From SCP: Secret Laboratory Public Beta Official Wiki

High-Explosive Grenade
Stats
Type Throwable
Damage Varies
Does less damage
to Humans than to SCPs
Arm Time 5s
Deletion % in PD Pocket Dimension Medium Tier (30%)
Disarm Immunity? Does having this item equipped make the player
immune to being disarmed?
Immune
Spawn Locations LCZ Armory
Weapon Locker Type 21
On MTF Operatives (except Privates)
Obtainable from 914? True
Applied Effects Burned Effect Increases the damage the player takes
Concussed Effect Causes the players screen to get blurry when they turn
Spawn ID 25


The High-Explosive Grenade is a type of Weapon in SCP: Secret Laboratory. It is a throwable explosive device used to deal damage to opponents within its blast radius.

In Game

The High-Explosive Grenade can be thrown a long distance by pressing  Left Click, or a shorter distance by pressing  Right Click.

Once thrown, the High-Explosive Grenade has a timer of 3.5 seconds before detonation. Players damaged by the High-Explosive Grenade will be given both the Burned Increases the damage the player takes and Concussed Causes the players screen to get blurry when they turn Status Effects. The time these effects last depends on range, with point blank range being ten seconds.

By holding down  Left Click and not releasing it, the player will not toss the High-Explosive Grenade and keep holding onto it, allowing the player to aim and better time their grenade toss. It is important to note that this will not cook the grenade as the five second fuse only starts once thrown. Killing a player who is currently aiming a High-Explosive Grenade will cause it to fall to the ground and start its fuse as its pin has been pulled.

The maximum damage a High-Explosive Grenade can deal is 900 to SCPs, with a base damage of 300 to humans. Its range is fairly small, as being 1.5 meters (2 Hubes; approximately the size of an elevator) away will reduce damage a lot. The explosion will deal double the amount of damage to Hume Shield. Wearing Armor will reduce the amount of damage taken.

Doors and walls block off all damage from the High-Explosive Grenade. However, most doors will get destroyed if a High-Explosive Grenade explodes near them (the exceptions are checkpoint doors, gates, elevators, SCP-106's Containment Chamber door. The ability to destroy doors make them extremely effect at countering SCP-079 as they can not Blackout any room that has a destroyed door.

The High-Explosive Grenade's blast can also push other items and set off other High-Explosive Grenades, which could, in some situations, cause a chain-reaction of multiple High-Explosive Grenades going off (simultaneously).

By pressing R before the grenade is thrown, the player will reinsert the pin, cancelling the throw.

High-Explosive Grenade are also capable of destroying instances of SCP-244 and Tantrum Puddles left behind by SCP-173.

Spawning

Related Achievements


Click to view 1 achievement(s) related to High-Explosive Grenade:

Fire In The Hole
Kill another player with an explosion.

Gallery

Trivia

  • The High-Explosive Grenade are one of two weapons to ignore SCP-106's damage resistance.
  • The former name of the High-Explosive Grenade was the Fragmentation Grenade.
    • Despite being a Fragmentation Grenade, it simply caused a normal explosion, which is how a High-Explosive Grenade works. An actual Fragmentation Grenade, when it explodes, will send out shrapnel in multiple directions to hurt its targets.
  • An even older grenade model was called the Positron Grenade, and had a futuristic look.
    • This version of the weapon had a bright blue flash when it exploded, and could damage through walls.
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