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|Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] | |Alies = [[Facility Guard|Facility Guards]] <br> [[Mobile Task Force]] | ||
|Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]] | |Enemies = [[Chaos Insurgent|Chaos Insurgents]] <br> [[Class-D|Class-Ds]] <br> [[SCPs]] | ||
|OtherInformation = Class ID | |OtherInformation = Class ID: 6<br> Class Colors: {{Class Color|class=Scientist|displayhex=true}} | ||
}} | }} | ||
'''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape. | '''Scientists''' are a [[Humans|civilian class]] that spawn in [[Light Containment Zone]]. Their goal is to get to the [[Surface Zone|Surface]] and escape. |
Scientist | |||||||||||||||||||||
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Allies | Enemies | ||||||||||||||||||||
Facility Guards Mobile Task Force |
Chaos Insurgents Class-Ds SCPs | ||||||||||||||||||||
Other Information | |||||||||||||||||||||
Spawn Location: Light Containment Zone Class ID: 6 Class Colors: #FFFF7C |
Scientists are a civilian class that spawn in Light Containment Zone. Their goal is to get to the Surface and escape.
At the start of a round, Scientists will spawn near a random room in Light Containment Zone. They will spawn with a Scientist Keycard and a First Aid Kit.
Scientists usually have the upper hand compared to Class-Ds due to the Keycard that they spawn with, and their relationship to Foundation Military classes (mainly Facility Guards). However, Class-Ds outnumber Scientists by a 2-1 ratio at the start of a round.
Because of this, Scientists should typically either search for SCP-914, or a Weapon to defend themselves.
A Scientist's goal is to get to the Surface, and escape, which will respawn them as a MTF Specialist. This will also give the MTF one Respawn Ticket, allowing for one more MTF to spawn during that round.
A Scientist escaping while disarmed will respawn as a Chaos Conscript. This also gives the Chaos two Respawn Tickets, giving them three more teammates in that round per disarmed Scientist that escapes (This can be disabled by changing the server setting cuffed_escapee_change_team to false).
Scientists win alongside Foundation forces with a "Foundation Victory" if the amount of Scientist escapes is higher than the amount of D-Class escapes, and all other classes are dead.
Image | Room Name | Room ID | Image | Room Name | Room ID |
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LCZ/HCZ Checkpoints | EX A/B | ![]() |
LCZ Armory | ##00 |
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Glass Room | GR18 | ![]() |
Water Closet | WC00 |
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