From SCP: Secret Laboratory Public Beta Official Wiki

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'''Possible Loot:'''<br>
'''Possible Loot:'''<br>
<big><u>Large Cabinets</u></big><br>
Requires {{Hoverimage|{{HoverKeycard|Required Access1=AA2}}|text=Armory Access 2}} to open.<br>
The Large Cabinets contain the following loot:
{|border="1" style="border-collapse:collapse"
{|border="1" style="border-collapse:collapse"
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item
!colspan="2" style="border-style: solid; border-width: 1px 2px 1px 1px;border-right:solid 2px white; text-align:center;padding: 5px;background-color:#333333;" |Item

Revision as of 21:17, 1 August 2021

Standard Locker
Info
Spawn Various Rooms
in Light Containment Zone
and Entrance Zone


In Game

Standard Locker is a type of Structure found in SCP: Secret Laboratory. Standard Lockers are full of random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened by players by pressing the E key. Standard Locker contain random items that the player can collect. The items inside are random each round. Standard Locker spawn randomly around the facility.

Possible Spawn Locations

Light Containment Zone

Entrance Zone

Possible Loot:

Item Amount Chance
Flashlight ?? ??%
Janitor Keycard ?? ??%
Scientist Keycard ?? ??%
First Aid Kit ?? ??%
Painkillers ?? ??%
Radio ?? ??%

Gallery

The Locker in the Glass Room
The Locker in SCP-173's room
The Locker in Entrance Zone Walkway Office
The Locker in the Office
An opened Locker with loot in it

Trivia

  • In earlier builds, Cabinets spawned instead of Lockers. These only spawned in Glass Room#18 and Walkway Office. Cabinets can be searched by holding E on them, after a bar fills up, an item is added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabients in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or turn on Alpha Warhead early game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.


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