<br>''"It has a juicy grape smell. Your mouth begins to water. Trick or treat?" ''
|
*Applies the [[Status Effects#Damage Reduction|Damage Reduction]] with an {{Hoverimage|An intensity of 40 means a 20% Damage Reduction|text=intensity of 40}} for 15 seconds. (Stackable)
*HP Regeneration (1.5HP/s for a total of ten seconds) (15 HP total)
<br>'' "A nasty herbal smell emits from the candy. Trick or treat?" ''
| style="background-color: #2e2e2e;" |
*Grants the {{Hoverimage|Immunity to negative status effects.<br> SCP-207 effect deals no damage.|text=Vitality}} [[Status Effects|Status Effect]] for 30 seconds. (Stackable)
*HP Regeneration (1.5HP/s for a total of 80 seconds) (120 HP)
SCP-330 is a Non-playable SCP that, when interacted with, provides players with candy. These candies have different effects when consumed.
In Game
SCP-330 spawns in Test Chamber 1, located in Light Containment Zone. When interacted with, the player will grab a random piece of candy. Players are able to grab up to 2 candies from SCP-330. Grabbing more than two pieces of candy from the bowl will remove the player's hands. The player will no longer be able to open their inventory or interact with the facility around them. Their health will slowly drain as well, taking arond 15 seconds for a full health player to perish. This only applies to grabbing candy directly from SCP-330, pieces grabbed elsewhere do not count.
Candy pieces picked up by players go into an item called the "Candy Bag", which acts as a second inventory for pieces of candy only. The candy bag is automatically added to the player's inventory the 1st time they pick up a piece of candy. Picking up a Candy Bag while already carrying one will combine the two into one. If the candies exceed the item limit, excess candy is dropped onto the floor in a new bag.
Players can only have one candy bag.
Candy Effects
Depending on which candy the player consumes, the effects will be different.
All candies have an equal chance of being grabbed (with the exception of Pink Candy).
intensity of 40An intensity of 40 means a 20% Damage Reduction
Candy
Effect
Purple Candy
"It has a juicy grape smell. Your mouth begins to water. Trick or treat?"
20% movement speed reduction for 10 seconds
330 AHP that deteriorated at 10 AHP/s after 10 seconds
The player model became fat for 10 seconds
Red Candy
"A strong scent of cherry fills the room. It’s a bit... too strong. Trick or treat?"
50 AHP that deteriorated after 15 seconds
Restores 100 HP over the course of five seconds
Inverted mouse controls for 15 seconds
Blue Candy
"It smells soft and sweet, something akin to a marshmallow. Trick of treat?"
Player dropped all items in their inventory
350 AHP that deteriorated after 15 seconds
Player model changed to "Marshmallow Man"
Gained 25% damage resistance for 15 seconds
Movement speed increased to 7 hubes for 15 seconds
Ability to perform melee attacks that deal 65 damage per hit.
The following Status Effects were applied for 3 seconds after 15 seconds:
AmnesiaPrevents the player from being able to reload their weapon or open their inventory.
BlindedMakes the player's screen very blurry.
ConcussedCauses the players screen to get blurry when they turn. The faster they turn the blurrier it gets.
DeafenedMakes it harder for the player to hear noises.
DisabledSlows down all movement.
ExhaustedHalves the maximum stamina capacity and stamina regeneration rate.
Green Candy
"A nasty herbal smell emits from the candy. Trick or treat?"
The player’s jump height was increased for 15 seconds.
After 15 seconds, inflicted the DisabledSlows down all movement. Status Effect for [2 × J] seconds.
J equals the number of jumps performed with increased jump height.
Yellow Candy
"The overwhelming smell of lemon makes you cringe a little. Trick or treat?"
50% movement speed boost for 5 seconds
Inverted mouse controls for 15 seconds after 8 seconds
Pauses Stamina drain for three seconds.
Rainbow Candy
"It's a hard piece of candy, packed with all sorts of flavours. Trick or treat?"
Player emitted a colorful smoke cloud that lingered for 20 seconds.
SCP-330 permanently added with different candy mechanics.
Trivia
SCP-330 was first added as a temporary SCP during the Halloween 2020 Event, where it was then removed from the game after the event ended.
SCP-330 was re-added during the Halloween 2021 Event, and was later permanently added to the game in 11.1.0.
During the Halloween 2020 event, players could acquire Pink Candy from SCP-330. Upon consumption, the player instantly blew up, killing themselves, and dealing massive damage to nearby players and doors. This lead to players to use the Pink Candy to one shot, or deal massive damage to SCPs by rushing at them while holding the Pink Candy.
Pink Candy exploding was added as a last minute change during Staff Testing of the Halloween 2020 Event as a joke. It was originally intended to give a weak level of AHP regen and even retained this ability during the event. This effect could be seen by using godmode.
During the Halloween 2021 Event, Pink Candy was given an update inventory icon and model but could not be acquired without Remote Admin. Upon consumption, it would lock the player out of their inventory as it was given no proper function.
When SCP-330 was permanently readded in the 11.1 Update, Pink Candy was given back its exploding function.
Pink Candy can be seen at the bottom of the SCP-330 bowl as an Easter Egg.