From SCP: Secret Laboratory Public Beta Official Wiki

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Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.<br>
Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.<br>
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage. However, the 3-X Molecular Disruptor fires a beam that completely bypasses Hume Shield, which deals damage to normal HP.<br>
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage. However, the 3-X Molecular Disruptor fires a beam that completely bypasses Hume Shield, which deals damage to normal HP.<br>
[[SCP-244]] will drain Hume Shield for SCPs at a rate of 15 HS/s. This will increase to 20 HS/s if under the effects of two SCP-244s. Normal Health will start to drain once HS is depelted.
Due to the fact SCPs can only regen Hume Shield if they have not taken damage for a period of time, humans can use this to their advantage by chasing down SCPs and applying pressure on them to stop them from regening Hume Shield.<br>


===Interactions with Items===
*The [[High-Explosive Grenade]] will deal double damage to Hume Shield.
*[[SCP-244]] will prevent SCPs from passively regenerating Hume Shield, and after a short while, will drain it.
**The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.
*The [[3-X Particle Disruptor]] will entirely bypass the Hume Shield of an SCP.


===SCP-049===
===SCP-049===

Revision as of 22:27, 27 November 2022

This article is about the Hume Shield. For pages with similar naming, see the Secondary HP (Disambiguation) page.

Hume Shield is a Mechanic in SCP: Secret Laboratory that acts similar to Artificial HP, but is exclusive to SCPs and has different mechanics.

Description

The anomalous abilities of all SCPs cause them to generate Hume Shield, giving them a form of protection.
While this form of protection can be damaged with simple firearm (or other sources of damage), this only acts as a temporary solution as Hume Shield levels will return to normal levels if left alone. This period of time and how quickly an SCP regenerates their Hume Shield back to their normal levels is not consistent between SCPs. It is currently impossible to calculate the Hume Shield levels for some SCPs.

In Game

Hume Shield will absorb 100% of all damage an SCP takes, until it is depleted.
Hume Shield exist to allow SCPs to still be viable late game while also making them not be taken down easily with chip damage. However, the 3-X Molecular Disruptor fires a beam that completely bypasses Hume Shield, which deals damage to normal HP.

Interactions with Items

  • The High-Explosive Grenade will deal double damage to Hume Shield.
  • SCP-244 will prevent SCPs from passively regenerating Hume Shield, and after a short while, will drain it.
    • The effect is 15 HS/s for one instance of SCP-244 while two instances will drain at 20 HS/s. Additional instances will not have any effect.
  • The 3-X Particle Disruptor will entirely bypass the Hume Shield of an SCP.

SCP-049

  • SCP-049 has a base Hume Shield value of 200.
    • At 20% of HP, SCP-049 will have 500 Hume Shield.
  • If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
  • SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
  • SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the Good Sense of The Doctor ability.
  • Hume Shield does not factor in SCP-049's damage resistance.

SCP-049-2

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

SCP-079

SCP-079 is the only playable SCP without any Hume Shield ingame due to their mechanics.

SCP-096

  • SCP-096 has a base Hume Shield value of 800.
  • If SCP-096 takes no damage for 25 seconds, its Hume Shield will regenerate by 40 HS/s.
  • While SCP-096 has Hume Shield, a trial like effect can be seen around their body.

SCP-106

  • SCP-106 has a base Hume Shield value of 250.
    • At 20% of HP, SCP-106 will have 500 Hume Shield.
  • If SCP-106 is currently using their Stalk ability, their Hume Shield will regenerate by 20 HS/s.

SCP-173

  • SCP-173 has base Hume Shield value of 750.
  • If SCP-173 takes no damage for 10 seconds, its Hume Shield will slowly regenerate by 20 HS/s.
  • SCP-173 restores 100 Hume Shield if they kill a player under the Tantrum Effect.
  • Hume Shield does not factor in SCP-173's damage resistance.

SCP-939

  • SCP-939 has a base Hume Shield value of 350.
    • At 20% HP, SCP-939 will have 700 Hume Shield.
  • If SCP-939 takes no damage for 20 seconds, her Hume Shield will regenerate at 25 HS/s.

Gallery

The Hume Shield bar


Trivia

  • Hume Shield went through other names such as Aetheric Resistance, Agony and Despair.
  • Hume Shield is loosely based off Hume from the SCP Wiki, a way to measure how easily reality can be bent in a given area. Though in the SCP Secret Laboratory universe, it acts as a physical force.
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