Perform a swipe attack with left click that instantly kills targets.
Wiki Links
No edit summary |
|||
(20 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{SCP Infobox Test | {{SCP Infobox Test | ||
|MainImage = | |MainImage = [[File:Docile_096Render.png|center|90px]] | ||
< | |F1MenuArt = [[File:SCPCAT096.png|center|125px]] | ||
< | |Abilities = | ||
<center> | <tabber> | ||
< | Ability 096Melee= | ||
<center><big>'''Melee Attack (Active)'''</big></center><br> | |||
</ | Perform a swipe attack with left click that instantly kills targets. | ||
</center> | |-| | ||
Ability 096Shield= | |||
<center><big>'''Scopophobia (Passive)'''</big></center><br> | |||
Enter enrage mode when looked or shot at. Rage time scales based on targets. | |||
|-| | |||
Ability 096Cry= | |||
<center><big>'''Try Not To Cry (Active)'''</big></center><br> | |||
Lean up against a door to become very quiet by pressing right click. | |||
|-| | |-| | ||
Ability 096Charged= | |||
<center> | <center><big>'''Charge (Active)'''</big></center><br> | ||
< | Perform a charge attack with right click forcing open any gates you run into. | ||
</ | |||
</center> | |||
</tabber> | </tabber> | ||
|Health = 2500 | |||
| | |HS = 600 | ||
| | |HSFinal = 1200 | ||
| | |HSRegen = 20 | ||
| | |HSDelay = 10 | ||
| | |speedLowName = Distress/Calm | ||
| | |speedLow = 2.55 | ||
| | |walkName = Docile | ||
| | |Walk = 3.64 | ||
| | |sprintName = Enrage | ||
| | |Sprint = 8.0 | ||
| | |speedFastName = Charge | ||
| | |speedFast = 18.80 | ||
| | |||
|Spawn = [[Heavy Containment Zone]] | |Spawn = [[Heavy Containment Zone]] | ||
| | |jumpHeight = {{Hoverimage|6.5 while enraged|text=3.7 (Default)}} | ||
|OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg' | |OtherInformation = Can only see targets while enraged.<br>Voiced By Bronson "Bronsolo" Bragg'<br>Class ID: 9 | ||
}} | }} | ||
'''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br> | '''SCP-096''' is one out of {{PlayableSCPs}} playable [[SCPs|SCP]] classes within ''SCP: Secret Laboratory''. <br> | ||
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br> | SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face. <br> | ||
[[SCP-079]] and SCP-096 can never spawn in the same round. | |||
__TOC__ | __TOC__ | ||
<br clear=left> | |||
=Operational Guides= | |||
===Class Operational Guide=== | |||
{{OpGuide2}} | |||
===Abilities Operational Guides=== | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision0"> | |||
<span class="mw-customtoggle-myDivision0"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [Passive] — Scopophobia</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-096 Scopophobia}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision1"> | |||
<span class="mw-customtoggle-myDivision1"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M1 Enraged] — Melee Attack</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-096 Melee Attack}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision2"> | |||
<span class="mw-customtoggle-myDivision2"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M2 Enraged] — Charge</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-096 Charge}} | |||
</div> | |||
</div> | |||
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision3"> | |||
<span class="mw-customtoggle-myDivision3"><br><font color=red><span style="border-bottom: 1px dotted; font-size:15px">- [M2 Docile] — Try Not to Cry</span></font></span><div class="mw-collapsible-content" style="height: auto"><br> | |||
{{OpGuide2|SCP-096 Try Not to Cry}} | |||
</div> | |||
</div> | |||
=In Game= | =In Game= | ||
SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. | SCP-096 spawns in [[Heavy Containment Zone#SCP-096's Containment Area|Heavy Containment Zone]] in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people. <br> | ||
SCP-096 acts as an offensive SCP class, meant to disperse groups of people. SCP-096 | ==Hume Shield== | ||
* SCP-096 has a base [[Hume Shield]] value of 600. | |||
* If SCP-096 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s. | |||
* While SCP-096 has Hume Shield, a distortion-like effect can be seen around their body. | |||
== Abilities == | == Abilities == | ||
===Scopophobia=== | |||
The Scopophobia is broken up into four stages, ''Docile'', ''Distressed'', ''Raging'' and ''Calming''. SCP-096 starts the match in the Docile Stage. | |||
SCP- | While Docile, SCP-096 produces an audible crying sound. [[Hume Shield]] will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage. <br>If a human looks at SCP-096's face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can press the {{Key Press|R}} key to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target. | ||
