From SCP: Secret Laboratory Public Beta Official Wiki

Revision as of 16:06, 13 September 2021 by 209.106.223.194 (talk) (→‎Trivia)

SCP-173
Abilities
Section yet to be converted to new tabber system
Stats
Health: 3000
Hume Shield: 1500
Walk: 3.9 m/s
Hume Shield (Initial): Insert Hume Shield Sprint: m/s
Hume Shield (20% HP): Insert Hume Shield Jump Power: 4.9
Hume Shield Regen: 10 HS/s
Hume Shield Regen Delay: 10s
Other Information
Spawn Location: Light Containment Zone
Nickname: Matthew
Class ID 0
Class Color: #EC2222
Article Link: Page


Description

SCP-173 is one of the seven playable SCP classes in SCP: Secret Laboratory.
SCP-173 is a sculpture that is able to move at high speeds, but when looked at, will come to a complete stop.
SCP-173 acts as an assassin class SCP, meant to quickly hunt down and eliminate a single target or small groups.

In Game

SCP-173 will spawn in its containment cell in Light Containment Zone. SCP-173 can't leave his cell right away as it is locked, to allow Class-D and Scientist some time to explore. After a short amount of time SCP-173 can leave his cell to begin killing humans in and around LCZ. SCP-173 can be controlled with WASD to move, and Spacebar to jump, though 173's jump height is very low.

When SCP-173 isn't being observed, they can press  Left Click to snap player's necks. When being looked at, SCP-173 will cease all movement, a at which point, SCP-173 can use their Blink ability. This is done by holding  Right Click, which allow SCP-173 to charge up the ability. After it fully charges up, SCP-173 will see to show where they teleport to. The player then must release  Right Click to teleport, this will force humans to blink and kill the nearest human if they are in-range of where SCP-173 teleported to. The charge up time for the Blink ability changes depending on the amount of players looking at SCP-173. By default the time is three seconds, with one additional second added with each player looking at SCP-173. The timer will only factor in players looking at SCP-173 at the start of the countdown. Time will not be added to the timer while it is counting down.

Holding down Shift will make SCP-173 move a lot faster and have a large blink distance, but be unable to kill players. This is useful to escape a sticky situation or move around the map quickly. This mode ends when the player let's go of Shift. It also ends if SCP-173 is spotted, with a ten second of grace period where the ability is still activated. The ability has a 40 second cooldown.

Pressing the F key will make SCP-173 leave filth on the ground. This will give players the Stained Effect which reduces movement speed by 20% and makes players unable to sprint. After leaving the pool of filth, the Stained effect will last for three seconds before going away. If SCP-173 kills someone while they are under the effect, they will gain 100 Hume Shield. Tesla Gates will destroy nearby filth.

SCP-173 has bullet resistance similar to SCP-106, but unlike SCP-106, the bullet resistance isn't as high and the damage taken is based on the penetration of the weapon. Weapons with lower penetration will deal less damage than weapons with higher penetration.

SCP-173 can talk to the other SCPs by holding down the Q key. This voice chat can be heard by all SCPs no matter the distance.

At Tier 2, SCP-079 can Blackout a room for 60 AP, allowing SCP-173 to freely move. This can be countered with the Flashlights such as the item or attachment or by using the Night Vision attachment.

Strengths and Weaknesses


Strengths:

  • Instantly Kills.
  • The Breakneck Speeds ability makes it easy to escape large armed groups.
  • Tantrum ability is useful for ambushing as it slows humans down and makes them unable to sprint.
    • Players who have the "Stained" effect from Tantrum will restore 100 Hume Shield when killed by SCP-173.
  • Combos incredibly well with other SCPs, especially 079 and 096.


Weaknesses:

  • Stops movement immediately upon being looked at.
  • An incredibly easy target to armed forces, as it is completely immobile whilst being viewed.
  • Incredibly vulnerable to the Micro-HID.
  • Can be trapped in lockable rooms.
  • The more players looking at SCP-173, the longer the Blink ability has to be charged up.


Related Achievements

Dying to SCP-173 grants the Is this your first time? achievement.

Sounds

Sight Stingers
Chase Ambient
Attack Sounds
Ability SFX


Gallery

Trivia

  • SCP-173 doesn't have a ragdoll upon death, instead falling apart into pieces when killed.
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