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SCP-049

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Stats
Health 2000
Hume Shield 200 (Initial)
Spawn Zone Heavy Containment Zone
Movement Speed 4.32 m/s
Special Ability Resurrect dead bodies as
SCP-049-2 instances
20% Bullet Resistance
Article Link Page
Class ID 5


SCP-049 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-049 acts like a support class SCP, capable of turning dead people into SCP-049-2 instances, which inturn can make the next respawn wave smaller.


In Game

At the start of the round, SCP-049 will spawn in his Containment Cell located in Heavy Containment Zone. SCP-049 can immediately leave the cell upon spawning, and must use an elevator system to access the main section of HCZ. Upon leaving, SCP-049 will be free to roam around the map. SCP-049 has moderate stats and acts as a support class for the SCPs. They are capable of resurrecting fallen players into instances of SCP-049-2. SCP-049 has a passive 20% bullet resistance, similar to Armor, the damage taken is based on a weapon's penetration. This resistance only applies to SCP-049's normal health, Hume Shield has no resistance.
SCP-049 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs, regardless of the distance.

Hume Shield

  • SCP-049 has a base Hume Shield value of 200.
    • At 20% of HP, SCP-049 will have 500 Hume Shield.
  • If SCP-049 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
  • SCP-049's The Doctor’s Call Ability will grant Hume Shield to SCP-049-2 instances in range.
  • SCP-049 will gain 100 Hume Shield upon resurrection of a human player if they were a target of the Good Sense of The Doctor ability.
  • Hume Shield does not factor in SCP-049's damage resistance.

Abilities

Cardiac Arrest

SCP-049 can 'cure' any Human by pressing  Left Click on them. Humans will be applied with the Cardiac Arrest Status Effect for 20s, causing their HP to deplete at 8 HP/s. SCP-049 will also have a short cooldown before they can attack again, giving humans some time to escape SCP-049. If SCP-049 wants to convert the person into an instance of SCP-049-2, they must follow the player until they perish or have a teammate finish them off. Adrenaline and SCP-500 will cancel the Cardiac Arrest effect when used. Attacking a player while they have the Cardiac Arrest Status Effect will instantly kill them.

Resurrection

Once a human player dies, SCP-049 can hold the E Key on their corpse to convert them into an SCP-049-2 instances. The cause of death not matter, SCP-049 can revive a human player as long as they can reach their corpse. The process takes seven seconds to resurrect a human player. SCP-049 is capable of resurrecting a human player as long as they are a spectator and have yet to respawn. If a body lies on the ground for more than ten seconds, they are considered "decayed" SCP-049 can't revive them. Players who are an active target of the Good Sense of The Doctor ability will take around 14 seconds to decay.

Waste Not Want Not

SCP-049 can resurrect fallen SCP-049-2 instances by holding the E Key on their body, as long as that player is a spectator. There is no time limit for this unlike resurrecting fallen humans. Though, if a player controlling an SCP-049-2 were to respawn, SCP-049 can no longer resurrect their old corpse, even if the player becomes a spectator again.

This can be performed three times per SCP-049-2 isntance, effectively giving each instance four lives. Each revival causes the SCP-049-2 to lose 10% of their max HP. Players who have died as SCP-049-2 can deny further resurrects by pressing the F key, preventing SCP-049 from reviving them.


Health of SCP-049-2 instances:

  • 400 HP at initial revival.
  • 360 HP after the first death.
  • 324 HP after the second death.
  • 288 HP after the third death.

Good Sense of The Doctor

Pressing the F Key, will select the nearest human as a target if they are within range. If no human is in range, the ability will have a five-second cooldown. If successful, an icon will appear on SCP-049's screen. This icon acts akin to a heartbeat. A small blip will appear on the chosen target for two seconds, currently this uses the same blip as SCP-096's targets. This is just a placeholder. The closer SCP-049 is to the target, the faster it beats. It does not allow SCP-049 to see the target through walls like SCP-096 can see their targets. SCP-049's movement speed will also increase when this ability is successfully performed. Victims who are targets of this ability will have increased health upon resurrection as SCP-049-2, 600 HP as opposed to 400 HP. SCP-049's Hume Shield will refilled by 100HS if they successfully revive a target this way. The ability only last 20s.

The ability has a 40s cooldown if the target is killed by SCP-049 or SCP-049-2.
If the target dies from other means, wears SCP-268 or out last the duration of the ability, the cooldown will be 20s.

The Doctor's Call

Pressing the R Key will broadcast SCP-049's location to all SCP-049-2 instances, allowing them to see SCP-049 through walls. This ability will last for a total of 20 seconds. Any SCP-049-2 instance that stands within a fairly large radius of SCP-049 will begin to slowly generate Hume Shield at a rate of 10 HS/s, maxing out at 100 Hume Shield per SCP-049-2 instance. This Hume Shield will regen if SCP-049-2 has not taken damage for one second at a rate of 10% per second. The ability has a 60-second cooldown that only starts after the ability ends.

Related Achievements

  • Curing 10 people as SCP-049 in a single round grants the My Cure Is Most Effective... achievement.

Gallery

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