<br> | |||
While | While Distressed, SCP-096's speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096's vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After six seconds have passed, they will then enter the Raging Stage. | ||
While Raging, SCP-096 will begin to loudly scream, and is unaffected by the "audio dampening" effect caused by [[C.A.S.S.I.E.]] announcements. SCP-096's maximum Hume Shield will be cut to half of its current value, and its regeneration is paused. The Melee and Charge abilities can be used while in the Raging Stage. Pressing the {{Key Press|E}} key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly die if they attempt to, including non targets. | |||
<br>Raging lasts 20 seconds and a meter on screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never succeed 35 seconds. After the timer ends, SCP-096 will enter the Calming Stage. | |||
While Calming, SCP-096's speed is lowered and their Hume Shield, if not depleted, will be returned to its previous levels. The red screen tint will slowly fade away. This process last only a couple of seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again. | |||
===Melee=== | |||
While in the Raging Stage, the player can perform a melee attack with {{Key Press|Leftclick}}. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack is fairly fast and its wide arc makes it able to hit players easily. | |||
== | ===Charge=== | ||
While in the Raging Stage, the player can perform a charge attack with {{Key Press|Rightclick}}. The attack will make SCP-096 charge forward in one direction, with little control to turning. Targets hit by this attack will take 90 damage and receive the Concussed [[Status Effects|Status Effect]] for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five second cooldown. | |||
===Try Not To Cry=== | |||
While in the Docile Stage, the player can perform the Try Not To Cry ability by pressing {{Key Press|Rightclick}}. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface. <br> While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent. <br> Holding down {{Key Press|Rightclick}} will greatly increase the speed at which SCP-096 quiets down. Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away. | |||
==Related Achievements== | ==Related Achievements== | ||
{{Achievements}} | |||
==Sounds== | ==Sounds== | ||
{{multi-listen start}} | {{multi-listen start}} | ||
{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description= | {|class="wikitable" style="display: inline-table;" | ||
{{multi-listen item|filename= | !colspan="2"|Sight Stingers | ||
{{multi-listen item|filename= | |- | ||
{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description= | |{{multi-listen item|filename=PlayerWasSeen.mp3|title=Became Target|description=}} | ||
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description= | |- | ||
{{multi-listen item|filename= | !colspan="2"|Docile | ||
{{multi-listen item|filename=OnKill.mp3|title= | |- | ||
{{multi-listen item|filename= | |{{multi-listen item|filename=Docile Loop.mp3|title=Docile|description=}} | ||
|{{multi-listen item|filename=Docile to Rage.mp3|title=Docile to Rage|description=}} | |||
|- | |||
|{{multi-listen item|filename=Try Not to Cry.mp3|title=Try Not to Cry|description=}} | |||
|- | |||
!colspan="2"|Enrage | |||
|- | |||
|{{multi-listen item|filename=Rage Loop.mp3|title=Rage Loop|description=}} | |||
| | |||
{{multi-listen item|filename=Rage to Docile.mp3|title=Rage to Docile|description=}} | |||
|- | |||
!colspan="2"|Misc | |||
|- | |||
|{{multi-listen item|filename=173 Hume Shield Break.mp3|title=Hume Shield depletes|description=}} | |||
|{{multi-listen item|filename=OnKill.mp3|title=Human killed|description=}} | |||
|- | |||
|{{multi-listen item|filename=Shyguy Killed.mp3|title=SCP-096 Recontained|description=}}<br> | |||
|} | |||
{{multi-listen end}} | {{multi-listen end}} | ||
==Gallery== | ==Gallery== | ||
<div class="round-tabber"> | |||
<gallery mode="packed" heights= | {{#tag:tabber| | ||
SCP- | Animations= | ||
SCP- | <gallery mode="packed" widths=600px heights=338px> | ||
SCP- | SCP-096_Docile_Animation.gif| Docile Animation | ||
SCP-096_Windup_Animation.gif| Windup Animation | |||
SCP-096_Attack_and_Enrage_Animations.gif| Attack/Enrage Animation | |||
SCP-096_Winddown Animation.gif| Winddown Animation | |||
SCP-096_Ragdoll_Animation.gif| Ragdoll Animation | |||
</gallery> | </gallery> | ||
<gallery mode="nolines" heights= | {{!}}-{{!}} | ||
