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*In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. | *In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time. | ||
*The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update. | *The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the [[Updates/5.0.0|5.0.0]] update. | ||
*When given firearms through Remote Admin, 049-2s have the human animations for wielding and using weapons. | *When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons. | ||
**Although this feature existed in previous versions as an unintentional consequence of 049-2 reusing the code from humans, this was officially programmed manually into 049-2's animations after 12.0 made the animation systems independent from one another. | **Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another. | ||
{{SCP Navbox}} | {{SCP Navbox}} |
Revision as of 18:39, 24 November 2022
SCP-049-2 | |
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Stats | |
Health | 400 (Initial Revival) |
Hume Shield | 0 (Initial) 100 (Max) |
Movement Speed | Default: 4.9 m/s Max: 5.17 m/s |
Special Ability | Melee Attack Lobotomized Bloodlust Voracity |
Article Link | Page |
Class ID | 10 |
SCP-049-2 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049-2 acts as a support SCP, meant to swarm small groups of people, while also acting as meat shields for other SCPs.
Contents
Abilities Operational Guides
- [LMB] — Swipe
The instance of SCP-049-2 thoughtlessly swings its arms, dealing damage to whatever human is caught in the attack.
- [Passive] — Lobotomized Bloodlust
When SCP-049-2 is chasing a human their speed will increase (up to a limit) every second and will decrease by twice the initial rate when not observing a human. Lobotomized Bloodlust will not start decreasing SCP-049-2’s speed until SCP-049-2 has broken contact with a human after a short duration.
- [E] — Voracity
SCP-049-2 can hold E on any corpse they encounter that has not previously been consumed. After eating they will regenerate HP. The ability cannot be canceled once activated. It does not prevent SCP-049 reviving that player, and can only be done once per body.
In Game
SCP-049-2 instances only spawn when SCP-049 resurrects a dead player. Upon revival, the player will spawn where they initially died. They have a fairly weak melee attack and low HP but are dangerous in numbers, being able to quickly swarm unprepared players.
Similar to the other SCPs, SCP-049-2 is immune to the health draining effects of SCP-244 and headshots/limbshots.
SCP-049-2 can communicate with other SCPs by holding down the Q key. This voice chat can be heard by all SCPs regardless of the distance.
SCP-049 can resurrect a SCP-049-2 instances up to three times after they perish. A prompt will appear on screen telling the player to press the F key if they wish to not be resurrected again. Each additional resurrection applies a 10% Max HP lost to SCP-049-2.
Health of SCP-049-2 instances:
- 400 HP at initial revival.
- 360 HP after the first death.
- 320 HP after the second death.
- 290 HP after the third death.
Hume Shield
- SCP-049-2 can only gain Hume Shield when SCP-049 uses their The Doctor's Call ability. If they are in range, they will slowly generate Hume Shield at a rate of 10 HS/s
- The Hume Shield has a cap of 100.
- This Hume Shield does not regenerate on its own.
Abilities
Melee Swipe
By pressing Left Click, SCP-049-2 will perform a melee swipe attack. This attack has short range but a large arch, allowing SCP-049-2 to hit nearby targets that aren't in the center of the screen. The downside being the attack can only hit one human at a time, being based off proximity. This attack will deal 40 damage to a human player when hit.
Lobotomized Bloodlust
While observing a human, SCP-049-2's movement speed will increase by 0.05 for every second that pass, capping out at 7.1 m/s. This speed will start to decrease at a rate of 0.10/s if five seconds have passed without SCP-049-2 observing a human.
Voracity
Pressing the E key on a corpse will allow SCP-049-2 to consume it, causing them to regenerate 100 HP. This process takes seven seconds and it can not be cancelled once it starts. Consuming a corpse does not prevent SCP-049 from turning the corpse into an SCP-049-2 instance. A corpse can only be consumed once, disallowing multiple different SCP-049-2 instances from consuming the same corpse.
Gallery
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SCP-049-2's view model.
Trivia
- All human factions share the same SCP-049-2 model upon resurrection.
- In older versions of the game, SCP-049-2s used to have T-posing models, which became a joke within the community for a long time.
- The model for SCP-049-2 is an altered version of the corpse ragdoll, which was used for every single playable entity in the game before the 5.0.0 update.
- When given firearms through Remote Admin, SCP-049-2s have the human animations for wielding and using weapons.
- Although this feature existed in previous versions as an unintentional consequence of SCP-049-2 reusing the code from humans, this was officially programmed manually into SCP-049-2's animations after 12.0 made the animation systems independent from one another.
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- This page was last edited on 24 November 2022, at 18:39.
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