Health: 100 | Stamina: 20s | Jump Power: 4.9 |
Sneak: 1.6 m/s | Walk: 3.9 m/s | Sprint: 5.4 m/s |
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'''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape. | '''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape. | ||
__TOC__ | __TOC__ | ||
=Operational Guides= | |||
===Class Operational Guide=== | |||
<div style="display:flex; flex:auto; flex-direction:row; flex-basis:min-content; min-width:60%"> | |||
{{OpGuide2}} | |||
</div> | |||
===Site-02 Lockdown Procedures — Evacuation=== | |||
In the event of a Code: White/Gray breach. | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision"> | |||
<span class="mw-customtoggle-myDivision"><br><font color=#00ff00><span style="border-bottom: 1px dotted; font-size:15px">- Priority A — ACCESS GRANTED</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|Site-02 Lockdown Scientist}} | |||
</div> | |||
</div> | |||
<font color=red>- Priority B — ACCESS DENIED </font><br> | |||
<font color=red>- Priority C — ACCESS DENIED </font><br> | |||
<font color=red>- Priority D — ACCESS DENIED </font><br> | |||
<font color=red>- Priority E — ACCESS DENIED </font><br> | |||
=In Game= | =In Game= | ||
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].<br> | At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a [[Keycard|Scientist Keycard]] and a [[First Aid Kit]].<br> | ||
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A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false). | A Scientist escaping while disarmed will respawn as a [[Chaos Insurgent|Chaos Conscript]]. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false). | ||
Scientists win alongside Foundation forces with a " | Scientists win alongside Foundation forces with a "{{Class Color|class=Sergeant|nameoverride=Foundation Victory}}" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead. | ||
==Spawn Locations== | ==Spawn Locations== | ||
{|class="wikitable" style="display: inline-table;" | {|class="wikitable" style="display: inline-table;" | ||
!Image | |||
!Room Name | |||
!Room ID | |||
!Image | !Image | ||
!Room Name | !Room Name | ||
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|- | |- | ||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]] | | style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween CheckpointsLCZ-HCZ.png | December = Xmas CheckpointsLCZ-HCZ.png|EXEntrance.png }}|125px]] | ||
| style="text-align:center;" |[[Light Containment Zone# | | style="text-align:center;" |[[Light Containment Zone#Heavy Containment Zone Checkpoints - EX-A/EX-B|LCZ/HCZ Checkpoints]] | ||
| style="text-align:center;" |'''EX A/B''' | | style="text-align:center;" |'''EX-A/B''' | ||
| style="text-align:center;" |[[File:00Entrance.png|125px]] | | style="text-align:center;" |[[File:00Entrance.png|125px]] | ||
| style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] | | style="text-align:center;" |[[Light Containment Zone#LCZ Armory - ##00|LCZ Armory]] | ||
| style="text-align:center;" |'''##00''' | | style="text-align:center;" |'''##00''' | ||
| style="text-align:center;" |[[File:GR18Entrance.png|125px]] | | style="text-align:center;" |[[File:GR18Entrance.png|125px]] | ||
| style="text-align:center;" |[[Light Containment Zone#Glass Room - | | style="text-align:center;" |[[Light Containment Zone#Glass Room - GR18|Glassroom]] | ||
| style="text-align:center;" |'''GR18''' | | style="text-align:center;" |'''GR18''' | ||
|- | |||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]] | | style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween Bathroom.png | December = Xmas Bathroom.png|WCHallway.png }}|125px]] | ||
| style="text-align:center;" |[[Light Containment Zone#Water Closet - | | style="text-align:center;" |[[Light Containment Zone#Water Closet - WC00|Restrooms]] | ||
| style="text-align:center;" |'''WC00''' | | style="text-align:center;" |'''WC00''' | ||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween LCZ Straight.png| December = Xmas LCZ Straight.png|LCZStraight.png}}|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#Straight_Hallway_-_HS|LCZ Hallway]] | |||
| style="text-align:center;" |'''HS##''' | |||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}|October = Halloween VT-00 Room.png| December = Xmas VT-00 Room.png|GCOverview.png}}|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#Garden_Chamber_-_VT00|Greenhouse]] | |||
| style="text-align:center;" |'''VT00''' | |||
|- | |||
| style="text-align:center;" |[[File:{{#switch: {{CURRENTMONTHNAME}}| December = Xmas LCZ_Airlock.png| ALInside.png }}|125px]] | |||
| style="text-align:center;" |[[Light Containment Zone#Airlock_-_ALXX|Airlock]] | |||
| style="text-align:center;" |'''AL01/02''' | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | | |||
| style="text-align:center;" | | |||
|} | |} | ||
<br> | <br> | ||
==Related Achievements== | ==Related Achievements== | ||
{{Achievements}} | |||
=Trivia= | =Trivia= |
Latest revision as of 04:49, 29 April 2023
Scientist | |||||||||||||||
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Inventory | |||||||||||||||
Stats | |||||||||||||||
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Allies | Enemies | ||||||||||||||
Facility Guards Mobile Task Force |
Chaos Insurgents Class-Ds SCPs | ||||||||||||||
Other Information | |||||||||||||||
Spawn Location: Light Containment Zone Class ID: 6 Class Colors: #FFFF7C |
Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.