Wendigoenrage.png| During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''. | Other= | ||
2020Xmas096.png| During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue. | <gallery mode="nolines" heights=150px widths=225px> | ||
2020Xmas096Bugged.png| During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this. | Wendigoenrage.png|During the ''Halloween 2020 Event'', SCP-096's model was changed to '''The Wendigo'''. | ||
2020Xmas096.png|During the ''Xmas 2020 Event'', SCP-096's model was intended to have a Light Blue hue. | |||
2020Xmas096Bugged.png|During the ''Xmas 2020 Event'', SCP-096's model was bugged causing it to look like this. | |||
096Halloween21.png|SCP-096 Halloween 2021 Event. | 096Halloween21.png|SCP-096 Halloween 2021 Event. | ||
096Plush.png|Official SCP-096 Plushie. | 096Plush.png|Official SCP-096 Plushie. | ||
</gallery> | </gallery> | ||
}} | |||
</div> | |||
==History== | |||
{|class="mw-collapsible mw-collapsed wikitable" style="display: inline-table;" | |||
|+ style="white-space:nowrap; border:1px solid; padding:3px;" | SCP-096 Changelog History | |||
|- | |||
!colspan="2"|[https://steamcommunity.com/games/700330/announcements/detail/3374756222225098943 February 17th 2018] | |||
|SCP-096 is announced on Steam in the 1.1.0 changelog. | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/3.0.0|3.0.0]] | |||
|[[File:Old096F1.png|25px]] SCP-096 Added. | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/3.1.0|3.1.0]] | |||
|[[Heavy Containment Zone#SCP-096's Containment Area|Spawn room redesigned to fit SCP-096s article on the SCP wiki.]] | |||
|- | |||
!colspan="2"|April 1st 2018 | |||
|Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update. | |||
|- | |||
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/5.0.0|5.0.0]] | |||
|Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds. | |||
|- | |||
|Ragdoll added. | |||
|- | |||
!colspan="2"|October 31st 2018 | |||
|Put a pumpkin over SCP-096s head for the halloween update. | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/7.3.0|7.3.0]] | |||
|Unspecified changes. | |||
|- | |||
!colspan="2"|April 1st 2019 | |||
|Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update. | |||
|- | |||
!colspan="2"|[https://www.twitch.tv/scpsl_official/clip/CredulousConsiderateEndiveBrokeBack?filter=clips&range=all&sort=time April 28th 2019] | |||
|SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso. | |||
|- | |||
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.0.0|9.0.0]] | |||
|Two sounds added to kills by SCP-096. | |||
|- | |||
|Time to trigger decreased by 30% | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/9.0.3|9.0.3]] | |||
|Attack hitmarkers are made serverside. | |||
|- | |||
!colspan="2" rowspan="2" style="text-align:center;"|[[Updates/9.1.0|9.1.0]] | |||
|Jump height increased by 50% when enraged. | |||
|- | |||
|Time to trigger now dynamically changes based on player count. | |||
|- | |||
!colspan="2"|[https://steamcommunity.com/gid/103582791460901430/announcements/detail/1716373422386984969 March 9th 2020] | |||
|Scopophobia is announced. The update adds [[Stamina]], [[Respawn Tickets]], new [[Status Effects]] and a rework of SCP-096. | |||
|- | |||
!colspan="1" rowspan="7" style="text-align:center;"|[[Updates/10.0.0|10.0.0]] | |||
!style="text-align:center;"|Public Beta I | |||
|[[File:096_IconCAT.png|25px]] SCP-096 Reworked. | |||
* New model and sounds. | |||
* HP lowered to 500 | |||
* 250 HS applied. Increases by 250 HS every time a player looks at its face. | |||
* Two new abilities, Try Not To Cry and Charge. | |||
* Can no longer see people who haven't seen its face during Enrage and Targets are highlighted during Enrage. | |||
* Enrage to Docile transition is no longer instant. | |||
* Animated ragdoll added. | |||
|- | |||
!rowspan="2" style="text-align:center;"|Public Beta XII | |||
|Range of TNTC cries decreased. | |||
|- | |||
|HS increased to 500 HS. HS scaling per target decreased to 250. | |||
|- | |||
!text-align:center;"|Public Beta XIX | |||
|SCP-096 can be harmed while using TNTC. | |||
|- | |||
!rowspan="2" style="text-align:center;"|Release Candidate I | |||
|People who touch SCP-096 will be counted as seeing its face. | |||
|- | |||
|People who touch SCP-096 while it is charging through a gate will instantly die on contact. | |||
|- | |||
!style="text-align:center;"|Release 10.0.0 | |||
|People who touch SCP-096 will no longer be counted as seeing its face. | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/10.0.1|10.0.1]] | |||
|Size of animated ragdoll decreased. | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/10.0.2|10.0.2]] | |||
