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Door Mechanics

From SCP: Secret Laboratory Public Beta Official Wiki
Revision as of 00:21, 11 August 2021 by Jamintheinfinite (talk | contribs) (Strength)
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Doors in SCP: Secret Laboratory have multiple different Mechanics, such as resistance, keycard level and opening/closing speed.

In-game

Doors are often used by Human players to slow down chasing SCPs, they are also used by SCP-079 to help SCPs catch up to humans.
SCP-106 can walk through any door that isn't Evac Shelter at a speed of 1 m/s.
SCP-079 can open doors at the cost of AP, the amount of AP depends on the door.
Some doors require Keycards with a certain tier to open.

Types

There are five main door types, a Light Door, Heavy Door, Window Door, Checkpoint and Gates.


Light Doors have a fast opening and closing speed. Mainly used in Light Containment Zone. These doors are also used for most keycard doors.
Unopenable/undestroyable Light Doors are found in Entrance Zone.


Heavy Doors have a slow opening and closing speed. Only used in Heavy Containment Zone for non keycard doors.


Checkpoint Doors have a fast opening and closing speed and will auto close after a certain amount of time.


Window Doors have a fast opening and closing speed plus a window on the door. Mainly used in Entrance Zone. Window Doors are the weakest doors in Site-02.


Gates are large doors that have a slow opening and closing speed. The Gate for Evac Shelter can not be opened by any means. An enraged SCP-096 can charge at a closed Gate to force it open for a split second to go through, allowing SCP-096 to get targets behind Gates.

Strength

Doors have different strengths values that determine what can destroy them and what won't

Normal- can be destroyed by SCP-018, Fragmentation Grenades, SCP-096 and Remote Admin.

Strong- can be destroyed by SCP-096 and Remote Admin.

Very Strong - can only be destroyed by Remote Admin.

Indestructible- can not be destroyed by any means, including Remote Admin.

Ingame Doors

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