From SCP: Secret Laboratory Public Beta Official Wiki

Standard Locker
Spawn Light Containment Zone
Heavy Containment Zone
Entrance Zone

The Standard Locker is a type of Structure found in SCP: Secret Laboratory.

In Game

Standard Lockers are lockers that contain random loot and will randomly spawn in certain rooms around Site-02. Standard Lockers can be opened and closed by players by pressing the E key. The items inside of a Standard Locker are random each round.
There are six spawn points inside the Standard Locker where items can spawn. A minimum of two will always have loot, with a maximum of five being filled.

At least three Standard Lockers can spawn in a game, with a 50% for a fourth one to spawn.

Possible Spawn Locations

Light Containment Zone

  • One can spawn in the side room of the Garden Chamber.
  • One can spawn to the left of the door in PC15, against the wall.
  • One can spawn on the right wall of the Glass Room, across from the glass and door.
  • One can spawn to the right of the door, outside of Test Chamber 1.
  • One can spawn right next to the door to 173's Containment Chamber.

Heavy Containment Zone

Entrance Zone

  • Up to two can spawn in the Two-Story Office, opposite to the base of the stairs or by the top of the stairs.
  • One can spawn within the cubical in the Large Office.

Possible Loot:

Item Max Chambers Chance
Scientist Keycard 2 18.75%
Zone Manager Keycard 2 18.75%
First Aid Kit 1 12.5%
Flashlight 2 12.5%
Janitor Keycard 1 12.5%

Painkillers (x3)

2 12.5%

Coin (x4)

1 6.25%
Radio 1 6.25%

Max Chambers shows how many times the loot can spawn in a locker. There are six Chambers, so an item of "Max Chambers 2" can spawn up to two times throughout the locker. It does not mean how much of a item spawns in one chamber.



  • In earlier builds, Cabinets spawned instead of Standard Lockers. These only spawned in the Glass Room and Two-Story Office. Cabinets could be searched by holding E on them, after a bar filled up, an item was added to the player's inventory. Cabinets could only be looted once per round and only had one item.
    • The Cabinets in Entrance Zone had a very low chance to give a Facility Manager Keycard, allowing Mobile Task Force to recontain SCP-106 or activate the Alpha Warhead early on in the game.
      • In even earlier builds, this allowed MTF to kill SCP-079 by opening his room and shooting him.

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