Contents
Operational Guides
Class Operational Guide
When a containment breach occurs, most scientists realize that the drills and guidelines for catastrophic disasters are completely irrelevant. Especially when faced with unpredictable anomalies. Researchers, engineers, and division specialists — the best that the Foundation has to offer. Members have been picked from across the globe; all adhering to the Foundation’s high standards. Site-02 boasts specialists in almost all branches of science. Specializing in fields like chemistry, theoretical physics, psychology, and dentistry. They must use their wits, and access cards, to survive the ensuing pandemonium and escape.
___
“Doctors, researchers, engineers, you name it. The Foundation is made of multiple individuals, each bringing their set of skills and abilities to the fore. Each specially trained in their division, our staff help us stand in the darkness. To fight it, contain it, and shield it from the public eye. So that everyone else can live in a sane and normal world.”
-Dr. Emmaleigh Hugill, Assistant Director of R&D, Site-02
Site-02 Lockdown Procedures — Evacuation
In the event of a Code: White/Gray breach.
- Priority A — ACCESS GRANTED
Principal MTF deployed to neutralise the threat remains MTF-Iota-4. In the case of assault of a highly-organized major force; a major containment breach; the deaths and/or disappearances of zone security; and a high possibility for certain destruction of all site assets, all site personnel are advised to utilize on-site resources to proceed with the default evacuation plan. If evacuation shelters are rendered unsafe due to the nature of the threat, site-security will direct personnel accordingly. Surviving personnel are advised to avoid all escaped anomalies. All personnel are authorized to utilize certain Safe-class SCPs (e.g SCP-914) if they believe that it will increase their chances of survival. If personnel survive, use of any SCP objects during the event will be evaluated by the Ethics Committee. MTF teams may require extensive planning before entering the site. Personnel are advised to prepare for a long wait. Involved personnel are to expect the eventual liquidation of their department — timescale unpredictable.
- Priority B — ACCESS DENIED
- Priority C — ACCESS DENIED
- Priority D — ACCESS DENIED
- Priority E — ACCESS DENIED
In Game
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.
Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a Weapon to defend themselves.
A Scientist's goal is to get to the Surface, and escape, which will respawn them as a MTF Specialist. This will also give the MTF one Respawn Ticket, allowing for one more MTF to spawn during that round.
A Scientist escaping while disarmed will respawn as a Chaos Conscript. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).
Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.
Spawn Locations
Image | Room Name | Room ID | Image | Room Name | Room ID | Image | Room Name | Room ID |
---|---|---|---|---|---|---|---|---|
LCZ/HCZ Checkpoints | EX-A/B | LCZ Armory | ##00 | Glassroom | GR18 | |||
Restrooms | WC00 | LCZ Hallway | HS## | Greenhouse | VT00 | |||
Airlock | AL01/02 |
Related Achievements
Click to view 7 achievement(s) related to Scientist:
Access Granted | |
As a Class-D Personnel, kill a Scientist holding a Keycard. |
Escape Artist | |
Be the first player in the round to escape as a civilian class. |
For Science! | |
Escape as a Scientist. |
Friendship | |
As a Scientist, upgrade your Keycard in SCP-914 along side a Class-D Personnel. |
High on the Wings of Caffeine | |
As a civilian class, escape the facility while under the effects of SCP-207 |
If you want something done right... | |
As a Scientist, terminate any SCP. |
They Are Just Resources... | |
As a Scientist, kill a collective total of 50 Class-D Personnel. |
Trivia
- There are two female Scientists models and another male model not used in the game.
- In older versions of the game, Scientists used to glisten as if they were covered in glitter. This has since been fixed.
- The current Scientist model was named "Mr. Janusz" by viewers of a 2017 early game development stream.
- While originally considered to be the scientist's real name, it is no longer considered canon.
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- This page was last edited on 29 April 2023, at 04:49.
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