|SCP-096 can now pry open the big gate on Surface Zone | |||
|- | |||
!colspan="2"|[[Updates/10.0.5|October 23rd 2020]] | |||
|[[File:Wendigoenrage.png|50px]]Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update. | |||
|- | |||
!rowspan="9" colspan="2" style="text-align:center;"|[[Updates/10.1.0|10.1.0]] | |||
|SCP-096s max rage time is now capped to 30 seconds. | |||
|- | |||
|HP increased to 1500 | |||
|- | |||
|Hume Shield reduced to 350. | |||
|- | |||
|HS Regeneration reduced to 5 HS per second | |||
|- | |||
|HS per target reduced to 70 | |||
|- | |||
|Can no longer see people who haven't seen its face during docile to enrage transition. | |||
|- | |||
|Cooldown timer for Charge and Enrage timer added. | |||
|- | |||
|Players that see its face will get an audio cue played to them. | |||
|- | |||
|Animated ragdoll now takes into account gravity and can display player name and cause of death. | |||
|- | |||
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/10.1.2|10.1.2]] | |||
|Hit registration lasts longer server-side | |||
|- | |||
|Attack hitbox now changes depending on which hand of SCP-096 is used. | |||
|- | |||
|Vision code reworked to be more accurate. | |||
|- | |||
!colspan="2"|[[Updates/10.1.3|December 22nd 2020]] | |||
|[[File:2020Xmas096.png|50px]][[File:2020Xmas096Bugged.png|50px]] Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.) | |||
|- | |||
!colspan="2" style="text-align:center;"|[[Updates/10.2.2|10.2.2]] | |||
|Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in [[Updates/10.2.0|10.2.0]].) | |||
|- | |||
!colspan="1" rowspan="10" style="text-align:center;"|[[Updates/10.0.0|11.0.0]] | |||
!rowspan="10" style="text-align:center;"|Patreon Beta XI | |||
|HP increased to 2000. | |||
|- | |||
|HS increased to 1000. | |||
|- | |||
|HS no longer scales per target and will always remain at 1000 max. | |||
|- | |||
|HS regeneration increased to 40 HS per second. | |||
|- | |||
|Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions. | |||
|- | |||
|Charge cooldown increases to 3.5 seconds if someone is killed with it. | |||
|- | |||
|SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge. | |||
|- | |||
|Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts. | |||
|- | |||
|Hume Shield particles now stop appearing when SCP-096 performs TNTC. | |||
|- | |||
|SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face. | |||
|- | |||
!colspan="2"|[https://en.scpslgame.com/index.php?title=Updates/11.0.1 October 24th 2021] | |||
|[[File:096Halloween21.png|50px]] Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update. | |||
|- | |||
!rowspan="3" colspan="2" style="text-align:center;"|[[Updates/11.1.0|11.1.0]] | |||
|Ragdolls from kills done by SCP-096s charge will have force applied to them. | |||
|} | |||
=Trivia= | =Trivia= | ||
*SCP-096 has 2 unused animations. | *SCP-096 has 2 unused animations. | ||
*A charging SCP-096 is the fastest thing ingame. | *A charging SCP-096 is the fastest thing ingame. | ||
**SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 3 m/s. | **SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.3 m/s. | ||
* | * According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme. | ||
*SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic. | *SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic. | ||
**Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 | **Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked has an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework. | ||
* | *Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round. | ||
{{SCP Navbox}} | {{SCP Navbox}} |
Latest revision as of 20:29, 28 April 2023
SCP-096 | ||||
---|---|---|---|---|
| ||||
Abilities | ||||
Perform a swipe attack with left click that instantly kills targets. Enter enrage mode when looked or shot at. Rage time scales based on targets. Lean up against a door to become very quiet by pressing right click. Perform a charge attack with right click forcing open any gates you run into. | ||||
Stats | ||||
Health: 2500 | Distress/Calm: 2.55 m/s | |||
Hume Shield (Initial): 600 | Walk: 3.64 m/s | |||
Hume Shield (20% HP): 1200 | Enrage: 8.0 m/s | |||
Hume Shield Regen: 20 HS/s | Charge: 18.80 m/s | |||
Hume Shield Regen Delay: 10s | Jump Power: 3.7 (Default) 6.5 while enraged | |||
Other Information | ||||
Spawn Location: Heavy Containment Zone Can only see targets while enraged. Voiced By Bronson "Bronsolo" Bragg' Class ID: 9 Class Color: #EC2222 | ||||
Article Link: Page |
SCP-096 is one out of seven playable SCP classes within SCP: Secret Laboratory.
