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{{SCP infobox
{{SCP infobox
|image = BastardRender.png
|image = SCP-049-2Render.png
|image_size = 200px
|F1MenuArt = SCPCAT049-2
|image_size = 250px
|HP = 400 (Initial Revival)
|HP = 400 (Initial Revival)
|HS = 0 (Initial) <br> 100 (Max)
|HS = 0 (Initial) <br> 100 (Max)
|speed = Default: 4.68 m/s <br> Max: 5.112 m/s
|speed = Default: 4.9 m/s <br> Max: 5.17 m/s
|ability = Melee Attack <br>Lobotomized Bloodlust <br> Voracity
|ability = Melee Attack <br>Lobotomized Bloodlust <br> Voracity
|ID = 10
|ID = 10
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SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.
__TOC__
__TOC__
=Abilities Operational Guides=
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0">
<span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [LMB] — Swipe</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Swipe}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1">
<span class="mw-customtoggle-myDivision1"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [Passive] — Lobotomized Bloodlust</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Lobotomized Bloodlust}}
</div>
</div>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2">
<span class="mw-customtoggle-myDivision2"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [E] — Voracity</span></font></span><div class="mw-collapsible-content" style="height: auto"><br>
{{OpGuide2|SCP-049-2 Voracity}}
</div>
</div>


=In Game=
=In Game=
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.
SCP-049-2 instances only spawn when [[SCP-049]] resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.
Similar to the other SCPs, SCP-049-2 is immune to the health draining effects of [[SCP-244]] and headshots/limbshots.


SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.
SCP-049-2 can communicate with other SCPs by holding down the {{key Press|Q}} key. This voice chat can be heard by all SCPs regardless of the distance.


SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.
SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the {{key Press|F}} key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.  


Health of SCP-049-2 instances:
Health of SCP-049-2 instances:
* 400 HP at initial revival.
* 400 HP at initial revival.
* 360 HP after the first death.
* 360 HP after the first death.
* 324 HP after the second death.
* 320 HP after the second death.
* 288 HP after the third death.
* 290 HP after the third death.


==Hume Shield==
==Hume Shield==
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==Abilities==
==Abilities==
===Melee Swipe===
===Melee Swipe===
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren't in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 40 damage to a human player when hit.
By pressing {{key Press|leftclick}}, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren't in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 30 damage to a human player when hit.


===Lobotomized Bloodlust===
===Lobotomized Bloodlust===
{{DevVoice|“Your mind was forcefully removed, leaving you with only violence. You find yourself pursuing humans faster and faster as you chase them down..”
“The cured see living humans as an enemy and a threat, and will chase them until they stop moving”
|voice=F1 Menu Description}}
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.


===Voracity===
===Voracity===
{{DevVoice|“The cure isn't entirely without its benefits. You are able to reconstitute your flesh from the mass of the living; holding E on a corpse will allow you to consume it. There is no sharing a body however, so make sure you are the first to the feast.”
Pressing the {{key Press|E}} key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.
|voice=F1 Menu Description}}
 
Holding the {{key Press|E}} key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it stats. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.
==Related Achievements==
{{Achievements}}


==Gallery==
==Sounds==
<gallery mode="nolines" heights=1080px widths=250px>
{{multi-listen start}}
SCP-049-2_View_Model.png|SCP-049-2's view model.
{|class="wikitable" style="display: inline-table;"
</gallery>
!colspan="2"|Misc
|-
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}}
|}
{{multi-listen end}}


==Trivia==
==Trivia==
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*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.  
*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.  
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update.
*When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
**Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.


{{SCP Navbox}}
{{SCP Navbox}}

Latest revision as of 20:28, 28 April 2023

SCP-049-2
Stats
Health 400 (Initial Revival)
Hume Shield 0 (Initial)
100 (Max)
Movement Speed Default: 4.9 m/s
Max: 5.17 m/s
Special Ability Melee Attack
Lobotomized Bloodlust
Voracity
Article Link Page
Class ID 10


SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.

Abilities Operational Guides


- [LMB] — Swipe

The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
 

- [Passive] — Lobotomized Bloodlust

When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration. 
 

- [E] — Voracity

SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body. 
 

In Game

SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.

SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.

SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish, but only if they were killed by a Human. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.

Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.
  • 320 HP after the second death.
  • 290 HP after the third death.

Hume Shield

  • SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
  • The Hume Shield has a cap of 100.
  • This Hume Shield does not regenerate on its own.

Abilities

Melee Swipe

By pressing  Left Click, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren't in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 30 damage to a human player when hit.

Lobotomized Bloodlust

While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.

Voracity

Pressing the E key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.

Related Achievements


Click to view 1 achievement(s) related to SCP-049-2:

My Cure Is Most Effective...
As SCP-049, successfully convert ten players into SCP-049-2 instances.

Sounds

Misc


Trivia

  • All human factions share the same SCP-049-2 model upon resurrection.
  • In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
  • The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
  • When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
    • Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
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