessibiltiy option which does not affect gameplay).


'''Fixed'''
**SCP-939’s remaining abilities:
*Rifles having no chamber.
***‘Set/Remove Mimic Point’, this allows you to change the position from which your ‘Mimicry’ sounds are transmitted.
*Glitch allowing players to jump on the elevator railings at Gate A.
***‘Environmental Mimicry’, which contains pre-recorded sounds.
*Weird behaviour of decals and SCP-244 in SCP-106's chamber.
*Nuke lights changing wrong material at Gate B.
*Texture of the catwalk at the Test Room.
*SCP-244 not emitting fog when placed in Alpha Warhead Silo.
*Player list not displaying the name of the server.
*Spectator mute settings taking no effect after round restart.
*SCP-079 being able to use Light Containment Zone elevators after decontamination.
*Radios increased drain rate not returning to normal after you stop talking through it.
*Lights in SCP-106's and Test Room not being affected by graphics settings.
*Few crosshairs not showing up on lower resolutions.
*SCP-914 upgrading items outside of the intake.
*SCP-106 receiving damage from SCP-018 while in stalk.
*SCP-244 duplication bug.
*SCP-049-2’s ‘Bloodlust’ triggering by invisible targets.
*Player input getting stuck if they were in ‘Stalk’ during round restart.
*Various visual artifacts with Entrance Zone Checkpoint


**'''SCP-049'''
*** SCP-049-2s are no longer resurrectable if they didn't die to humans.
*** ‘Good Sense of the Doctor’ is now immediately cancelled if SCP-049 attacks someone other than its target.
*** Implemented a counter of active SCP-049-2 instances.
*** Lowered SCP-049-2’s damage from 40 to 30, with improved hit registration.
***Re-added SCP-049-2’s headshot multiplier.
*** Implemented indicators for bodies that can be revived.
**'''SCP-106'''
***Increased Hume Shield values.
***Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter's Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.
***SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.
***‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.
** '''SCP-939'''
***Increased range of ‘Claw’.
***Humans are more likely to be detected by SCP-939 after making a footstep.
***‘Amnestic Cloud’ deploy speed has been increased significantly. Its maximum size was increased by 20% and its sound effect is no longer audible to humans.
***‘Amnesia’ will no longer prevent reloads or use of medical items for the first few seconds.
**'''SCP-173'''
***Health increased to 4000.
***Reduced ‘Blink’ time from 3.6 to 3.0 seconds.
***Reduced ‘Blink’ range from 9.1 to 8.0 metres.
***Increased Hume Shield regeneration speed by 50%.
***Killing players with ‘Stained’ effect applied immediately restores 400 Hume Shield points.
***Rebalanced respawn tokens. Spawn waves should no longer be as repetitive.
***Changed the appearance of ‘Remaining Targets’ indicator.
***F1 menus are back.
***Implemented sounds for SCP-106 sinkhole.
***AFK kicker has been reimplemented.
*'''FIXED'''
**A few visual bugs with Operational Guide.
**Metrified SCP-049's attack range.
**Christmas decorations in straight Light Containment Zone hallways.
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Revision as of 22:47, 13 December 2022

Welcome to the Official SCP: Secret Laboratory Beta Wiki!
This is a beta wiki, content may quickly become outdated. Pages may be broken as we test out new or reworked templates! Our team is fairly busy atm. Sorry if any info is outdated or images are missing.
THIS WIKI IS SOLELY FOR THE SCP SL PATREON AND PUBLIC BETAS! Chances are it will not be updated during times when there are no betas or for betas that simply test anti-cheat changes.

Please note, it may take time for this wiki to update to the betas, there are many pages that have to be ported over. Including a bunch of formatting differences, pages may be broken while everything is being ported over.

Latest Update and Announcement
Most Recent Announcement

PATREON BETA!!!!!!!!!!!

Most Recent Beta Patch
Version: v12.0.0 Patreon Beta
Release Date: 11 Dec 2022
Update Highlights
  • CHANGED
    • SCP-096 is here! Details have been covered in our recent post:

https://patreon.scpslgame.com/posts/view/57c54f0d-50e0-4683-8dd1-502620f15453

    • SCP-939’s remaining abilities:
      • ‘Set/Remove Mimic Point’, this allows you to change the position from which your ‘Mimicry’ sounds are transmitted.
      • ‘Environmental Mimicry’, which contains pre-recorded sounds.
    • SCP-049
      • SCP-049-2s are no longer resurrectable if they didn't die to humans.
      • ‘Good Sense of the Doctor’ is now immediately cancelled if SCP-049 attacks someone other than its target.
      • Implemented a counter of active SCP-049-2 instances.
      • Lowered SCP-049-2’s damage from 40 to 30, with improved hit registration.
      • Re-added SCP-049-2’s headshot multiplier.
      • Implemented indicators for bodies that can be revived.
    • SCP-106
      • Increased Hume Shield values.
      • Emerging from ‘Stalk’ will trigger a cooldown, preventing use of ‘Hunter's Atlas’ and ‘Stalk’ for 20 seconds. Each human captured reduces the cooldown by five seconds.
      • SCP-106 can now also see uninjured people at a short distance in ‘Stalk’.
      • ‘Attack Cooldown’ on miss has been removed; the cooldown on a successful hit has been lowered.
    • SCP-939
      • Increased range of ‘Claw’.
      • Humans are more likely to be detected by SCP-939 after making a footstep.
      • ‘Amnestic Cloud’ deploy speed has been increased significantly. Its maximum size was increased by 20% and its sound effect is no longer audible to humans.
      • ‘Amnesia’ will no longer prevent reloads or use of medical items for the first few seconds.
    • SCP-173
      • Health increased to 4000.
      • Reduced ‘Blink’ time from 3.6 to 3.0 seconds.
      • Reduced ‘Blink’ range from 9.1 to 8.0 metres.
      • Increased Hume Shield regeneration speed by 50%.
      • Killing players with ‘Stained’ effect applied immediately restores 400 Hume Shield points.
      • Rebalanced respawn tokens. Spawn waves should no longer be as repetitive.
      • Changed the appearance of ‘Remaining Targets’ indicator.
      • F1 menus are back.
      • Implemented sounds for SCP-106 sinkhole.
      • AFK kicker has been reimplemented.


  • FIXED
    • A few visual bugs with Operational Guide.
    • Metrified SCP-049's attack range.
    • Christmas decorations in straight Light Containment Zone hallways.
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