SCP-096 is a tall, pale, humanoid entity that will attempt to kill anyone who happens to see its face.
SCP-079 and SCP-096 can never spawn in the same round.
Contents
Operational Guides
Class Operational Guide
A tall, pale humanoid capable of tearing through waves of heavily armed forces. It cries and cries and never seems content. You wish you could comfort it. You wish someone had told you to close your eyes. You wish you knew the danger you were in when the crying finally stopped.
___
“SCP-096 was recently transferred to Site-02, under the supervision of Dr. Daniels. It was the topic for weeks. Since then, SCP-096 has been our primary test subject for Project: Segmentum. Our efforts seem to be in vain. Despite the countless setbacks, Daniels is still adamant about killing the damn thing. For something so shy, it doesn’t have an issue with crying so loudly. You know, there are times where I’d wonder if it actually feels empathy. Would it understand if someone tried to comfort it? That being said, I can’t forget the shrieks of terror and the streaks of blood. Thinking about it makes me sick. I don’t know what was worse; the frantic screams, the shredding of flesh, or the sobbing that followed.”
-Dr. Katelyn Wright, Head of Project: Segmentum
Abilities Operational Guides
- [Passive] — Scopophobia
When a human looks at SCP-096’s face, or injures SCP-096 in any way, it will enter a state of rage. While in rage, SCP-096 moves extremely fast and all humans who viewed its face or damaged SCP-096 will be highlighted for the duration. SCP-096 gains access to additional abilities: Melee Attack and Charge.
___
“The object doesn't want to be looked at, and, as a psychologist, I have to wonder why that is. After some time studying it, I’m beginning to wonder about the possibility this object has some form of latent anxiety about its appearance."
- [M1 Enraged] — Melee Attack
Press the Attack button while in SCP-096’s rage mode to perform a Melee Attack. Hitting a human with a Melee Attack will damage them severely. Hitting a door with Melee Attack will destroy it, rendering it completely unusable.
___
“It attacks with such a degree of violence and hatred. It’s hard not to wonder what lies behind its, supposedly, blank and soulless eyes.”
- [M2 Enraged] — Charge
Activate Charge to send SCP-096 lunging in the direction they’re facing, destroying all doors and damaging all players in their way. Activating Charge on a gate causes SCP-096 to forcefully pry them open and get through.
___
“A common belief is that letting out your negative emotions relieves you of them. However, for the object, I can’t help but think that it only worsens its sorrow.”
- [M2 Docile] — Try Not to Cry
Activate Try Not to Cry while near a vertical surface to lean against it. When leaning against a flat surface, SCP-096 will gradually grow quieter before becoming nearly silent.
___
“My analysis has led me to conclude that SCP-096 possesses a child-like psychological state, acting purely on its desires and emotions. It doesn't have the cognitive ability to process how it feels. Though, of course, prior analysis is purely conjecture. How are we to understand something as bizarre as this with human psychology?”
In Game
SCP-096 spawns in Heavy Containment Zone in its docile state. SCP-096 has a very audible cry that can warn players of its position. SCP-096 acts as an offensive SCP class, meant to disperse groups of people.
Hume Shield
- SCP-096 has a base Hume Shield value of 600.
- If SCP-096 takes no damage for 10 seconds, its Hume Shield will regenerate by 15 HS/s.
- While SCP-096 has Hume Shield, a distortion-like effect can be seen around their body.
Abilities
Scopophobia
The Scopophobia is broken up into four stages, Docile, Distressed, Raging and Calming. SCP-096 starts the match in the Docile Stage.
While Docile, SCP-096 produces an audible crying sound. Hume Shield will regenerate at a rate of 15 HS/s while Docile if SCP-096 has not taken damage for ten seconds. The Try Not To Cry ability can be used while in the Docile Stage.
If a human looks at SCP-096's face or attacks SCP-096, they become a target. For ten seconds after a target is added, SCP-096 can press the R key to enter the Distress Stage. A small icon will appear in the corner while the timer is active. If the timer ends before the key is pressed, all current targets lose their status as a target.
While Distressed, SCP-096's speed is lowered and they lose perception of all non-targets, including their SCP Teammates. SCP-096's vision will slowly gain a red tint during this process. SCP-096 will slowly transition from crying to screaming. After six seconds have passed, they will then enter the Raging Stage.
While Raging, SCP-096 will begin to loudly scream, and is unaffected by the "audio dampening" effect caused by C.A.S.S.I.E. announcements. SCP-096's maximum Hume Shield will be cut to half of its current value, and its regeneration is paused. The Melee and Charge abilities can be used while in the Raging Stage. Pressing the E key on a gate will cause SCP-096 to force the gate to open and slip through. Other SCPs can slip through the gate at the same time, but humans will instantly die if they attempt to, including non targets.
Raging lasts 20 seconds and a meter on screen will slowly deplete to represent the remaining time. Each additional target will add an extra three seconds to this stage, but will never succeed 35 seconds. After the timer ends, SCP-096 will enter the Calming Stage.
While Calming, SCP-096's speed is lowered and their Hume Shield, if not depleted, will be returned to its previous levels. The red screen tint will slowly fade away. This process last only a couple of seconds before SCP-096 re-enters the Docile Stage, where they can immediately gain targets again.
Melee
While in the Raging Stage, the player can perform a melee attack with Left Click. The attack has a fairly large arc and will deal 85 damage to targets, with non-targets taking no damage at all. The attack is fairly fast and its wide arc makes it able to hit players easily.
Charge
While in the Raging Stage, the player can perform a charge attack with Right Click. The attack will make SCP-096 charge forward in one direction, with little control to turning. Targets hit by this attack will take 90 damage and receive the Concussed Status Effect for ten seconds. Non-targets hit by Charge will only take 45 damage and receive the effect for four seconds. This ability has a five second cooldown.
Try Not To Cry
While in the Docile Stage, the player can perform the Try Not To Cry ability by pressing Right Click. It can be performed against any flat surface, and only while SCP-096 is standing on a flat surface.
While this ability is active, SCP-096 crying noise will gradually quiet down before becoming nearly silent.
Holding down Right Click will greatly increase the speed at which SCP-096 quiets down. Movement is locked while this ability is active. The gradually quieting down effect gives the illusion of SCP-096 walking away.
Related Achievements
Click to view 1 achievement(s) related to SCP-096:
Pacified | |
Recontain SCP-096 while they are entering Rage. |
Sounds
Sight Stingers | |
---|---|
Docile | |
Enrage | |
Misc | |
Gallery
-
Docile Animation
-
Windup Animation
-
Attack/Enrage Animation
-
Winddown Animation
-
Ragdoll Animation
-
During the Halloween 2020 Event, SCP-096's model was changed to The Wendigo.
-
During the Xmas 2020 Event, SCP-096's model was intended to have a Light Blue hue.
-
During the Xmas 2020 Event, SCP-096's model was bugged causing it to look like this.
-
SCP-096 Halloween 2021 Event.
-
Official SCP-096 Plushie.
History
February 17th 2018 | SCP-096 is announced on Steam in the 1.1.0 changelog. | |
---|---|---|
3.0.0 | SCP-096 Added. | |
3.1.0 | Spawn room redesigned to fit SCP-096s article on the SCP wiki. | |
April 1st 2018 | Renamed SCP-096 to SAD BOI and heavily distorted its animations for the April Fools update. | |
5.0.0 | Enrage time raised to 14.5 seconds. Previously it was 12.5 seconds. | |
Ragdoll added. | ||
October 31st 2018 | Put a pumpkin over SCP-096s head for the halloween update. | |
7.3.0 | Unspecified changes. | |
April 1st 2019 | Renamed SCP-096 to SCP-096-Binge and made its model severely obese April Fools update. | |
April 28th 2019 | SCP-096s remodel is first teased on Twitch in a Megapatch 2 Q&A showing only the head and torso. | |
9.0.0 | Two sounds added to kills by SCP-096. | |
Time to trigger decreased by 30% | ||
9.0.3 | Attack hitmarkers are made serverside. | |
9.1.0 | Jump height increased by 50% when enraged. | |
Time to trigger now dynamically changes based on player count. | ||
March 9th 2020 | Scopophobia is announced. The update adds Stamina, Respawn Tickets, new Status Effects and a rework of SCP-096. | |
10.0.0 | Public Beta I | SCP-096 Reworked.
|
Public Beta XII | Range of TNTC cries decreased. | |
HS increased to 500 HS. HS scaling per target decreased to 250. | ||
Public Beta XIX | SCP-096 can be harmed while using TNTC. | |
Release Candidate I | People who touch SCP-096 will be counted as seeing its face. | |
People who touch SCP-096 while it is charging through a gate will instantly die on contact. | ||
Release 10.0.0 | People who touch SCP-096 will no longer be counted as seeing its face. | |
10.0.1 | Size of animated ragdoll decreased. | |
10.0.2 | SCP-096 can now pry open the big gate on Surface Zone | |
October 23rd 2020 | Renamed SCP-096 to The Wendigo along with having light emit from its mouth and eyes for the Halloween update. | |
10.1.0 | SCP-096s max rage time is now capped to 30 seconds. | |
HP increased to 1500 | ||
Hume Shield reduced to 350. | ||
HS Regeneration reduced to 5 HS per second | ||
HS per target reduced to 70 | ||
Can no longer see people who haven't seen its face during docile to enrage transition. | ||
Cooldown timer for Charge and Enrage timer added. | ||
Players that see its face will get an audio cue played to them. | ||
Animated ragdoll now takes into account gravity and can display player name and cause of death. | ||
10.1.2 | Hit registration lasts longer server-side | |
Attack hitbox now changes depending on which hand of SCP-096 is used. | ||
Vision code reworked to be more accurate. | ||
December 22nd 2020 | Tinted SCP-096s textures blue and applied an emission texture to its eyes. (which wasn't properly applied, leading to the entire model glowing instead.) | |
10.2.2 | Can now instantly destroy doors with charge again. (Originally couldn't as a result of the door refactor in 10.2.0.) | |
11.0.0 | Patreon Beta XI | HP increased to 2000. |
HS increased to 1000. | ||
HS no longer scales per target and will always remain at 1000 max. | ||
HS regeneration increased to 40 HS per second. | ||
Enrage time now only increases from targets gained during Docile and Docile to Enrage transitions. | ||
Charge cooldown increases to 3.5 seconds if someone is killed with it. | ||
SCP-096 can no longer insta-kill people who haven't seen its face. It can still deal 40 damage to them via Charge. | ||
Targets are highlighted in the Docile to Enrage transition first instead of when Enrage starts. | ||
Hume Shield particles now stop appearing when SCP-096 performs TNTC. | ||
SCP-096 now is notified when someone sees its face with the same audio cue used by humans who see its face. | ||
October 24th 2021 | Applied an emission texture on SCP-096 to make its mouth and eyes glow for the Halloween update. | |
11.1.0 | Ragdolls from kills done by SCP-096s charge will have force applied to them. |
Trivia
- SCP-096 has 2 unused animations.
- A charging SCP-096 is the fastest thing ingame.
- SCP-096 is also one of the slowest SCPs ingame due to his entering/exiting rage speed only being 2.3 m/s.
- According to Wavepoole, SCP-096's cry ability was named after the "Lie down, try not to cry, cry a lot" meme.
- SCP-096 was the 2nd SCP to be reworked, be given new abilites as well as introducing the Hume Shield mechanic.
- Despite popular belief, reworked SCP-096's enraged speed is slower than old SCP-096. Old SCP-096 had an enraged speed of 12.36 hu/s while reworked has an enraged speed of 12 hu/s. Though, docile speed was increased from 4.7 hu/s to 5 hu/s in the rework.
- Upon reaching zero HP, SCP-096 will curl up into the ball and lay on the ground for the rest of the round.
|
- This page was last edited on 28 April 2023, at 20:29.
- Content is available under CC BY-SA 3.0 unless otherwise noted.
- Privacy policy
- About SCP: Secret Laboratory Public Beta Official Wiki
- Disclaimers